raven02
f52c644af7
Update GLGSRender.cpp
2014-07-30 21:31:55 +08:00
raven02
90dd215b8c
RSX: cleanup PBO
2014-07-30 03:33:44 +08:00
raven02
726760a38e
RSX: detach shader when clear program buffer
2014-07-27 22:18:53 +08:00
raven02
a7bc421137
Regression fix https://github.com/DHrpcs3/rpcs3/issues/697
2014-07-27 09:24:06 +08:00
B1ackDaemon
c41be3a964
Merge pull request #698 from raven02/patch-12
...
RSX: checkForGlError for Stencil/Depth/Color
2014-07-26 08:50:58 +03:00
raven02
76fb1d9db0
RSX: checkForGlError for Stencil/Depth/Color misc
2014-07-26 12:58:33 +08:00
Alexandro Sánchez Bach
c6cac4b205
Cleanup in RSXThread::DoCmd
...
Some RSX commands added.
Moved unused commands to the bottom of the big switch/case.
2014-07-25 21:03:08 +02:00
Alexandro Sánchez Bach
1d0071302a
Merge pull request #696 from raven02/patch-11
...
Fix flip control gcm sample
2014-07-25 11:11:43 +02:00
raven02
2a16f50f7f
Fix flip control gcm sample
2014-07-25 16:43:38 +08:00
raven02
1ac0ae8172
RSX : add missing NV4097 method names
2014-07-25 16:41:59 +08:00
Alexandro Sánchez Bach
3689560617
Minor fixes and changes
2014-07-23 20:36:57 +02:00
Alexandro Sánchez Bach
602c436e1c
Removed "Boot game and start" entry
...
There is already a setting on the menu (Settings > HLE > Always start
after boot) to do that. Make it active by default since disabling it is
only useful for debugging purposes.
2014-07-23 12:38:08 +02:00
Alexandro Sánchez Bach
abbd3ae239
RSX method naming modified
...
GCM commands (e.g. cellGcmSet*) are not the same as RSX methods (e.g.
NV4097_*). The name has to be changed.
2014-07-23 00:50:45 +02:00
DHrpcs3
9c2fe3b25d
Revert "Regression fix #343 "
2014-07-21 09:57:07 +00:00
raven02
5f3ea1005a
Make a spelling difference consistent
2014-07-20 14:55:33 +08:00
DH
8b9a46bb39
RSX: fixed scissor
2014-07-19 18:39:47 +03:00
DH
68078427aa
Fixed LOOP & REP instructions in FragmentShaderDecompiler
2014-07-19 14:58:32 +03:00
DH
7433a021db
Improved RSX emulation
...
- Fixed NV4097_SET_SHADER_CONTROL
- Vertex Shader: SCA instructions don't override VEC result
2014-07-19 12:24:15 +03:00
B1ackDaemon
a7f3b6fd57
Revert "Fix a dst_reg typo for tc9"
2014-07-19 10:04:33 +03:00
raven02
1a36a2d759
Regression fix #2
2014-07-19 04:33:08 +08:00
B1ackDaemon
e7ad52ee9f
Merge pull request #579 from raven02/patch-4
...
Fix a dst_reg typo for tc9
2014-07-18 20:56:06 +03:00
B1ackDaemon
b97ce7732b
Merge pull request #578 from Nekotekina/master
...
Elimination of be_t<> constructors
2014-07-18 20:51:29 +03:00
raven02
d058ef769c
Fix a dst_reg typo for tc9
2014-07-19 01:47:58 +08:00
B1ackDaemon
2eb73e5b4b
Merge pull request #576 from raven02/patch-2
...
Fix compiler warning
2014-07-18 19:59:14 +03:00
Nekotekina
74914c5916
be_t<> constructor elimination
2014-07-18 20:55:26 +04:00
raven02
4856066a81
Regression fix #1
2014-07-18 23:03:39 +08:00
raven02
f729f21e6c
Fix compiler warning
2014-07-18 22:19:37 +08:00
Hykem
62d3dcaf64
Merge pull request #567 from xsacha/master
...
c++11 cleanup
2014-07-14 12:04:57 +01:00
Sacha
6bd044f9be
c++11 fixups. Initialise to zero where possible. note: cellAudio looks quite messed up.
2014-07-14 17:26:31 +10:00
Lioncash
3c04f2fef9
RSXThread: Remove some redundant assignments
2014-07-14 00:06:15 -04:00
Sacha
9816ec3aa0
Fix conflicts.
2014-07-12 17:02:39 +10:00
Sacha
c09b0f511e
More header changes.
2014-07-12 16:33:04 +10:00
Nekotekina
259b57c64a
Fixed conflicts
2014-07-11 10:09:38 +04:00
Sacha
51bb9dced4
Optimise travis a bit more. Use Cmake 3.0. Also drop rPlatform from stdafx.
2014-07-11 07:13:45 +10:00
Sacha
8793d75811
Stdafx: More cleanup
2014-07-11 06:54:12 +10:00
Sacha
f256153a2b
Warnings: Fix several warnings.
2014-07-11 05:08:05 +10:00
raven02
8cacbe3567
Remove m_alpha_func sanity check
2014-07-11 02:41:48 +08:00
B1ackDaemon
d1533b606b
Merge pull request #411 from raven02/patch-22
...
RSX : set default values using opengl one.
2014-07-10 21:06:47 +03:00
raven02
a8480f66e0
RSX : set bunch of default values using opengl one
2014-07-11 01:23:36 +08:00
Nekotekina
0dfbb5de73
Compilation fix
2014-07-10 18:29:38 +04:00
Sacha
ab7a45aede
stdafx: move out some uncommon includes
2014-07-11 00:16:26 +10:00
Nekotekina
22b9afdb60
Some cleanup 2
2014-07-10 04:13:04 +04:00
Nekotekina
3fdeb72999
Merge branch 'master' of https://github.com/DHrpcs3/rpcs3
2014-07-10 00:02:45 +04:00
raven02
52112006d4
RSX: simplify recale native resolution
2014-07-08 23:25:02 +08:00
Nekotekina
d1fff053c2
Some cleanup
2014-07-07 21:22:36 +04:00
raven02
38e41e0ea8
RSX : add rescale support for native 960x1080 & 1024x768
2014-07-07 22:16:59 +08:00
SiPlus
bf8e6dbc8e
Change vec2(float, 0.0).xxxx to vec4(float) in FS
2014-07-07 10:57:03 +04:00
SiPlus
8a305b19af
Change vec2(float, 0.0).xxxx to vec4(float) in VS
2014-07-07 10:53:47 +04:00
Nekotekina
19db12e090
Memory allocation changes
2014-07-07 03:36:07 +04:00
Alexandro Sánchez Bach
08d61163ea
Removed external functions from SysCalls.h
...
* Replace `int` with `s32` as return type for syscalls.
* Renamed `SC_Something.*` files with the proper lv2 name
`sys_something.*`.
* Moving away from the lv2, those functions and folders that doesn't
correspond to lv2 functions. E.g. module functions from sys_io,
sysPrxForUser, cellGcmSys.
* Splitted some files (memory -> memory+mmapper) and merged other ones
(event+event_flag ->event, spu+spu_thread -> spu), according to common
sense, PSDevWiki docs, and checking firmware files.
* Removed external functions from `SysCalls.h`.
NOTE: What should we do about: cellGcmCallback? It's not a lv2 syscall
but it appears on the sc_table and it is actually called in games. Is
this some kind of hack?
2014-07-06 16:23:37 +02:00