Commit graph

76 commits

Author SHA1 Message Date
raven02 c6a00e157d Reapply VFS change 2014-12-21 07:32:19 +08:00
darkf e0ff129dd1 vfsLocalFile: log when Create fails 2014-12-20 03:46:09 -08:00
raven02 52bf72787f Revert VFS 2014-12-18 00:05:29 +08:00
raven02 3fc471eb32 RSX: shaders fix and vertex texture implementation 2014-12-17 22:01:59 +08:00
Nekotekina 1568930da6 /dev_bdvd/ and /app_home/ fixed 2014-11-30 22:23:51 +03:00
DHrpcs3 a58c5f5a4c VFS fixes
- using /app_home/ as local link
Implemented fmt::merge & fmt::tolower
2014-11-30 13:18:17 +02:00
DHrpcs3 ebae8dad0a Minor fixes 2014-11-30 00:03:29 +02:00
DHrpcs3 d9b0b56e3e Using strcmp instead stricmp 2014-11-29 17:15:26 +02:00
DHrpcs3 2b7f984de8 Fixed GameViewer
Disabled pause on null rsx instruction
2014-11-29 16:16:48 +02:00
DHrpcs3 a59cf50f03 Improved LLE Manager
Improved VFS
2014-11-29 15:16:53 +02:00
Arkaran99 7dafb164e8 Remove unused include and very small refactoring.
Unused include in unself.h, ELF.h.
New line after an if to enable debugging.
Rewrite strange boolean expression in ELF.cpp.
2014-09-13 20:38:18 +02:00
Nekotekina db9cbe6cdd MemoryBase::operator+ replaced 2014-09-06 00:26:36 +04:00
Nekotekina fb1d7d3982 Some warnings fixed 2014-08-30 22:35:18 +04:00
Nekotekina 028ce2dd9f stdafx_gui.h created, wx removed from stdafx.h 2014-08-29 02:49:26 +04:00
Nekotekina 693e7a38fa Some std include moved 2014-08-28 20:29:05 +04:00
Nekotekina 78cbb90ef6 Some leaks fixed 2014-08-26 03:55:37 +04:00
Nekotekina 04c67c3f4b Compilation fix 2014-08-25 22:50:24 +04:00
Nekotekina a74e07dc40 Some cleanup 2014-08-25 22:09:48 +04:00
Nekotekina 61c4a88ab4 rFile.h, Thread.h, IdManager.h includes moved 2014-08-25 18:56:13 +04:00
Nekotekina 861ce9e733 include clearing 2014-08-23 01:15:02 +04:00
Nekotekina c9cd80c089 Memory bugs fixed 2014-08-14 16:02:01 +04:00
Nekotekina 270c851645 vfsLocalDir::IsOpened() implemented 2014-08-06 02:34:26 +04:00
Nekotekina e7ae71bd73 Copy(To)(From)(Real) elimination
It was nothing but a crutch
2014-08-05 21:33:02 +04:00
Sacha e8525a6f14 More rFile cleanups and fixes.
Was using fileExists/dirExists before when really should have just been exists. File or Dir doesn't matter and would only create false negatives.
Current working directory shouldn't really be used at all. This is just the folder the application is run from (not even where the .exe resides).
Some of the infos required by vfsLocalDir such as executable may not be portable. Not sure of their intended function as they are never used.
2014-08-01 04:20:00 +10:00
Sacha 82536b298c Fix issue from #567 that stopped videos from working. Clean up some code. 2014-07-15 03:21:24 +10:00
Sacha 9816ec3aa0 Fix conflicts. 2014-07-12 17:02:39 +10:00
Sacha c09b0f511e More header changes. 2014-07-12 16:33:04 +10:00
Sacha 6e06fdf638 Stdafx: Major header cleanup 2014-07-12 16:33:04 +10:00
Nekotekina 125359e30e Some fixes 2014-07-11 13:18:23 +04:00
Nekotekina 2d1409c706 FileExists() fixed 2014-07-01 16:21:55 +04:00
Peter Tissen 95f1a0e645 use only one set of logging macros instead of two and don't use free() as a function name 2014-06-27 15:28:17 +02:00
Peter Tissen 21da317453 Logging system rework
* use one central unified log with channels/priorities ad-hoc listener registration and de-registration
* disable buffering by default
* add multi-threaded ringbuffer implementation
* use buffered listener for the gui (using the ringbuffer)
2014-06-26 17:34:28 +02:00
Peter Tissen c37905e465 initial start to eliminate static func init, not compilable atm
move module initialization into a module manager, still has some issues like stopping not working and debug crashing

add #idef 0 to modules that aren't in the windows project

don't double initialize and don't de-initialize for now, since many modules don't expect it and it leads to many errors

remove duplicate module lists for empty modules and implemented ones, make Module non-copyable but movable

add secondary project, no real use for it now

add some memleak config to the emucore and add asmjit path to rpcs3

small rebase error fixed to get it to compile again

add filters for emucore

re-add the module manager and static file

WIP commit, linker errors abound

some more abstraction layer stuff

fix the remaining linker errors, re-enable platform specific mouse, pad and keyboard handlers

rebasing

fix memset undefined and re() usage of se_t before declaration

Add wxGUI define by default for cmake builds

fix copy constructors of Datetime header

fix copy constructors of other wx interface classes

remove static declarations of global variables

make wxGLCanvas constructor non-ambiguous even with wx2.8. compat mode, fix wrong std::exception constructor calls

remove duplicate definition for FromUTF8 and ToUTF8

temp changes
2014-06-08 23:16:06 +02:00
Peter Tissen 40add8f9a2 Seperate ConLog.h and ConLogFrame.h (for now only seperate headers)
make precompiled header slimmer under Linux to increase CI and dev-machine build-times

make sure unused modules don't compile
add unused modules to the VS project to easier keep track of them
2014-06-06 02:50:22 +02:00
nohbdy d136adc73f RSX Bugfixes and plugging memory leaks
BUGFIX: Add break after NV4097_SET_TEXTURE_BORDER_COLOR in RSXThread.cpp
BUGFIX: Fix parameters passed to RSXTexture::SetControl3 (they were being
passed in reverse order)
BUGFIX: Remove invalid, non-sensical call to glPixelStorei in GLGSRender.h
BUGFIX: Fix signed/unsigned comparison compiler warnings in GLGSRender.h
CHANGE: Make GLFragmentProgram::Decompiler synchronous by default
CHANGE: Update wxWidgets submodule to latest commit
BUGFIX: Fix several memory leaks
ADDED: Created a new MSVC debug configuration to output locations
  of allocations that end up leaking after the program
  is closed.
BUGFIX: Fix the stupid PadHandler crash due to the lack of a virtual d'tor
2014-04-17 15:15:43 -05:00
Peter Tissen 8ef9414406 try to reign in the vector<ptr> madness 2014-04-14 10:55:43 +02:00
Bigpet 25c3aa8e19 fixes to get llvm to compile (excepti for utils.cpp, that'll get fixed
later)

Eradicate the Array almost everywhere, some usages like Stack still
remains
2014-04-12 12:06:52 +02:00
lioncash d0c9d7c0ae Use spaces for vertical alignment 2014-04-04 09:25:38 -04:00
Peter Tissen 8ac226ae69 replace all instances of wxString with std::string in all cases not
directly involved in either the GUI or other wxWidget classes like wxFile
2014-04-01 16:23:03 +02:00
Ben Anderson b317b2feda Commenting out all of this, should fix the pathing glitches on *nix, without breaking windows functionality. 2014-03-29 20:52:39 +13:00
Alexandro Sánchez Bach 1fd42c34c2 Minor fixes
* Modified some .gitignore's
* Removed some #include <vector>'s
and other stuff...
2014-03-27 16:40:58 +01:00
Lioncash 8e44bcdbda Simplify some VFS-related code. 2014-03-27 02:49:02 -04:00
Nekotekina 169fcd098b Demuxer improvement 2014-03-22 05:08:25 +04:00
Nekotekina 39d1e21802 Fix slashes for Windows :p 2014-03-21 13:45:26 +04:00
Sacha 6968137bbc Fix slashes for Linux 2014-03-17 23:41:15 +10:00
Nekotekina 17fa60c31c Vpost draft 2014-03-01 12:38:50 +04:00
Nekotekina 8b952bf98c memcpy partially replaced
Fixed one of exit issues
2014-02-26 18:06:13 +04:00
Bigpet 1be8563fdb fix small merge mistake 2014-02-23 18:21:10 +01:00
Bigpet 9a30ce5f18 Make buildable with GCC in Linux
* replace GetThreadID with std::this_thread.getId()
* name all anonymous structs and unions that contain non-trivially constructable objects
* made default constructor for big endian type noexcept to make it work with std::atomic
* move instantiated specialized template function members ouside of the class definition to comply with the standard
* added default instantiation for template parameter "=nullptr"
* used the C++11 standardized thread_local instead of the __declspec(thread)
* added transitional definitions to bridge the microsoft specific calls (compare and exchange and aligned alloc)
* removed cyclic dependency between Emulator->CPUThreadManager->CPUThread->SMutex->Emulator->...
* fixed some instances of indentation by space instead of tabs
* surrounded some unused code with an #if 0 block to make sure it doesn't compile
2014-02-23 17:52:52 +01:00
DH 05184d2e71 Improved GameViewer
GameViewer use VFS.
Implemented be_t increment / decrement
Implemented se
Improved sys_fs syscalls.
2014-02-22 04:53:06 +02:00