Megamouse
eccceea7fb
overlays: implement osk delete action
2022-10-29 22:56:08 +02:00
Megamouse
ad340c3007
overlays/osk: Implement fallback for unknown keys
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Note that those keys won't be passed to the cellOsk event hook callback
2022-10-29 22:56:08 +02:00
Elad Ashkenazi
c214f45e14
Savestates/rsx/IO: Resume emulation on long START press, enable "Start Paused" by defaut ( #12881 )
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* Savestates: Enable "Start Paused" by default
* Emu/rsx/IO: Resume emulation on long START press
* rsx: fix missing graphics with savestates' "Start Paused" setting
* rsx/overlays: Add simple reference counting for messages to hide them manually
* Move some code in Emulator::Pause() so thread pausing is the first thing done by this function
2022-10-29 19:53:00 +02:00
Elad Ashkenazi
c8620070b9
Savestates/System.cpp: Realized fix for suspend mode ( #12883 )
2022-10-28 09:51:46 +02:00
brian218
61a371b106
Implemented sys_fs_mount() and sys_fs_unmount()
2022-10-28 08:51:41 +02:00
shinra-electric
edb7991979
Remove MVK Semaphore Support Style options
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This line is no longer needed as MVK will select the appropriate support style automatically.
See https://github.com/KhronosGroup/MoltenVK/pull/1738
2022-10-25 07:22:44 +02:00
Elad Ashkenazi
90d6069a16
Update System.cpp
2022-10-24 18:54:53 +03:00
RipleyTom
880a4e3ca6
SceNpScore: improvements
2022-10-24 00:49:44 +02:00
Eladash
18e30c7e44
rsx: Implement custom fractional frame limit
2022-10-24 00:10:37 +02:00
Eladash
0113224cb6
cfg: Implement float config entry
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Add missing string empty checks
2022-10-24 00:10:37 +02:00
Eladash
d1bd936765
rsx: Unlimit texture LOD bias addend
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It's a relative setting and actual bias ranges from -16 to +16, so the maximum difference an addend would make is 32.
2022-10-24 00:10:37 +02:00
kd-11
2c41eecdb1
rsx: Force position invariance on GPUs where it matters
2022-10-24 00:49:44 +03:00
Elad Ashkenazi
1a9e38a1dd
System.cpp: Minor regression fix ( #12874 )
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Do not move savestate if the actual boot is unsuccessful.
2022-10-23 18:07:44 +03:00
Eladash
9f3f619774
Minor cleanup
2022-10-23 13:06:57 +02:00
Eladash
23fdcbfeb8
Add one missing line, fix savestate restart
2022-10-23 13:06:57 +02:00
Eladash
ee3e36672c
Savestates: Rename savestate when booting the game regularly (suspend mode)
2022-10-23 10:49:58 +02:00
Eladash
cc6112cbc4
Savestates: Auto-relaunch savestate when suspen mode is off
2022-10-23 10:49:58 +02:00
Eladash
f16c9cd3c6
Savestates: Disable HDD1 saving optimization
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HDD1 is very volatile, it was a bad idea not to save it.
2022-10-23 10:49:58 +02:00
Elad Ashkenazi
801609fb78
Make RPCS3 not delete savestate on boot by default
2022-10-23 10:49:58 +02:00
Megamouse
4c8630d29f
sceNpTrophyRegisterContext: log tls error
2022-10-22 22:30:23 +02:00
Megamouse
5b66fe47db
sceNpTrophyCreateContext: do not log nul characters
2022-10-22 22:30:23 +02:00
RipleyTom
7ae9b15b5c
sys_net: return appropriate packet size for P2P
2022-10-22 20:14:32 +03:00
RipleyTom
67323994fc
Implement sceNpScoreSanitizeComment
2022-10-22 18:43:13 +02:00
kd-11
fcc7a7452a
vk: Fix scratch buf size calculation when uploading DSVs
2022-10-22 15:11:40 +03:00
kd-11
1bb0caed6f
gl: Add missing memory barrier after texture decode
2022-10-22 15:11:40 +03:00
Elad Ashkenazi
23a445619b
Savestates: +1 Bug
2022-10-22 13:37:33 +02:00
RipleyTom
9b121a6414
sys_net: improvements
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sys_net: implement reusable addr for p2p sockets
sys_net: implement getpeername for P2PS
sys_net: sockets inherit NBIO from their parent
2022-10-22 11:32:04 +02:00
Megamouse
871ef2cdfe
Input: return pad connection in get_next_button_press
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This fix some minor race condition in the UI that had no real consequences just by chance.
2022-10-21 23:42:01 +02:00
Megamouse
a16d18d83c
Input: rename misleading ThreadProc to process
2022-10-21 23:42:01 +02:00
Megamouse
e499c3c6e3
Input: move m_is_init to base class
2022-10-21 23:42:01 +02:00
Megamouse
ddd261c943
Input: refactor vibration
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There's no need to deal with vibration levels outside of the handlers.
All we need to know is the 0-255 DS3 range which is given by the u8 type.
2022-10-21 23:42:01 +02:00
Vestral
a1f9ff0aaa
Cubeb: rewrite locking
2022-10-21 22:15:49 +02:00
Megamouse
1747e68d1d
Fix warning
2022-10-21 20:44:46 +02:00
brian218
9a5dbda063
Changed the log level of LV2 Watchdog's being triggered
2022-10-21 17:38:59 +02:00
kd-11
bd9c876e36
gl: Handle clip plane switching using API calls and the state tracker
2022-10-21 13:45:45 +03:00
Eladash
903d847058
cellAudio: Implement setting to disable sampling skip
2022-10-21 09:32:49 +02:00
brian218
789e42e26f
sys_sm_shutdown() log minor fixup
2022-10-21 02:09:08 +02:00
brian218
85e11ca341
USIO Input Enhancement
2022-10-20 21:00:38 +02:00
Eladash
0da81d22d3
SPU Profiler: fix CPU usage when emulation is paused
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Avoid collecting samples when the thread paused.
2022-10-20 11:22:33 +03:00
Eladash
52b993095d
SPU Profiler: nearly always print on Emu.Pause()
2022-10-20 11:22:33 +03:00
Megamouse
363e0a40e5
Input: Allow to toggle player LED (Dualsense and DS3)
2022-10-19 22:55:50 +02:00
Eladash
7ea0a6d642
sys_game_watchdog minor fixups
2022-10-18 13:08:48 +02:00
brian218
5c24009eb5
Implemented sys_game_watchdog syscalls
2022-10-17 20:32:01 +03:00
RipleyTom
01c285fc4a
RPCN v0.7
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Bump protocol version
Improve signaling RTT calculation for client
Implement score game data functions
Various sceNpScore fixes
Verify flatbuffer buffers
Use std::variant for transaction specific data
2022-10-17 09:57:10 +02:00
Eladash
87797e117e
sys_spu: Some more fixes of wait flag misuse
2022-10-16 20:55:36 +03:00
Eladash
a5cc9a5517
Update cellFsGetDirectoryEntries to use wait flag correctly
2022-10-16 20:55:36 +03:00
Eladash
806acf8cd0
sys_fs: Fixed placement of check_state() and add some bugfixes
2022-10-16 20:55:36 +03:00
kd-11
04f6302ecc
Fix decode shader compilation
2022-10-16 19:58:30 +03:00
kd-11
1df977fae2
gl: Avoid including unnecessary headers
2022-10-16 19:58:30 +03:00
kd-11
9105c2cf4a
gl: Refactor capabilities and add GLSL version detection support.
2022-10-16 19:58:30 +03:00