Commit graph

310 commits

Author SHA1 Message Date
raven02 f52c644af7 Update GLGSRender.cpp 2014-07-30 21:31:55 +08:00
raven02 90dd215b8c RSX: cleanup PBO 2014-07-30 03:33:44 +08:00
raven02 726760a38e RSX: detach shader when clear program buffer 2014-07-27 22:18:53 +08:00
raven02 a7bc421137 Regression fix https://github.com/DHrpcs3/rpcs3/issues/697 2014-07-27 09:24:06 +08:00
B1ackDaemon c41be3a964 Merge pull request #698 from raven02/patch-12
RSX: checkForGlError for Stencil/Depth/Color
2014-07-26 08:50:58 +03:00
raven02 76fb1d9db0 RSX: checkForGlError for Stencil/Depth/Color misc 2014-07-26 12:58:33 +08:00
Alexandro Sánchez Bach c6cac4b205 Cleanup in RSXThread::DoCmd
Some RSX commands added.
Moved unused commands to the bottom of the big switch/case.
2014-07-25 21:03:08 +02:00
Alexandro Sánchez Bach 1d0071302a Merge pull request #696 from raven02/patch-11
Fix flip control gcm sample
2014-07-25 11:11:43 +02:00
raven02 2a16f50f7f Fix flip control gcm sample 2014-07-25 16:43:38 +08:00
raven02 1ac0ae8172 RSX : add missing NV4097 method names 2014-07-25 16:41:59 +08:00
Alexandro Sánchez Bach 3689560617 Minor fixes and changes 2014-07-23 20:36:57 +02:00
Alexandro Sánchez Bach 602c436e1c Removed "Boot game and start" entry
There is already a setting on the menu (Settings > HLE > Always start
after boot) to do that. Make it active by default since disabling it is
only useful for debugging purposes.
2014-07-23 12:38:08 +02:00
Alexandro Sánchez Bach abbd3ae239 RSX method naming modified
GCM commands (e.g. cellGcmSet*) are not the same as RSX methods (e.g.
NV4097_*). The name has to be changed.
2014-07-23 00:50:45 +02:00
DHrpcs3 9c2fe3b25d Revert "Regression fix #343" 2014-07-21 09:57:07 +00:00
raven02 5f3ea1005a Make a spelling difference consistent 2014-07-20 14:55:33 +08:00
DH 8b9a46bb39 RSX: fixed scissor 2014-07-19 18:39:47 +03:00
DH 68078427aa Fixed LOOP & REP instructions in FragmentShaderDecompiler 2014-07-19 14:58:32 +03:00
DH 7433a021db Improved RSX emulation
- Fixed NV4097_SET_SHADER_CONTROL
- Vertex Shader: SCA instructions don't override VEC result
2014-07-19 12:24:15 +03:00
B1ackDaemon a7f3b6fd57 Revert "Fix a dst_reg typo for tc9" 2014-07-19 10:04:33 +03:00
raven02 1a36a2d759 Regression fix #2 2014-07-19 04:33:08 +08:00
B1ackDaemon e7ad52ee9f Merge pull request #579 from raven02/patch-4
Fix a dst_reg typo for tc9
2014-07-18 20:56:06 +03:00
B1ackDaemon b97ce7732b Merge pull request #578 from Nekotekina/master
Elimination of be_t<> constructors
2014-07-18 20:51:29 +03:00
raven02 d058ef769c Fix a dst_reg typo for tc9 2014-07-19 01:47:58 +08:00
B1ackDaemon 2eb73e5b4b Merge pull request #576 from raven02/patch-2
Fix compiler warning
2014-07-18 19:59:14 +03:00
Nekotekina 74914c5916 be_t<> constructor elimination 2014-07-18 20:55:26 +04:00
raven02 4856066a81 Regression fix #1 2014-07-18 23:03:39 +08:00
raven02 f729f21e6c Fix compiler warning 2014-07-18 22:19:37 +08:00
Hykem 62d3dcaf64 Merge pull request #567 from xsacha/master
c++11 cleanup
2014-07-14 12:04:57 +01:00
Sacha 6bd044f9be c++11 fixups. Initialise to zero where possible. note: cellAudio looks quite messed up. 2014-07-14 17:26:31 +10:00
Lioncash 3c04f2fef9 RSXThread: Remove some redundant assignments 2014-07-14 00:06:15 -04:00
Sacha 9816ec3aa0 Fix conflicts. 2014-07-12 17:02:39 +10:00
Sacha c09b0f511e More header changes. 2014-07-12 16:33:04 +10:00
Nekotekina 259b57c64a Fixed conflicts 2014-07-11 10:09:38 +04:00
Sacha 51bb9dced4 Optimise travis a bit more. Use Cmake 3.0. Also drop rPlatform from stdafx. 2014-07-11 07:13:45 +10:00
Sacha 8793d75811 Stdafx: More cleanup 2014-07-11 06:54:12 +10:00
Sacha f256153a2b Warnings: Fix several warnings. 2014-07-11 05:08:05 +10:00
raven02 8cacbe3567 Remove m_alpha_func sanity check 2014-07-11 02:41:48 +08:00
B1ackDaemon d1533b606b Merge pull request #411 from raven02/patch-22
RSX : set default values using opengl one.
2014-07-10 21:06:47 +03:00
raven02 a8480f66e0 RSX : set bunch of default values using opengl one 2014-07-11 01:23:36 +08:00
Nekotekina 0dfbb5de73 Compilation fix 2014-07-10 18:29:38 +04:00
Sacha ab7a45aede stdafx: move out some uncommon includes 2014-07-11 00:16:26 +10:00
Nekotekina 22b9afdb60 Some cleanup 2 2014-07-10 04:13:04 +04:00
Nekotekina 3fdeb72999 Merge branch 'master' of https://github.com/DHrpcs3/rpcs3 2014-07-10 00:02:45 +04:00
raven02 52112006d4 RSX: simplify recale native resolution 2014-07-08 23:25:02 +08:00
Nekotekina d1fff053c2 Some cleanup 2014-07-07 21:22:36 +04:00
raven02 38e41e0ea8 RSX : add rescale support for native 960x1080 & 1024x768 2014-07-07 22:16:59 +08:00
SiPlus bf8e6dbc8e Change vec2(float, 0.0).xxxx to vec4(float) in FS 2014-07-07 10:57:03 +04:00
SiPlus 8a305b19af Change vec2(float, 0.0).xxxx to vec4(float) in VS 2014-07-07 10:53:47 +04:00
Nekotekina 19db12e090 Memory allocation changes 2014-07-07 03:36:07 +04:00
Alexandro Sánchez Bach 08d61163ea Removed external functions from SysCalls.h
* Replace `int` with `s32` as return type for syscalls.
* Renamed `SC_Something.*` files with the proper lv2 name
`sys_something.*`.
* Moving away from the lv2, those functions and folders that doesn't
correspond to lv2 functions. E.g. module functions from sys_io,
sysPrxForUser, cellGcmSys.
* Splitted some files (memory -> memory+mmapper) and merged other ones
(event+event_flag ->event, spu+spu_thread -> spu), according to common
sense, PSDevWiki docs, and checking firmware files.
* Removed external functions from `SysCalls.h`.

NOTE: What should we do about: cellGcmCallback? It's not a lv2 syscall
but it appears on the sc_table and it is actually called in games. Is
this some kind of hack?
2014-07-06 16:23:37 +02:00