Commit graph

202 commits

Author SHA1 Message Date
Alexandro Sánchez Bach f07c35d9ae Renamed Emu/GS -> Emu/RSX 2014-08-04 01:37:23 +02:00
Sacha e8525a6f14 More rFile cleanups and fixes.
Was using fileExists/dirExists before when really should have just been exists. File or Dir doesn't matter and would only create false negatives.
Current working directory shouldn't really be used at all. This is just the folder the application is run from (not even where the .exe resides).
Some of the infos required by vfsLocalDir such as executable may not be portable. Not sure of their intended function as they are never used.
2014-08-01 04:20:00 +10:00
Raul Tambre 8c6622dd82 Fix debugger startup error 2014-07-29 11:28:15 +03:00
Nekotekina f8d9242743 Merge branch 'master' of https://github.com/DHrpcs3/rpcs3 2014-07-24 17:26:50 +04:00
Alexandro Sánchez Bach 602c436e1c Removed "Boot game and start" entry
There is already a setting on the menu (Settings > HLE > Always start
after boot) to do that. Make it active by default since disabling it is
only useful for debugging purposes.
2014-07-23 12:38:08 +02:00
Nekotekina 1f46098b23 Name fix (SPU JIT)
Unnecessary check removed
2014-07-20 21:03:41 +04:00
raven02 f151ba7c53 GUI : Boot elf and run at start 2014-07-19 02:07:50 +08:00
David Kiarie 78aef474a5 rename some functions as per their function 2014-07-15 18:29:48 +03:00
David Kiarie dbfd07f11e fix broken commit (2267c84d6a) 2014-07-15 18:04:37 +03:00
Hykem b930b874fe Merge pull request #557 from Aslaville/ui
rpcs3/Gui:minor gui  fixes
2014-07-14 12:03:19 +01:00
David Kiarie 2267c84d6a rpcs3/Gui:minor gui fixes
Enable uses to go back after using VHDDManager or
VFSManager by providing Ok and Cancel buttons otherwise I
have to kill rpcs3

signed-off-by: asla<davidkiarie4@gmail.com>
2014-07-12 12:48:58 +03:00
Sacha 9816ec3aa0 Fix conflicts. 2014-07-12 17:02:39 +10:00
Sacha c09b0f511e More header changes. 2014-07-12 16:33:04 +10:00
Sacha 6e06fdf638 Stdafx: Major header cleanup 2014-07-12 16:33:04 +10:00
Alexandro Sánchez Bach 14050c7302 Removed: "Ignore R/W memory errors" option
Very small commit to take care of one thing missing in #409.

Reasons for that change:
<Nekoteki>AlexAltea: it's fatal error that shouldn't be ignored
<Nekoteki>AlexAltea: the second reason, ps3 can handle page faults by
itself
2014-07-11 18:18:12 +02:00
Sacha 8793d75811 Stdafx: More cleanup 2014-07-11 06:54:12 +10:00
Sacha ab7a45aede stdafx: move out some uncommon includes 2014-07-11 00:16:26 +10:00
Alexandro Sánchez Bach 0002cc0af3 Removed old / unnecessary code
* Removed Plugins.h file as I assume setting up a plugin hell is a bad
idea (does anyone disagree?).
* Removed FnIdGenerator, and moved FnIdGenerator::GenerateFnId to
getFunctionId in Modules.cpp
* Disabled RSX Debugger and Memory Viewer when the emulator is stopped.
* ELF64Loader::LoadPhdrData refactored.
2014-07-06 16:44:56 +02:00
Alexandro Sánchez Bach 08d61163ea Removed external functions from SysCalls.h
* Replace `int` with `s32` as return type for syscalls.
* Renamed `SC_Something.*` files with the proper lv2 name
`sys_something.*`.
* Moving away from the lv2, those functions and folders that doesn't
correspond to lv2 functions. E.g. module functions from sys_io,
sysPrxForUser, cellGcmSys.
* Splitted some files (memory -> memory+mmapper) and merged other ones
(event+event_flag ->event, spu+spu_thread -> spu), according to common
sense, PSDevWiki docs, and checking firmware files.
* Removed external functions from `SysCalls.h`.

NOTE: What should we do about: cellGcmCallback? It's not a lv2 syscall
but it appears on the sc_table and it is actually called in games. Is
this some kind of hack?
2014-07-06 16:23:37 +02:00
raven02 b7be0dc633 Obsolete option "480p downscale" and make it auto rescale whenever approriate 2014-07-03 00:48:44 +08:00
raven02 3019122685 Obsolete skipPamf option 2014-07-02 04:42:53 +08:00
Nekotekina cf98ddf979 Small fixes 2014-06-30 01:08:56 +04:00
Alexandro Sánchez Bach 0c53c00325 Merge pull request #373 from raven02/remove
Remove obsolete option "Hide Debug Console"
2014-06-28 18:00:47 +02:00
raven02 fb8ced95b0 Remove obsolete option "Hide Debug Console" and move skipPamf to HLE section 2014-06-28 23:58:20 +08:00
Peter Tissen 95f1a0e645 use only one set of logging macros instead of two and don't use free() as a function name 2014-06-27 15:28:17 +02:00
Peter Tissen ae472e9e67 use a more compact method to add and remove listeners t o all channels 2014-06-27 09:22:00 +02:00
Peter Tissen 1ad4380fab rename conlog gui file and set the logbuffer-consumed flag sooner 2014-06-27 06:01:40 +02:00
Peter Tissen 21da317453 Logging system rework
* use one central unified log with channels/priorities ad-hoc listener registration and de-registration
* disable buffering by default
* add multi-threaded ringbuffer implementation
* use buffered listener for the gui (using the ringbuffer)
2014-06-26 17:34:28 +02:00
raven02 6f3b3f11c8 Gameviewer : fix wrong category 2014-06-24 23:03:27 +08:00
raven02 efffc7e6bc Option allow downscaling 720p/1080p to 480p 2014-06-20 17:49:22 +08:00
raven02 f471857a25 Gameviewer : name category HG as HDD game and DG as Disc game 2014-06-14 14:16:23 +08:00
raven02 9b951d5d3f Gameviewer : read PARAM.SFO for blue-ray disc 2014-06-12 09:27:27 +08:00
Peter Tissen ed10ea7544 add back fused gui log classes, this needs to be redone another way
also, add back wx requirement for strfmt
2014-06-08 23:16:08 +02:00
Peter Tissen c37905e465 initial start to eliminate static func init, not compilable atm
move module initialization into a module manager, still has some issues like stopping not working and debug crashing

add #idef 0 to modules that aren't in the windows project

don't double initialize and don't de-initialize for now, since many modules don't expect it and it leads to many errors

remove duplicate module lists for empty modules and implemented ones, make Module non-copyable but movable

add secondary project, no real use for it now

add some memleak config to the emucore and add asmjit path to rpcs3

small rebase error fixed to get it to compile again

add filters for emucore

re-add the module manager and static file

WIP commit, linker errors abound

some more abstraction layer stuff

fix the remaining linker errors, re-enable platform specific mouse, pad and keyboard handlers

rebasing

fix memset undefined and re() usage of se_t before declaration

Add wxGUI define by default for cmake builds

fix copy constructors of Datetime header

fix copy constructors of other wx interface classes

remove static declarations of global variables

make wxGLCanvas constructor non-ambiguous even with wx2.8. compat mode, fix wrong std::exception constructor calls

remove duplicate definition for FromUTF8 and ToUTF8

temp changes
2014-06-08 23:16:06 +02:00
raven02 219e048922 Centre the game list panel 2014-06-07 16:08:02 +08:00
Peter Tissen 40add8f9a2 Seperate ConLog.h and ConLogFrame.h (for now only seperate headers)
make precompiled header slimmer under Linux to increase CI and dev-machine build-times

make sure unused modules don't compile
add unused modules to the VS project to easier keep track of them
2014-06-06 02:50:22 +02:00
Alexandro Sánchez Bach b05bd51216 Fixed GameViewer issue
Double-clicking an entry in the sorted list caused the corresponding
element of the unsorted list to be run. This is now fixed.
2014-06-02 16:59:50 +02:00
Alexandro Sánchez Bach cb3622176a Merge pull request #300 from Bigpet/iniReplace
use non wxIni implementation
2014-06-02 00:02:53 +02:00
Peter Tissen 2d77415cc3 use non-wx header only Ini library in preparation of the core/gui devide 2014-06-01 22:57:50 +02:00
Alexandro Sánchez Bach fe0e34cbe1 Merge pull request #290 from Blaypeg/master
Add options for autoboot
2014-06-01 21:03:01 +02:00
Blaypeg dab71d01c1 Add Remove Game option to Gameviewer
Can right click game to remove from list and installation
2014-06-01 19:36:08 +01:00
Blaypeg 934856c350 Moved autostart to HLE Section 2014-06-01 14:10:26 +01:00
Oil 14fae9a401 Add a option for converting audio to 16 bit. Issue #276 fixed with using this option? 2014-05-31 18:21:47 +04:00
Blaypeg 0d3b8c0808 Add Menu and INI option to autostart emulation 2014-05-31 11:40:37 +01:00
raven02 323a48d14b Cleanup and add point size/point sprite/specular 2014-05-30 19:19:26 +08:00
Alexandro Sánchez Bach b953e06622 Merge pull request #275 from Blaypeg/master
GUI Update, Game panel column headings now sortable
2014-05-25 23:30:15 +02:00
Blaypeg 42e5000c2d Remove Unused varible 2014-05-25 22:01:00 +01:00
Blaypeg f060f9e047 Set Game List columns as sortable 2014-05-25 21:59:26 +01:00
Blaypeg f1257f9e3f Change types to stop compiler warnings 2014-05-25 21:36:55 +01:00
Alexandro Sánchez Bach 40f0f80f5d Minor changes
Irrelevant modifications. None of this affects RPCS3 directly.
2014-05-25 22:31:40 +02:00