Eladash
34bae90820
LV2: Move nearly all notifications out of all mutex scopes including IDM
2022-08-07 20:23:54 +03:00
Vestrel
648ad0cd90
cellAudio: fix downmix if device doesn't support multichannel ( #12328 )
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* cellAudio: fix downmix if device doesn't support multichannel
* Downmix in 2 stages
2022-07-09 15:25:28 +02:00
Vestrel
98b730c806
Audio: device switching and channel count detection ( #12246 )
2022-07-08 17:13:38 +02:00
Elad Ashkenazi
fcd297ffb2
Savestates Support For PS3 Emulation ( #10478 )
2022-07-04 16:02:17 +03:00
capriots
a6237e5473
cellAudio(Out): properly implement all downmixing modes ( #12252 )
2022-06-19 17:08:03 +02:00
capriots
6bdf415adb
Fix audio renderer not resetting after cellAudioOutConfigure() was called
2022-06-19 06:09:29 +02:00
Megamouse
ba96c6f3bb
cellAudioOut: properly implement downMixer
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If the PS3 downMixer is enabled, the game uses 8 channel input and 2 or 6 channel output
2022-06-09 18:59:13 +02:00
Megamouse
fd8931c87e
cellAudio: simplify sound mixer
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There was no need to treat the first mix differently if all it did was init the buffer anyway.
Let's just always memset to zero.
2022-06-09 18:59:13 +02:00
Megamouse
3402835c8e
cellAudioOut: apply review fixes, add some comments
2022-06-02 13:12:04 +02:00
Megamouse
72e1e242a3
cellAudio: use format instead of downmix
2022-06-02 13:12:04 +02:00
Megamouse
d47f1ef406
cellAudio: Implement application based downmix settings
2022-06-02 13:12:04 +02:00
Megamouse
03df3c5293
cellAudioQuit: do not clear event queues
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They seem to be handled independently.
2022-05-31 23:38:29 +02:00
Eladash
d03fcad9bd
cellAudio: Some bugfixes
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* Reading position storage is 16 bytes aligned according to hw test.
* Fix cellAudioGetPortConfig portSize reporting, now matches PS3.
* Remove ghost code about unearthly 6 channels cellAudio port mode.
2022-05-10 22:39:34 +02:00
Megamouse
d83fac4247
cellAudio: fix timestamp exception
2022-05-08 02:08:20 +02:00
Vestrel
d1e468fefb
sys_rsxaudio: Initial implementation ( #11907 )
2022-05-05 15:47:44 +02:00
Vestral
107107107c
SoundTouch resampler integration
2022-01-31 21:20:57 +01:00
Nekotekina
580bd2b25e
Initial Linux Aarch64 support
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* Update asmjit dependency (aarch64 branch)
* Disable USE_DISCORD_RPC by default
* Dump some JIT objects in rpcs3 cache dir
* Add SIGILL handler for all platforms
* Fix resetting zeroing denormals in thread pool
* Refactor most v128:: utils into global gv_** functions
* Refactor PPU interpreter (incomplete), remove "precise"
* - Instruction specializations with multiple accuracy flags
* - Adjust calling convention for speed
* - Removed precise/fast setting, replaced with static
* - Started refactoring interpreters for building at runtime JIT
* (I got tired of poor compiler optimizations)
* - Expose some accuracy settings (SAT, NJ, VNAN, FPCC)
* - Add exec_bytes PPU thread variable (akin to cycle count)
* PPU LLVM: fix VCTUXS+VCTSXS instruction NaN results
* SPU interpreter: remove "precise" for now (extremely non-portable)
* - As with PPU, settings changed to static/dynamic for interpreters.
* - Precise options will be implemented later
* Fix termination after fatal error dialog
2022-01-15 06:48:04 +03:00
Vestral
9766d87126
cellAudio: fix enqueued samples computation
2022-01-07 09:48:51 +01:00
Megamouse
68466f05b6
cellAudio: move some stuff to cpp
2021-12-09 01:46:44 +01:00
Megamouse
e6b4655142
cellAudio: use members instead of config values
2021-12-09 01:46:44 +01:00
Vestral
e5005597fe
CellAudio fixes
2021-11-29 20:43:00 +01:00
Vestrel
37a722cc1d
Audio backend improvements
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Callback based audio update.
Upgraded common backend interface.
Added Cubeb backend.
Support multiple audio providers.
Dropped pulse, alsa, openal backends.
2021-11-24 19:41:05 +01:00
capriots
ac300c7356
Correct channel order
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Documentation says the order is Front L, Front R, Center, LFE, Surround L, Surround R, Rear L, Rear R
2021-10-27 10:24:02 +03:00
Eladash
38d5f688b3
cellAudio fix
2021-09-20 07:59:34 +02:00
Megamouse
72f0637efe
Windows/Audio: add listener for device change
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For some reason XAudio2 doesn't automatically change the device anymore.
So let's just listen for the OnDefaultDeviceChanged event and update the cell audio thread if necessary.
2021-08-25 22:44:16 +02:00
Nekotekina
2491aad6f2
types.hpp: implement min_v<>, max_v<>, SignedInt, UnsignedInt, FPInt concepts
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Restrict smax to only work with signed values for consistency.
Cleanup <climits> includes.
Cleanup <limits> includes.
2021-05-23 19:43:51 +03:00
Eladash
8bd58b1ad4
Remove lv2_event_queue::check(weak_ptr)
2021-05-15 00:31:14 +03:00
Eladash
a992a5fba9
cellAudio: weak_ptr -> shared_ptr
2021-05-15 00:31:14 +03:00
Megamouse
a16d8ba3ea
More random changes
2021-04-11 14:01:51 +03:00
Nekotekina
87af905018
Enable -Wunused-parameter
2021-03-06 18:07:08 +03:00
Nekotekina
ea5e837bd6
fixed_typemap.hpp: return reference
2021-03-02 16:08:14 +03:00
Nekotekina
038148bf06
Fix almost all GCC warnings
2021-02-17 22:59:04 +03:00
Nekotekina
aeeceb7d0b
Minor fixups
2021-02-01 11:30:50 +03:00
Nekotekina
ee288340b0
Implement thread_ctrl::scoped_priority
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RAII priority control (+1, or -1)
2021-01-25 21:49:16 +03:00
Nekotekina
db8e6fe7a7
Enable -Wunused-variable
2021-01-12 14:34:14 +03:00
Nekotekina
bd269bccaf
types.hpp: remove intrinsic includes
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Replace v128 with u128 in some places.
Removed some unused files.
2020-12-21 21:11:25 +03:00
Nekotekina
fb29933d3d
Add usz alias for std::size_t
2020-12-18 12:23:53 +03:00
Nekotekina
36c8654fb8
Remove HERE macro
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Some cleanup.
Add location to some functions.
2020-12-10 12:30:22 +03:00
Nekotekina
eb66302907
atomic.hpp: replace std::atomic with atomic_t
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Dual dependency is nothing good.
2020-12-07 17:13:12 +03:00
RipleyTom
af8c661a64
Remove BOM markers
2020-12-06 15:30:12 +03:00
Megamouse
2cee26c3e7
Cleanup some includes
2020-10-31 11:53:46 +01:00
Nekotekina
605d57c541
sys_event: cleanup (replace vm::temporary_unlock)
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Also made minor changes in sys_rsx.cpp.
Removed unused exception std headers.
2020-10-30 17:49:07 +03:00
Bevan Weiss
609182b131
Update cellAudio to use float constants instead of doubles
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Another simple Clang recommendation
2020-07-26 17:23:02 +03:00
Megamouse
53b95fea19
audio: rename audio channels to audio downmix
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The setting does not actually define the channels themselves, only the downmix option that the PS3 provides.
Channels might be changed seperately in the future.
2020-07-08 21:11:23 +02:00
Megamouse
e2fd4e46f7
Only reboot audio if a relevant setting changed
2020-07-08 21:11:23 +02:00
Megamouse
20d6664dc1
Try to make most audio configs dynamic
2020-07-08 21:11:23 +02:00
Megamouse
bb0aaea92d
cellAudio: implement downmix to 5.1
2020-07-08 21:11:23 +02:00
Megamouse
5269b69bc5
cellAudio: use downmix formula based on documentation
2020-06-29 09:06:36 +02:00
Eladash
88a0e0fe2d
cellAudio: Minor fixup
2020-06-14 18:45:46 +01:00
Eladash
ff04cd6d69
cellAudio: Fix event queue attachment
2020-06-14 02:31:23 +03:00