Commit graph

1396 commits

Author SHA1 Message Date
capriots 9d4ff13c2b
cellAdec implementation part 2: LPCM decoder (#16381)
* cellAdec: savestate fixup

* simd.hpp: add some intrinsics

* cellAdec implementation part 2: LPCM decoder

* cellAdec: set to HLE by default

* cellAdec: review fixes

---------

Co-authored-by: Elad <18193363+elad335@users.noreply.github.com>
2024-12-18 20:21:56 +02:00
RipleyTom 18f82f0006 Fix unused p2p socket closing 2024-12-17 15:09:59 +02:00
Megamouse 13cd461a1f sys_rsx_context_attribute: Improve errors 2024-12-11 18:56:53 +01:00
Darkhost1999 05d12f68ad Test
Works on my machine
2024-12-05 12:55:23 +02:00
Elad a4ea71d18f CELL: Rewrite reservation notification postponing 2024-11-30 18:06:34 +02:00
RipleyTom 0e8f1a9bf9 sys_net: Remove lingering ppu_to_awake from queue on timeout 2024-11-22 18:44:01 +02:00
Elad 72437b50b4 LV2: Fix thread notifications regression 2024-11-12 15:00:35 +02:00
oltolm 2b0f786b2d
Fix std::basic_string warnings (#16261) 2024-11-11 21:54:44 +02:00
Elad 85d1649696 utils/atomic.hpp: Make atomic_op reject non-non-const lvalue 2024-11-02 21:43:35 +02:00
Elad e67d090c35 Fixup sys_event_port_send 2024-11-01 10:43:46 +02:00
Elad ddd0494cf4 Silence sys_ss_access_control_engine 2024-11-01 10:43:46 +02:00
Elad b87c891ec4 Fixup sys_event to check EBUSY only for PPU->PPU signals 2024-11-01 07:37:57 +02:00
Elad 5c5edb4785 sys_event: Implement EBUSY for disconnection 2024-10-30 21:15:16 +02:00
elad335 97f2b6b701 Fix get_system_time() 2024-10-29 19:26:33 +02:00
elad335 29c1c3df1f sys_event_flag_set: Minor improvement 2024-10-29 19:26:33 +02:00
elad335 3ecb14dcda sys_event_flag_set: Break atomic operation dependencies 2024-10-25 15:53:53 +03:00
elad335 a325eb52bd Compilation hotfix 2024-10-25 13:21:49 +03:00
elad335 2e8029a45b get_system_time(): Add fast TSC-based path 2024-10-24 21:03:06 +03:00
Elad 3378b03c1f Optimize get_system_time using 128 bit math 2024-10-24 21:03:06 +03:00
Elad Ashkenazi e58a3ab7e0 sys_spu: Fix order of some checks 2024-10-15 10:42:22 +03:00
Elad Ashkenazi e0e1c729cd Fix sys_spu_thread_group_disconnect_event 2024-10-15 10:42:22 +03:00
Elad Ashkenazi 7c6b558647 Improve sys_spu_thread_initialize 2024-10-15 09:36:36 +03:00
Elad Ashkenazi 217c924d42 Fix sys_vm_memory_map 2024-10-15 09:36:36 +03:00
Megamouse 16c1b9ed73 Fix some narrowing warnings 2024-10-14 21:29:51 +02:00
Elad Ashkenazi 2fc9ae5d28 sys_vm: Argument checking fixes 2024-10-14 20:15:14 +03:00
Elad Ashkenazi 28dc7356a8 sys_memory: Fix argument size type 2024-10-14 20:15:14 +03:00
Elad Ashkenazi f6c585902a sys_spu: Fix SPU queue index type 2024-10-14 20:15:14 +03:00
Elad Ashkenazi 693cf9950f sys_spu: Minor fixes 2024-10-14 20:15:14 +03:00
Elad Ashkenazi d51d5ce86d SPURS limiter tweaks 2024-10-07 15:02:23 +03:00
Elad Ashkenazi 8b79fd3da1 SPU: Make SPURS limit a dynamic setting 2024-09-26 06:59:20 +03:00
Elad Ashkenazi ad42a2b89a SPU: Task-based SPURS limiter 2024-09-24 10:31:37 +03:00
Ani 02362a4807 spu: Do not apply a Max SPURS Threads limit to libSail
On all the tested games (e.g. Naruto Ultimate Ninja Storm, Catherine),
limiting SPURS threads for "_libsailCellSpursKernelGroup" causes video
playback to hang and the game to permanently freeze. These games still
function properly while limiting the other CellSpursKernelGroup groups,
as I've confirmed through manual thread pausing.

I have not found a single example that shows that 
_libsailCellSpursKernelGroup threads can be limited without the game 
freezing.

This allows the Max SPURS Threads setting to work with more games, or to 
work with a lower thread limit count for games where it already works.
2024-09-21 15:02:41 +02:00
capriots d60eced317 cellAtracXdec: set to HLE by default 2024-09-14 19:37:21 +02:00
RipleyTom 3dc75dc3d1 Handle WSAENETRESET error 2024-08-25 13:04:44 +03:00
Elad Ashkenazi 1bd4565186 Implement thread_ctrl::wait_until() 2024-08-17 06:38:49 +03:00
Elad Ashkenazi d0ebba6c5e CELL: New reservation notifications mechanism 2024-08-14 11:53:00 +03:00
Megamouse 548cc074f4 input: log all config file content if used 2024-08-08 22:34:20 +02:00
Megamouse 7884bcc21d Fix unused function warning 2024-08-01 02:44:01 +02:00
Elad Ashkenazi 02aac2c52e sys_fs: Non-existant overflow bugfix
It would technically never overflow.. but this add minimal protection against adding beyond [PPU thread-count + entries count]
This does not induce an atomic loop which limits until entries.size() but is slower.
2024-07-28 12:36:42 +03:00
Elad Ashkenazi 91b4aaf9e1 PPU: Fix potential overflow 2024-07-28 12:36:42 +03:00
Megamouse e0fce6cc5b Fix some warnings 2024-07-20 07:37:17 +03:00
Florin9doi 7fba56f27b USB: Replace if/else with switch 2024-07-19 22:10:11 +02:00
Florin9doi 33d2b27b91 USB: Top Shot Fearmaster device emulation 2024-07-19 22:10:11 +02:00
Florin9doi 088b594fa8 USB: Top Shot Elite device emulation 2024-07-19 22:10:11 +02:00
Florin9doi a1a38b7b39 USB: Move uDraw GameTablet config from IO to Pads 2024-07-19 22:10:11 +02:00
Joshua de Reeper 500bf0f3f5 sys_usbd: Emulate Dimensions Toypad 2024-07-19 20:29:19 +02:00
Elad Ashkenazi 77e8f9a8ab SPU: Utilize Operating System sleep in detected RCHCNT loop 2024-07-19 14:31:19 +03:00
Megamouse 1a61a7a39f input: allow running pad thread without emulation 2024-07-06 18:55:48 +02:00
Elad Ashkenazi 33851d51ab Fixup and Improve CELL reservation notifications 2024-07-01 18:59:26 +03:00
Megamouse fc0878e688 Fix midi drum config loading 2024-06-30 12:02:37 +02:00