Commit graph

2060 commits

Author SHA1 Message Date
Megamouse d9d5f45e9e rsx/input: fix rsx replay 2019-01-10 13:05:48 +01:00
kd-11 52ac0a901a rsx: improve memory coherency
- Avoid tagging and rely on read/write barriers and the dirty flag mechanism. Testing is done with a weak 8-byte memory test
- Introducing new data when tagging breaks applications with race conditions where tags can overwrite flushed data
2019-01-06 10:44:40 +03:00
kd-11 89c9c54743 rsx: Minor hot-fix
- Pitch 0 makes sense if width == 1 and height == 1
2019-01-06 10:44:40 +03:00
kd-11 95245bdd83 rsx: Improve ARGB8->D24S8 casting
- Set up partial transfers
- Force clear of target before starting the transfer
2019-01-06 10:44:40 +03:00
kd-11 475cc99117 rsx: Fix dirty flag reset after a partial attachment initialization
- D24S8 targets have 2 aspects that are dealt with separately; Forcefully initialize the remaining data if a partial init is done. Its 'free' anyway
- It seems that the stencil mask matters when clearing unlike the depth mask and color mask
2019-01-06 10:44:40 +03:00
kd-11 c80c7f06bb rsx: Typo fix
- This silly typo broke the flip improvements in the GT fixes PR
2019-01-06 10:44:40 +03:00
kd-11 2a62fa892b rsx: Texture cache refactor
- gl: Include an execution state wrapper to ensure state changes are consistent. Also removes a lot of required 'cleanup' for helper methods
- texture_cache: Make execition context a mandatory field as it is required for all operations. Also removes a lot of situations where duplicate argument is added in for both fixed and vararg fields
- Explicit read/write barrier for framebuffer resources depending on
  usage. Allows for operations like optional memory initialization before
  reading
2019-01-06 10:44:40 +03:00
kd-11 0f64583c7a rsx: Reimplement pitch lookup
- Remove the required_xxx_pitch constraint as it makes no sense. The pitch controls what can be written per line.
- It is possible to have a huge surface width but only render to a small region at the beginning and have a smaller pitch than can fit the surface (NFS carbon)
2019-01-06 10:44:40 +03:00
kd-11 1ffadbe086 rsx: Reorganize write barrier implementation (either clear or memory barrier) 2019-01-06 10:44:40 +03:00
kd-11 9c45ce6d37 vk: Reimplement typeless memory allocation to handle resolution upscaling 2019-01-06 10:44:40 +03:00
kd-11 d8e45c86e6 vk: Remove old useless hack that interferes with memory inheritance 2019-01-06 10:44:40 +03:00
kd-11 3be4b474d9 rsx: Handle rsx-self-tripping in draw call and triggering invalid invalidation
- If draw call resources consume memory that intersects with NA parts of the texture cache, we get a framebuffer test mismatch.
  This mismatch is false and happens because the thread has not yet reached the point of relocking the pages
2019-01-06 10:44:40 +03:00
kd-11 a95a44cf66 rsx: Strictness cleanups
- Also account for variable pitch textures (swizzled scan)
2019-01-06 10:44:40 +03:00
kd-11 474d0f61a2 minor typo fix 2019-01-06 10:44:40 +03:00
kd-11 362eea09a1 whitespace fix only 2019-01-06 10:44:40 +03:00
kd-11 15d5507154 rsx: Rewrite memory inheritance transfers
- Implicitly invoke a memory barrier if actively reading from an unsynchronized texture
- Simplify memory transfer operations
- Should allow more games to work without strict mode
2019-01-06 10:44:40 +03:00
kd-11 97704d1396 rsx: Fix texture size calculations 2019-01-06 10:44:40 +03:00
kd-11 50c07833e4 rsx: Do not force upload for missing data
- TODO: Finish implementing GPU RCB for mem-sync
- TODO: Refactor mem-sync
2019-01-06 10:44:40 +03:00
kd-11 6d932b042b vk: bump max number of compute jobs from 120 to 1024
- It is possible without bugs to have a very high number of compute invocations.
2019-01-06 10:44:40 +03:00
kd-11 64a8829614 rsx: Minor cleanup 2019-01-06 10:44:40 +03:00
kd-11 15488eb247 rsx: Avoid unnecessarily touching framebuffer memory
- Do not bind companion framebuffer when clearing single aspect; let the
  contest mechanism sort it out instead
- Do not prematurely tag framebuffers, instead only do so at
  write-confirmation time. Should avoid false tagging if setup does not
  allow a render to occur.
2019-01-06 10:44:40 +03:00
kd-11 a13986ec5c vk: Spec fixups
- Forgot to update descriptor pool init sizes over time
- Also clamp swapchain resources to allowable surface extents
2019-01-05 21:31:12 +03:00
Megamouse bb464b0b64 fix some warnings 2019-01-05 04:03:18 +01:00
Megamouse 6f7b25de90 implement CELL_PAD_INFO_INTERCEPTED 2019-01-02 15:45:51 +01:00
Megamouse 8ad14c4ada Overlays: fix input loop when no controllers are detected 2019-01-02 15:45:51 +01:00
eladash db784556aa rsx: Evaluate cond render test at set_render_enabled 2018-12-30 15:04:59 +01:00
eladash 568206d11a Fix rsx capture (again) 2018-12-30 15:04:59 +01:00
Jan Beich 8d308bb4c0 overlays: don't use /proc on BSDs as it may not be mounted 2018-12-29 18:07:45 +03:00
kd-11 9c46386dd4 rsx: Check av configuration when selecting display buffers!
- Some applications have mismatch between video output configuration and display buffer sizes
2018-12-24 09:05:19 +03:00
kd-11 7555be232f rsx/vp: Fix double dst commands
- Test the vec_result mask before assigning to actual output
  Sometimes, VEC op is used to write to Rx, and SCA op is used to write to o[x]!
2018-12-24 09:05:19 +03:00
kd-11 10d96a60f1 rsx/capture: Force flip if no flip event was recorded 2018-12-24 09:05:19 +03:00
kd-11 f48abde14b rsx: Fixups for immediate rendering mode
- Immediate mode is isolated from the rest of the vertex configuration
- TODO: Verify register behaviour when immediate mode is used
  Check if per-primitive const register values are supported (likely are)
2018-12-24 09:05:19 +03:00
kd-11 4b79ef1ad9 rsx: Implement stencil mirror views
- Implements a mirror view of D24S8 data that accesses the stencil components.
  Finishes the implementation of TEX2D_DEPTH_RGBA as the stencil component was previously missing from the reconstructed data
- Add a few missing destructors
  Image classes are inherited a lot and I forgot to make the dtors virtual
2018-12-24 09:05:19 +03:00
kd-11 696b91cb9b rsx: Reimplement conditional execution in shaders
- Per-channel conditional execution introduces RAW hazards all over the place
- Its cheaper to process both branches and select between the two
- Also improves ShaderVariable functionality to allow functionality such as match_size and taking complex variables as inputs
2018-12-24 09:05:19 +03:00
kd-11 c75749f8ce rsx: fix flip logic when grabbing output from the surface cache 2018-12-24 09:05:19 +03:00
Megamouse bc3ab7a9d9 Input: Enable In-Game Pad Config Reset 2018-12-17 19:41:18 +01:00
vit9696 5a40c1802b Support macOS bundling for binary distribution 2018-12-16 18:17:21 +03:00
eladash c50d459b1e cleanup rsx fifo debugger command display 2018-12-15 19:40:18 +03:00
eladash 098d634328 rsx fifo: Fix call cmd offset mask
highest 3 bits are masked according to tests, also filter certainly invalid jumps with offset higher than max
2018-12-15 19:40:18 +03:00
eladash c2aa10cccd reduce register_pair container 2018-12-15 19:40:18 +03:00
eladash 45ed58cdaf Fix rsx capture replay
Allow to capture non-increment cmd flag that was missing in command.reg
2018-12-15 19:40:18 +03:00
eladash 87988e9da8 rsx fifo: Stability improvements
* Restore stack in fifo error handling

* Update get register after the cmd execution

* Fix put pause in the middle of command

* Add restore points when branching to self

* Precise nopcmd detection

* Test all invalid cmds for early treatment of queue corruption
2018-12-15 19:40:18 +03:00
eladash 835a552d8d rsx: Implement cellGcmSetNotify 2018-12-15 19:40:18 +03:00
eladash 415b995a54 log rsx get ctrl 2018-12-15 19:40:18 +03:00
eladash 8cbaa8627c Do not rely on cellPadInit in native ui 2018-12-15 13:51:16 +01:00
Rui Pinheiro 54bfe2e102 Add log warning on slow flush path 2018-12-11 22:37:10 +03:00
Rui Pinheiro 18b9ee4541 Reimplement overlapping fbo "hack"
To avoid the need (and performance hit) of Read Color/Depth Buffers, we
may not invalidate overlapping fbos inside lock_memory_region unless
they are guaranteed to be superseded by the new one.

This avoids e.g. issues with overblooming, among others.
2018-12-11 22:37:10 +03:00
Rui Pinheiro 5ab7296665 Fix xcode build 2018-12-11 22:37:10 +03:00
Rui Pinheiro bcdf91edbb Misc. Texture Cache fixes 2018-12-11 22:37:10 +03:00
Rui Pinheiro 9d1cdccb1a Implement dedicated texture cache predictor 2018-12-11 22:37:10 +03:00