D3D12 is not in the list of supported renderes on platforms other than windows.
Deleting an item, that can't be found, triggers an assert in debug builds, so let's
avoid that.
* Added checksum check to TROPHY.TRP loader
* Implemented sceNpTrophyGetGameProgress, sceNpTrophyGetGameIcon & sceNpTrophyGetTrophyIcon
* Updates to up to date APIs and tiny changes
* Code style fixes for checksum verifier, and another fix for trophy functions
* Format fix
Since Windows 10 is the only system supporting it there's no point in it being listed on other OSes.
Should prevent users reporting D3D12 isn't working on their non-w10 OSes.
* Add PUP loader
* Add .tar loader and update .pup loader
* Add extract method + offset to TAR loader
Also adds error checking + operator bool overload
* Add firmware decryption keys to key vault
* Initial seperation of SELFDecrypter
This seperates SELFDecrypter into itself and SCEDecrypter.
SCEDecrypter contains the logic to decrypt any file with an SCE Header.
SELFDecrypter inherits from SCEDecrypter and contains the code
specifically to do with ELF. DecryptData could be deduplicated more.
* Add "Install Firmware" option to tools menu
* SCEDecrypter: put each segment in own file
Also, const-correctness, adjusted buffer size and better error handling
* More SELFDecrypter refactoring
* Compile fix
* Add messageboxes to firmware install
* Add progress bar to firmware install
AppVeyor: Improve artifact name
Travis: Update notification email
README: Fix forum link and remove coveralls
sceNp2: Use UNIMPLEMENTED_FUNC macro instead of fmt::throw_exception
VK: Fix pathing for linux
AboutDialog: Fix forum link