Commit graph

94 commits

Author SHA1 Message Date
Alexandro Sánchez Bach c6cac4b205 Cleanup in RSXThread::DoCmd
Some RSX commands added.
Moved unused commands to the bottom of the big switch/case.
2014-07-25 21:03:08 +02:00
raven02 1ac0ae8172 RSX : add missing NV4097 method names 2014-07-25 16:41:59 +08:00
Alexandro Sánchez Bach 3689560617 Minor fixes and changes 2014-07-23 20:36:57 +02:00
Alexandro Sánchez Bach 602c436e1c Removed "Boot game and start" entry
There is already a setting on the menu (Settings > HLE > Always start
after boot) to do that. Make it active by default since disabling it is
only useful for debugging purposes.
2014-07-23 12:38:08 +02:00
raven02 5f3ea1005a Make a spelling difference consistent 2014-07-20 14:55:33 +08:00
DH 8b9a46bb39 RSX: fixed scissor 2014-07-19 18:39:47 +03:00
DH 7433a021db Improved RSX emulation
- Fixed NV4097_SET_SHADER_CONTROL
- Vertex Shader: SCA instructions don't override VEC result
2014-07-19 12:24:15 +03:00
raven02 f729f21e6c Fix compiler warning 2014-07-18 22:19:37 +08:00
Sacha 9816ec3aa0 Fix conflicts. 2014-07-12 17:02:39 +10:00
Nekotekina 259b57c64a Fixed conflicts 2014-07-11 10:09:38 +04:00
raven02 a8480f66e0 RSX : set bunch of default values using opengl one 2014-07-11 01:23:36 +08:00
Nekotekina 0dfbb5de73 Compilation fix 2014-07-10 18:29:38 +04:00
Nekotekina 22b9afdb60 Some cleanup 2 2014-07-10 04:13:04 +04:00
Nekotekina 3fdeb72999 Merge branch 'master' of https://github.com/DHrpcs3/rpcs3 2014-07-10 00:02:45 +04:00
raven02 52112006d4 RSX: simplify recale native resolution 2014-07-08 23:25:02 +08:00
Nekotekina d1fff053c2 Some cleanup 2014-07-07 21:22:36 +04:00
raven02 38e41e0ea8 RSX : add rescale support for native 960x1080 & 1024x768 2014-07-07 22:16:59 +08:00
Nekotekina 19db12e090 Memory allocation changes 2014-07-07 03:36:07 +04:00
Alexandro Sánchez Bach 08d61163ea Removed external functions from SysCalls.h
* Replace `int` with `s32` as return type for syscalls.
* Renamed `SC_Something.*` files with the proper lv2 name
`sys_something.*`.
* Moving away from the lv2, those functions and folders that doesn't
correspond to lv2 functions. E.g. module functions from sys_io,
sysPrxForUser, cellGcmSys.
* Splitted some files (memory -> memory+mmapper) and merged other ones
(event+event_flag ->event, spu+spu_thread -> spu), according to common
sense, PSDevWiki docs, and checking firmware files.
* Removed external functions from `SysCalls.h`.

NOTE: What should we do about: cellGcmCallback? It's not a lv2 syscall
but it appears on the sc_table and it is actually called in games. Is
this some kind of hack?
2014-07-06 16:23:37 +02:00
raven02 9ede2d6753 RSX blending MRT and cellResc 512MB io address space changes 2014-07-06 01:33:04 +08:00
raven02 1fc3654ca4 Comment style change 2014-07-05 04:07:15 +08:00
raven02 6a6fbea5ee RSX : comment out code for NV4097_SET_SCULL_CONTROL and add LOG_WARNING 2014-07-05 04:01:49 +08:00
raven02 b7be0dc633 Obsolete option "480p downscale" and make it auto rescale whenever approriate 2014-07-03 00:48:44 +08:00
B1ackDaemon fd56797b77 Merge pull request #381 from Nekotekina/master
Nekotekina's stuff
2014-07-01 22:06:52 +03:00
raven02 7aefdd3e1f Implement Polygon Stipple 2014-07-02 00:09:24 +08:00
Nekotekina f3b61f58ef Fixed conflicts 2014-07-01 17:29:47 +04:00
raven02 8d1d227dac Cross-check and validate all NV0406E/4097/3089/3062/308A functions with gcm_method.h 2014-07-01 07:57:49 +08:00
Nekotekina 017e44cf4d Merge branch 'master' of https://github.com/DHrpcs3/rpcs3 2014-07-01 02:54:36 +04:00
raven02 26c77fbaa0 cellResc : InitMembers , InitSurfaces and few stuffs for InitRSXContext 2014-06-30 03:15:37 +08:00
Nekotekina 8987350b5b Small changes 2 2014-06-29 07:21:57 +04:00
Nekotekina b11e086589 Small changes 2014-06-28 05:19:44 +04:00
Peter Tissen 95f1a0e645 use only one set of logging macros instead of two and don't use free() as a function name 2014-06-27 15:28:17 +02:00
Peter Tissen 21da317453 Logging system rework
* use one central unified log with channels/priorities ad-hoc listener registration and de-registration
* disable buffering by default
* add multi-threaded ringbuffer implementation
* use buffered listener for the gui (using the ringbuffer)
2014-06-26 17:34:28 +02:00
Nekotekina eca7339a67 Some freezing fixed 2014-06-26 01:59:23 +04:00
Nekotekina 30b8e51234 rCriticalSection & rSemaphore removed
SC_Semaphore errors fixed
Room for interrupt threads
2014-06-22 14:59:28 +04:00
raven02 4e55e6abbd Set rendering width/height to buffer width/height 2014-06-21 18:04:59 +08:00
raven02 c3960b7f43 Misc thread started/ended/aborted aligment 2014-06-21 12:29:17 +08:00
raven02 12f217aba9 RSX: matrix offset fix and use original buffer width for writing color/depth 2014-06-21 12:02:11 +08:00
Nekotekina 1c4ae999d6 SSemaphore basic implementation
Set for RSX
2014-06-20 23:56:19 +04:00
raven02 fda97f25a0 Downscale small bug fix 2014-06-21 02:25:32 +08:00
Hykem 9048bab305 Merge pull request #350 from Nekotekina/master
Some crash avoidance
2014-06-20 14:47:59 +01:00
Nekotekina 568e99d4d3 Merge branch 'master' of https://github.com/DHrpcs3/rpcs3 2014-06-20 17:13:51 +04:00
raven02 efffc7e6bc Option allow downscaling 720p/1080p to 480p 2014-06-20 17:49:22 +08:00
Alexandro Sánchez Bach f131f134a5 Minor changes
* Removed old lv2Process* functions
* Function name is displayed again in unimplemented syscalls
* Minor changes that won't affect the emulator.
2014-06-19 20:15:53 +02:00
Nekotekina ccfaabd1d7 Defined thread_local for MSVC
Updated asmjit project
Tried to fix crash on exit
Fixed hypothetical issue when pausing already stopped emulator
2014-06-19 17:50:18 +04:00
raven02 76c8eedb25 RSX : implement line stipple 2014-06-15 05:53:26 +08:00
raven02 44dd770cec RSX: fix line width 2014-06-15 02:29:27 +08:00
raven02 5007d62e27 Regresion fix : restore point size functionality 2014-06-15 00:59:16 +08:00
raven02 469faf43aa Fix line width conversion and comment out point size which already done in vertex shader 2014-06-14 04:14:04 +08:00
raven02 8112440a27 Fix point size/line_width/poly_offset_scale_factor/bias 2014-06-13 02:18:12 +08:00