Nekotekina
377ad9887c
Compile EBOOT.BIN on 'Create PPU Caches'
2020-05-31 02:26:40 +03:00
Megamouse
8e2b2bc179
Don't load custom configs when adding games
2020-05-07 18:10:49 +02:00
Megamouse
ebd92a2f2f
Qt: Add Firmware Cache options to main window menu
2020-04-22 16:58:20 +02:00
Megamouse
fc3a134e7d
Emu: make "Silence All Logs" dynamic
2020-03-31 18:06:37 +02:00
RipleyTom
cd4eed0704
Gives ANSI path to curl CURLOPT_CAINFO
2020-03-27 14:23:20 +03:00
Megamouse
0c45457101
Qt: Add title and title id to button tooltips
2020-03-08 00:06:48 +01:00
MSuih
94478ad4a0
Add error for missing firmware
2020-02-29 21:19:01 +03:00
Nekotekina
f72971f19f
Implement named_thread_group
2020-02-29 16:55:25 +03:00
MSuih
33abcf74f2
Add information about boot process
2020-02-25 19:42:20 +03:00
Megamouse
c4a1c6f845
Do not reset PS3_GAME when booting disc patches
2020-02-21 21:00:46 +01:00
Megamouse
fe75311be2
move config structs to own files and clean up some headers
2020-02-17 15:08:17 +03:00
Megamouse
ee54ba970a
GUI: add custom title format to settings dialog
2020-02-15 20:33:02 +01:00
Nekotekina
0d7aa5e310
GUI: implement custom title format
...
New option "Window Title Format" in Misc.
Backward compatible with FPS disabler.
Make rpcs3:::get_branch() return string_view.
2020-02-13 21:24:52 +03:00
Megamouse
5dcb91b671
Restart games with the same config instead of global
2020-02-08 11:04:13 +01:00
Megamouse
901fc87bca
Only start the playtime clock if it makes sense
2020-02-08 07:13:29 +01:00
Eladash
049e392a97
Make preferred spu threads dynamically adjustable
2020-02-05 10:06:07 +00:00
Eladash
9a64d08c9f
Make sleep timers accuracy dynamically adjustable
2020-02-05 10:06:07 +00:00
Nekotekina
efafda2650
Add config to silence all logs
2020-02-01 07:49:38 +03:00
Eladash
92466165f6
Increase Maximum Vblank Rate and Clocks Scale
...
Allow x30 times the speed of vblank rate + clocks scale of original PS3.
In theory a 60 fps limit game which scales frame limit perfectly with vblank rate can be played at up to 1800 fps with this change.
And:
* Fixed lv2 sleep with Clocks Scaling
* Make these settings dynamicaly adjustable.
* Avoid code duplication
2020-01-29 21:42:41 +01:00
Eladash
85695c8bac
rsx: FIFO wake-up pause control
2020-01-15 19:54:23 +03:00
kd-11
ad845861be
video: Remove pointless aspect ratio option
...
- The auto option is used when requesting the system is works like a
"dont care" specifier to tell the system to use what settings have been
passed in by HDMI EDID or the user TV type setting. Since this option
simulates the "TV type setting", auto makes no sense and is also not
something you can select on a PS3.
- Also adds a few missing checks.
2020-01-07 15:56:54 +03:00
kd-11
fdb638436f
rsx: Add toggle for zcull sync behaviour - Adds a relaxed sync mode where ZCULL reports are lazily nudged into flushing and the main core does not actually wait for the event to finish before proceeding - Can drastically improve performance in cases where the game actually does not utilize the report data
2019-12-29 13:49:46 +03:00
Zangetsu38
af8ebc76e2
Modules/cellGem: Implement pos, quat and handle_pos in Gemstate for mouse.
...
Modules/cellGem: Fix name for gem_image_state.
Modules/cellGem: Implement projectiion(x/y) in gem_image_State for mouse.
Modules/cellGem: Add cross, triangle, circle and start with use middle click for mouse.
Modules/cellGem: Refactor global code.
Modules/cellGem: fix some warning with initializing value.
2019-12-10 23:20:13 +01:00
Megamouse
46ca39ec4d
Add Emu.HasGui() to properly hide Qt dialogs in no-gui mode
2019-12-03 09:12:51 +01:00
Nekotekina
5b9df53c13
C-style cast cleanup (partial)
...
Replace C-style casts with C++ casts.
2019-11-29 00:35:23 +03:00
Megamouse
d91f8193b0
settings: enable dynamic reload of some emu values
2019-11-27 10:34:03 +01:00
Megamouse
fb96047d2f
overlays: add settings for overlay graphs
2019-11-15 14:53:18 +01:00
Nekotekina
e0bc276205
cellSysCache: keep mounted /dev_hdd1 after exitspawn
2019-11-09 14:43:19 +03:00
Oschowa
06433d614a
Implement FAudio backend ( #6374 )
2019-10-24 22:26:29 +03:00
kd-11
00bc3fe658
Drop d3d12 backend
2019-10-22 21:45:14 +03:00
RipleyTom
9f9ac4b696
Auto-updater
2019-10-22 01:51:50 +02:00
Nekotekina
c69fe0f664
SPU Profiler preview
...
Add option "SPU Profiler" (disabled by default).
Works only with SPU recompilers.
Results are flushed on pausing.
2019-10-15 17:42:57 +03:00
Malcolm Jestadt
1a9e06d3c6
Linux: Change default Sleep Timers accuracy to host
...
- This doesn't change existing configs
- Also sets the host_min_quantum to the true value
- Restores lost TODO: comment
2019-10-15 00:32:31 +03:00
Alex James
3ad743ecaa
Add option for preventing display sleep ( #5783 )
...
Adds support for preventing the display from sleeping while a game is
running. Supports Windows, Linux (with the org.freedesktop.ScreenSaver
D-Bus service), and macOS.
2019-10-12 15:40:47 +03:00
Nekotekina
a29d4150df
GDB Server: fix and cleanup
...
Move source files to Emu/GDB.cpp, GDB.h
Remove "WITH_GDB" option, enable GDB Server by default.
Change class name to gdb_thread.
Alias for external access gdb_server.
Change config option name to "GDB Server"
Bind on 127.0.0.1 by default.
2019-10-09 00:11:44 +03:00
Nekotekina
5f9c5e8765
Use g_fxo for rsx::thread
2019-09-26 23:26:36 +03:00
Nekotekina
4b19e55fcc
Use g_fxo for cellKb, cellMouse
...
Use init_mutex
2019-09-19 02:16:14 +03:00
Nekotekina
4bba1e3337
Use g_fxo for pad_handler
2019-09-19 02:16:14 +03:00
msuih
5ed700db5d
Add cache removal to UI
2019-09-07 22:01:12 +02:00
Megamouse
432364cb04
Qt: add --no-gui mode
2019-08-31 17:08:03 +02:00
Megamouse
86a8b5924a
Add option for keyboard layout
2019-08-18 08:18:15 +02:00
Eladash
0d88f037ff
Add new accuracy control for PUTLLUC accuracy setting (non-TSX)
...
With the option enabled GET commands are blocked until the current PUTLLC/PUTLLUC executer on that address finishes
Additional improvements:
- Minor race fix of sys_ppu_thread_exit (wait until the writer finishes)
- Max number of ppu threads bumped to 8
2019-08-17 00:42:46 +03:00
Eladash
f0c267ecb0
Change default Sleep Timers Accuracy setting's value to "Usleep Only"
2019-08-16 09:45:24 +02:00
Nekotekina
d45c743877
Remove lib_loading_type::automatic
...
This is former default and is now obsolete.
2019-08-14 20:28:34 +03:00
Nekotekina
cf16ee5eb5
Implement lib_loading_type::liblv2list
2019-08-14 20:28:34 +03:00
Nekotekina
ae46333e99
Implement lib_loading_type::liblv2both
2019-08-14 20:28:34 +03:00
Nekotekina
f63e89f9b4
Implement waitable atomics
...
Moved Atomic.h to util/atomic.hpp
List source files in CMakeLists.txt
2019-07-29 03:04:55 +03:00
Megamouse
71c56b719c
Emu/overlays: fix background picture path
2019-07-25 08:53:07 +02:00
Eladash
85b1152e29
Timers scaling and fixes
2019-07-23 00:09:01 +01:00
yahfz
ae055f6792
Set the default SPU Decoder to LLVM and rename SPU LLVM to "fastest"
2019-07-11 23:39:27 +02:00
Eladash
c4d8ef4340
rsx: Allow to configure vblank rate
...
Removed "HLE protection" hack from sys_rsx_context_attribute
2019-07-12 00:19:56 +03:00
RipleyTom
6c6b973342
Microphone implementation
2019-07-11 20:13:12 +01:00
kd-11
0fa3bcc336
rsx: Asynchronous data transfer
2019-06-25 20:50:54 +03:00
Nekotekina
5d45a3e47d
Implement cpu_thread::suspend_all
...
Remove Accurate PUTLLC option.
Implement fallback path for SPU transactions.
2019-06-19 20:36:12 +03:00
kd-11
8dafc8e542
cfg: Default MSAA level to auto
2019-06-14 17:19:55 +03:00
kd-11
bca5f94b3f
rsx: Add option to toggle MSAA
2019-06-14 16:19:52 +03:00
Megamouse
cafa4521ee
Better Support For Game Collections ( #4450 )
2019-06-01 01:12:30 +03:00
Nekotekina
71b71537a0
SPU TSX: implement Accurate PUTLLC option
...
Allow spurious PUTLLC failure if disabled (default).
2019-05-25 22:23:23 +03:00
gidan80
9aa08313e3
Qt: Add custom pad configs
...
Add a custom pad config for every game.
2019-05-16 20:37:41 +02:00
Nekotekina
ea554ae828
Implement 'Max SPURS Threads' option (hack)
...
Pauses SPURS threads beyond limit automatically if set.
2019-05-14 22:15:04 +03:00
Megamouse
b639584acc
Emu/Qt: Fix Boot Recent when using BootGame(add_only=true)
2019-05-05 16:29:50 +02:00
kd-11
a668560c68
rsx: Use native half float types if available
...
- Emulating f16 with f32 is not ideal and requires a lot of value clamping
- Using native data type can significantly improve performance and accuracy
- With openGL, check for the compatible extensions NV_gpu_shader5 and
AMD_gpu_shader_half_float
- With Vulkan, enable this functionality in the deviceFeatures if
applicable. (VK_KHR_shader_float16_int8 extension)
- Temporarily disable hw fp16 for vulkan
2019-04-25 16:23:05 +03:00
eladash
777a99d01b
misc: Lower default perf overlay detail
...
Because RSX Guest utilization confuses people and is only meaningful for debugging.
2019-04-18 22:23:05 +03:00
RipleyTom
63bbe459ea
DS3 pad handler
2019-03-18 19:05:02 +03:00
Megamouse
27f6f497a2
use "config/custom_configs/" for custom configs (backwards compatible)
2019-01-31 20:14:52 +00:00
Nekotekina
4f152ad126
SPU: multithread compilation
...
Allow parallel compilation of SPU code, both at startup and runtime
Remove 'SPU Shared Runtime' option (it became obsolete)
Refactor spu_runtime class (now is common for ASMJIT and LLVM)
Implement SPU ubertrampoline generation in raw assembly (LLVM)
Minor improvement of balanced_wait_until<> and balanced_awaken<>
Make JIT MemoryManager2 shared (global)
Fix wrong assertion in cond_variable
2019-01-22 22:02:02 +03:00
Nekotekina
cc430769c6
Rollback audio backend priority
2019-01-18 16:49:17 +03:00
elad
fc92ae4085
SPU/PPU atomics performance and LR event fixes ( #5435 )
...
* Fix SPU LR event setting in atomic commands according to hw test
* MFC: increment timestamp for PUT cmd in non-tsx path
* MFC: fix reservation lost test on non-tsx path in regard to the lock bit
* Reservation notification moved out of writer_lock scope to reduce its lifetime
* Use passive_lock/unlock in ppu atomic inctrustions to reduce redundancy
* Lock only once for dma transfers (non-TSX)
* Don't use RDTSC in reservation update logic
* Remove MFC cmd args passing to process_mfc_cmd
* Reorder check_state cpu_flag::memory check for faster unlocking
* Specialization for 128-byte data copy in SPU dma transfers
* Implement memory range locks and isolate PPU and SPU passive lock logic
2019-01-15 18:31:21 +03:00
Nekotekina
a419e98acb
Move PPU and shader cache
...
New hash-based location (already used for SPU)
Bump PPU cache version, improve naming and decrease size
Remove fs::get_data_dir
Disable boot.elf cache
2019-01-14 01:24:05 +03:00
Rui Pinheiro
fe9062671e
Change audio tooltips, audio backend order
2019-01-12 21:29:56 +03:00
Rui Pinheiro
48db0430d4
Misc. Tweaks
2019-01-12 21:29:56 +03:00
Rui Pinheiro
67f9397746
Various fixes
...
In addition, linux builds (and ALSA/PA) now work again
2019-01-12 21:29:56 +03:00
Rui Pinheiro
892deb1552
Implement basic time stretching + Tweaks
2019-01-12 21:29:56 +03:00
Rui Pinheiro
5159d3559e
Implement Audio Backend Capabilities querying
...
Also renames "AudioThread" to "AudioBackend". The new name is more
descriptive of what the class really is responsible for, since the
backends are not responsible for managing the audio thread.
NOTE: Right now only XAudio2 is supported
2019-01-12 21:29:56 +03:00
Rui Pinheiro
2addbe6be2
Implement basic cellAudio buffering
2019-01-12 21:29:56 +03:00
Megamouse
e0ac244fed
split MsgDialogBase
2019-01-10 13:05:48 +01:00
eladash
79a6a2c7fb
Debug console emulation
2018-12-30 20:12:32 +00:00
Nekotekina
d7be0a96f3
SPU LLVM: approximate xfloat option
...
Adapt previous SPU ASMJIT changes made by @kd-11
FM, FMA, FNMS, FMS are approximated.
FCGT, FCMGT are accurate.
2018-12-24 16:04:46 +03:00
MSuih
eba364c64c
Clear disk cache if it grows too large (dev_hdd1/cache) ( #5411 )
...
* Clear disk cache automatically
* Add disk cache to UI
2018-12-24 00:18:47 +03:00
Megamouse
b99a88afe2
Qt/Input: disable in-game controls while the pad settings are opened
2018-12-23 04:13:27 +01:00
Megamouse
bc3ab7a9d9
Input: Enable In-Game Pad Config Reset
2018-12-17 19:41:18 +01:00
Rui Pinheiro
af360b78f2
Texture cache section management fixups
...
Fixes VRAM leaks and incorrect destruction of resources, which could
lead to drivers crashes.
Additionally, lock_memory_region is now able to flush superseded
sections. However, due to the potential performance impact of this
for little gain, a new debug setting ("Strict Flushing") has been
added to config.yaml
2018-12-11 22:37:10 +03:00
NicknineTheEagle
32059bfaa2
Properly get PARAM.SFO and icons for C00 games ( #5370 )
...
* Added a helper function for fetching game's PARAM.SFO path
This should properly get SFO path for unlocked C00 games
* Normalized line endings
* Refresh game list after installing a RAP file
2018-12-04 01:46:01 +03:00
Nekotekina
06253c8489
Implement "Initialize Directories" options
...
If disabled, /dev_hdd0, /dev_hdd1, etc, are not created automatically.
2018-11-05 13:14:11 +03:00
msuih
56ea45f9d5
Add setting for master volume
2018-10-20 16:35:01 +03:00
Megamouse
49e5212a8f
RSX/Overlays: Add option for japanese button layout
2018-10-03 23:08:33 +02:00
Nekotekina
19a64e0e94
Add g_typemap and g_idm alias
...
Future idm/fxm replacement
2018-10-02 02:22:26 +03:00
kd-11
d6dc1493cb
rsx/overlays: Implement blur, darkening and ability to disable custom background
2018-09-18 16:24:13 +03:00
Megamouse
ed7012c9db
cellKb/Qt: Improve basic keyboard
...
Sadly the shift in Qt is a bit counter productive.
You'll have to hack another key as shift until i figured it out
2018-09-13 22:01:30 +02:00
Nekotekina
3ac1b46df2
Add option "HLE lwmutex"
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Replaces lwmutex/lwcond implementation with alternative one
2018-09-09 01:02:19 +03:00
jmatich
b5dbd44087
Compilation fixes for Mingw64 (MSYS2) ( #4899 )
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fix compilation on mingw
2018-08-29 14:27:10 +03:00
Nekotekina
fdd4f03b93
SPU LLVM: improve xfloat precision
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Use doubles for intermediate representation
Add option "Accurate xfloat" to enable
2018-08-12 15:42:47 +03:00
Megamouse
f82739afb0
RSX: Add performance overlay colors to configs
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use a string hex color code. Allowed string formats are:
#FFFFFF or #FFFFFFFF (or both without #)
2018-07-28 23:10:45 +02:00
Megamouse
2211e95e41
RSX/Qt: add the possibility to center the performance overlay
2018-07-28 23:10:45 +02:00
Megamouse
bb8fa28521
RSX: add config settings for shader compilation hint positions
2018-07-28 23:10:45 +02:00
Megamouse
eecb984689
RSX/Qt: add more performance overlay options to the gui
2018-07-28 23:10:45 +02:00
Megamouse
e58b7cbe1f
user_manager: megamouse fixes 3
2018-07-26 03:16:51 +04:00
Megamouse
eef900ef41
user-manager: megamouse fixes
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(cherry picked from commit 949807c1cc689e12e5f0cea367564306ea36a759)
2018-07-26 03:16:51 +04:00
mpm11011
948bd3673e
user-manager: squash all commits for this feature.
2018-07-26 03:16:51 +04:00
kd-11
e7f30640ef
rsx: Async shader compilation
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- Defer compilation process to worker threads
- vulkan: Fixup for graphics_pipeline_state.
Never use struct assignment operator on vk** structs due to padding after sType member (4 bytes)
2018-07-14 15:19:56 +03:00
Megamouse
ca30131faa
Qt: add new spu options to the settings dialog
...
Also rework the layout a bit.
We need to think about creating a firmware tab
2018-07-01 19:33:33 +04:00
Nekotekina
d62b0c88b0
Restore /dev_flash/ config
2018-06-23 09:26:11 +03:00
Nekotekina
81e5f3b7f2
Remove /dev_flash/ configuration
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Simplify code by using root config location for /dev_flash/
Hide Emu.GetEmuDir() function due to the risk of misuse
2018-06-22 14:14:29 +03:00
Megamouse
0ffaf6c1ce
Qt/RSX: reset gs_frame taskbar progr. when closing native progr. dialogs
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I forgot that the gs_frame's taskbar progress will stay unchanged due to its persistence, unlike the msgdialog.
2018-06-19 21:58:09 +03:00
VelocityRa
dd0684b58a
overlays/perf_overlay: Make pos, font, opacity, margin configurable
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- Also some perf overlay refactoring
2018-06-18 22:34:26 +03:00
Megamouse
af71cf0922
implement "Enable TSX" combobox
2018-06-17 00:43:00 +04:00
Talkashie
f491dc1413
Update System.h
2018-06-13 10:00:32 +03:00
Nekotekina
eb081bbcfa
SPU: add 'Accurate PUTLLUC' option
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Effectively rollback previous PUTLLUC accuracy commit by default
Minor changes in GETLLAR/PUTLLUC transactions
2018-06-12 02:09:22 +03:00
Megamouse
4003aacc6a
RSX: add taskbar progress to native ui progress dialogs
2018-06-08 23:41:56 +03:00
Nekotekina
5c9d0e4b46
Add "SPU Cache" option
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If disabled, the cache will still be loaded, but never updated.
2018-06-05 12:35:26 +03:00
Nekotekina
5d4c5ecc1c
Add "SPU Verification" option
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Should be always enabled
2018-06-05 12:35:26 +03:00
Nekotekina
ec6d1fb1ba
SPU: optimize GETLLAR (TSX)
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Add an option "Accurate GETLLAR"
2018-06-05 12:35:26 +03:00
Nekotekina
7242387a42
Block GUI after stopping emulation
...
This is necessary to prevent restarting the emulation until it's finished
Remove "process_events" callback completely
2018-06-04 16:01:17 +03:00
Megamouse
c5709f71b3
Qt: Add performance overlay options to the emu tab in the settings dialog
2018-05-30 21:31:45 +04:00
VelocityRa
c8d8a81ccd
overlays: Performance Overlay
2018-05-30 12:35:41 +03:00
kd-11
83f9be2524
rsx: Promote FIFO optimizations outside of strict mode
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- The benefits of FIFO optimizations are huge in some cases.
The optimizations also do not break any tested applications so no need to disable with strict mode
- A debug option is provided to disable this behaviour for testing
2018-05-29 13:54:30 +03:00
pauls-gh
f8a0be8c3e
Performance enhancement - Vulkan memory allocator ( #4635 )
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* Incorporates the vulkan memory allocator from the AMD GPUOpen project
2018-05-23 17:02:35 +03:00
Nekotekina
367f039523
Build transactions at runtime
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Drop _xbegin family intrinsics due to bad codegen
Implemented `notifier` class, replacing vm::notify
Minor optimization: detach transactions from global mutex on TSX path
Minor optimization: don't acquire vm::passive_lock on PPU on TSX path
2018-05-16 17:31:58 +03:00
Jake
75b40931fc
rsx: initial capture/replay functionality ( #4510 )
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* rsx: initial capture/replay functionality
2018-05-13 12:18:05 +03:00
Nekotekina
4c7afb6952
Opt-in set DAZ and FTZ
2018-05-13 00:03:08 +03:00
Nekotekina
767dfa271e
SPU ASMJIT: internal jumptable
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Allow indirect calls within current function using a jumptable
This restores some functionality removed in SPU ASMJIT 2.0
Change SPUThread::get_ch_value prototype
2018-05-08 13:05:29 +03:00
Nekotekina
3ffafb741c
SPU ASMJIT: übertrampolines and spu_runtime
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Use opt-out shared spu_runtime to save memory (Option: SPU Shared Runtime)
Implement "übertrampolines" for dispatching compiled blocks
Patch fixed branch points to use trampolines after check failure
2018-04-22 00:06:49 +03:00
kd-11
9bb1ed78f9
gl: Implement video-out calibration for gamma and dynamic range
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- Seems to be of limited use but if it is determined to be useful, a vulkan implementation can be done
2018-03-25 13:31:06 +03:00
Megamouse
9d961f620b
rsx/Qt: add option to disable the shader compilation hint
2018-03-22 16:33:37 +04:00
eladash
3426531e38
qt/spu: remove max dma write size setting
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This wasn't really used for anything tbh
2018-03-20 02:49:53 +04:00
Nekotekina
f4d2fccdfe
Improve boot dir access
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Add Emu.GetDir() method
2018-03-11 19:33:01 +03:00
Nick Renieris
504e3112dd
[HLE] First steps to Playstation Move ( #4083 )
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* [sysutil] Add Magnetometer system param
* [ui] Add UI for Move handler
Current options are "Null" and "Fake".
* cellGem: Improvements
* cellCamera: Improvements
2018-03-02 20:51:21 +04:00
Megamouse
6141bc5598
Fix firmware installation for vfs
2018-02-28 17:27:06 +04:00
Nekotekina
d2652aedd2
VK: add two options (workarounds)
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Force FIFO present mode option is workaround for recent MESA drivers
Force primitive restart flag should also work on said drivers
2018-02-11 19:52:14 +03:00
Nekotekina
76be7d40ac
Remove PSP2
2018-02-09 15:24:46 +03:00
Megamouse
b9c10a186d
Qt/Core: implement max llvm compile threads
2018-01-26 01:57:05 +04:00
kd-11
cbc8bf01a1
cell/scheduler: Manage thread placement depending on cpu hardware
2018-01-19 12:03:57 +03:00
kd-11
71f69d1d48
rsx/overlays: Introduce 'native' HUD UI and implement some common dialogs ( #4011 )
2018-01-17 19:14:00 +03:00
TGEnigma
28a96f1543
Add option to disable on-disk shader cache ( #4041 )
2018-01-15 19:23:36 +03:00
Nekotekina
af3e1fc580
Improve Restart function
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Don't erase boot args
Should now work correctly with game launchers
2018-01-03 01:04:04 +03:00
Nekotekina
7050575fdb
Add Start Threshold parameter (ALSA)
2018-01-03 01:04:04 +03:00
Nekotekina
e768bdc80f
Remove /app_home/ dependency
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Should also fix exitspawn
2017-12-27 02:51:58 +03:00
kd-11
4819847c46
rsx: Modify semaphore_acquire timeout detection
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- Take paused state into account
- Make timeout configurable
2017-12-22 20:08:14 +03:00
kd-11
71c8885678
rsx/cfg: Lower the default scaling threshold to 16x16
2017-12-18 10:45:37 +03:00
Jake
34e01ba3d8
mfc: Fix support for list transfer stall bit with partial support for out of order execution - Also give Sync commands a size so they are properly detected by queue checks
2017-12-01 20:29:59 +03:00
Peter Mcteague
6702c14b88
Added installation for additional packages to game boot
2017-11-28 22:22:37 +03:00
Unknown
de465cb941
Fix "Exit RPCS3 when process finishes" command line crash
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Added force_boot to force boot on cmdline boot.
Load() caused a Stop() that exited the application with "Exit RPCS3 when process finishes" enabled. Now Stop is only called if the emu is not stopped
2017-11-21 03:02:47 +04:00
Robbie
47bacc0ef0
Make trophy dialog smarter and not need the silly file. Can load all games by default now.
2017-11-03 21:15:43 +03:00
Nekotekina
af107df0b4
Fix NPDRM exitspawn
2017-11-01 05:07:12 +03:00
Nekotekina
0e7e40f2cb
Fix /dev_bdvd/ for exitspawn
2017-11-01 05:07:11 +03:00
Robbie
4aa89132d7
Implement Trophy Manager.
2017-10-29 18:48:33 +03:00
Nekotekina
8520ca7ef7
Audio: add Buffer Count setting
2017-10-28 23:24:08 +03:00
Robbie
b0737d1c90
Make a basic trophy notification dialog ( #3204 )
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* Make trophy notification dialog.
* Fix bug where trophy state doesn't persist with game reboot.
2017-10-24 18:43:05 +03:00
kd-11
a8e1754fa4
rsx: Allow clear_surface command for depth-only passes. Removes invalidate cache hack
2017-10-19 12:22:52 +03:00
kd-11
479aa91368
rsx: Add a debug option to force full software emulation of blit engine
2017-10-14 14:19:14 +03:00