Commit graph

116 commits

Author SHA1 Message Date
Nekotekina
d2ad84453d KernelExplorer fixed 2015-04-14 05:00:31 +03:00
Nekotekina
85b63de631 Events improved 2015-04-13 16:32:09 +03:00
Nekotekina
ad38e9f0fe event_queue_t, event_port_t rewritten 2015-03-04 07:42:04 +03:00
Nekotekina
942d984dc5 sys_process_get_paramsfo implemented 2015-02-28 17:41:15 +03:00
Nekotekina
6cbdeb9411 Unused code removed 2015-02-28 15:37:06 +03:00
Nekotekina
9ee9523680 StaticFuncManager removed 2015-02-21 17:07:22 +03:00
Nekotekina
1f2eafc4f2 Loader fixed 2015-02-17 18:27:15 +03:00
Nekotekina
61a5459ccb TLS for ARMv7 threads 2015-01-31 19:44:26 +03:00
Nekotekina
6cd2665e12 Conflicts fixed 2014-12-28 16:29:01 +03:00
Raul Tambre
0cd3cd3e05 cellFsStat fix and other fixes 2014-12-26 18:16:57 +02:00
Nekotekina
be2d606193 Conflicts fixed 2014-12-26 17:06:36 +03:00
Nekotekina
cbdc32e95e Kernel Explorer partially restored 2014-12-24 19:09:32 +03:00
Oil
b3be4d11e3 Show more information in GSFrame, some changes in cellAudio 2014-12-21 20:29:51 +04:00
Raul Tambre
b8d2343765 Implement sys_game_process_exitspawn and fixes 2014-12-14 19:14:26 +02:00
Nekotekina
697b699873 Some bugs fixed
ARMv7 partially restored
2014-12-01 01:04:47 +03:00
Nekotekina
d648957864 Merge branch 'master' of https://github.com/DHrpcs3/rpcs3 2014-11-30 15:08:54 +03:00
Nekotekina
fd7a0950a7 Compilation fix 2014-11-30 15:08:23 +03:00
DHrpcs3
a59cf50f03 Improved LLE Manager
Improved VFS
2014-11-29 15:16:53 +02:00
Raul Tambre
16b4b9bf40 Fix Travis compiling 2014-11-21 15:52:01 +02:00
DHrpcs3
cdfef3bf9e Fixed compilation errors
Implemented converter_le_be
2014-11-20 21:41:04 +02:00
DHrpcs3
598d929aba Implemented LLE Modules Manager (draft)
Improved loader core.
Implemented *_thread wrappers.
Minor fixes.
Temporary disabled ELF Compiler & DisAsm frame.
2014-11-19 16:16:30 +02:00
O1L
dc7e143de5 More information in KernelExplorer. 2014-09-14 00:40:12 +04:00
Nekotekina
cd39256361 CallbackManager rewritten 2014-09-11 23:18:19 +04:00
Nekotekina
964c1bfd6c WriteString replaced
strcpy_trunc (defined in GNU.h) is better for fixed-length char arrays
2014-09-05 03:23:36 +04:00
Nekotekina
d0e532e7ce DynamicMemoryBlockBase.h removed
Map() and Unmap(): roughly rewritten.
I checked every memory-related syscall and I'm sure that they don't
really need any mirroring. Some unused code deleted.
2014-09-03 01:48:44 +04:00
Nekotekina
693e7a38fa Some std include moved 2014-08-28 20:29:05 +04:00
Nekotekina
78cbb90ef6 Some leaks fixed 2014-08-26 03:55:37 +04:00
Nekotekina
61c4a88ab4 rFile.h, Thread.h, IdManager.h includes moved 2014-08-25 18:56:13 +04:00
Nekotekina
50b5d72bb2 Include cleaning 2014-08-24 21:42:19 +04:00
Nekotekina
efa538f9d7 include clearing 2014-08-23 04:16:54 +04:00
Nekotekina
861ce9e733 include clearing 2014-08-23 01:15:02 +04:00
Nekotekina
cb58a773c9 Some hack 2014-08-15 16:50:59 +04:00
Nekotekina
b09412a79a sys_process_get_sdk_version rough implementation 2014-08-09 20:27:11 +04:00
Alexandro Sánchez Bach
f07c35d9ae Renamed Emu/GS -> Emu/RSX 2014-08-04 01:37:23 +02:00
Sacha
9816ec3aa0 Fix conflicts. 2014-07-12 17:02:39 +10:00
Sacha
6e06fdf638 Stdafx: Major header cleanup 2014-07-12 16:33:04 +10:00
Sacha
8793d75811 Stdafx: More cleanup 2014-07-11 06:54:12 +10:00
Peter Tissen
21da317453 Logging system rework
* use one central unified log with channels/priorities ad-hoc listener registration and de-registration
* disable buffering by default
* add multi-threaded ringbuffer implementation
* use buffered listener for the gui (using the ringbuffer)
2014-06-26 17:34:28 +02:00
Peter Tissen
e85abdeb2c remove unexplained commented out code that I added myself with the last PR
* remove unexplained commented out code that I added myself
* revert asmjit settings change that was meant to only be local for me
2014-06-09 02:55:16 +02:00
Peter Tissen
c37905e465 initial start to eliminate static func init, not compilable atm
move module initialization into a module manager, still has some issues like stopping not working and debug crashing

add #idef 0 to modules that aren't in the windows project

don't double initialize and don't de-initialize for now, since many modules don't expect it and it leads to many errors

remove duplicate module lists for empty modules and implemented ones, make Module non-copyable but movable

add secondary project, no real use for it now

add some memleak config to the emucore and add asmjit path to rpcs3

small rebase error fixed to get it to compile again

add filters for emucore

re-add the module manager and static file

WIP commit, linker errors abound

some more abstraction layer stuff

fix the remaining linker errors, re-enable platform specific mouse, pad and keyboard handlers

rebasing

fix memset undefined and re() usage of se_t before declaration

Add wxGUI define by default for cmake builds

fix copy constructors of Datetime header

fix copy constructors of other wx interface classes

remove static declarations of global variables

make wxGLCanvas constructor non-ambiguous even with wx2.8. compat mode, fix wrong std::exception constructor calls

remove duplicate definition for FromUTF8 and ToUTF8

temp changes
2014-06-08 23:16:06 +02:00
Peter Tissen
8ef9414406 try to reign in the vector<ptr> madness 2014-04-14 10:55:43 +02:00
Bigpet
25c3aa8e19 fixes to get llvm to compile (excepti for utils.cpp, that'll get fixed
later)

Eradicate the Array almost everywhere, some usages like Stack still
remains
2014-04-12 12:06:52 +02:00
lioncash
d0c9d7c0ae Use spaces for vertical alignment 2014-04-04 09:25:38 -04:00
Peter Tissen
8ac226ae69 replace all instances of wxString with std::string in all cases not
directly involved in either the GUI or other wxWidget classes like wxFile
2014-04-01 16:23:03 +02:00
Hykem
a1adc6cdaa First installment of RPCS3's custom crypto engine:
- Removed all scetool dependencies;
- Implemented a key vault to manage PS3 keys internally;
- Implemented SELF decryption;
- Improved PKG handling.

Notes:
- NPDRM SELF files (EBOOT.BIN) can also be decrypted. A valid matching RAP file must be placed under the dev_usb000 folder.
- The source code is considerably commented and several debugging functions were also added in order to aid anyone who wishes to contribute to the engine.
2014-03-03 04:48:07 +00:00
Peter Tissen
1908286e7c make things compile under windows again, there's still some ugly ifdefs
I'd like to get rid of
2014-02-24 01:51:55 +01:00
Bigpet
9a30ce5f18 Make buildable with GCC in Linux
* replace GetThreadID with std::this_thread.getId()
* name all anonymous structs and unions that contain non-trivially constructable objects
* made default constructor for big endian type noexcept to make it work with std::atomic
* move instantiated specialized template function members ouside of the class definition to comply with the standard
* added default instantiation for template parameter "=nullptr"
* used the C++11 standardized thread_local instead of the __declspec(thread)
* added transitional definitions to bridge the microsoft specific calls (compare and exchange and aligned alloc)
* removed cyclic dependency between Emulator->CPUThreadManager->CPUThread->SMutex->Emulator->...
* fixed some instances of indentation by space instead of tabs
* surrounded some unused code with an #if 0 block to make sure it doesn't compile
2014-02-23 17:52:52 +01:00
DH
321d323beb Improved VFS
- Implemended vfsDir.
- Improved vfsDevice.
- Improved vfsFile.
2014-02-16 17:19:06 +02:00
Alexandro Sánchez Bach
373d189edb Merge pull request #70 from Nekotekina/rpcs3
and conflicts fixed.
2014-02-13 12:13:05 +01:00
DH
4b8d6b6919 Improved ThreadBase.
Improved Vertex Shader Decompiler.
2014-01-31 20:40:18 +02:00