Nekotekina
f010b5b235
Configuration simplified
2017-05-20 16:01:48 +03:00
scribam
299f627321
Stub cell ( #2785 )
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* Update cellGcmSys
* Update cellStorage
* Update cellSubdisplay
* Update sceNpTrophy
- Use error_code as return type
- Add few checks
* Update cellKey2char
* Update cellKb:
- Use error_code as return type
- Replace UNIMPLEMENTED_FUNC by .todo
* Update cellNetCtl
* Update cellSpudll
* Update cellSysutilAp
* Update cellUserInfo
* Stub sys_mempool_allocate_block (bad idea)
2017-05-15 14:30:14 +03:00
kd-11
adefd1fd63
rsx/ui: Add config toggle for GPU texture scaling/blit
2017-04-08 23:12:09 +03:00
kd-11
6d6d0e4e36
gl: Use the GPU to scale textures; use ARB_sampler_object
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Improve scaling and separate sampler state from texture state
gl: Unify all texture cache objects under one structure separate by use case
gl: Texture cache fixes
- Acquire lock when finding matching textures
- Account for swizzled surfaces when deciding whether to cpu memcpy
- Handle swizzled images on the GPU
2017-04-08 23:12:09 +03:00
kd-11
d94986ff0d
rsx: Set up hw accelerated blit
2017-04-08 23:12:09 +03:00
kd-11
909f3e9b3e
rsx: Support indexed immediate draw via ArrayElement method
2017-03-29 23:06:17 +03:00
kd-11
70d3a6d840
rsx: Support more base types for immediate rendering
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fix alignment
2017-03-26 16:22:53 +03:00
kd-11
79d114cc06
rsx: Support immediate mode rendering
2017-03-26 16:22:53 +03:00
kd-11
34c2b8a55e
rsx: recover from FIFO parse errors
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- Validate FIFO registers before access
-- Validate the args ptr separate from the get ptr
2017-03-24 09:30:23 +03:00
kd-11
be4bb48476
rsx/fp: Fix some decompiler bugs
2017-03-13 23:40:34 +03:00
Jake
c3b424eb11
rsx: image_in fix for clipx/y ( #2440 )
2017-02-28 16:21:07 +08:00
Jake
a886e28f87
Fix nv3089_image_in
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- Restrict clip_x/y
- Remove double offset addition
2017-02-17 18:33:56 -06:00
Nekotekina
598c90f376
PPU thread scheduler
2017-02-13 22:26:11 +03:00
Nekotekina
763550c472
0x2c8..0x2fc
2017-02-13 17:50:04 +03:00
Oil
1669d0fdbd
Minor changes ( #2352 )
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* More initial values for rsx method registers
* Implemented spu decrementer event
* Remove u32 cast
2017-02-07 23:59:59 +03:00
O1L
bf33a1827c
Set default values for NV4097_SET_SURFACE_FORMAT register
2017-02-04 19:32:54 +03:00
Zangetsu38
bd6a7dea7e
rsx: Fix error context dma
2017-01-31 14:37:31 +01:00
Nekotekina
a5a2d43d7c
Thread.cpp refinement
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Hide thread mutex
Safe notify() method
Other refactoring
2017-01-29 19:52:19 +03:00
Cornee Traas
435ef04c34
Bind SET_POLYGON_STIPPLE_PATTERN ( #2259 )
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Causes MGS4 to boot a little bit further
2017-01-20 10:48:17 +08:00
vlj
8f5e94c155
rsx: Set default attribute format to float.
2016-09-22 15:44:59 +02:00
vlj
f87e396958
rsx: Dump DRAW_ARRAYS and DRAW_INDEX_ARRAYS.
2016-09-17 23:37:52 +02:00
vlj
03c86ae43b
rsx: Move inline array to draw_clause structure.
2016-09-17 23:37:52 +02:00
vlj
11858dce1a
rsx: Vertex array attributes don't need to be stored outside of regs.
2016-08-27 15:40:41 +02:00
vlj
a64053fd68
rsx: Remove some unused code.
2016-08-27 15:40:41 +02:00
Nekotekina
a7e808b35b
EXCEPTION macro removed
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fmt::throw_exception<> implemented
::narrow improved
Minor fixes
2016-08-08 19:19:32 +03:00
Vincent Lejeune
eb1d4811de
rsx: Use a "draw clause" object in rsx_state.
2016-08-05 23:33:40 +02:00
Nekotekina
5a36c57c57
Formatting system improved
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`unveil<>` renamed to `fmt_unveil<>`, now packs args to u64 imitating va_args
`bijective...` removed, `cfg::enum_entry` now uses formatting system
`fmt_class_string<>` added, providing type-specific "%s" handler function
Added `fmt::append`, removed `fmt::narrow` (too obscure)
Utilities/cfmt.h: C-style format template function (WIP)
Minor formatting fixes and cleanup
2016-08-04 21:34:00 +03:00
Nekotekina
68cf570b58
Implemented rsx::invalid_method
2016-07-31 18:16:51 +03:00
Nekotekina
1c69eb2b73
rsx_method_t extended
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rsx_methods.cpp cleanup
2016-07-31 18:16:49 +03:00
Nekotekina
6a9f3040e1
rsx_methods.cpp fix
2016-07-31 18:16:48 +03:00
Vincent Lejeune
4c46bde315
rsx: Inline rsx_state and texture constructors.
2016-07-31 16:48:09 +02:00
Vincent Lejeune
15500d4ee9
rsx: implement serialization of rsx states.
2016-07-30 18:39:26 +02:00
Nekotekina
f8719c1230
PPUThread refactoring
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`CallbackManager` removed, added _gcm_intr_thread for cellGcmSys
`PPUThread` renamed to `ppu_thread`, inheritance allowed
Added lightweight command queue for `ppu_thread`
Implemented call stack dump for PPU
`get_current_thread_mutex` removed
`thread_ctrl::spawn`: minor initialization fix
`thread_ctrl::wait_for` added
`named_thread`: some methods added
`cpu_thread::run` added
Some bugs fixes, including SPU channels
2016-07-30 16:35:02 +03:00
Vincent Lejeune
ac771f951d
rsx: Copy state in capture frame call
2016-07-27 20:20:35 +02:00
Vincent Lejeune
8b12379eb3
rsx: Use bitfield template to decode values.
2016-07-27 18:38:36 +02:00
Vincent Lejeune
e9bee80f4b
rsx: Use register_decoder for vertex attributes.
2016-07-19 20:28:32 +02:00
Nekotekina
ceb4cb59ac
Typo fix: comparaison->comparison
2016-07-19 14:17:25 +03:00
Vincent Lejeune
d97cdb9fbf
rsx: Gather most rsx commands pretty printing and state modification function in a single file.
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rsx_decode.h implements a "rsx_decoders" template class that is specialized for most GCM command
found in rsx command buffer. 3 static members are defined : a "decode" function that turns command
value into a more meaninfull type if applicable (for instance bool for _enabled* command, surface
formats for set_surface_format command...), a "commit_rsx_state" that modifies a given rsx_state
structure when the command is parsed, and a "dump" function used in rsx_debugger for pretty printing.
Hopefully having the 3 functions in a single place for every command will act as a self documenting
list of rsx command buffer opcode.
rsx_state is also expanded into several explicit variables instead of being stored into a u32 array.
This should makes debugging easier (Visual Studio will display the exact value of these member for instance)
as well as preparing rsx_state for serialisation/deserialisation.
The vertex array and textures opcode are not concerned atm for bisecting purpose.
2016-07-17 17:31:53 +02:00
Nekotekina
692d9dd4ae
NV0039_OFFSET_IN fix
2016-07-17 15:03:13 +03:00
raven02
2085d318bb
rsx: typo fix ( #1921 )
2016-07-15 20:19:15 +03:00
raven02
b89961f01d
rsx: set frame limiter before rsx->flip() ( #1885 )
2016-07-11 21:00:04 +08:00
kd-11
6705a6ecc9
rsx: properly check for inlined array before discarding draw ( #1877 )
2016-07-09 22:54:44 +08:00
raven02
70885ada67
RSX: throw exception removal for user_command() ( #1872 )
2016-07-09 00:22:10 +08:00
raven02
1f4ebf1501
RSX: check vertex_draw_count
2016-07-08 16:56:12 +08:00
Vincent Lejeune
772706ca4c
Factorize rsx state
2016-07-07 21:38:57 +02:00
DH
086e1c34dd
RSX: added hack to the nv3089::image_in
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Remove it when textures cache will be implemented properly
2016-06-28 12:52:10 +03:00
DH
e6c6a7fb8b
RSX: added proper nv0039::buffer_notify implementation from rsx_cache branch
2016-06-28 12:48:45 +03:00
DH
6ae54ae27b
RSX: Added legacy non-array vertex attributes support (if count of elements > 1)
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Fixed ps1ght games
2016-06-26 21:32:50 +03:00
Nekotekina
266db1336d
The rest
2016-05-23 16:22:25 +03:00
Ivan
aafcf44581
Header optimizations ( #1684 )
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Shouldn't break anything. I hope.
2016-04-27 01:27:24 +03:00