Megamouse
8d781a737b
Qt: Replace some deprecated Qt5 stuff
2022-04-21 21:23:10 +02:00
Megamouse
03b76b4606
Emu: some cleanup
2021-04-09 21:03:49 +02:00
Nekotekina
c22e1e71f0
Continue fixing strict aliasing warnings
2021-03-13 18:02:37 +03:00
RipleyTom
5662867730
Change the way skylander ID is generated
2021-01-20 08:46:39 +03:00
RipleyTom
4a8a161a43
Improve skylander portal emulator
2020-12-27 22:20:58 +01:00
Fro Zen
acadaeed3a
Change skylander variants to use hex
2020-12-22 08:58:36 +01:00
Fro Zen
3dbecada4e
Almost all Skylander variants ( #9443 )
...
* Update skylander_dialog.cpp
* Fix formatting, sorted
* Support for skylanders variant
* Remove duplicate Legendary Hand of Fate
* Removed accidental Series 2 Dark Spyro
There is no series 2 dark spyro, also im removing these as im finding them so sorry if theres tons of commits
* Add LightCore Hex
* Remove Vehicle tag
* Add Big Bang Trigger Happy
Co-authored-by: RipleyTom <RipleyTom@users.noreply.github.com>
2020-12-16 11:02:59 +03:00
Nekotekina
e321765c54
Split BEType.h to util/v128.hpp and util/to_endian.hpp
2020-12-13 16:34:45 +03:00
Fro Zen
8e07b19bc7
Add variant support for Skylanders ( #9424 )
...
* Update skylander_dialog.cpp
Co-authored-by: RipleyTom <RipleyTom@users.noreply.github.com>
2020-12-13 14:30:38 +03:00
Fro Zen
ee814cfd0c
Update skylander_dialog.cpp ( #9419 )
2020-12-12 19:16:15 +03:00
RipleyTom
af8c661a64
Remove BOM markers
2020-12-06 15:30:12 +03:00
RipleyTom
dd5c54290c
Improves skylander generation ( #8177 )
2020-05-11 11:57:13 +01:00
Megamouse
f7666f44da
Untangle GUI and input includes
2020-02-24 16:31:01 +01:00
Megamouse
fe75311be2
move config structs to own files and clean up some headers
2020-02-17 15:08:17 +03:00
Nekotekina
835892aa51
C-style cast cleanup VII
2019-12-05 02:10:15 +03:00
RipleyTom
e98c7f4e1a
sys_usbd implementation
2019-09-17 01:17:48 +03:00