Megamouse
ab4c40c988
pad_thread facepalm
2020-06-26 09:28:58 +02:00
Megamouse
76faaf43f7
Input: Use global variables for pad modifications
2020-06-26 04:42:52 +02:00
Megamouse
eb5ec211c2
Input: remember registered ldd controllers
...
- Don't reset ldd pads when saving a pad config
- Prevent configuration of registered ldd pads in the gui while ingame
2020-05-13 11:17:58 +02:00
RipleyTom
dce81d4a66
fix AddLddPad when more than one ldd pad
2020-04-08 07:39:54 +03:00
Megamouse
f7666f44da
Untangle GUI and input includes
2020-02-24 16:31:01 +01:00
Megamouse
fe75311be2
move config structs to own files and clean up some headers
2020-02-17 15:08:17 +03:00
Nekotekina
3c0bd821c8
Give log channels fancier names
...
Improve LOG_CHANNEL macro to accept custom name.
2020-02-01 10:43:43 +03:00
Nekotekina
d9a0619ddd
Remove legacy GENERAL log channel
...
Add some more log channels instead.
2020-02-01 07:49:38 +03:00
Eladash
9690854e58
Some cleanup
...
* Prefer default initializer over std::memset 0 when possible and more readable.
* Use std::format in trophy files name obtaining.
* Use vm::ptr<>::operator bool() instead of comparing vm::ptr to vm::null or using addr().
* Add a few std::memset calls in hle where it matters (or in some places just to document an actual firmware memcpy call).
2019-12-31 22:27:27 +03:00
linkmauve
e9c5c6e6bf
Move input to its own directory ( #7126 )
2019-12-22 17:39:42 +01:00