Commit graph

1712 commits

Author SHA1 Message Date
David Carlier 7618e7f3fb FreeBSD/clang update proposal.
silence few build warnings, VKDMA: disable Intel chipset for host buffer as it requires root privilege.
2021-04-18 19:56:21 +03:00
clienthax 68fa377d13 Add dev_flash2+3 2021-04-18 14:49:29 +03:00
Megamouse bdac1d9bfd Qt: fix type mismatch crash of game grid items 2021-04-18 09:58:54 +02:00
Megamouse 330dea181a Qt: unify some movie hover code and fix cellLeave 2021-04-16 23:18:13 +02:00
Megamouse ae8d1a3a60 Qt: smoother scrolling in savedata manager 2021-04-16 21:26:24 +02:00
Megamouse 27975e9dfd Qt: remove uncritical deprecated notes and titles
This also fixes a savedata notes bug.
The detail section notes were always taken from the deprecated settings.
2021-04-16 21:26:24 +02:00
Megamouse bff938ccf5 Qt: optimize game list repaint with new logic
We now pass a shared pointer to the icon items, so there is no need to trigger a full refresh of the list anymore.
Sadly this doesn't apply to the game grid.
2021-04-16 11:21:04 +02:00
Megamouse 53f317e076 Qt: use gifs as icons on hover if available. 2021-04-16 11:21:04 +02:00
Malcolm Jestadt 0a7df9d02e SPU LLVM: add AVX-512 SPU verification
- This is hidden behind a new setting, as some cpus may downclock agressively when executing 512 wide instructions
2021-04-16 09:35:26 +03:00
TotalCaesar659 ba1699a831 Fix typo 2021-04-14 20:01:18 +02:00
Megamouse bdc5ed094b overlays: implement OSK password mode 2021-04-13 20:57:05 +02:00
Megamouse 20076ed57e Qt: Properly disable perfoverlay datapoint sliders 2021-04-13 19:13:56 +02:00
p01arst0rm 4048b1e515 added inline suggestion to settings_location to prevent duplicate includes 2021-04-11 18:38:02 +03:00
Eladash 5ca6381624 Implement "PPU LLVM Precompilation" control setting 2021-04-10 18:06:46 +03:00
Megamouse 7a105333dc Qt: fix vfs dir remove button enabled state 2021-04-10 15:18:16 +02:00
Megamouse 5b0dac797c Remove deprecated user management code 2021-04-10 15:18:16 +02:00
Eladash 86ddc00bb1 Suggest adding RPCS3 to anti-virus whitelist on firmware/PKG installation failure 2021-04-10 10:37:20 +02:00
Megamouse 03b76b4606 Emu: some cleanup 2021-04-09 21:03:49 +02:00
Eladash a8d5a8734a Loader/cellGame: Do not crash on invalid PSF files 2021-04-09 20:58:30 +03:00
Eladash 49c5ce30cc Emulation: Fix boot path resolving
* Fix /dev_flash executables path arg. (/host_root is wrong for it)
* Fix usage of /host_root for homebrew applications when it is not mounted, use /app_home.
* Fix path source detection. (don't get fooled by path slashes repetitions, symlinks, '.', ".." and ('\' on Windows))
* Unescape tail of /dev_hdd0 paths.
2021-04-08 23:57:00 +03:00
Nekotekina 1ddeef71c6 Fix some typos 2021-04-03 21:54:15 +03:00
Eladash a1d31f640a Set userland firmware SPRX directory as the default PS3 decryption tool path 2021-04-02 20:54:33 +02:00
Megamouse 9c7230e79f cli: set user-id per command line 2021-04-02 11:50:28 +02:00
Eladash 7b57b8f2ca debugger: Implement ability to pause entire emulation on breakpoint 2021-04-01 19:11:55 +03:00
Megamouse e557c962fb Qt: gs_frame position updates 2021-03-30 19:09:01 +02:00
Eladash aad5283786 Fix Emulator::IsPaused() 2021-03-30 10:21:54 +03:00
Megamouse 66df38957b add AppIcon to fatal_error_dialog 2021-03-29 23:32:15 +02:00
Megamouse 90ac24e524 Qt: set find_dialog "next" button to default 2021-03-29 19:19:24 +02:00
Megamouse 0b2ba98238 Qt: add option to hide the log prefix 2021-03-29 19:19:24 +02:00
xddxd b978aa6dca Wording changes and tooltip fix for unsupported CPUs 2021-03-26 18:56:16 +01:00
Megamouse 6565855005 Qt: clean global cfg before adding custom cfgs 2021-03-26 09:08:30 +01:00
Megamouse 9f80a55652 Qt: don't show updater if booted with cli arg 2021-03-25 23:39:42 +01:00
xddxd 9d895e6b15 Scheduler overhaul 2021-03-26 00:29:44 +03:00
Megamouse a7acb84b8b Qt: Remove unused GUI entries when saving a config 2021-03-25 20:34:00 +01:00
Megamouse 8d54453981 Qt: Fix debugger breakpoint deletion 2021-03-24 20:47:51 +01:00
Megamouse 452fb59c74 Qt: select target item in debugger list
This should make it easier to spot the item
2021-03-24 20:47:51 +01:00
Megamouse ba45daff35 Qt: some cleanup in debugger 2021-03-24 20:47:51 +01:00
Eladash a67b347966
debugger: Fix SPU memory viewing (#10007)
* debugger: Fix SPU memory viewing

* Fix terminal recovery from page faults (hack allocation)
2021-03-23 13:33:07 +03:00
Megamouse 6892cb1c7e Qt: prepare for removal of deprecated GUI settings
If you remove a custom name and already had a deprecated name before, you'll never get rid of it.
This applies to all of the deprecated settings.
2021-03-22 23:47:11 +01:00
Eladash b0a0533a4f Memory string searcher improvements
* Search the entire PS3 4GB address space instead of a small area of memory which is meant mostly for PRX/SELF memory aka vm::main segment. This limitation rendered string searcher nearly useless.
* Implement hexadecimal byte-string, hexadecimal integer, float and double value search formats.
* Multi-thread searching.
* Optimize searching algorithm vastly.
* Fix crash on empty string, report an error.
* Implement case-insensitive string search.
2021-03-22 18:37:26 +03:00
Megamouse 399f20ae54 Qt: Fix debugger step shortcuts 2021-03-22 10:44:30 +01:00
Megamouse 554ba9d6a6 Qt: Allow package installation through cli
Adds --installpkg cli option
2021-03-21 18:44:11 +01:00
Megamouse 2c05e9719d cfg: simplify get_nodes 2021-03-20 20:54:26 +03:00
Megamouse cb9e7358d2 cfg: log unused config entries 2021-03-20 20:54:26 +03:00
Megamouse 70c98fff19 Make cli fw installation more foolproof 2021-03-20 11:57:04 +01:00
Romain TISSERAND b5698ee101 Add command-line option to install firmware 2021-03-20 11:57:04 +01:00
Eladash a9ddb1d3b3 GUI: Implement full extraction of PUP
* Implement full extraction of PS3UPDAT.PUP.
* Implement TAR extraction via GUI.
* Use VFS to implement missing PS3 filesystem characters escaping.
* Use VFS to error on illegal paths. (illegal paths such as malware pointing to "/../../..and so on../C:/Windows")
2021-03-19 17:51:09 +01:00
Eladash 314670a347 Improve firmware installation error handling
* Add new error types and descriptions.
* Do not crash on missing 0x100 and 0x300 PUP file entries.
* Report an error on missing PUP package inner files.
* Fix overflow in file-size against header check.
* Move all header errors to pup_object class.
* Move verbose error descriptions to pup_object class.
* Minor optimizations.
2021-03-19 17:51:09 +01:00
Eladash ad49c54531
Fix race in render_creator (#9939) 2021-03-18 12:09:42 +03:00
Megamouse 43ac33c2b4 cellSaveDataEnableOverlay 2021-03-18 11:11:34 +03:00
Nekotekina ee4009e123 Add supporters 2021-03-17 23:53:10 +03:00
Megamouse f93dbb8f49 Qt: dont scale small icons, deal with size instead 2021-03-14 19:56:11 +01:00
Megamouse f83b19cecf Qt: Fix wide game icons (weird copy pasta error) 2021-03-14 19:56:11 +01:00
Megamouse 1e09be19f5 Qt: Fix PaintedPixmap crash if icon is null 2021-03-14 19:56:11 +01:00
Megamouse c1de0bc28c workaround for clang compilation 2021-03-14 16:46:16 +01:00
Megamouse 8b0cd60be9 Qt: Fix game icon canvas size 2021-03-14 16:46:16 +01:00
Megamouse 2239a52e9b Qt: Import Custom Shader Loading Icons
and refactor icon import
2021-03-14 16:46:16 +01:00
kd-11 c9214ce6c0 vk: Disable async streaming by default 2021-03-14 16:39:55 +03:00
Nekotekina c22e1e71f0 Continue fixing strict aliasing warnings 2021-03-13 18:02:37 +03:00
Eladash aff63028d4 SCE Decryption: Detect illegal RAP files 2021-03-13 11:51:40 +01:00
Eladash 7a7b168af3 GUI: Atomic RAP file installation 2021-03-13 11:51:40 +01:00
Eladash bdf6a1c70e GUI: Handle all PUP files in drag-and-drop 2021-03-13 11:51:40 +01:00
Eladash d1e07434a1 GUI: Handle uppercase RAP file extension 2021-03-13 11:51:40 +01:00
Megamouse c0d823f1d8 Qt: Fix square custom icons 2021-03-13 10:19:39 +01:00
Megamouse 8d0947f07f Qt: Option for Custom Icons 2021-03-13 10:19:39 +01:00
Megamouse 161d8ef47a Qt: Center Custom Icons 2021-03-13 10:19:39 +01:00
Megamouse 8c139206d7 Qt: Import Custom Icons 2021-03-13 10:19:39 +01:00
jtscott e3a7fddddf Resolve minor typo 'verion' 2021-03-13 01:16:01 +01:00
Eladash 923ba6f3bb Fix sysutil_send_system_cmd at Emu.Stop() 2021-03-12 21:01:48 +03:00
kd-11 140c5bfc3e Add asynchronous streaming to the GUI and auto-enable it
- Hopefully not many users are on very weak GPUs
2021-03-12 02:27:05 +03:00
Eladash cd6ef2958b Add information about unnamed/main threads in logs and fatal dialog
* If thread is unnamed, keep log name empty for main thread, otherwise print thread id. In fatal dialog, main thread can be handled differently (with special remark that it's main thread).
* Always print thread id in fatal dialog, regardless of thread type.

Co-authored-by: Nekotekina <nekotekina@gmail.com>
2021-03-11 22:55:06 +03:00
Eladash 52a0b38379
Workaround segfaults in Vulkan enumeration thread (#9935)
* Workaround segfaults in Vulkan enumeration thread
2021-03-09 13:50:58 +01:00
Megamouse 935e398930 patch_manager: expand first search results 2021-03-08 12:05:00 +01:00
Eladash 2afc7cbaaa
GUI: Implement MSELF extraction tool (#9909)
* MSELF: fix overflow

* GUI: Implement MSELF extraction tool

* VS: fix mself files in vcxproj

* fix

* Update mself.cpp

* fixed
2021-03-07 17:59:37 +01:00
Megamouse 3ae7debc17 Qt: Do not allow updates during emulation 2021-03-07 01:56:25 +03:00
Megamouse dab53f4e41 Cleanup Emu before the update reboot 2021-03-07 01:56:25 +03:00
Megamouse 9da7910fc9 Fix auto updates. Don't pass exe as arg0 to execl 2021-03-07 01:56:25 +03:00
Nekotekina 87af905018 Enable -Wunused-parameter 2021-03-06 18:07:08 +03:00
Megamouse 7205a93751 add some log messages for debugging 2021-03-06 18:06:21 +03:00
Eladash a5d74c5e96 GUI: Improve missing firmware handling
* Install PS3UPDAT.PUP at the spot when booting games whenever firmware is missing. The option to boot games without firmware is still supported when all firmware SPRX are HLEd in firmware settings.
* Pop-up a confirmation dialog in firmware installation if firmware is already installed.
2021-03-06 10:34:49 +01:00
Megamouse bdd94f053c Qt: reset battery progress bar when not supported. 2021-03-06 02:07:02 +01:00
Megamouse f88c3ae417 Qt: fix settings_dialog layout. Add stretches. 2021-03-05 14:46:52 +03:00
Megamouse b09ac19e61 VS 16.9.0 compilation workaround 2021-03-05 14:46:52 +03:00
Megamouse 73ca2119ed perf overlay: add datapoint settings to GUI 2021-03-03 00:33:46 +01:00
Megamouse 038c708a0a perf overlays: add detail level none (hides FPS) 2021-03-03 00:33:46 +01:00
Nekotekina 52fe86b56c fixed_typemap.hpp: make it a bit fool-proof
Require objects to be non-copyable (move is still allowed).
2021-03-02 21:58:49 +03:00
Eladash 004ebfdaee SPU debugger: Implement MFC journal
* Allow to dump up to 1820 commands with up 128 bytes of data each, using key D with the debugger.
2021-03-02 21:57:51 +03:00
Nekotekina ea5e837bd6 fixed_typemap.hpp: return reference 2021-03-02 16:08:14 +03:00
Nekotekina d788b12a8e fixed_typemap.hpp: reduce indirection
Backported some changes from auto_typemap.hpp
Implemented methods init(), reset(), clear()
Disabled recreation support.
2021-03-02 16:08:14 +03:00
Megamouse 805d52987f Qt/Input: set player LED in pad settings 2021-03-01 14:37:49 +01:00
Megamouse c2467b7b38 ds3: add led battery indicators (Linux only atm)
needs testing. maybe doesn't work
2021-03-01 14:37:49 +01:00
Megamouse 0b5c6350ae
cellScreenshot: fix overlay scaling (#9867)
* cellScreenshot: fix overlay scaling
2021-02-28 23:00:49 +00:00
Nekotekina b7c579adf9 Tentative fix for -Wattributes
These warnings enabled conditionally for GCC 10.1+.
2021-03-01 00:22:32 +03:00
Eladash 461fa6a88a
Firmware installation bugfixes (#9855)
* Fix race condition in PUP installation abortion.
* Fix freezes of emulator in case the PUP installation failed due to filesystem errors.
* Use fs::create_path as opposed to fs::create_dir as it is can create upper directories in case they are missing and is better in error handling.
* Report TAR errors on failure to create directories.
* Fix pup_object constructor to not crash on invalid PUP file header. (report an error)
* Fix pup_object::validate_hashes to not crash on invalid PUP file entries. (report an error)
* Do not call Qt functions inside a named_thread because it is wrong.
2021-02-28 22:59:27 +03:00
Florin9doi dfee46604a Buzz settings 2021-02-28 22:36:47 +03:00
Megamouse a7c9827ad4
Improve cellScreenshot (#9851)
* Fix screenshot logging

* Update libpng to 1.6.37

* cellScreenshot: Write text chunks
* cellScreenshot: add overlay image
* screenshot_manager: add /dev_hdd0/photo/

* read_png_file: use deleter instead of manual close

* cellScreenshot: use Qt for overlays
* cellScreenshot: don't apply overlay to regular img
* screenshot_manager: add mount hack for VFS
* cellScreenshot: escape the whole path
2021-02-28 22:05:04 +03:00
Megamouse 7cb32a3680 Qt: set parent for QThread
This may or may not have caused a leak
2021-02-28 18:48:34 +03:00
Eladash 0012f39384 Fix TTY handling of control characters 2021-02-24 16:42:39 +03:00
Megamouse b83cb2dbf5
product_info: add Harmonix Pro-Drum Kit (#9822)
Co-authored-by: DrGeelfood <79338929+DrGeelfood@users.noreply.github.com>
2021-02-23 18:23:53 +03:00
Eladash 112b7f6571 Fix Emulation::CallAfter
Most CallAfter usages were extremely wrong when ordered after Emu.Stop(). could result in anywhere from emulation stopping hangs to even segfaults.
track_emu_state = true is now the default, I haven't found cases which need need it disabled.
2021-02-23 17:55:36 +03:00
Eladash 932f31e37b Atomic PARAM.SFO writes 2021-02-23 11:29:23 +03:00
Megamouse 037586d7bb fix no-gui crash if no firmware was installed
It's a bit mysterious, but the confirmation box doesn't like being called in this mode.
So let's just return false.
2021-02-23 05:03:38 +01:00
Nekotekina 4b858648e5 Add supporters 2021-02-22 19:37:42 +03:00
Megamouse d0cc5c0fc7 DS4: enumerate devices periodically 2021-02-22 10:45:40 +01:00
RipleyTom 5129d0da45 check alcGetString return pointers 2021-02-20 07:39:56 +01:00
Eladash 20eb4352fb
debugger: Fix single stepping (#9793) 2021-02-19 14:53:09 +03:00
Nekotekina 038148bf06 Fix almost all GCC warnings 2021-02-17 22:59:04 +03:00
Nekotekina 1446254a03 Add error on missing 'override'
For consistency.
2021-02-15 20:21:30 +03:00
Nekotekina 8e6e57de86 Enable -Wunused-function warning 2021-02-15 14:39:53 +03:00
Eladash f43260bd58
Atomic waiting refactoring (#9208)
* Use atomic waitables instead instead of global thread wait as often as possible.
* Add ::is_stopped() and and ::is_paued() which can be used in atomic loops and with atomic wait. (constexpr cpu flags test functions)
* Fix notification bug of sys_spu_thread_group_exit/terminate. (old bug, enhanced by #9117)
* Function time statistics at Emu.Stop() restored. (instead of current "X syscall failed with 0x00000000 : 0")
2021-02-13 17:50:07 +03:00
Eladash 5401cb7392 kernel explorer: Display all PRX/OVL segments 2021-02-12 15:27:59 +03:00
Megamouse 8d6504d6e3 GUI: initial log viewer 2021-02-09 22:56:28 +01:00
Ivan 04c187deb5 Revert "Replace GetEmuDir() with GetExeDir() in handle_rpcs3"
This reverts commit f9eb6a31bd.
2021-02-09 22:24:09 +03:00
Megamouse bc938ce630 dualsense: implement player LEDs 2021-02-09 19:21:37 +01:00
Megamouse e5f95a450d dualsense: update description 2021-02-09 19:21:37 +01:00
Megamouse b31d38eef7 LED settings: set modal and add has_battery check 2021-02-09 19:21:37 +01:00
Jordy Vieira f9eb6a31bd Replace GetEmuDir() with GetExeDir() in handle_rpcs3 2021-02-09 20:06:26 +03:00
Eladash 78811b8816 GUI: Always remove manually added fonts in OnChangeStyleSheetRequest() 2021-02-08 21:38:53 +01:00
Eladash e38cd5149a Fix firmware updating/reinstallation 2021-02-08 21:38:53 +01:00
Megamouse dc2a1e270a Qt: Repaint log on stylesheet change 2021-02-08 13:24:07 +03:00
Megamouse 44ab50553d Qt: Replace relative paths in stylesheets instead of changing the working directory 2021-02-07 20:07:58 +03:00
Megamouse 7c683c368d Qt: Fix weird naming issue on linux 2021-02-07 20:07:58 +03:00
Megamouse 62ca7a9b60 Qt: Simplify stylesheet logic 2021-02-07 20:07:58 +03:00
Nekotekina 632e36ab44 Qt: fix stylesheets on various platforms
Replace relative paths to resources.
Paths should start from GuiConfigs.
2021-02-07 14:09:50 +03:00
Nekotekina 5063eefa96 Fixup for downloader 2021-02-06 15:21:00 +03:00
Nekotekina 25827c12a3 Make out of source builds get copy of /GuiConfigs/, /git/, etc.
Reduce quality of kot-bg.jpg.
2021-02-06 12:55:14 +03:00
Nekotekina cb32fd15ee Add supporters 2021-02-06 00:37:53 +03:00
Nekotekina d6dcab443d Updater: add minor sanity check 2021-02-06 00:37:53 +03:00
Nekotekina c32fec774f Create mini-cache for commits
Located in bin/git/commits.lst;
Created with GitHub API with --get-commit-db key.
Can be lazily appended with the same key.
2021-02-06 00:37:53 +03:00
Megamouse 2865865382 Don't use std::exit during Qt initialization 2021-02-05 17:32:48 +01:00
Megamouse fd1f2ca1c6 Rename some variables to snake_case 2021-02-04 23:11:05 +01:00
Megamouse 714eb6dcc5 Disable LimitCacheSize option in custom configs
It doesn't make sense on a per game basis and is used before loading them anyway
2021-02-02 18:37:18 +01:00
Megamouse 6ed9251f44 Remove tooltip event filter from gamelist
Fixes a weird issue where tooltips for the wrong game would popup.
I don't know why the event filter was needed.
Maybe the tooltips didn't work otherwise back then or it was just some copy paste from google.
2021-02-02 15:46:42 +01:00
Eladash 2005c89baa memory viewer: Implement RSX mode
* Set the ground for RSX modes of register editor and insttruction editor, do not use shared ptrs directly.
* Make register editor and instruction editor modeless to allow to copypaste values from thread context etc in the background.
2021-02-02 01:05:36 +03:00
Eladash e71c2df39d Debugger: Add some more shortcut descriptions in F1 helper 2021-02-01 00:21:50 +03:00
Eladash cfc7865f82 Debugger: Allow to unpause a thread which has been paused by global pause 2021-02-01 00:21:50 +03:00
Megamouse be26810cd7 RSX: Implement set_value for progress dialogs 2021-01-31 15:02:26 +01:00
Megamouse 1078626eea Fix ppu compilation progress dialog
We could only increase the value because we completely based the dialog on cellMsgDialog.
This led to an issue where the dialog would increase its maximum and thus decrease the current percentage.
It then couldn't decrease and was stuck on the old percentage.
2021-01-30 21:34:16 +01:00
Eladash d3bc96a201 Fix minor issue with usage of STL thread::hardware_concurrency() 2021-01-29 18:23:29 +03:00
Eladash a742501a4f Do not account RSX for TSX pauses 2021-01-29 10:31:15 +03:00
Megamouse 3359458175 Handle missing cases of Emu.BootGame failure 2021-01-28 20:54:27 +01:00
Eladash 0652870204 New RSX Debugger 2021-01-28 17:40:26 +03:00
Nekotekina 15ed963a29 UI: Add supporters 2021-01-27 14:23:26 +03:00
Nekotekina ee288340b0 Implement thread_ctrl::scoped_priority
RAII priority control (+1, or -1)
2021-01-25 21:49:16 +03:00
Eladash b96864c7e6 rsx: Improve gs frame exit workaround
Move to close(), hide before potential hanging at Emu.Stop()
2021-01-23 12:45:53 +03:00
Eladash 79513f06a4 rsx/gui: Delay game window pop-up until first frame 2021-01-23 12:45:53 +03:00
Eladash 142b44d4be debugger: Implement F1 helper 2021-01-22 00:39:41 +01:00
Nekotekina 241989c5fa Fix new warnings
Added CELL_GCM_CONTEXT_DMA_NOTIFY_MAIN_0+ enums.
Added CELL_GCM_CONTEXT_DMA_TO_MEMORY_GET_NOTIFY0+ enums.

Co-authored-by: Eladash <elad3356p@gmail.com>
2021-01-20 12:27:37 +03:00
RipleyTom 5662867730 Change the way skylander ID is generated 2021-01-20 08:46:39 +03:00
Eladash dbecf0fa50 Introducing RSX debugger entry (main debugger) 2021-01-19 22:55:12 +03:00
Megamouse 62cb532460 Qt: hotfix for downloader
I accidentally broke the download progress bar in the last related PR.
I should've put more trust in the sanity of the younger version of myself.
This should fix it.
2021-01-18 22:41:31 +01:00
Megamouse cfe660ab35 Qt/curl: fix segfault in curl
The QThread lived longer than the m_curl object.
This lead to a crash when closing RPCS3 while the download is still in progress.
2021-01-13 19:01:58 +03:00
Megamouse a692adefd7 Remove legacy patch support 2021-01-13 10:39:17 +01:00
Eladash e05f1c37ad memory viewer: Close all instances after emulation exit 2021-01-12 23:57:36 +03:00
Megamouse eb77495d5f Implement richtext_item_delegate
And use it in pkg_install_dialog
2021-01-12 14:13:15 +01:00
Megamouse 270d602a26 Add filename to multi pkg installation
Some packages are indistinguishable otherwise
2021-01-12 14:13:15 +01:00
Megamouse dd41ee68de Simplify numbered_widget_item 2021-01-12 14:13:15 +01:00
Megamouse 46dc40f3f1 Add filename to single pkg installation
Some file info is indistinguishable otherwise
2021-01-12 14:13:15 +01:00
Megamouse 36189b8c3b Try to distinguish between Update and DLC (Part 2) 2021-01-12 14:13:15 +01:00
Megamouse cde802b16c Move blocking code in order to free the explorer 2021-01-12 14:13:15 +01:00
Megamouse 1500e5f588 Try to distinguish between Update and DLC 2021-01-12 14:13:15 +01:00
Megamouse 321e7d6977 Don't hide the PKG install progress dialog after each package 2021-01-12 14:13:15 +01:00
Megamouse deb4b03200 Add VERSION fallback to GetPkgInfo 2021-01-12 14:13:15 +01:00
Megamouse df94c906da Add more info to PKG install progress dialog
And fix installation of single packages
2021-01-12 14:13:15 +01:00
Megamouse 0624bdc72d Use package reader in pkg_install_dialog 2021-01-12 14:13:15 +01:00
Megamouse 68d411918d Read patchsets from compat db 2021-01-12 14:13:15 +01:00
Nekotekina db8e6fe7a7 Enable -Wunused-variable 2021-01-12 14:34:14 +03:00
Nekotekina d3a66af7d6 Enable -Wcomment warning 2021-01-12 13:01:17 +03:00
Megamouse 52deff06ba
Random stuff (#9589)
* minor coding style adjustment

* Qt: simplify osk dialog buttons

* replace std::find_if with convenience functions

* RSX: use sv in swizzle comparison

idk, I'll remove this if it was intentional.

* overlays/osk: rename enter to return

This one confused me and make me look for a bug that caused the "enter" key to be disabled, while it was actually the return key (obviously xD).
2021-01-12 12:59:50 +03:00
Eladash 70804e2ba6 kernel explorer: Make it single-instance tool 2021-01-10 20:30:23 +01:00
kd-11 c2cbc62be6 vk: Refactor some uber-headers
- VKHelpers was the rug everything was swept under for a long time.
  This commit essentially deprecates its usage across most of the backend.
2021-01-10 12:04:31 +03:00
Megamouse 72e1d03860 Qt: ugly fix for ugly deprecation warning
Apparently Qt wants us to implement each comparison on our own, and there is no simple replacement for this.
2021-01-08 14:36:49 +03:00
Megamouse ed1b8f2545 game_list: fix deprecation warning
We only need to check if the data is valid for clicks on empty space in the game grid. I don't remember why I initially checked < 0
2021-01-08 14:36:49 +03:00
Nekotekina 1ad0f24ecd Fix or silence Qt warnings 2021-01-07 13:18:48 +03:00
Eladash c4c6dc19a5 memory viewer: Implement SPU mode, fix address GOTO 2020-12-30 15:42:56 +03:00
RipleyTom 4a8a161a43 Improve skylander portal emulator 2020-12-27 22:20:58 +01:00
Eladash 0055d84bd6 Partial revert of 43c87e99b0 2020-12-23 08:25:56 +03:00
Eladash 87b6284275 memory viewer: Only allow "words" steps in powers of 2 2020-12-23 08:25:56 +03:00
Eladash 2c6b974f24 Fixup memory viewer SPU headers for RawSPU 2020-12-23 08:25:56 +03:00
Eladash 020acc8235 GUI: Rewrite GOTO address tools in debugger tools 2020-12-23 08:25:56 +03:00
Nekotekina a8e0d261b7 types.hpp: more cleanup
Also fix compilation.
2020-12-22 19:08:09 +03:00
Nekotekina b7bf316c1a Don't randomly include "stdafx.h"
It's file for precompiled headers.
Include what is used, don't rely on transitive includes.
2020-12-22 14:32:30 +03:00
Fro Zen acadaeed3a Change skylander variants to use hex 2020-12-22 08:58:36 +01:00
Nekotekina bd269bccaf types.hpp: remove intrinsic includes
Replace v128 with u128 in some places.
Removed some unused files.
2020-12-21 21:11:25 +03:00
Eladash 43c87e99b0 Debugger: Switch from NoThread when the emulation is running
And fix UpdateUnitList() when the emulation is stopped at initial startup.
2020-12-21 13:46:26 +03:00
Eladash 74a09a6338 PPU memory must be exec memory when using debugger's "Next Instruction" feature 2020-12-21 13:46:26 +03:00
Eladash 2b9c407dc3 Mask PC in debugger_frame::keyPressEvent for SPU
SPU only has 256kb of memory, need to work with this.
2020-12-21 13:46:26 +03:00
Eladash 2c06043617 Debugger: correctness fixes and cleanup
* Remove m_current_choice, it's not correct to rely on thread name entry. In extreme corner cases a newly thread can be created, old destroyed with the same entry name. (reoccuring LV2 SPU/PPU ID)
* Remove m_no_thread_selected, can be easily replaced with std::weak_ptr expired() function and is more accurate this way.
* In HandleBreakpointRequest: only remove breakpoint on valid PPU thread and not any thread! also fix potential nullptr deref if thread has recently been destroyed.
2020-12-21 13:46:26 +03:00
Eladash ef884642e4 Cleanup disasm classes a bit 2020-12-21 13:46:26 +03:00
Megamouse 066e53da55 minor cleanup 2020-12-19 08:33:53 +01:00
Eladash c74b2cb085 memory viewer: Fix resizing down 2020-12-18 21:00:09 +01:00
Nekotekina eec11bfba9 Move align helpers to util/asm.hpp
Also add some files:
GLTextureCache.cpp
VKTextureCache.cpp
2020-12-18 18:07:42 +03:00
Megamouse b655e4aa47 Emu: implement on_exit callback 2020-12-18 16:05:40 +01:00
Nekotekina db9b7db531 Cleanup and move sysinfo.h -> util/sysinfo.hpp 2020-12-18 12:55:54 +03:00
Nekotekina 77352a2a86 Replace uint32_t with u32 2020-12-18 12:23:53 +03:00
Nekotekina fb29933d3d Add usz alias for std::size_t 2020-12-18 12:23:53 +03:00
Megamouse 908465b274 memory viewer: improve layout and resize 2020-12-18 09:58:12 +01:00
Megamouse a7f10d142e fix warning 2020-12-18 09:58:12 +01:00
Megamouse e855673802 memory viewer: check width and height in image viewer 2020-12-18 09:58:12 +01:00
Megamouse 112ac7bd13 memory viewer: fix RGB Image viewer crash 2020-12-18 09:58:12 +01:00
Megamouse ec7963df3d memory viewer: use enum for color formats 2020-12-18 09:58:12 +01:00
Megamouse 343d006ae2 memory viewer: more cleanup 2020-12-18 09:58:12 +01:00
Megamouse ed8e5498d1 memory viewer: fix horrible overflow that freezes rpcs3 2020-12-18 09:58:12 +01:00
Megamouse 3cfead4ca6 memory viewer cleanup 2020-12-18 09:58:12 +01:00
Eladash c8947eee6a GUI: Make memory viewer address edit accept 0x/0X prefixes
Max length is 10, added regexp validator accordinally.
2020-12-17 22:57:13 +01:00
Eladash 6c1ca7d797 GUI: Polish the memory viewer 2020-12-17 22:57:13 +01:00
Eladash 2172974db9 Link the memory viewer with the debugger 2020-12-17 19:36:35 +01:00
Eladash ba03df8511 GUI: Improve PS3 decryption tool 2020-12-17 18:49:04 +01:00
Fro Zen 3dbecada4e
Almost all Skylander variants (#9443)
* Update skylander_dialog.cpp

* Fix formatting, sorted

* Support for skylanders variant

* Remove duplicate Legendary Hand of Fate

* Removed accidental Series 2 Dark Spyro

There is no series 2 dark spyro, also im removing these as im finding them so sorry if theres tons of commits

* Add LightCore Hex

* Remove Vehicle tag

* Add Big Bang Trigger Happy

Co-authored-by: RipleyTom <RipleyTom@users.noreply.github.com>
2020-12-16 11:02:59 +03:00
Megamouse 03ad5c6830
Salvaging code (#9432)
* Minor input refactoring

* fix sys_config_unregister_io_error_listener log message

* Remove unused variables in RepaintTextColors

Co-authored-by: GermanAizek <GermanAizek@yandex.ru>
2020-12-14 14:33:43 +01:00
Megamouse ab23e5ca0e Minor tooltip grammar fix 2020-12-14 09:01:07 +03:00
Megamouse 35ecd00559 Remove BOM from new files 2020-12-14 09:01:07 +03:00
Eladash e5603fec1e Firmware libraries settings overhaul 2020-12-13 21:52:24 +03:00
Nekotekina e321765c54 Split BEType.h to util/v128.hpp and util/to_endian.hpp 2020-12-13 16:34:45 +03:00
Fro Zen 8e07b19bc7
Add variant support for Skylanders (#9424)
* Update skylander_dialog.cpp

Co-authored-by: RipleyTom <RipleyTom@users.noreply.github.com>
2020-12-13 14:30:38 +03:00
Luke Barr cb8ef46ec7
Initial DualSense Support (#9308)
* Initial DualSense Support

* Add Vibration Support

* Add CRC32 Validation to Incoming Bluetooth Packets
Cleanup report sizes

* Consistency, remove button comments, add two buttons.

Co-authored-by: Ani <ani-leo@outlook.com>
2020-12-13 00:00:45 +01:00
Fro Zen ee814cfd0c
Update skylander_dialog.cpp (#9419) 2020-12-12 19:16:15 +03:00
Nekotekina b59f142d4e Move types.h to util/types.hpp 2020-12-12 15:12:01 +03:00
Nekotekina 6e05dcadb6 Reduce std::numeric_limits dependency
Please, stop pretending...
You need these templates for generic code.
In other words, in another templates.
Stop increasing compilation time for no reason.
2020-12-12 12:35:18 +03:00
Nekotekina 36c8654fb8 Remove HERE macro
Some cleanup.
Add location to some functions.
2020-12-10 12:30:22 +03:00
Megamouse a7e5c255b4
Qt 5.15.2 (#8867)
* Qt15: replace deprecated stuff

* Use Qt 5.15.1

* Move windows to Qt 5.15.2

* Move Ubuntu to Qt 5.15.2
2020-12-08 22:22:08 +01:00
Eladash 2602be426f
Allow emulation to work without firmware (#9367)
* Allow emulation to work without firmware
* Fix HLE prx path detection.
* Fix manual list loading bugs.
* Fix HLE gcm
* GUI: Fix fonts search
* GUI: Hardcode sprx list
Do not depend on /dev_flash/sys/external/ contents.
2020-12-07 20:10:34 +03:00
Nekotekina eb66302907 atomic.hpp: replace std::atomic with atomic_t
Dual dependency is nothing good.
2020-12-07 17:13:12 +03:00
Eladash 15a12afe25 Debugger: Implement code flow tracking 2020-12-06 15:32:13 +03:00
Eladash 427cf91447 Debugger: rewrite GetPc() 2020-12-06 15:32:13 +03:00
RipleyTom af8c661a64 Remove BOM markers 2020-12-06 15:30:12 +03:00
JoãoPaulo c2a85bde08
Update FW 4.87 Latest Version (#9366)
Updates the latest FW version according to: https://www.playstation.com/en-us/support/system-updates/ps3/
List of changes:
・ Updated blu-ray keys for new movie releases
・ Minor security fix
2020-12-03 18:16:38 +01:00
Megamouse 9e352da052 Handle some undefined behavior regarding null pads 2020-11-26 00:45:49 +01:00
Megamouse 9efedbe76a Minor changes related to Emu.Stop() 2020-11-25 00:11:07 +01:00
Megamouse 5076da8f77 Fix auto exit
- Don't quit on stop if force boot was set
- Don't stop the emulator on gs_frame close when it was already stopped. This would remove the force boot flag by mistake.
2020-11-24 11:17:03 +03:00
kd-11 8228a4adcd gl: Disable depth test before rendering text to the backbuffer which does have a Z buffer 2020-11-24 11:10:43 +03:00
Nekotekina 6cf50f8f6c Second attempt to fix hanging RPCS3 process
Now fix exit logic a bit.
Remove Init() call from Stop().
Remove Stop() call from Quit().
2020-11-22 12:45:19 +03:00
kd-11 14358d5e84 qt: Add shader compiler threads to GUI 2020-11-21 20:43:15 +03:00
Nekotekina 65c81c5e83 Fix memory viewer for SPU LS 2020-11-17 15:22:04 +03:00
Eladash 50ea1a12c9 Debugger: Fix scrolling in first registers panel 2020-11-17 09:39:39 +01:00
Eladash b1710bb712
SPU Debugger: Implement float registers view + General debugger fixes (#9265)
* SPU Debugger: Fix try_get_insert_mask_info
* Debugger: Always update thread state on context's data change
No longer needing to press on thread's instructions for actions to work!
2020-11-15 08:45:28 +03:00
Eladash fefab50e06 Fix vm::range_lock, imporve vm::check_addr 2020-11-11 10:30:09 +03:00
Eladash 6e27ab60ca Registers Editor: Implement SPU/PPU register value broadcast 2020-11-11 10:27:45 +03:00
RipleyTom 8a50880613 Fix path not being saved on install pkgs 2020-11-09 14:23:54 +03:00
Eladash bacfa9be19
Debugger fixups (#9226)
Fix logic error in callstacks handling code, always set first to false after first iteration.
 Add explicit check for zero return addresses. Current code validity checks may not check for it properly when it sits on interrupt handler entry point (which may contain valid code).
 Do not allow 0x3FFF0 to be a back chain address because it needs space for LR save area, only 0x3FFE0 and below satisfy this criteria.
2020-11-08 16:42:20 +03:00
Eladash 5265eb81e0 kernel-explorer: Add basic process info 2020-11-08 09:17:13 +03:00
Eladash 516da4ecdd Debugger: Improve SPU/PPU callstack handling 2020-11-08 09:17:13 +03:00
Megamouse a3eb5c2d63 More Header cleanup 2020-11-06 22:14:05 +01:00
Nekotekina 9b595c68a5 Fix some switch warnings 2020-11-04 14:59:25 +03:00
Megamouse a42663b09b Qt: Pass events to dialog when not remapping 2020-10-31 20:44:09 +01:00
Megamouse 2cee26c3e7 Cleanup some includes 2020-10-31 11:53:46 +01:00
Megamouse 4984e87776 implement interception for cellKb and cellMouse
this needs to be tested
2020-10-31 02:11:27 +03:00
Megamouse 54fd224fd8 Add License Area Setting 2020-10-31 02:10:30 +03:00
Megamouse 5ca2b1200d Qt: Fix Resolution combobox default value 2020-10-31 02:08:42 +03:00
Nekotekina f972fa26a4 Derive RSX Replay thread from cpu_thread
Its id is set to 0, so fix some id_type() usages.
2020-10-30 17:36:11 +03:00
Nekotekina 0da24f21d6 CPU: improve cpu_thread::suspend_all for cache efficiency (TSX)
Add prefetch hint list parameter.
Workloads may be executed by another thread on another CPU core.
It means they may benefit from directly prefetching the data as hinted.
Also implement mov_rdata_nt, for "streaming" data from such workloads.
2020-10-30 05:22:09 +03:00
Megamouse 59b3a3d26b
Qt: Add "Configure Game Patches" to game list (#9154) 2020-10-29 06:02:05 +00:00
Megamouse 15e8cba398 Qt: fix never played nonsense 2020-10-27 12:50:43 +01:00
Megamouse 8ce0eaa9d0
Qt: move TTY option to TTY tab (#9147) 2020-10-27 02:47:07 +00:00
Megamouse 27643cb715 HLE: improve cellHddGameCheck 2020-10-24 00:26:41 +03:00
Megamouse fe3c7926f7 Qt: add custom game icons
This shouldn't interfere with emulation as replacing actual files would
2020-10-23 23:13:22 +02:00
Eladash 0bb3609cad Debugger: Simplify thread pause state change 2020-10-23 13:13:04 +03:00
Eladash 6d3c421823 Debugger: Optimize thread disasm type select
Some correctness fixes as well: dont use raw pointers where its not compatible, use std::weak_ptr instead.
2020-10-23 13:13:04 +03:00
Eladash 8c927d3cc8 kernel-explorer: Add SPURS wkl arg 2020-10-23 13:13:04 +03:00
Nekotekina 182a998cb6 Add "Enable Performance Report" debug setting 2020-10-20 07:09:24 +03:00
Eladash 701f7f39d6
Improve SPURS debugger (#9090) 2020-10-18 11:07:01 +03:00
Nekotekina 1885e4345c Improve vm::reservation_update
Only respect unique lock.
2020-10-11 17:22:28 +03:00
Nekotekina 050c3e1d6b Rewrite cpu_thread::suspend_all
Now it's a function of higher order.
Make only one thread do the hard work of thread pausing.
2020-10-10 13:58:48 +03:00
Bevan Weiss d962bb018d wolfssl: Add WC_NO_HARDEN suppression to compiler defines, and remove duplicate defines in MSVC
Silence the wolf from telling us:
#warning "For timing resistance / side-channel attack prevention consider using harden options"

Also removed duplicate defines for Visual Studio project, to remove some additional warnings there.
2020-10-10 13:57:24 +03:00
Eladash ffea52dc36 Add some more info to SPURS kernel explorer 2020-10-08 19:05:14 +03:00
Eladash 865464f607 SPU Local Storage capture 2020-10-08 19:05:14 +03:00
Eladash a5cff8b186 kernel-explorer: Initial SPURS debugger 2020-10-06 14:20:23 +03:00
Megamouse ef0faf03fd Overlays: Use Back instead of Cancel 2020-10-01 12:26:18 +02:00
Megamouse 5226076676 Emu: use vulkan as default renderer 2020-10-01 09:19:13 +02:00
Megamouse 046923d9f7 Add Accurate PPU 128 Reservations to Debug tab 2020-09-29 10:26:23 +02:00
Eladash 09cddc84be SPU/PPU: Implement Atomic Cache Line Stores 2020-09-27 20:09:21 +03:00
Bevan Weiss 92efaf0bba GUI: Fix exception on invalid AudioRenderer
The findData() on the invalid value correction wasn't working, and was still returning -1.
This was then used in the enable_buffering lambda as the IndexChanged callback, and throwing the Assert.

Have replaced this usage with a lambda to manually find the appropriate entry. Since we localise the text displayed, neither findData nor findText of the combo box did the job.
I haven't touched the is_ranged use of findData.
2020-09-25 16:40:32 +02:00
Eladash 7b3c0a69f3 kernel-explorer: Implement Filesystem Destcriptors information 2020-09-24 18:06:51 +03:00
Eladash 22269ca0d7
Registers Editor: Implement PPU/SPU reservation control (#8968) 2020-09-24 11:44:17 +02:00
Bevan Weiss 53212ba7a9 Core: Add date/time offset capability for console time
Provides a setting which can be applied per game, and allows for a custom date/time to be set.
The console time will then apply this as an offset to the computer wallclock.

This allows for games which look at the console time to determine their gameplay to be adjusted.
2020-09-23 21:15:45 +02:00
Silent e938ddda2c Add playtime to the value from settings
Fixes playtime being wiped out when running
the game with --no-gui.
2020-09-23 00:06:29 +02:00
Megamouse 5d50602397 Qt/Input: fix default pad handler
We accidentally always saved keyboard to Player 1 if null was selected.
The new code will only apply keyboard by default if the config file was not found.
2020-09-22 06:59:38 +02:00
Megamouse 34eff440eb Qt: Fix playtime datatype 2020-09-21 22:17:40 +02:00
eladash 36ac68b436 SPU: Implement events channel count, minor interrupts fixes 2020-09-18 21:57:24 +03:00
Bevan Weiss cdc3ee6c1c GUI: Small changes to terminology
In line with #4259
Trophies are changed to be 'Earned' / 'Not Earned', which also matches both the RSX displays the notification frame
And changed window title of Screenshot Preview -> Screenshot Viewer because as mentioned in the issue, the screenshot has been taken already, so it's not a preview (it is the view).
2020-09-18 08:21:39 +02:00
Megamouse 3f534b33ec
Qt: allow handling of the game window while the settings dialog is open (#8921)
This should make it easier to handle dynamic settings.
2020-09-16 23:32:27 +02:00
Megamouse 4c70864588 Add rsx capture shortcut 2020-09-16 21:57:55 +02:00
Eladash 0eb739756e kernel-explorer: Account for PPU IDs invalidation in lwmutex 2020-09-16 14:31:15 +02:00
Eladash 05364908f3 kernel-explorer: Fix lwmutex owner display 2020-09-16 08:07:49 +02:00
Megamouse 8df1d74395 Add disambiguations to the new translations
We need this in case there are identical strings in the same file
2020-09-14 18:24:18 +02:00
Megamouse f84697ad5c move localized_string_id to own file
I dont know if there was a circular dependency issue
2020-09-14 18:24:18 +02:00
Megamouse a2da187615 HLE: localize most - if not all - exposed strings 2020-09-14 18:24:18 +02:00
Megamouse d0ffbbfc4d Qt/overlays: use Argument list for translatable strings
This is somewhat crippled for now. It only takes a single argument in the callback
2020-09-14 18:24:18 +02:00
Megamouse 460a933267 Qt/overlays: Localize most rsx overlays 2020-09-14 18:24:18 +02:00
Eladash 9d034ea4a2 Register Editor: Allow to modify PPU priority 2020-09-11 21:54:24 +02:00
Eladash 4f0125a0e9 SPU: Remove "Accurate PUTLLUC" setting (always accurate) 2020-09-11 09:02:18 +02:00
Megamouse 595fdb2f57 patch_manager: fix downloader location
it was spawning on the main window instead of the patch manager
2020-09-10 09:13:39 +02:00
Megamouse 8d56dd1969 patch_manager: use rename to back up old patch file 2020-09-10 06:58:44 +02:00
Megamouse fb62c297fa patch_manager: log g_tls_error 2020-09-10 06:58:44 +02:00
Megamouse 1d04f14a53 patch_manager: fix success message 2020-09-09 20:34:17 +02:00
Megamouse 570eee3202 patch_manager: handle sha256 checksum 2020-09-09 20:34:17 +02:00
Megamouse ca07605835 patch_manager: layout fixes 2020-09-09 20:34:17 +02:00
Megamouse 46e8b4f561 patch_manager: add download button 2020-09-09 20:34:17 +02:00
Megamouse 3e1b76258e Qt: Update tooltip for "disable keyboard hotkeys" 2020-09-09 00:22:48 +02:00
Megamouse a845a0395a Input/Qt: Properly reset mouse hide timer 2020-09-09 00:22:48 +02:00
Megamouse fee96ec92d fix some warnings 2020-09-08 12:05:51 +02:00
Bevan Weiss c39ad1ee12 Fix Windows UNC Path Handling
In Windows, when using Open Install Folder etc with UNC paths, nothing would happen.
This replaces the "file://"+path usage with QUrl::fromLocalFile(path) which appears to handle this better.
Needs testing under non-Windows.
2020-09-08 09:38:39 +02:00
RipleyTom 10820fa135
Implement sceNpSignaling & signaling improvements (#8836) 2020-09-07 22:50:17 +01:00
Bevan Weiss e1adb18491 GUI: Additional translation entries
A few more items:
Standardising on 'OK' for all base language uses (rather than 'Ok', or 'Okay').
It's perceived as the 'most correct' variant, and importantly having a single variant is best from a translation perspective.

Added plurality handling for multiple PPU caches created.

Added plurality handling for multiple items deleted in save manager.

Capitalised trophy grade to align with Sony terminology.
Brought trophy name position into translatable string (for languages that might really want to deviate from SVO)
2020-09-06 11:50:27 +02:00
Megamouse 21f06e1074 improve tooltip coverage 2020-09-03 18:31:11 +02:00
Bevan Weiss 875e252db3 GUI: Tooltips for mouse hide if idle and resize on boot
The original commits for the mouse hide on idle included definitions for tooltips, but didn't assign them correctly.
This fixes that up, so that tooltips exist.

And the resize height / width settings didn't have any tooltip applied.
So this extends the current resize setting tooltip to also trigger on the height / width hover (at least indicating that they are associated with this setting).
2020-09-03 18:31:11 +02:00
Bevan Weiss 610e71b71b Internationalisation updates
Added description 'Never played' for games with no elapsed time indicated.

Tidied up game list times to handle translation for larger unit of time in each time pairing.
NOTE: Latin will be a problem (sorry for any native Latin speakers)
2020-09-03 11:49:21 +02:00
Eladash 73d23eb6e6
SPU: Implement Accurate DMA (#8822) 2020-09-02 23:58:29 +02:00
Jacques Yakoub ddfa077c3e
Qt: simplify GetVerboseTimeByMs logic (#8824)
* Qt: simplify GetVerboseTimeByMs logic

Follow recommandation from QT : https://doc.qt.io/qt-5/i18n-source-translation.html#handling-plurals
#8473
2020-09-02 18:06:16 +02:00
Megamouse 006f546e7c Fix idle timer 2020-09-02 14:22:00 +02:00
Megamouse 1dac01498c Update mouse lock logic
- fix headers
- update cursor whenever the mouse is moved
- unify cursor logic
- move m_mouse_hide_and_lock logic to handle_cursor (toggle_fullscreen is the trigger, not the handler)
- disable mouse lock and idle timer if the window is inactive
2020-09-02 14:22:00 +02:00
Bevan Weiss ae0e454fc2 Use dynamic_cast to convert QWindow m_target to gs_frame
Used to access get_mouse_lock_state rather than going through the QWindow property tables.

Modify mouse hide and lock to default OFF when entering Windowed mode, and to default ON when entering Fullscreen unless 'show cursor in fullscreen' is configured
2020-09-02 14:22:00 +02:00
Bevan Weiss ca3ee019cc GUI: Mouse Hide and Lock Keyboard Shortcut
This should address the second point of #4502.

A few notes:
1. it changes the current behaviour of the 'Fullscreen cursor'.  Currently it defaults to be captive.  This changes it so that it defaults to NOT being captive, but can be made captive with the CTRL+L key combination.
2. There are situations when in windowed mode it's possible to escape the captivity (it's like a minigame if you will).  This requires the mouse movement to exceed the bounds of the window in a single event scan.  It will just show up as a temporary visibility of the cursor when outside of the window bounds.  It's not too difficult to 'fix', but might not be a likely enough scenario to warrant either.
3. There currently isn't an ability to change what this keyboard combo maps to, but it's inline with a collection of other similar keyboard mappings.  I think adding such a more generic keyboard mapping system (not for just keypad items, but system items.. e.g. so that Emulator stop could be mapped to something other than CTRL+S etc) is a bit out-of-scope of this particular PR.
2020-09-02 14:22:00 +02:00
Bevan Weiss 9a51f22265 Remove call to start m_mousehide_timer in gs_frame constructor 2020-08-29 16:14:11 +02:00
Bevan Weiss 144b185802 Woops... premature commit/push.
Fixed up the usage of connect
2020-08-29 16:14:11 +02:00
Bevan Weiss 3c0f6a2919 Used new Qt connect syntax
Fixed indenting
Renamed click callback argument from 'val'->'checked'
Converted m_gui re-usage to just reference ui
Removed implicit capture from spinbox lambda
Corrected millisecond acronym from mS->ms
Removed superfluous QTimer include in gs_frame.cpp
2020-08-29 16:14:11 +02:00
Bevan Weiss 22c33d4fb4 Added settings and logic for auto-hide of mouse cursor.
In line with the Show Cursor in Fullscreen settings, these settings are only updated when the render window is first launched, and not during the game.
This could be revised (along with the Fullscreen Cursor) if it's more desired.
2020-08-29 16:14:11 +02:00
RipleyTom 190822c2b2
RPCN Client (#8663) 2020-08-27 20:47:04 +01:00
Eladash bccfb1cda7 Fix empty input in Registers Editor 2020-08-26 08:20:16 +02:00
Eladash d356e0d1e7 Debugger: Register Editor Improvements 2020-08-25 17:43:07 +02:00
Eladash 3ce7fd7894 Debugger: Fix instructions editor 2020-08-25 17:43:07 +02:00
Eladash 6f42297b58 Debugger: Fix scrolling using PageUp, PageDown, KeyUp, KeyDown 2020-08-25 17:43:07 +02:00
Eladash edc09e22b4
PSF: Avoid redundent string copies in psf::array/string/get_string (#8707) 2020-08-21 23:55:17 +01:00
Megamouse b487c09d34 Revert "Qt: speed up list refresh"
This reverts commit 715f4f0669.
2020-08-21 09:51:36 +02:00
Eladash 2a19d0a579 kernel-explorer: Add RSX handlers events info 2020-08-19 09:09:24 +02:00
Megamouse 715f4f0669 Qt: speed up list refresh 2020-08-18 11:00:04 +02:00
kd-11 fd2607ad52 rsx: Fix XBGR vs XRGB screenshots 2020-08-12 20:19:19 +03:00
illusion d3585e1f80 move accurate rsx reservation to advanced 2020-08-07 09:34:27 +02:00
illusion c0c86521a2 add missing settings to configure 2020-08-07 09:34:27 +02:00
Megamouse 06c42bba5d Qt: fixup for PKG installation 2020-08-06 17:32:29 +02:00
Megamouse 17557df9f4 Qt: unify package installation logic 2020-08-05 08:10:22 +02:00
Megamouse fab1f7d939 Qt: add rap files to pkg install file dialog 2020-08-05 08:10:22 +02:00
Megamouse 815d6f4223 Qt: fix input lag in pad settings
Looks like repainting stuff inside a resizeable layout is slow AF
2020-08-04 16:15:13 +02:00
dio-gh 938bf8624c make some cfg logs error instead of fatal
- in case there's a default value to fall back to, log with error
  instead of with a fatal
2020-08-03 20:59:47 +02:00
Megamouse 2cdb46b167 Qt: do not use on_<obj>_<action> syntax for slots
Qt tries to auto connect those
2020-08-03 20:17:35 +02:00
Megamouse 8799eebfe1 Qt: move some more settings to persistent_settings 2020-08-03 20:17:35 +02:00
Megamouse 3bba9708d9 Gracefully abort headless mode with unsupported video renderers
Also fix no_return bug
2020-07-30 20:03:51 +02:00
Megamouse ebf832214e cheat_manager: notify if no game is running 2020-07-29 13:18:33 +02:00
Megamouse 4315363f4b cheat_manager: make sure that the patches path exists 2020-07-29 13:18:33 +02:00
Megamouse 47040be3ad cheat_manager: improve parser errors 2020-07-29 13:18:33 +02:00
Megamouse d0bb9d2b62 cheat_manager: move cheats.yml to patches folder 2020-07-29 13:18:33 +02:00
Megamouse cb6e536fbd cheat_manager: use enum values for columns 2020-07-29 13:18:33 +02:00
Megamouse f820a7a205 cheat_manager: disable search buttons if nothing was entered in the search field 2020-07-29 13:18:33 +02:00
Megamouse 16212854b4 cheat_manager: fix long search result lists 2020-07-29 13:18:33 +02:00
Megamouse 1c6003acd5 Improve error handling of config nodes
These conditions are most likely only gonna be met during development
2020-07-29 11:28:16 +02:00
Megamouse ef3e8d26ce Improve error handling during config loading 2020-07-29 11:28:16 +02:00
MSuih 2ce49e3674 Improve error messages in firmware install 2020-07-28 20:55:33 +02:00
Megamouse e58e1ebfd9 Qt: fix download menu visibility 2020-07-28 20:07:21 +02:00
Eladash c37bc3c55c SPU: Make spu_thread::offset private 2020-07-19 17:58:49 +03:00
Jan Beich d00f882c23 Qt/input: unbreak with Qt 5.15 after 881e8e4723
rpcs3/rpcs3qt/pad_settings_dialog.cpp:674:16: error: variable has incomplete type 'QPainterPath'
                QPainterPath path;
                             ^
/usr/local/include/qt5/QtGui/qmatrix.h:54:7: note: forward declaration of 'QPainterPath'
class QPainterPath;
      ^
2020-07-14 08:33:56 +02:00