Some events don't propagate correctly to the right sub-window
and some things like the pad handler don't even necessarily have
windows. So, just register some events with the top-level app.
Also add a virtual destructor to the PadHandlerBase to be able to
deal with multiple inheritance in the derived classes.
* This commit solves the cellPngDec GetMemFromAddr(0x0) error when
loading PNGs from files.
* cellVideoOutGetResolution, cellRtc* syscalls rewritten to use the use
the mem*_t data types.
* Replaced int/uint with s32/u32 in some syscall arguments and structs.
* Reverted commit
950fcfe4ef
(Reverted ConLog changes) that fixed the "Bad flip!" error since there
is a better way of solving it. It will be fixed soon.
* Moved cellSaveData to cellSysutil (but preserving the functions in a
separated file named: cellSysutil_SaveData.cpp).
* Progress on cellSaveDataList* functions.
* Added a small margin to the new Settings dialog. :-)
* TRP Loader and sceNpTrophyRegisterContext improved.
* cellSysutil constants moved to cellSysutil.h
* cellGameBootCheck bug fixed that makes size->hddFreeSizeKB be 0.
* Added system language selector (this is *not* RPCS3's language).
cellSysutilGetSystemParamInt(0x111) will return the selected language.
NOTE: The problems caused by the last commit (pull request #104 merged)
are not yet fixed.
* Some SPU instructions updated:
- Updated wrong instructions: SHLH, FRDS
- Added UNIMPLEMENTED warning to: HBR, HBRA, HBRR
* Updated sys_mmapper_allocate_memory declaration in SysCalls.h
* Added sceNp.cpp to project
* Added checkbox in the Settings menu for exiting RPCS3 when
sys_process_exit (SC_Process.cpp) is called. Unfortunately, due to some
problems, this checkbox doesn't have a real effect yet.
* replace GetThreadID with std::this_thread.getId()
* name all anonymous structs and unions that contain non-trivially constructable objects
* made default constructor for big endian type noexcept to make it work with std::atomic
* move instantiated specialized template function members ouside of the class definition to comply with the standard
* added default instantiation for template parameter "=nullptr"
* used the C++11 standardized thread_local instead of the __declspec(thread)
* added transitional definitions to bridge the microsoft specific calls (compare and exchange and aligned alloc)
* removed cyclic dependency between Emulator->CPUThreadManager->CPUThread->SMutex->Emulator->...
* fixed some instances of indentation by space instead of tabs
* surrounded some unused code with an #if 0 block to make sure it doesn't compile
* Rewritten unpkg.c -> Loader/PKG.cpp
* MainFrame::InstallPkg now *only* installs the PKG.
* Fixed crash when unpacking big debug PKG files.
* Debug PKGs are no longer recrypted.
* 'About...' dialog updated to remove PKG-related notice.
* Unpkg removed.
NOTE: The class PKGLoader is using wxWidgets functions to access the
files. I think VFS would be better, but the Emulator isn't necessarily
running when installing the PKG. In the other hand, initializing VFS
with RPCS3 may be somewhat risky... Any alternatives?
TODO: Get rid of the decrypted "*.dec" files, and try to decrypt and
read contents of the PKG on the fly using the information stored in
m_entries.
* Removed Compiler ELF references from rpcs3.cpp
* Reordered the menu bar lines.
* Moved the construction of some panels of MainFrame from rpcs3.cpp to
MainFrame.cpp
* Added checkbox in the Settings dialog for logging/editing shader
programs.
* Added "Programs" tab to the RSX Debugger. Double-click on the entries
to view/edit the shaders. Click on "Yes" after closing the editor will
recompile your program even if no changes were done.
* Replaced "Ctrl+C" shortcut for running the emulator with "Ctrl+E" to
avoid accidentally unpausing the emulator when copying text.
* Added glDetachShader to GLProcTable.tbl
NOTE: There is a known bug: For some reason, certain shaders refuse to
compile again, even if you save the original shader as the "new" one.
* cellGameContentPermit and cellGameBootCheck updated.
* Checkbox in the Settings dialog, for enabling logging.
* Fixed GUI issue in the InterpreterDisAsmFrame.
* Fixed -dirty flag in wxWidgets submodule.
RSX Debugger:
Currently, it can preview the color buffers while the RSX Thread is
running, view and modify the render flags, and act as a memory viewer in
the RSX command buffers (no disasm yet). You can press F5, to update the
information (buffers, memory, flags, etc.) of the frame. There are *a
lot* of TODO's here that will be done in the future.
Minor changes:
*Added /dev_flash/ to VFS (required for cellFont in the future).
*cellMsgDialogOpenErrorCode implemented using wxMessageBox. The
information for each error code comes from PSDevWiki. There are lots
error codes missing.
*Updated sys_memory_get_page_attribute
Happy new year to everyone! :-)