scribam
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04ad49de4d
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typos
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2018-05-14 21:14:39 +04:00 |
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kd-11
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cdd4fd9867
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rsx/fp: Explicitly insert global functions.
- Functions such as pack/unpack ops must exist before the shared gather functions are declared
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2017-12-04 18:22:18 +03:00 |
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Vincent Lejeune
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bab52c132d
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rsx/common/d3d12/gl: Clean ProgramStateCache
Use a_b_c format.
Use using =
Use tuple as output
Use RAII to delete program safely
Ensure const correctness.
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2016-01-11 19:21:57 +01:00 |
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Vincent Lejeune
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6221fecf3b
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common/d3d12/gl: Start implementing cubemap sampling
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2015-12-16 20:36:34 +01:00 |
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Nekotekina
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3aefa2b4e1
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ThreadBase rewritten (wip)
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2015-07-10 04:31:16 +03:00 |
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vlj
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df794b88b0
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GL: Use decompiler common class
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2015-05-23 20:45:08 +02:00 |
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vlj
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2a7c65c019
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GL: Use pipeline cache
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2015-05-19 17:26:06 +02:00 |
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O1L
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e84f356a29
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Implemented binary fragment program disassembler
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2015-02-22 18:47:12 +04:00 |
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raven02
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fffadb975b
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RSX : inline fragment naming as vertex shader
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2015-01-02 08:06:42 +08:00 |
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raven02
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3fc471eb32
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RSX: shaders fix and vertex texture implementation
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2014-12-17 22:01:59 +08:00 |
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Nekotekina
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61c4a88ab4
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rFile.h, Thread.h, IdManager.h includes moved
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2014-08-25 18:56:13 +04:00 |
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Alexandro Sánchez Bach
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cf9769fe65
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Fragment Shader recompiler comments
Don't expect changes due to this commit.
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2014-08-18 22:07:52 +02:00 |
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Alexandro Sánchez Bach
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f07c35d9ae
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Renamed Emu/GS -> Emu/RSX
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2014-08-04 01:37:23 +02:00 |
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