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65 lines
1.7 KiB
C++
65 lines
1.7 KiB
C++
#pragma once
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#include "util/Config.h"
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#include "util/mutex.h"
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#include <array>
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#ifdef _WIN32
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#include <windows.h>
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#endif
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static const std::map<std::string_view, int> raw_mouse_button_map{
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{"", 0},
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#ifdef _WIN32
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{"Button 1", RI_MOUSE_BUTTON_1_UP},
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{"Button 2", RI_MOUSE_BUTTON_2_UP},
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{"Button 3", RI_MOUSE_BUTTON_3_UP},
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{"Button 4", RI_MOUSE_BUTTON_4_UP},
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{"Button 5", RI_MOUSE_BUTTON_5_UP},
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#endif
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};
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struct raw_mouse_config : cfg::node
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{
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public:
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using cfg::node::node;
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cfg::string device{this, "Device", ""};
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cfg::_float<10, 1000> mouse_acceleration{this, "Mouse Acceleration", 100.0f, true};
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cfg::string mouse_button_1{this, "Button 1", "Button 1", true};
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cfg::string mouse_button_2{this, "Button 2", "Button 2", true};
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cfg::string mouse_button_3{this, "Button 3", "Button 3", true};
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cfg::string mouse_button_4{this, "Button 4", "Button 4", true};
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cfg::string mouse_button_5{this, "Button 5", "Button 5", true};
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cfg::string mouse_button_6{this, "Button 6", "", true};
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cfg::string mouse_button_7{this, "Button 7", "", true};
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cfg::string mouse_button_8{this, "Button 8", "", true};
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cfg::string& get_button_by_index(int index);
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cfg::string& get_button(int code);
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static constexpr std::string_view key_prefix = "Key ";
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static std::string get_button_name(std::string_view value);
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static std::string get_button_name(s32 button_code);
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static std::string get_key_name(s32 scan_code);
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};
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struct raw_mice_config : cfg::node
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{
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raw_mice_config();
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shared_mutex m_mutex;
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static constexpr std::string_view cfg_id = "raw_mouse";
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std::array<std::shared_ptr<raw_mouse_config>, 4> players;
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atomic_t<bool> reload_requested = false;
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bool load();
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void save();
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};
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extern raw_mice_config g_cfg_raw_mouse;
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