raven02
2e47c42367
Add Stretch to Display Area option ( #2961 )
2017-07-08 16:06:11 +03:00
kd-11
9e7a42d057
rsx: Minor bug fixes
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- vk: Do not select first available format when choosing a swapchain format
- gl/vk: Ignore rendering zero sized framebuffers/scissors
- fp: Re-enable range clamp on fp16 registers; fix fx12 clamping [-2, 2]
2017-07-08 14:52:16 +03:00
kd-11
3d935b64f2
rsx/gl/vk: Enable contents transfer when a new framebuffer is created and not cleared
2017-07-08 14:52:16 +03:00
kd-11
e9b8f94fb1
rsx/gl/vk: Enable frame skipping
2017-07-08 14:52:16 +03:00
kd-11
b95ffaf4dd
rsx: Implement skip draw. Also, start working on MT vertex upload
2017-07-08 14:52:16 +03:00
kd-11
a69f19a9ab
rsx/decompilers: Avoid std::endl like the plague. It adds extra processing overhead
2017-06-29 13:13:19 +03:00
kd-11
9cb58a47cd
gl: Avoid creating surface copies when strict mode is disabled.
2017-06-29 13:13:19 +03:00
kd-11
8a0f6f1cbc
gl: Fix legacy ring buffer address alignment
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- Should always return a base address aligned to the buffers alignment.
- Fixes renderdoc crashes when capturing
2017-06-29 13:13:19 +03:00
kd-11
1887e2460f
rsx: Use loose memory protection on textures since they're almost guaranteed to be wholly moved when changing. Speedup.
2017-06-29 13:13:19 +03:00
kd-11
6e578c4fde
rsx: Initialize declared but unset varying variables to all ones
2017-06-29 13:13:19 +03:00
kd-11
47e5074dc5
rsx: Emulated index buffers are based on vertex 0 with no disjoint ranges
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- Drop the 'first' argument as it is unused for now
2017-06-29 13:13:19 +03:00
kd-11
72edf26fb8
rsx/gui: Add a strict mode toggle. Also reorganizes the graphics tab a bit
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code cleanup
2017-06-22 23:36:15 +03:00
kd-11
590bb7cbe4
rsx: Bug fixes
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rsx: Give more info when ring buffer allocations fail
2017-06-22 23:36:15 +03:00
kd-11
798f90dac2
rsx/ui: Make a few settings configurable via the GUI
2017-06-22 23:36:15 +03:00
kd-11
b2e906f4cc
rsx: Code cleanup. Fixes several dozen warnings
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- Wrap unused parameters as comments to prevent C1400
- Fix sized variable conversions with explicit casts
2017-06-22 23:36:15 +03:00
kd-11
84ae1c5214
gl: Silence log spam
2017-06-22 23:36:15 +03:00
kd-11
86adc42739
rsx/gl/vk: Invert default stencil values
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- Fixes stencil volume shadows in a few games. This is part of the surface invalidation workarounds
2017-06-22 23:36:15 +03:00
kd-11
30f276a49b
gl: Properly emulate signed normalized wide integers
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Another fix for signed normalized formats; single component vectors are swizzled
2017-06-22 23:36:15 +03:00
kd-11
98cf72e0fb
rsx: Fix clip space computations
2017-06-22 23:36:15 +03:00
kd-11
75964c686f
rsx/gl/vk: Fix some warnings and whitespace issues (LF vs CRLF)
2017-06-22 23:36:15 +03:00
kd-11
0cb6dee474
vk/gl: Do not sample currently bound render targets
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- Create temporary copies for use with the draw call instead
2017-06-22 23:36:15 +03:00
kd-11
db1a90d828
rsx: Discard surface store contents once per frame (temp workaround)
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Need to find the proper command issued to discard all surfaces
2017-06-22 23:36:15 +03:00
kd-11
110974af0b
vk/gl: Fix sampling of shadow2D textures
2017-06-22 23:36:15 +03:00
kd-11
69d3d47901
gl: Fix clip-space -> depth conversion. Fixes remaining depth read issues
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- Also set some default values for samplers in a cleaner way using their 'natural' float values
2017-06-22 23:36:15 +03:00
kd-11
b50d5107b3
rsx/vk/gl: Minor fixes
2017-06-22 23:36:15 +03:00
kd-11
6a9eef0382
rsx/gl/vk: Enable use of native PCF shadows
2017-06-22 23:36:15 +03:00
kd-11
5f66d0b996
rsx/wip: Fix depth surface reuse and clearing (fixes shadows)
2017-06-22 23:36:15 +03:00
kd-11
701728ecd7
rsx: Fix depth-as-rgba read in fp
2017-06-22 23:36:15 +03:00
kd-11
9aa632bcc1
rsx/vk: Fixes for ring buffer allocation and image clipping ( #2850 )
2017-06-10 23:32:17 +03:00
kd-11
860b76452f
vulkan bringup on linux
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cleanup: drop unused stuff
2017-06-08 19:08:44 +03:00
kd-11
d5df4a4616
rsx/fp/gl: Minor fixes ( #2823 )
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* rsx/fp: expand glsl unpack instructions to vec4
* rsx/fp: Ignore BRK outside LOOP/REP
* fix string compare typo
2017-06-01 15:53:25 +03:00
kd-11
0efc3c1c6c
rsx: Relax restriction on vertex register data fetch
2017-05-22 14:28:33 +03:00
kd-11
e8b4d332eb
rsx: Use faster upload path when conditions allow
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Fix aligned memory access (SSE)
rsx: BufferUtils; always use optimized paths
2017-05-22 14:28:33 +03:00
Nekotekina
f010b5b235
Configuration simplified
2017-05-20 16:01:48 +03:00
kd-11
c26607de08
gl: Strict export of diff_color and spec_color for mesa compatibility ( #2779 )
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* gl: Strict export of diff_color and spec_color for mesa compatibility
* gl: Relax the front_diff/spec rules a little
2017-05-14 11:50:24 +03:00
shameful
e93c4c42b6
fix for shader fog mode exponential2_abs ( #2781 )
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* Update VKFragmentProgram.cpp
added missing exponent parameter
* fixed misplaced exponent in VKFragmentProgram.cpp
parameter that belonged to pow() was being passed to exp() instead, causing the shader compilation to fail
* fix for opengl fog_mode exponential2
same fix as the vulkan version
* directx fog_mode exponential2 fix
misplaced parameter
* directx fog_mode exponential2_abs fix
* vulkan fog_mode exponential2_abs fix
* opengl fog_mode exponential2 fix
2017-05-14 12:56:24 +08:00
kd-11
d24ba0da90
gl: Workaround to detect opengl driver caps for intel
2017-05-12 20:10:03 +03:00
kd-11
7460bdfb1b
gl: Use strict vertex output declaration for better compatibility with mesa
2017-05-12 20:10:03 +03:00
kd-11
c5975d5f66
rsx: Vertex program output fixes
2017-05-12 20:10:03 +03:00
kd-11
e1a75deb25
rsx: Refactor image scaling code; Scale downloaded surfaces with vulkan
2017-05-10 21:50:14 +03:00
kd-11
fd754a4ddc
vulkan: Start work on buffer synchronization
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addendum - fix build
vulkan: separate cached section lifetime management
bug fixes
2017-05-10 21:50:14 +03:00
Jake
60ce85f840
[Render] Userclip for d12/vk/ogl ( #2719 )
2017-04-25 18:32:39 +08:00
scribam
30eb680c9d
Check variable before to execute remove, in GLGSRender::on_exit ( #2682 )
2017-04-18 00:30:34 +03:00
kd-11
ac3b22902a
gl: Autodetect supported OpenGL extensions
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cleanup
2017-04-10 17:24:30 +03:00
raven02
9b48074389
GL: fix wireframe in Catherine ( #2660 )
2017-04-10 09:28:46 +08:00
kd-11
6d6d0e4e36
gl: Use the GPU to scale textures; use ARB_sampler_object
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Improve scaling and separate sampler state from texture state
gl: Unify all texture cache objects under one structure separate by use case
gl: Texture cache fixes
- Acquire lock when finding matching textures
- Account for swizzled surfaces when deciding whether to cpu memcpy
- Handle swizzled images on the GPU
2017-04-08 23:12:09 +03:00
kd-11
0fba38f691
gl: Fix legacy clamp mode ( #2612 )
2017-03-30 19:37:49 +03:00
kd-11
ad12900397
gl: Force alignment of DXT textures
2017-03-29 23:06:17 +03:00
kd-11
909f3e9b3e
rsx: Support indexed immediate draw via ArrayElement method
2017-03-29 23:06:17 +03:00
kd-11
3ec1fe9ee7
rsx: Fix depth clears on z16 surfaces without stencil
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remove some debug code
2017-03-26 16:22:53 +03:00