Commit graph

136 commits

Author SHA1 Message Date
Megamouse eef900ef41 user-manager: megamouse fixes
(cherry picked from commit 949807c1cc689e12e5f0cea367564306ea36a759)
2018-07-26 03:16:51 +04:00
mpm11011 68202eb2b7 user-manager: replacing fmt::format with string concat.
(cherry picked from commit 63379afc7a402edb2159912318281febc3e7438a)
2018-07-26 03:16:51 +04:00
mpm11011 948bd3673e user-manager: squash all commits for this feature. 2018-07-26 03:16:51 +04:00
Megamouse d13e71eeb8 Qt: merge pad settings 2018-07-22 12:50:52 +02:00
Megamouse 8bfe4c908c Qt: Add rrc capture replay per drag and drop 2018-07-19 22:37:27 +04:00
Megamouse 60a276e9ce Qt: allow bulk pkg installation 2018-07-19 22:37:27 +04:00
Megamouse 1c9769670c Qt: trophy repaint optimizations 2018-07-08 17:43:13 +04:00
Megamouse 0d72889c52 Qt: also repaint trophy game list background colors
And refactor a bit
2018-07-08 17:43:13 +04:00
Megamouse b9c9bb30ba Qt: fix toolbar element sizes on every toolbar repaint 2018-07-05 23:22:33 +04:00
Megamouse 3a5ce90148 Qt: remove redundant custom toolbar colors.
They got too complicated when used with stylesheets. I left the gamelist icon color option since it does in no way interfere with the stylesheets
2018-07-05 23:22:33 +04:00
Megamouse 62cec24235 Qt: update custom ui colors 2018-07-05 23:22:33 +04:00
Megamouse 23b10fc16d Qt: update default stylesheet (WIP) 2018-07-05 23:22:33 +04:00
Megamouse 4bddb6a9e3 Qt: update toolbar icons 2018-07-05 23:22:33 +04:00
Megamouse cb3933dcab Qt: toolbar adjustments 2018-07-05 23:22:33 +04:00
Nekotekina d62b0c88b0 Restore /dev_flash/ config 2018-06-23 09:26:11 +03:00
Megamouse e7a02f1506 Qt: use QDirIterator instead of fs::file stuff 2018-06-22 22:30:02 +04:00
Megamouse cad017a64f Qt: minor icon size action fix 2018-06-22 22:30:02 +04:00
Nekotekina 81e5f3b7f2 Remove /dev_flash/ configuration
Simplify code by using root config location for /dev_flash/
Hide Emu.GetEmuDir() function due to the risk of misuse
2018-06-22 14:14:29 +03:00
Megamouse 27a94308a7 Discord fixes 2018-06-19 20:45:00 +04:00
Megamouse 2b8cab906c Qt: clamp progress bar values 2018-06-11 22:41:38 +03:00
Megamouse 9dea602496 Discord: add some stuff 2018-06-03 13:28:12 +04:00
Megamouse 62efe6e5be Qt: set smaller default log frame height 2018-05-22 16:27:33 +01:00
Megamouse 31101b4828 Qt: use correct menu icon for "Play last played game" on booting RPCS3 2018-05-22 16:27:33 +01:00
Megamouse 95951c31f8 Qt: Fix obnoxious glitch where game list columns ended up with 0 width
Qt can be messy at times
2018-05-19 21:59:13 +01:00
Megamouse 4e8ce7fac0 Qt: Enable all play options for the last played game on StartUp
- main_window::CreateThumbnailToolbar into main_window::Init
- also moved the log message for "Recent Game Not Valid" from Error to Warning (only the common occurance)
2018-05-18 21:30:16 +01:00
Jake 75b40931fc rsx: initial capture/replay functionality (#4510)
* rsx: initial capture/replay functionality
2018-05-13 12:18:05 +03:00
isJuhn f27f7d50c9 Add Rich Presence option 2018-04-29 18:38:00 +01:00
Zion Nimchuk 3b24e7e685 Discord Rich Presence Integration (Thanks to @Megamouse for fixing the windows build) 2018-04-19 04:47:56 +04:00
Megamouse 4899e35fbb rsx_debugger: layout refactoring for highdpi and resizeability 2018-04-01 02:53:53 +04:00
Megamouse 92ec846375 Qt: simplify resetGeometry occurances 2018-04-01 02:53:53 +04:00
Megamouse 05fc49506a Qt: use seperate icon sizes for game list and game grid 2018-03-27 19:40:25 +01:00
Nekotekina 19944eeed0 Implement SPRX precompilation
Automatically precompile firmware modules
Add "Create LLVM Cache" menu (for games)
Reimplement jit_compiler::cpu as static method
2018-03-22 23:24:58 +03:00
Megamouse baea538c32 Qt: clean up gui_settings.h - move general functions to qt_utils.h 2018-03-22 16:33:37 +04:00
Megamouse 5492e0eae1 Qt: enable hiding on game list and optimize the game list filter 2018-03-22 16:33:37 +04:00
Megamouse 8db7ef4d5a Qt: enable background images for floating dock widgets 2018-03-02 21:50:48 +04:00
Nekotekina f96e9b6ed7 Fix boot game crash 2018-03-01 16:28:08 +03:00
Megamouse 900329a1de Qt: fix dockwidget background 2018-03-01 17:10:26 +04:00
Megamouse 3043c73745 Fix Boot regression introduced by #4158 2018-02-28 23:44:06 +04:00
Megamouse 2444385763 Qt: simplify Boot options a bit (#4158) 2018-02-28 18:53:39 +04:00
Megamouse 6141bc5598 Fix firmware installation for vfs 2018-02-28 17:27:06 +04:00
Megamouse 9138d537c8 Qt: remove gamelist toolbar 2018-02-28 16:52:19 +04:00
elad cc02ef64a5 [GUI] remove the letter v from the emu's version 2018-01-17 14:16:13 +00:00
scribam ec41483e9b Update current firmware version 2018-01-15 22:52:07 +00:00
Nekotekina af3e1fc580 Improve Restart function
Don't erase boot args
Should now work correctly with game launchers
2018-01-03 01:04:04 +03:00
Unknown 1b13b94095 Qt: Fix icon size actions 2017-12-21 18:42:53 +04:00
Nekotekina 83da7f9b63 PPU: remove SSSE3 dependency 2017-12-20 01:21:15 +03:00
scribam b4a97c99d8 Add const and ref for loops 2017-12-10 16:48:33 +04:00
Peter Mcteague 6702c14b88 Added installation for additional packages to game boot 2017-11-28 22:22:37 +03:00
Megamouse 662fe8cc95 [Qt/Input] Improve pad_settings_dialog a bit (#3611)
* Input: further work on remapping Xinput and begin work on remapping DS4

* Input: Improve pad_settings_dialog a bit and begin Remapping for XInput

* Input: begin evdev remapping and change all handlers to use cfg::string

* Input: finish work on remapping evdev

and some more crap

* Input: finish work on remapping Xinput and DS4

* Input: add DS4 Colors to DS4 config

* Input: Improve DS4 deadzone scaling

Jarves made some mistakes, so I'll fix them in the follow up commit

* Input: fix Jarves fixes on DS4 deadzone

and remove unnecessary usage of toUtf8

* Input: add primitive batterychecks to XInput and DS4

* Input: add mmjoystick remapping

* Input: Fix evdev and some Vibration issues

* Input: adjust capabilities to fix stick input for games like LoS 2

also fix threshold slider minimum
also add ps button to all the handlers

* Input: Further evdev work

based on danilaml code review and own debugging:
Fixed path issue, <= 0 issue, some captures, const, axis with same codes.
Adds a map to each device that differentiates negative and positive axis mappings.
adjusted rest of the file to tabs (ListDevices and beginning of threadProc)

* Input: use 20ms vibration update time for xbox one elite controllers.

* Input: Fix return type of Clamp()

* Input: Evdev Fix

* Input: Evdev Optional GetNextButtonPress

presumably better than the other

* Input: review changes

* Input: evdev: fix wrong index in axis handling

move bindpadtodevice down to keep consistency between handlers and not get crazy

* Input: evdev: fix expensive add_device in GetNextButtonPress

* cleanup

* Input: mmjoy: fix type

* Input: evdev: final fixes

* Input: evdev: exclude unnecessary buttons while mapping Xbox 360 or DS4

* Input: add deadzone preview by passing necessary values in callback

use 0.5 of max value for threshold in pad dialog

* Input: get rid of all-uppercase variables
2017-11-28 01:31:15 +04:00
Unknown 917ee472d4 Qt: implement progress_dialog 2017-11-27 23:16:46 +04:00