RipleyTom
cd87a64621
Headers cleanup
2025-02-11 20:38:35 +01:00
Megamouse
85f288651b
cellGem: reduce cellCamera log spam by setting some camera features
2025-02-04 03:09:27 +01:00
Megamouse
8f660fc6b1
cellGem: update gun handler connection periodically
2025-01-23 12:35:02 +01:00
Megamouse
e83eeb3cca
cellGem: Move the cursor out of the screen (Time Crisis 4 needs this)
2025-01-23 08:18:07 +01:00
Megamouse
f537a62ca6
cellGem: Set 255 as value for analog_t
2025-01-23 08:18:07 +01:00
Megamouse
b30ea34d05
cellGem: mark device as not visible at the screen borders
2025-01-23 08:18:07 +01:00
Megamouse
fbc7ad6788
cellGem: move some locks around wait loops
2025-01-22 02:18:07 +01:00
Megamouse
74540844d2
cellGem: ignore missing pad handler
...
This is a hacky way to fix cellGem savestates
2025-01-22 02:18:07 +01:00
Megamouse
23483a80c7
cellGem: Fix camera image when loading savestates
2025-01-22 02:18:07 +01:00
Megamouse
85de7432a2
cellGem: improve convert_image_format logging
2025-01-22 02:18:07 +01:00
Megamouse
d1ccadbac2
cellGem: ignore intercepted input
2025-01-14 08:53:36 +01:00
Megamouse
1b87e186c4
cellGem: fix initial tracker done state
2025-01-10 21:53:37 +01:00
Megamouse
3eb1e6303c
cellGem: Use wait_on, fix fake/mouse move tracker wait
2025-01-10 21:53:37 +01:00
Megamouse
3b8efecc52
cellGem: Use atomic wait instead of wait_for
2025-01-10 21:53:37 +01:00
Megamouse
6716d555ff
cellGem: Update controllers at 10 Hz in separate thread
...
Some games don't use cellGemGetInfo.
Which means we had to reboot the game if the controller wasn't
connected on boot.
Updating controllers outside of the cell functions fixes this problem.
2025-01-10 21:53:37 +01:00
Megamouse
a0df1e09a6
ps move: allow to configure mouse move handler buttons
2025-01-10 00:50:02 +01:00
Megamouse
9407974c10
cellGem: Add more camera image conversions
2025-01-09 09:38:36 +01:00
Megamouse
415c2d0795
fake move: add gyro support
2025-01-08 20:02:33 +01:00
Elad
0cc655074d
serialzation.hpp: Fix add_padding
2024-12-27 22:08:28 +02:00
Megamouse
ec7f50d925
ps move tracker: set max of radii to 50%
...
It makes no sense to have a larger radius than half of the image size
2024-12-21 14:36:24 +01:00
Megamouse
d450a5ee95
cellGem: add magnetometer support
2024-12-21 03:24:32 +01:00
Megamouse
1cf927aef9
cellGem: request orientation reset during calibration
2024-12-21 00:48:52 +01:00
Megamouse
8678402c25
cellGem: fix some data types
2024-12-20 17:30:25 +01:00
Megamouse
ee2ea0cb02
cellGem: invalidate hue and tracking in cellGemInvalidateCalibration
...
This fixes the cursor color in OVERKILL
2024-12-20 17:30:25 +01:00
Megamouse
cf0b4d4ed4
cellGem: split status_flags into calibration flags and runtime flags
2024-12-20 17:30:25 +01:00
Megamouse
cc50049bca
cellGem: implement cellGemSetRumble
2024-12-20 17:30:25 +01:00
Megamouse
c6a76eb9af
cellGem: add setting to let the game actually set the device hues
...
This is not very useful at the moment since the tracker can't really
handle random hues yet.
2024-12-20 17:30:25 +01:00
Megamouse
67e8e373a7
cellGem: set sphere RGB when a hue is set and vice versa
2024-12-20 17:30:25 +01:00
Megamouse
304964ba71
cellGem: add debug setting for painting spheres into the live image
2024-12-20 17:30:25 +01:00
Megamouse
d2c58765cd
cellGem: fix some data types
2024-12-20 17:30:25 +01:00
Megamouse
5073477415
cellGem: Split horizontal and vertical mouse rotation cone setting
2024-12-19 16:55:39 +01:00
Megamouse
e18ae5abd6
cellGem: expose rotation cone to settings
2024-12-18 09:14:04 +01:00
Megamouse
8dbe88782c
cellGem: Improve mouse handler orientation
...
This also makes it easily configurable with the CONE setting in the future
2024-12-13 08:55:52 +01:00
Megamouse
f96cfe08f4
cellGem: lock tracker mutex in get_info
...
This may reduce the possibility of unexpected tracking results
2024-12-12 16:52:47 +01:00
Megamouse
a31ebc248e
cellGem: implement quaternion transformation
2024-12-11 18:56:53 +01:00
Megamouse
3d11b6efa3
cellGem: try to map accelerometer and gyro
2024-12-11 18:56:53 +01:00
Megamouse
729826ec40
cellGem: fix HUE_NOT_SET
2024-11-29 05:39:11 +01:00
Megamouse
a8b0c0be07
cellGem: calculate distance from sphere to camera
2024-11-29 05:39:11 +01:00
Megamouse
4df58494a0
Fix compilation
2024-11-16 09:45:31 +01:00
Megamouse
b89cc9b973
cellGem: implement real ps move handler
2024-11-16 09:45:31 +01:00
Megamouse
03a612487d
cellGem: Only allow each button to be used for one action unless it's the combo button.
2024-08-08 22:34:20 +02:00
Megamouse
548cc074f4
input: log all config file content if used
2024-08-08 22:34:20 +02:00
future-figs
8f51b0907a
change PSMove mouse button bindings ( #15860 )
2024-08-02 23:59:51 +02:00
Megamouse
8236b58a29
cellGem: fix camera format conversions
...
Use interleaved RGBA format and get rid of BE/LE differences.
2024-07-08 23:11:03 +02:00
Megamouse
eab1c1260c
cellGem: Implement cellGemEnableMagnetometer2
2024-06-30 12:51:24 +02:00
Elad Ashkenazi
908082e7c3
Silence some cellGem logging
2024-06-27 16:58:23 +03:00
Megamouse
b52deed4dd
cellGem: Fix raw mouse connection state
2024-06-07 00:25:49 +02:00
Megamouse
eb8ab8ef15
implement mouse handler config
2024-05-21 23:35:35 +02:00
Megamouse
e32c48d0dd
Camera: optimize some loops
...
Factor out some conditions in RAW8 loop.
Use floats YUV loop.
Replace pixel getters with simple pointers.
2024-04-27 14:23:56 +02:00
RipleyTom
6fc7fa3b13
Logging improvements
2024-04-27 00:12:14 +02:00