Commit graph

47 commits

Author SHA1 Message Date
kd-11 83407c386c vk: Move renderer types to a separate file
- Makes my life easier managing conflicts
2022-02-21 23:58:01 +03:00
kd-11 24642a4c18 vk: Refactor descriptors a bit 2021-09-28 17:43:15 +03:00
kd-11 d0a824996b vk: Add basic support for FSR 1.0
- Only implemented for image upscaling.
- Disabled by default. Emulators cannot ensure upscalers are injected at the right rendering step.
- GUI integration not implemented.
2021-08-06 17:18:48 +03:00
polar b8b5b93b63
BUILD: Refactor spirv submodule (#10384)
* relocated SPIRV files

* updated gitmodule paths for Vulkan submodules

* cleaned up Vulkan child builds

* updated gitignore
2021-06-01 09:53:58 +02:00
polar 7c7cc3914d
BUILD: Refactor glslang submodule (#10361)
Co-authored-by: Megamouse <studienricky89@googlemail.com>
2021-05-29 09:47:51 +03:00
polar 11bace8804
BUILD: Move buildfiles & improved prop includes (#10251)
* moved buildfiles to subdirectory

* fix msvc build

* fix cmake build
2021-05-15 20:20:12 +02:00
p01arst0rm ca0d38d19d fix relative links to common_default* props 2021-05-01 18:38:42 +02:00
kd-11 9609767c51 vk: Refactor render target code 2021-04-26 00:33:05 +03:00
xddxd 7cbafd603a
Get rid of non-LLVM build configurations (#10030)
Co-authored-by: Megamouse <studienricky89@googlemail.com>
2021-03-29 22:45:48 +03:00
Megamouse b518a9a338 VS: fix release Optimization 2021-03-22 20:19:36 +01:00
kd-11 77e312fb99 vk: Add the async task scheduler 2021-03-12 02:27:05 +03:00
Megamouse cbd895a29c
Move code to cpp (#9938)
* GL: move GLOverlays code to cpp
* GL: move GLCompute code to cpp
* VK: move VKOverlays code to cpp
* VK: move VKCompute code to cpp
2021-03-10 00:58:08 +01:00
kd-11 c2cbc62be6 vk: Refactor some uber-headers
- VKHelpers was the rug everything was swept under for a long time.
  This commit essentially deprecates its usage across most of the backend.
2021-01-10 12:04:31 +03:00
Megamouse 11db3151ae
VK refactoring Part 2 (#9542) 2021-01-05 10:49:03 +03:00
Megamouse 7a51b7a019 VK: move helpers to vkutils 2020-12-31 22:57:17 +03:00
Megamouse d9eb31000d VK: refactoring part 1 2020-12-31 22:57:17 +03:00
Nekotekina 41ee792f95 MSVC: remove MemLeak build support
There are better memleak detection tools.
1) Requires to guard placement new and external libs
2) Doesn't work thoroughly
2020-12-22 14:32:30 +03:00
Nekotekina eec11bfba9 Move align helpers to util/asm.hpp
Also add some files:
GLTextureCache.cpp
VKTextureCache.cpp
2020-12-18 18:07:42 +03:00
kd-11 3ddfa288cf rsx: Use multithreaded shader compiler backend 2020-11-21 20:43:15 +03:00
kd-11 d5f7e7b179 vk: Reimplement GPU query management 2020-10-06 12:02:53 +03:00
Bevan Weiss a11afe05bf MSVC changes
Add support for compilation on x64 toolchain (x86 cl.exe was running out of heap space in vm.cpp)

Also took the opportunity to change compile optimisation from /Ox to /O2, as /O2 provides better optimisation than does /Ox

Also, we shouldn't be explicitely setting compiler tool defines (__cpp_lib_bitops), so remove that from types.h
2020-08-14 18:34:34 +01:00
kd-11 f72385b00c vulkan: Import spirv-tools subproject and update glslang 2020-05-05 13:18:03 +03:00
kd-11 4965bf7d7a gl/vk: Refactor draw call handling and stub shader interpreter
- Refactors backend draw call management to make it easier to extend
  functionality.
- Stubs shader interpreter functionality.
2020-03-23 14:47:28 +03:00
kd-11 7453e46a7c rsx: Refactor out complex present code into separate files
- Also restructures present code to have image lookup in a separate
re-usable function.
2020-01-18 19:52:52 +03:00
kd-11 a51395370e vk: Implement multithreaded command submission
- A few nagging issues remain, specifically that partial command stream
  largely caused by poor synchronization structures for partial CS flush
  and also the fact that occlusion map entries wait on a command buffer
  and not an EID!
2019-12-29 13:49:46 +03:00
Emmanuel Gil Peyrot 9b77febd10 RSX: Remove two empty cpp files 2019-12-23 00:02:57 +03:00
kd-11 212ac19c11 vk: Reimplement DMA synchronization 2019-09-12 23:32:21 +03:00
max c5440c95c8 [MSbuild] Extend support to v142 toolset
- Added support for current default toolset, explitly specified c++17 standard and 8.1 win sdk.
  - properties were defined via `common_default.props` and `common_default_macros.props`
 Note: There are 2 files because some properties need to be imported before `Microsoft.Cpp.Default.props` , but other common properties can be imported after but they require marco defined in `Microsoft.Cpp.Default.props`.
- Added hidapi and libusb project files to repository to simplify msbuild changes.
2019-08-17 23:30:23 +03:00
kd-11 d69e8288ad vk: Restructure commandbuffer submission into tagged event IDs
- Tagged eventIDs can be used to safely delete resources that are no
longer used
- TODO: Expand gc to collect images as well
- TODO: Fix the texture cache to avoid over-allocating image resources
2019-07-03 15:52:16 +03:00
kd-11 4a5bbba277 rsx: Enable MSAA
- vk: Enable depth buffer resolve+unresolve
- vk: Add AMD stenciling extension support
- rsx: Temporarily disables MSAA-compatible hacks such as transparency AA
- TODO: Add paths to optionally disable MSAA
2019-06-14 16:19:52 +03:00
kd-11 57eb892153 vk: Refactor framebuffers
- Refactor out framebuffers from the renderer core
- Use a proper cache with sorted queues for faster searching
2019-05-28 15:28:30 +03:00
kd-11 507ec8252b vk: Refactor renderpass management
- Ensures the current renderpass matches the image properties even when a cyclic reference is detected
- Solves SDK debug output error spam due to mismatching layouts and renderpasses
2019-05-25 14:07:29 +03:00
Zangetsu38 c30a7c0041 Update Project to Visual Studio 2017. 2018-08-25 01:15:47 +03:00
kd-11 2afcf369ec vk: Add synchronous compute pipelines
- Compute is now used to assist in some parts of blit operations, since there are no format conversions with vulkan like OGL does
- TODO: Integrate this into all types of GPU memory conversion operations instead of downloading to CPU then converting
2018-06-18 17:32:22 +03:00
pauls-gh f8a0be8c3e Performance enhancement - Vulkan memory allocator (#4635)
* Incorporates the vulkan memory allocator from the AMD GPUOpen project
2018-05-23 17:02:35 +03:00
scribam 6c5c89a4a3 3rdparty: remove Vulkan/Vulkan-LoaderAndValidationLayers 2018-05-19 10:59:10 +03:00
Jake 75b40931fc rsx: initial capture/replay functionality (#4510)
* rsx: initial capture/replay functionality
2018-05-13 12:18:05 +03:00
kd-11 33f3a3e014 rsx: Major fixes
- Handle aliased depth + color target by disabling depth writes. This looks to be the correct way
- Add support for generic passes that cannot be done using general imaging operations. Lays the framework for tons of features and effects
- Implement RGBA->D24D8 casting. Sometimes games will split depth texture into RGBA8 then use the new RGBA8 as a depth texture directly
-- This happens alot in ps3 games and I'm not sure why. Its likely the ps3 did not sample fp values with linear filtering so this is a workaround
-- Only implemented for openGL at the moment
-- Requires a workaround for an AMD driver bug
2017-12-01 21:00:50 +03:00
Jan Beich dd5791a2cc Fixes from FreeBSD package (#3765)
* Thread: unbreak on BSDs after dbc9bdfe02

Utilities/Thread.cpp:1920:2: error: unknown type name 'cpu_set_t'; did you mean 'cpusetid_t'?
        cpu_set_t cs;
        ^~~~~~~~~
        cpusetid_t
/usr/include/sys/types.h:84:22: note: 'cpusetid_t' declared here
typedef __cpusetid_t    cpusetid_t;
                        ^
Utilities/Thread.cpp:1921:2: error: use of undeclared identifier 'CPU_ZERO'
        CPU_ZERO(&cs);
        ^
Utilities/Thread.cpp:1922:2: error: use of undeclared identifier 'CPU_SET'
        CPU_SET(core, &cs);
        ^
Utilities/Thread.cpp:1923:48: error: unknown type name 'cpu_set_t'; did you mean 'cpusetid_t'?
        pthread_setaffinity_np(pthread_self(), sizeof(cpu_set_t), &cs);
                                                      ^~~~~~~~~
                                                      cpusetid_t

* JIT: use MAP_32BIT on Linux and FreeBSD

Unless RLIMIT_DATA is low enough FreeBSD by default reserves lower 2Gb
for brk(2) style heap, ignoring mmap(2) address hint requested by RPCS3.
Passing MAP_32BIT fixes the following crash

Assertion failed: ((Type == ELF::R_X86_64_32 && (Value <= UINT32_MAX)) || (Type == ELF::R_X86_64_32S && ((int64_t)Value <= INT32_MAX && (int64_t)Value >= INT32_MIN))), function resolveX86_64Relocation, file /usr/ports/devel/llvm40/work/llvm-4.0.1.src/lib/ExecutionEngine/RuntimeDyld/RuntimeDyldELF.cpp, line 287.

* build: unbreak -DVULKAN_PREBUILT with system glslang on Unix

rpcs3/Emu/RSX/VK/VKCommonDecompiler.cpp:4:10: fatal error: '../../../../Vulkan/glslang/SPIRV/GlslangToSpv.h' file not found
 #include "../../../../Vulkan/glslang/SPIRV/GlslangToSpv.h"
          ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

rpcs3/CMakeFiles/rpcs3.dir/Emu/RSX/VK/VKCommonDecompiler.cpp.o: In function `vk::compile_glsl_to_spv(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >&, glsl::program_domain, std::__1::vector<unsigned int, std::__1::allocator<unsigned int> >&)':
rpcs3/Emu/RSX/VK/VKCommonDecompiler.cpp:(.text+0x50e): undefined reference to `glslang::TProgram::TProgram()'
rpcs3/Emu/RSX/VK/VKCommonDecompiler.cpp:(.text+0x51d): undefined reference to `glslang::TShader::TShader(EShLanguage)'
rpcs3/Emu/RSX/VK/VKCommonDecompiler.cpp:(.text+0x542): undefined reference to `glslang::TShader::setStrings(char const* const*, int)'
rpcs3/Emu/RSX/VK/VKCommonDecompiler.cpp:(.text+0x581): undefined reference to `glslang::TShader::parse(TBuiltInResource const*, int, EProfile, bool, bool, EShMessages, glslang::TShader::Includer&)'
rpcs3/Emu/RSX/VK/VKCommonDecompiler.cpp:(.text+0x5d6): undefined reference to `glslang::TProgram::link(EShMessages)'
rpcs3/Emu/RSX/VK/VKCommonDecompiler.cpp:(.text+0x5f1): undefined reference to `glslang::GlslangToSpv(glslang::TIntermediate const&, std::__1::vector<unsigned int, std::__1::allocator<unsigned int> >&, glslang::SpvOptions*)'
rpcs3/Emu/RSX/VK/VKCommonDecompiler.cpp:(.text+0x5ff): undefined reference to `glslang::TShader::getInfoLog()'
rpcs3/Emu/RSX/VK/VKCommonDecompiler.cpp:(.text+0x61a): undefined reference to `glslang::TShader::getInfoDebugLog()'
rpcs3/Emu/RSX/VK/VKCommonDecompiler.cpp:(.text+0x630): undefined reference to `glslang::TShader::~TShader()'
rpcs3/Emu/RSX/VK/VKCommonDecompiler.cpp:(.text+0x63c): undefined reference to `glslang::TProgram::~TProgram()'
rpcs3/Emu/RSX/VK/VKCommonDecompiler.cpp:(.text+0x6d2): undefined reference to `glslang::TShader::~TShader()'
rpcs3/Emu/RSX/VK/VKCommonDecompiler.cpp:(.text+0x6de): undefined reference to `glslang::TProgram::~TProgram()'
rpcs3/CMakeFiles/rpcs3.dir/Emu/RSX/VK/VKCommonDecompiler.cpp.o: In function `vk::initialize_compiler_context()':
rpcs3/Emu/RSX/VK/VKCommonDecompiler.cpp:(.text+0x6f5): undefined reference to `glslang::InitializeProcess()'
rpcs3/CMakeFiles/rpcs3.dir/Emu/RSX/VK/VKCommonDecompiler.cpp.o: In function `vk::finalize_compiler_context()':
rpcs3/Emu/RSX/VK/VKCommonDecompiler.cpp:(.text+0x856): undefined reference to `glslang::FinalizeProcess()'

* build/msvc: add missing glslang include directory after 6bb3f1b4d75c

"c:\projects\rpcs3\rpcs3\VKGSRender.vcxproj" (default target) (15) ->
(ClCompile target) ->
  Emu\RSX\VK\VKCommonDecompiler.cpp(4): fatal error C1083: Cannot open include file: 'SPIRV/GlslangToSpv.h': No such file or directory [c:\projects\rpcs3\rpcs3\VKGSRender.vcxproj]
2017-11-21 01:56:25 +04:00
kd-11 2556484c67 fixes to project files and build scripts
cleanup
2017-06-08 19:08:44 +03:00
kd-11 8454949eea gl/vk/rsx: Add a cross-platform overlay text; Minor perf improvements and rsx bugfixes (#2196)
* gl/rsx: Implement platform-agnostic text overlays

gl: Restore performance metrics using new text out helper

gl/rsx: Refactor text generation class

* vk: Enable text overlay

gl/vk: Polish overlay counters implementation

gl: Better resource shutdown for text writer

* gl: Optimization, do not rebind TIUs every frame. Speedup

* gl: Optimizations and improvements to vertex upload code

* gl/vk: Texture format swizzles

vk: Texture format fix

vk: Fix YX format swizzles

* rsx: Decode vertex texture index
2016-10-11 08:55:42 +08:00
O1L 083c4fc855 Try to use new shaders decompiler in OpenGL backend 2016-06-21 19:56:00 +03:00
Nekotekina 5fc6f59821 Partial commit: Preview 2016-04-15 19:22:15 +03:00
Vincent Lejeune 77674be1c1 vulkan: Fix all warnings in VKGSRender project. 2016-03-30 21:16:53 +02:00
Vincent Lejeune 8604f5a02f vulkan: Use d24_u8 or d32_u8 depending on hw support. 2016-03-12 15:56:23 +01:00
kd-11 3b6e3fb3b4 Rework vertex upload code and fix indexed renders
Rebase on current master; Refactor vertex upload code

Fix build; Minor fixes

Start preparations for merge

Fix generic indexed drawing bugs

Define WIN32_KHR only for windows

Remove linking against vulkan-1.lib
2016-03-10 23:55:25 +03:00
Vincent Lejeune c0423d513d vulkan: Add relevant libs. 2016-02-19 20:03:30 +01:00