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56 lines
1.5 KiB
C++
56 lines
1.5 KiB
C++
#include "stdafx.h"
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#include "Emu/Audio/audio_resampler.h"
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#include <algorithm>
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audio_resampler::audio_resampler()
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{
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resampler.setSetting(SETTING_SEQUENCE_MS, 20); // Resampler frame size (reduce latency at cost of slight sound quality degradation)
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resampler.setSetting(SETTING_USE_QUICKSEEK, 1); // Use fast quick seeking algorithm (substantally reduces computation time)
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}
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audio_resampler::~audio_resampler()
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{
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}
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void audio_resampler::set_params(AudioChannelCnt ch_cnt, AudioFreq freq)
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{
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flush();
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resampler.setChannels(static_cast<u32>(ch_cnt));
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resampler.setSampleRate(static_cast<u32>(freq));
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}
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f64 audio_resampler::set_tempo(f64 new_tempo)
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{
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new_tempo = std::clamp(new_tempo, RESAMPLER_MIN_FREQ_VAL, RESAMPLER_MAX_FREQ_VAL);
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resampler.setTempo(new_tempo);
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return new_tempo;
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}
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void audio_resampler::put_samples(const f32* buf, u32 sample_cnt)
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{
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resampler.putSamples(buf, sample_cnt);
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}
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std::pair<f32* /* buffer */, u32 /* samples */> audio_resampler::get_samples(u32 sample_cnt)
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{
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// NOTE: Make sure to get the buffer first because receiveSamples advances its position internally
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// and std::make_pair evaluates the second parameter first...
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f32* const buf = resampler.bufBegin();
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return std::make_pair(buf, resampler.receiveSamples(sample_cnt));
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}
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u32 audio_resampler::samples_available() const
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{
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return resampler.numSamples();
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}
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f64 audio_resampler::get_resample_ratio()
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{
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return resampler.getInputOutputSampleRatio();
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}
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void audio_resampler::flush()
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{
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resampler.clear();
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}
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