Alexandro Sánchez Bach
c6cac4b205
Cleanup in RSXThread::DoCmd
...
Some RSX commands added.
Moved unused commands to the bottom of the big switch/case.
2014-07-25 21:03:08 +02:00
raven02
1ac0ae8172
RSX : add missing NV4097 method names
2014-07-25 16:41:59 +08:00
Alexandro Sánchez Bach
3689560617
Minor fixes and changes
2014-07-23 20:36:57 +02:00
Alexandro Sánchez Bach
602c436e1c
Removed "Boot game and start" entry
...
There is already a setting on the menu (Settings > HLE > Always start
after boot) to do that. Make it active by default since disabling it is
only useful for debugging purposes.
2014-07-23 12:38:08 +02:00
raven02
5f3ea1005a
Make a spelling difference consistent
2014-07-20 14:55:33 +08:00
DH
8b9a46bb39
RSX: fixed scissor
2014-07-19 18:39:47 +03:00
DH
7433a021db
Improved RSX emulation
...
- Fixed NV4097_SET_SHADER_CONTROL
- Vertex Shader: SCA instructions don't override VEC result
2014-07-19 12:24:15 +03:00
raven02
f729f21e6c
Fix compiler warning
2014-07-18 22:19:37 +08:00
Sacha
9816ec3aa0
Fix conflicts.
2014-07-12 17:02:39 +10:00
Nekotekina
259b57c64a
Fixed conflicts
2014-07-11 10:09:38 +04:00
raven02
a8480f66e0
RSX : set bunch of default values using opengl one
2014-07-11 01:23:36 +08:00
Nekotekina
0dfbb5de73
Compilation fix
2014-07-10 18:29:38 +04:00
Nekotekina
22b9afdb60
Some cleanup 2
2014-07-10 04:13:04 +04:00
Nekotekina
3fdeb72999
Merge branch 'master' of https://github.com/DHrpcs3/rpcs3
2014-07-10 00:02:45 +04:00
raven02
52112006d4
RSX: simplify recale native resolution
2014-07-08 23:25:02 +08:00
Nekotekina
d1fff053c2
Some cleanup
2014-07-07 21:22:36 +04:00
raven02
38e41e0ea8
RSX : add rescale support for native 960x1080 & 1024x768
2014-07-07 22:16:59 +08:00
Nekotekina
19db12e090
Memory allocation changes
2014-07-07 03:36:07 +04:00
Alexandro Sánchez Bach
08d61163ea
Removed external functions from SysCalls.h
...
* Replace `int` with `s32` as return type for syscalls.
* Renamed `SC_Something.*` files with the proper lv2 name
`sys_something.*`.
* Moving away from the lv2, those functions and folders that doesn't
correspond to lv2 functions. E.g. module functions from sys_io,
sysPrxForUser, cellGcmSys.
* Splitted some files (memory -> memory+mmapper) and merged other ones
(event+event_flag ->event, spu+spu_thread -> spu), according to common
sense, PSDevWiki docs, and checking firmware files.
* Removed external functions from `SysCalls.h`.
NOTE: What should we do about: cellGcmCallback? It's not a lv2 syscall
but it appears on the sc_table and it is actually called in games. Is
this some kind of hack?
2014-07-06 16:23:37 +02:00
raven02
9ede2d6753
RSX blending MRT and cellResc 512MB io address space changes
2014-07-06 01:33:04 +08:00
raven02
1fc3654ca4
Comment style change
2014-07-05 04:07:15 +08:00
raven02
6a6fbea5ee
RSX : comment out code for NV4097_SET_SCULL_CONTROL and add LOG_WARNING
2014-07-05 04:01:49 +08:00
raven02
b7be0dc633
Obsolete option "480p downscale" and make it auto rescale whenever approriate
2014-07-03 00:48:44 +08:00
B1ackDaemon
fd56797b77
Merge pull request #381 from Nekotekina/master
...
Nekotekina's stuff
2014-07-01 22:06:52 +03:00
raven02
7aefdd3e1f
Implement Polygon Stipple
2014-07-02 00:09:24 +08:00
Nekotekina
f3b61f58ef
Fixed conflicts
2014-07-01 17:29:47 +04:00
raven02
8d1d227dac
Cross-check and validate all NV0406E/4097/3089/3062/308A functions with gcm_method.h
2014-07-01 07:57:49 +08:00
Nekotekina
017e44cf4d
Merge branch 'master' of https://github.com/DHrpcs3/rpcs3
2014-07-01 02:54:36 +04:00
raven02
26c77fbaa0
cellResc : InitMembers , InitSurfaces and few stuffs for InitRSXContext
2014-06-30 03:15:37 +08:00
Nekotekina
8987350b5b
Small changes 2
2014-06-29 07:21:57 +04:00
Nekotekina
b11e086589
Small changes
2014-06-28 05:19:44 +04:00
Peter Tissen
95f1a0e645
use only one set of logging macros instead of two and don't use free() as a function name
2014-06-27 15:28:17 +02:00
Peter Tissen
21da317453
Logging system rework
...
* use one central unified log with channels/priorities ad-hoc listener registration and de-registration
* disable buffering by default
* add multi-threaded ringbuffer implementation
* use buffered listener for the gui (using the ringbuffer)
2014-06-26 17:34:28 +02:00
Nekotekina
eca7339a67
Some freezing fixed
2014-06-26 01:59:23 +04:00
Nekotekina
30b8e51234
rCriticalSection & rSemaphore removed
...
SC_Semaphore errors fixed
Room for interrupt threads
2014-06-22 14:59:28 +04:00
raven02
4e55e6abbd
Set rendering width/height to buffer width/height
2014-06-21 18:04:59 +08:00
raven02
c3960b7f43
Misc thread started/ended/aborted aligment
2014-06-21 12:29:17 +08:00
raven02
12f217aba9
RSX: matrix offset fix and use original buffer width for writing color/depth
2014-06-21 12:02:11 +08:00
Nekotekina
1c4ae999d6
SSemaphore basic implementation
...
Set for RSX
2014-06-20 23:56:19 +04:00
raven02
fda97f25a0
Downscale small bug fix
2014-06-21 02:25:32 +08:00
Hykem
9048bab305
Merge pull request #350 from Nekotekina/master
...
Some crash avoidance
2014-06-20 14:47:59 +01:00
Nekotekina
568e99d4d3
Merge branch 'master' of https://github.com/DHrpcs3/rpcs3
2014-06-20 17:13:51 +04:00
raven02
efffc7e6bc
Option allow downscaling 720p/1080p to 480p
2014-06-20 17:49:22 +08:00
Alexandro Sánchez Bach
f131f134a5
Minor changes
...
* Removed old lv2Process* functions
* Function name is displayed again in unimplemented syscalls
* Minor changes that won't affect the emulator.
2014-06-19 20:15:53 +02:00
Nekotekina
ccfaabd1d7
Defined thread_local for MSVC
...
Updated asmjit project
Tried to fix crash on exit
Fixed hypothetical issue when pausing already stopped emulator
2014-06-19 17:50:18 +04:00
raven02
76c8eedb25
RSX : implement line stipple
2014-06-15 05:53:26 +08:00
raven02
44dd770cec
RSX: fix line width
2014-06-15 02:29:27 +08:00
raven02
5007d62e27
Regresion fix : restore point size functionality
2014-06-15 00:59:16 +08:00
raven02
469faf43aa
Fix line width conversion and comment out point size which already done in vertex shader
2014-06-14 04:14:04 +08:00
raven02
8112440a27
Fix point size/line_width/poly_offset_scale_factor/bias
2014-06-13 02:18:12 +08:00