Commit graph

9377 commits

Author SHA1 Message Date
Megamouse 5f7e5a9844 cellAudio: relax FAudio error handling 2021-12-09 01:46:44 +01:00
Megamouse 3f3b4bc363 cellAudio: recover Cubeb on failed initialization 2021-12-09 01:46:44 +01:00
Megamouse 68466f05b6 cellAudio: move some stuff to cpp 2021-12-09 01:46:44 +01:00
Megamouse e6b4655142 cellAudio: use members instead of config values 2021-12-09 01:46:44 +01:00
kd-11 d523f9cc6b rsx: Avoid skipping input mask checks due to static flow control 2021-12-08 23:58:32 +03:00
kd-11 7ca15c60bb rsx: Improve image aspect tests
- Replace old format-based detection with proper aspect test.
  Explicit image aspect has been available for a long time, but older
  code was not updated.
2021-12-08 23:58:32 +03:00
Nekotekina 8abd3e8bb4 PPU LLVM: fix bitcast usage to enable constant folding 2021-12-07 15:35:51 +03:00
Nekotekina 6730dc1dc4 LLVM DSL: print some debug info in get_const_vector<v128> 2021-12-07 13:21:24 +03:00
Nekotekina d6420b8803 Put std::hash specialization out of std 2021-12-07 13:04:10 +03:00
Megamouse a4ad0a9468 cellVideoOutConfigure: treat unknown aspect as AUTO 2021-12-06 20:50:57 +01:00
Malcolm Jestadt 0617e9e14b SPU LLVM: Fix vgf2p8affineqb usage
- Reverse the order of the bytes in the selection masks. Previously it was assumed that byte 0 would determine the output of bit 0, but byte 7 determines the output of bit 0.
2021-12-06 12:34:11 +03:00
Nekotekina e3e39e8de3 PPU LLVM: rewrite and optimize saturation bit
Use vector accumulator
2021-12-03 00:14:06 +03:00
Nekotekina 209b14fbac PPU LLVM: inline remaining vector instructions 2021-12-03 00:14:06 +03:00
Nekotekina 04c9d01390 PPU LLVM: modernize most vector instructions
Rewritten VSUM instructions:
VSUMSWS, VSUM2SWS, VSUM4SBS, VSUM4SHS, VSUM4UBS
2021-12-03 00:14:06 +03:00
Nekotekina c9d8e59dbf PPU LLVM: allow to drop setting SAT flag (optimization, module-wide)
Implement ppu_attr::has_mfvscr (partially, module-wide search).
If this instruction isn't found, allow to drop setting SAT flag.
It's based on presumption that only MFVSCR can retrieve SAT flag.
2021-12-03 00:14:06 +03:00
Nekotekina 86b194014b PPU LLVM: rewrite more packing instructions
Rewritten VPKUHUM, VPKUHUS, VPKUWUM, VPKUWUS.
Decoupled saturation test from sat pack pattern.
2021-12-03 00:14:06 +03:00
Nekotekina e7c827f73b PPU LLVM: rewrite some packing instructions
Rewritten VPKSHSS, VPKSHUS, VPKSWSS, VPKSWUS.
Decoupled saturation test from sat pack pattern.
2021-12-03 00:14:06 +03:00
Nekotekina abe498f35c PPU LLVM: modernize some code with new DSL
PPU: rewritten instructions VMHADDSHS, VMHRADDSHS
PPU: added optimized path for VPERM (ra=rb)
2021-12-03 00:14:06 +03:00
DH 49c02854f5 [rsx] reduce size of config structs 2021-12-02 21:36:57 +03:00
DH cccfb89aa0 [Config] Use std::less<> for std::map<...>
Reduces amount of string copies
[Utilities] fmt::replace_all: avoid creation of temporary strings
2021-12-02 21:36:57 +03:00
DH 2981867375 sys_spu_thread: Removed unused field access 2021-12-02 21:36:57 +03:00
kd-11 02832d9623
rsx: Add some sensible fallbacks (#11219)
* rsx: Add some sensible fallbacks

* Update GLPresent.cpp

* Update VKPresent.cpp

* Update rsx_utils.h

* Update rsx_utils.cpp
2021-12-02 16:02:08 +03:00
Eladash 0ab36ef44d
sys_spu: Implement SPU image segment info checks (#11211) 2021-12-02 13:17:10 +03:00
kd-11 9bb46aa944 rsx: Simplify unconstrained aspect ratio conversion
- There is a reason resolutions are defined by only a height variable.
2021-12-01 21:55:53 +01:00
Megamouse 474baca6d8 rsx: default initialize RsxDisplayInfo 2021-12-01 21:55:53 +01:00
Megamouse 88d0b7d135 cellAvconfExt: add some trivial param checks 2021-12-01 21:55:53 +01:00
Megamouse aea1ec2594 avconf: Add const to fxo references 2021-12-01 21:55:53 +01:00
kd-11 22a7b026e7 rsx: Fix image scaling
- Specifically fixes a corner case where double transforms are required.
  Technically this can be made more readable using transformation matrices:
  * M1 = transform_virtual_to_physical()
  * M2 = transform_image_to_virtual()
  * M3 = M1 * M2
  * Result = Input * M3
  But we don't use a CPU-side matrix library and it is not reasonable to do this on the GPU.
2021-12-01 21:55:53 +01:00
Megamouse c8d4a0dcdc VK/GL: honor game's aspect ratio when scaling 2021-12-01 21:55:53 +01:00
Eladash f16949c292
fs::file: always use strict reading mode for large reads (#11206) 2021-12-01 19:09:07 +03:00
Vestral e5005597fe CellAudio fixes 2021-11-29 20:43:00 +01:00
kd-11 38bfefcdfa vk: Fix incorrect mixed transfer modes for mipmapped VTC 2021-11-28 01:44:21 +03:00
kd-11 44fe6f6d39 rsx: Fix sloppy format matching test 2021-11-27 17:47:41 +03:00
RipleyTom 4fe17fcecf
sys_usbd improvements (#11202) 2021-11-27 01:49:35 +00:00
RipleyTom 5e158bd3f2 Impl sys_usbd_get_device_location 2021-11-25 00:53:00 +01:00
clienthax 2b924175aa
Emulated v406 usio 2021-11-24 21:59:48 +01:00
Vestrel 37a722cc1d
Audio backend improvements
Callback based audio update.
Upgraded common backend interface.
Added Cubeb backend.
Support multiple audio providers.
Dropped pulse, alsa, openal backends.
2021-11-24 19:41:05 +01:00
orbea a84223bdc6 rpcs3: Fix the DATADIR path for AppImage
Even when DATADIR is defined the other paths may still be correct.

Fixes: https://github.com/RPCS3/rpcs3/issues/11195
2021-11-24 19:14:06 +01:00
kd-11 4df1a938b1 Unused var 2021-11-24 16:02:24 +03:00
kd-11 94a3b1cfe8 rsx: Roll back some optimizations
- Just use RGB565 for all blit targets. Avoids really dumb transforms done by GPU hw.
- When X16 is used, all the channels get written to R channel alone. CmdBlit does perform format conversion!
- gl: Force image copy when blit is requested with compatible targets. Avoids format conversion issues.
2021-11-24 16:02:24 +03:00
kd-11 a21c6c4628 rsx: Fix handling of scaling requests for packed formats
- One does not simply interpolate RGB565 components as U16 data!
2021-11-24 16:02:24 +03:00
kd-11 58f0fa3ca5 gl: Enable handling of X16 blit targets 2021-11-24 16:02:24 +03:00
kd-11 97bd8f7bc1 rsx: Update sampler format class when inheriting mipmap slices/sections 2021-11-24 16:02:24 +03:00
clienthax 4c0ef37a5c Stub uvc camera init 2021-11-23 23:41:13 +01:00
AniLeo 1df8f52a9f vk: Remove lavapipe workaround
Current lavapipe version now has support for 
shaderStorageBufferArrayDynamicIndexing
2021-11-23 22:48:46 +01:00
shockdude f9434091c3
sys_usbd: make emulated turntable interrupt transfer as fast as possible
Also add missing mutex
2021-11-23 02:19:36 +00:00
orbea 59f253ba24 cmake: Use GNUInstalldirs 2021-11-22 21:45:55 +01:00
Eladash c52d447381 sys_fs: Place all path-format checks upfront, implement more checks 2021-11-22 21:03:07 +03:00
Eladash 524b065bc8 Debugger: Show PPU reservation data
Asterisk marks the offset of data that had been given to the guest PPU code.
2021-11-22 14:48:34 +03:00
Eladash f7b55ec8d4 lv2: Add missing reservation disowning in lv2_obj::yield 2021-11-22 14:48:34 +03:00
Megamouse 22e3075c64 cellSaveData: always log setList and setBuf
For debugging
2021-11-20 08:43:46 +01:00
Megamouse 09ead539a5 improvise CELL_SAVEDATA_ERRDIALOG_NOREPEAT 2021-11-20 08:43:46 +01:00
Megamouse 7eee9e7b05 overlays: simplify backup icon copy procedure 2021-11-20 08:43:46 +01:00
RipleyTom 22910c02a9
Implement sceNpManagerGetPsHandle (#11164) 2021-11-17 18:02:01 +00:00
Megamouse 0f7534c755 VK: fix NVIDIA driverVersion check 2021-11-16 09:31:16 +01:00
Megamouse 4d0330bf82 rsx: fix possible segfault 2021-11-16 09:31:16 +01:00
Megamouse 026efd96b2 cellKbCnvRawCode: use proper constants
and comment out unreachable code
2021-11-16 09:31:16 +01:00
Megamouse f6af5ff13a cellRtcGetDaysInMonth: fix param check 2021-11-16 09:31:16 +01:00
Megamouse 0d7b7585a8 Some typo/warning fixes 2021-11-16 09:31:16 +01:00
Megamouse f6e04ffdd2 overlays: add stick input to native dialogs 2021-11-16 01:38:33 +01:00
Megamouse 44b42f68fd overlays: add R3, L3 and PS buttons
Unused at the moment
2021-11-16 01:38:33 +01:00
Megamouse 56241838c0 input: add made up CELL_PAD_CTRL_PS enum
And remove useless comment about 0x0 buttons. It's a bitmap, so 0x0 is literally useless.
2021-11-16 01:38:33 +01:00
Megamouse 26475f8f40 cellGem: add comment about hack 2021-11-16 01:38:33 +01:00
Megamouse ff5e31f396 overlays: add system sounds 2021-11-15 23:03:30 +01:00
kd-11 59b1c324a9 rsx: Properly implement immediate mode rendering
- Treat the draw commands as being consumed on-the-fly with ATTR0 as provoking attribute
- Analysing streams sent to RSX and the results implies they are consumed fully inline.
  This only makes sense if a provoking attribute is present. The 'static' register is truly the immediate register for the draw.
2021-11-15 18:14:15 +03:00
kd-11 1f627caa81 rsx: Clear some leaking register state between runs 2021-11-15 18:14:15 +03:00
Megamouse 7dc3a50ddf Fix headless mode 2021-11-14 17:07:18 +01:00
Eladash cfe08de951
Account empty EDAT (#11146)
* Improve sys_fs_open logging
2021-11-14 02:15:27 +03:00
Eladash 48ad959697
sys_event: Fix PPU queue forced uproot of waiters (#11147) 2021-11-13 20:22:54 +03:00
陈俊嘉 05881ffa62
Disable vulkan in Windows build when HAVE_VULKAN is off and other cmake build fixes. (#11118)
* Make WolfSSL build support multi-config generator.
Fix a build error in Windows when using QT's moc.
Disable vulkan in Windows build when HAVE_VULKAN is off.

* add WIN32_LEAN_AND_MEAN definition to VS project.
add HAVE_VULKAN definition to VS project.
Define NTSTATUS in main.cpp.
2021-11-13 16:11:49 +01:00
Malcolm Jestadt 3fde455932 SPU LLVM: Optimize branch following ORX
- test the input of ORX directly for zeroes, instead of the result
2021-11-11 12:58:38 +03:00
RipleyTom ba727e13ae Fixes rpcn_client.h func ptr comparison warning 2021-11-11 08:11:14 +01:00
RipleyTom b736691bde Special nullptr optParam->cbFunc case fix 2021-11-10 20:03:11 +01:00
RipleyTom 50bf528f3f NP: add signaling_handler wakeup on connect queue 2021-11-10 12:43:45 +01:00
kd-11 7e3eab9915 rsx: Fix texture state propagation between unrelated draw calls
- Older games can load all textures before a draw sequence and then swap shaders for different draws.
- Optimizations in texture state streaming make it so that only referenced data is carried forward.
2021-11-09 12:39:49 +03:00
RipleyTom dc0793b731 NP: Implement sceNpMatching2DeleteServerContext 2021-11-08 13:10:40 +03:00
RipleyTom c194804fec NP: Implement sceNpBasicGetFriendListEntry 2021-11-08 13:10:40 +03:00
RipleyTom d41e405420 NP: Cache Manager + improvements 2021-11-08 13:10:40 +03:00
RipleyTom 516cb959cb rpcn: new allocator + refactoring of np_handler 2021-11-08 13:10:40 +03:00
RipleyTom 704e74b904 rpcn: extra changes 2021-11-08 13:10:40 +03:00
Nick Renieris b70f08d850 The Velocity Improvements: RoomData/RoomMemberData commands & fixes
modules/np2: Correct some SceNpMaching2 ptr type endianness
np/handler: Use STL .contains() method
Ignore USECRYPTO & USESIGNATURE in recvfrom/sendto
Implement RoomData/RoomMemberData commands
2021-11-08 13:10:40 +03:00
Malcolm Jestadt 7573d7289b SPU LLVM: Hook up 128 bit spu verification
- Also fix FMA enablement for sapphirerapids
2021-11-06 21:12:12 +03:00
Megamouse f9abe40494 Qt: fix initial TSX selection 2021-11-06 13:47:43 +01:00
Megamouse 88bb26afb4 vk: make upscaler dynamic
The config option was marked as dynamic, but was never actually changed ingame
2021-11-06 01:02:54 +01:00
kd-11 f7eacf70ec rsx: Restore shader disassembler to working state 2021-11-05 23:55:07 +03:00
Megamouse af3ef02ca0 fix npDrmIsAvailable 2021-11-04 21:41:07 +01:00
Eladash c49ebba648 Fixes of PS3 filesystem EDAT/SDAT handling
* Return EFSSPEIFIC if encountered corrupted EDAT or an unmatched key in sys_fs_open and sys_fs_read.
* Fix validate_dev_klic() for license-free EDAT.
* Fix EDATADecrypter::ReadData() for when size + pos > file_size but pos < file_size.
* Try to save up to 16 decryption keys. Educated guess based on NPDRM file descriptors count llimit.
* Return LICENCE_NOT_FOUND if needed RAP file is not found in sceNpDrmIsAvailable.
* Check additional sys_fs_open errors for sceNpDrmOpen. (EISDIR, ENOTMOUNTED)
2021-11-04 21:32:15 +03:00
kd-11 933d96af5f vk: Do not clip region using renderpass renderarea, we have scissor for that 2021-11-04 21:05:15 +03:00
Whatcookie bf6044fced
SPU/SYSINFO: Disable TSX by default for TSX-FA cpus (#11105)
- Also detect the new RTM_ALWAYS_ABORT bit in cpuid
- This new bit indicates that RTM is disabled in the microcode
- On cpus with RTM_ALWAYS_ABORT TSX can be renabled by writing 0x4 to the msr 0x0000010F
2021-11-04 16:44:25 +00:00
Ani 1a0392bf15
CPUTranslator: Enable FMA for alderlake CPUs (#11106) 2021-11-03 19:31:46 +00:00
kd-11 ad00c44231 rsx: Configure pitch correctly for pitch-zero textures (1D) 2021-11-03 16:58:30 +03:00
Nekotekina 69f321a471 LLVM 13 2021-11-02 20:11:08 +03:00
Malcolm Jestadt 37383f4217 SPU ASMJIT: Disable 512 wide spu verification
- Apparantly this crashes every game.
2021-11-01 20:04:26 +03:00
Eladash b84e95d768 rsx: Fixate time stamp of VBLANK 2021-11-01 10:04:53 +01:00
Eladash 4369fb234e rsx: Fix typo in VBLANK processing regarding emulation pause 2021-11-01 10:04:53 +01:00
Eladash 58040d478a rsx: Implement NTSC fixup mode, improve VBLANK accuracy 2021-11-01 10:04:53 +01:00
kd-11 5b0ef401f7 rsx: Fix sampling in X when 0 pitch is given
- A pitch of 0 still allows 1-dimensional addressing.
2021-10-31 14:32:42 +03:00
Megamouse 1650dd1c7d overlays: fix graph offset error after applying new config
I already had this figured out last time but forgot the dynamic config use case.
2021-10-31 10:14:08 +01:00
Megamouse 84f123041a overlays: fix offset of right edge oriented graphs when detail level is none 2021-10-31 10:14:08 +01:00
Megamouse f258ae795c Add more logging for Emulator Stop events
This should give us more insight into the conditions that cause emulation stops.
This may also help find false issue reports.
2021-10-31 04:12:47 +01:00
Megamouse 33e80a733d overlays: fix trophy notification sound in queue 2021-10-30 22:44:30 +02:00
Eladash 646ad3eed4 SPU DisAsm: Force decimal point insertion for constant floats 2021-10-30 21:33:06 +02:00
Eladash edcc2a9e0d PS3 String Searcher: Implement instruction searching in embedded SPU images 2021-10-30 21:33:06 +02:00
Megamouse 0e20acdf55 overlays: add optional sound to trophy popup 2021-10-30 17:16:45 +02:00
Megamouse f262e77fbd overlays: add fade to trophy notification pop-ups 2021-10-30 17:16:45 +02:00
Megamouse 244aa6879a overlays: fix trophy notification pop-up locations 2021-10-30 17:16:45 +02:00
Megamouse e9fe90244f Emu: Move VFS mount to Init 2021-10-29 19:46:11 +02:00
Eladash a90376a7c4 SPU DisAsm: Print SPU floats 2021-10-29 19:15:21 +02:00
kd-11 78bcb0fd53 rsx: Do not reuse/destroy sections that have references held
- Avoids a situation where blit-dst and blit-src have overlapping ranges. Uploading blit-dst destroys blit-src and vice-versa.
  This is not the end of the world, but blit-src should be kept around until the operation is completed to avoid stale references!
2021-10-27 12:30:43 +03:00
kd-11 c733e794de gl: Use real image dimensions when decoding compressed textures
- Image size is already correctly calculated using block dimensions
2021-10-27 12:30:43 +03:00
kd-11 99fc90648b gl: Disable shader interpreter if hardware does not support bindless textures 2021-10-27 12:30:43 +03:00
kd-11 2587545eed gl: Fix decoding of wide, swizzled textures
- Handle pre-byteswapped data (swizzled usually) in the compute-safe path
2021-10-27 12:30:43 +03:00
capriots ac300c7356 Correct channel order
Documentation says the order is Front L, Front R, Center, LFE, Surround L, Surround R, Rear L, Rear R
2021-10-27 10:24:02 +03:00
Megamouse 2af2db2cbf Lower some log spam
These functions probably aren't perfect, but they spam a lot of unnecessary log messages.
2021-10-27 00:25:27 +02:00
Megamouse be972f04ac cellGem: hook up camera 2021-10-24 15:01:43 +02:00
Megamouse e51656e070 Qt: Add camera settings dialog 2021-10-24 11:32:35 +02:00
Megamouse e67cf68321 cellCamera: fix compilation on linux 2021-10-24 11:32:35 +02:00
Megamouse f66b29f043 cellCamera: Implement dynamic camera selection 2021-10-24 11:32:35 +02:00
Megamouse 77f6db2543 cellCamera: fix some typos (fixes camera attachment in Kung Fu Live) 2021-10-24 11:32:35 +02:00
Megamouse 5eabe9aa33 cellCamera: silence some log errors 2021-10-24 11:32:35 +02:00
Megamouse 67ba381dfe cellCamera: fix qt camera handler format 2021-10-24 11:32:35 +02:00
Megamouse 9a6285942b cellCamera: fix buffer allocation 2021-10-24 11:32:35 +02:00
Megamouse 214c1ccc7e cellCamera: move camera handler interaction to seperate functions 2021-10-24 11:32:35 +02:00
Megamouse 263b7854c1 cellCamera: sprinkle some mutexes and handle disconnected cameras during open phase 2021-10-24 11:32:35 +02:00
Megamouse 843aed228e cellCamera: fix camera interaction 2021-10-24 11:32:35 +02:00
Megamouse bf71b1fcf7 cellCamera: fix buffer size for YUV 2021-10-24 11:32:35 +02:00
Megamouse 81c216f330 cellCamera: add error handling to qt camera 2021-10-24 11:32:35 +02:00
Megamouse e4b242955c cellCamera: implement CELL_CAMERA_READ_DIRECT 2021-10-24 11:32:35 +02:00
Megamouse 3fac832567 cellCamera: fix qt camera width and height for non-default resolutions 2021-10-24 11:32:35 +02:00
Megamouse 08011e9b78 cellCamera: Add qt camera handler 2021-10-24 11:32:35 +02:00
Eladash ee7ed1fdc3 Allow booting any ELF inside disc directory, not just ones at 'PS3_GAME/USRDIR/' 2021-10-24 11:03:51 +02:00
shockdude 590483b81f Add emulated Guitar Hero Live guitar controller in Settings I/O tab 2021-10-24 03:04:07 +02:00
RipleyTom 962e140cea fix: cleanup basic handler in np term 2021-10-23 08:31:59 +02:00
Eladash c0c52c33b9 SPU: Implement interrupts handling for remaining events 2021-10-20 15:46:50 +03:00
kd-11 4ed92f4155 vk: Fully allow CB change in emit_geometry
- upload_vertex_data can trigger a flush to CELL which will result in CB flush.
  Ensure CB state is correctly reloaded in such a situation.
2021-10-20 12:05:39 +03:00
Eladash 12efd29121
SPU/PPU DisAsm: Implement more constant formation patterns 2021-10-17 12:15:58 +02:00
Eladash a4bd1755cf PPUDisAsm: Fix MFSPR/MTSPR disassembly 2021-10-16 15:03:52 +02:00
RipleyTom 683c061e60 sys_net: getsockname on unbound p2p socket fix 2021-10-16 11:41:20 +02:00
RipleyTom 0e625e193e sys_net: redirects 0.0.0.0 packets on windows 2021-10-16 11:41:20 +02:00
Eladash 43302f937c PPUDisAsm: Fixup SC printing, support LV1 syscalls 2021-10-16 10:56:31 +02:00
Megamouse 1584aba387 sceNpDrmIsAvailable: fix error check
No idea where I saw this check. Probably looked at the wrong function
2021-10-14 22:06:12 +02:00
RipleyTom caea340985 RPCN: Set error state on empty login/password 2021-10-14 19:28:20 +02:00
RipleyTom ab6c74b3c1 Enables resend token button 2021-10-13 21:18:29 +02:00
Malcolm Jestadt f06c8b22e8 PPU/SPU LLVM: Emulate VPERM2B with a 256 bit wide VPERMB
- Save 1 uop by using 256 wide VPERMB instead of VPERM2B. (Compiles down to a vinserti128 and vpermb)
2021-10-13 17:51:54 +03:00
RipleyTom 68fdc49528 Defaults to 127.0.0.1 when failing to discover IP 2021-10-13 08:17:29 +02:00
shockdude cd73d738e5
Add emulated DJ Hero turntable controller in Settings I/O tab 2021-10-12 23:29:19 +02:00
Eladash ab50e5483e
GUI Utilities: Implement instruction search, PPU/SPU disasm improvements (#10968)
* GUI Utilities: Implement instruction search in PS3 memory
* String Searcher: Case insensitive search
* PPU DisAsm: Comment constants with ORI
* PPU DisAsm: Add 64-bit constant support
* SPU/PPU DisAsm: Print CELL errors in disasm
* PPU DisAsm: Constant comparison support
2021-10-12 23:12:30 +03:00
RipleyTom 8a72bdb422 rpcn: wait for signal before connect 2021-10-12 20:20:32 +02:00
RipleyTom df39bd39b0 Fix rpcn create/login not returning proper error 2021-10-12 17:30:46 +02:00
kd-11 d58df667b9 rsx: Fix some texture decode instructions
- Fix TEX1D_PROJ definition
- Make TEX3D_PROJ cubemap-compatible
2021-10-12 13:47:08 +03:00
Megamouse 3832d4fa1c sceNpFriendlist: some improvements 2021-10-12 00:40:27 +02:00
Megamouse 8f328b2624 sceNpCustomMenu: improvements 2021-10-12 00:40:27 +02:00
Megamouse 80ef348600 sceNp: more error checks 2021-10-12 00:40:27 +02:00
Megamouse e2a9c0a8f3 sceNpInit: fix error check order 2021-10-12 00:40:27 +02:00
Megamouse 780a234467 sceNpDrmIsAvailable: add param checks 2021-10-12 00:40:27 +02:00
RipleyTom ea9dc9317d rpcn v0.4.0 2021-10-11 22:20:20 +02:00
Eladash 15af1bca69 PPU DisAsm: Fix CMPLI disassembly 2021-10-11 19:34:01 +03:00
kd-11 479150b214 rsx: Fix decoding of linear cubemaps
- 128-byte boundary is not observed in linear tiling. Verified in hw.
2021-10-10 16:15:28 +03:00
kd-11 e1d1d16227 gl: Alias register binding points a bit
- While aliasing is easy to break, it allows outdated hw to run
2021-10-10 16:15:28 +03:00
Eladash 75e66ab5e0 Make pad and patches config savinng atomic 2021-10-10 09:34:50 +02:00
kd-11 b3725baf5a rsx: Rewrite shader decompiler texture dispatch 2021-10-09 15:10:36 +03:00
kd-11 f1d9a014c0 vk: Silence compiler warning 2021-10-09 15:10:36 +03:00
Megamouse eb850681ee cellKb: implement key repeat
- Implements key repeat functionality
- Fixes an issue where games registered keys repeatedly even though we weren't actually setting multiple key presses.
2021-10-07 09:49:53 +02:00
Megamouse c7e5a62909 Add missing cpu_flag formatting 2021-10-05 20:16:11 +02:00
Megamouse f72d148d37 Fix config mode reset 2021-10-05 20:16:11 +02:00
Megamouse d8435163bb input: increase mouse acceleration maximum 2021-10-04 21:21:32 +02:00
Megamouse af11546b1e Overlays: fix small performance overlay font sizes 2021-10-04 19:57:57 +02:00
Eladash 63f16d7a46 GUI Utilities: Implement PS3 SDAT/EDAT decryption 2021-10-02 11:29:01 +02:00
Eladash 71b15c1fa6
Suggest tweaking the setting "Stub PPU Traps" after PPU trap (#10921) 2021-09-30 21:33:55 +03:00
Nekotekina 55ec4808f1 SPU LLVM Fixup for VDBPSADBW
Fixes #10947
2021-09-30 17:53:47 +03:00
Malcolm Jestadt 2cfa5406e7 LLVM DSL: reimplement vdbpsadbw 2021-09-30 13:22:35 +03:00
Malcolm Jestadt 86716dc37b SPU LLVM: Optimize branches following byteswaps
- The first element can be extracted via vmovd rather than vpextrd, which saves 1 uop.
2021-09-30 13:22:35 +03:00
Malcolm Jestadt f9ab077908 SPU LLVM: Use VDBPSADBW in SUMB
- This instruction can be used to sum bytes horrizontally if the second input vector is all zeroes.
2021-09-30 13:22:35 +03:00
kd-11 f90bf2dd40 vk: Use a dynamic number of descriptor allocations 2021-09-29 01:20:32 +03:00
kd-11 dc8fc9fc79 vk: Clean up around vkQueueSubmit handling
- Explicitly declare one version for CB flush and the other for Async flush
- Always flush descriptors on CB flush in case of page fault handling.
  Other threads other than offloader can also enter the method and require normal flow.
- Fix overlapping interrupt IDs.
- Minor formatting fixes
2021-09-28 23:18:26 +03:00
kd-11 3d49976b3c vk: Add deregister event for sets
- Unused in practice, but this is more for peace of mind.
2021-09-28 17:43:15 +03:00
kd-11 eed38e1bbc vk: Make the new descriptor system spec compliant 2021-09-28 17:43:15 +03:00
kd-11 9595297a3a Whitespace fix 2021-09-28 17:43:15 +03:00
kd-11 7c5b5d25e3 vk: Implement descriptor allocation batching 2021-09-28 17:43:15 +03:00
kd-11 2e22a0d9bb rsx: Optimize thread self-tests 2021-09-28 17:43:15 +03:00
kd-11 ba2a8ebf2e vk: Enable deferred descriptor updates via descriptor-indexing 2021-09-28 17:43:15 +03:00
kd-11 381c7544fa Optimize basic descriptor batching 2021-09-28 17:43:15 +03:00
kd-11 4752c4014b vk: Implement basic descriptor updates batching 2021-09-28 17:43:15 +03:00
kd-11 24642a4c18 vk: Refactor descriptors a bit 2021-09-28 17:43:15 +03:00
kd-11 62979c7bd9 vk: Enable descriptor indexing extension if supported 2021-09-28 17:43:15 +03:00
kd-11 7b9fb7ad9c rsx: refactor rsx_utils a bit
- Move obviously standalone things to their own utility files
2021-09-28 17:43:15 +03:00
kd-11 7f830d555d vk: Simplify texture cache OOM tracking a bit 2021-09-28 17:43:15 +03:00
kd-11 9aafd8c09f rsx: Avoid get_system_time for simple draw ordering 2021-09-28 17:43:15 +03:00
kd-11 6781eb7c76 rsx: Avoid calling get_system_time() every draw call 2021-09-28 17:43:15 +03:00
kd-11 3e09b97f58 rsx: Minor optimization; avoid preparing unused vertex streams
- Also discards unused program state variables
2021-09-28 17:43:15 +03:00
Eladash e7b9513d4a Bugfix after recent PPU patches pr 2021-09-28 12:12:12 +03:00
Eladash 34c36c73ee Debugger/Disasm: Name PPU Syscalls 2021-09-28 12:12:12 +03:00
Megamouse 2821eb7397 Remove some lwmutex log spam
I don't know if there's a reason for the warning message.
So I'll just change it and see how many developers throw insults at me :)
2021-09-26 21:28:17 +03:00
Eladash 65c9cd99cd Patches/PPU: Implement HLE/LLE/With-TOC function call patches
Example patches:
  [ jumpf, 0x12340, "cellGcmSys:cellGcmSetFlip"] // Places a call to cellGcmSetFlip at 0x12340
  [ jumpf, 0x12340, "cellGcmSys:0xDC09357E"] // Same, using FNID
  [ jumpf, 0x12340, 0x2345678 ] # Function OPD based call eading OPD at 0x2345678
2021-09-26 20:49:57 +03:00
Ani df96be199b config: Remove Lower SPU Priority setting 2021-09-26 00:29:21 +01:00
Ani e58911cc95 config: Disable SPU loop detection by default 2021-09-26 00:29:21 +01:00
Megamouse 269c4604aa VFS: move VFS settings to seperate file 2021-09-25 19:21:59 +03:00
Megamouse 8f1dc7a2d4 Fix VFS regression
Implements cfg_mode
2021-09-25 19:21:59 +03:00
Megamouse da91a841b7 VFS: add logging to mount 2021-09-25 19:21:59 +03:00
Megamouse 4323ca4a01 Remove unused lambda 2021-09-25 19:21:59 +03:00
kd-11 e4aff539b0 vk: Fix scanning for upload heap types.
- HOST_CACHED support must be prioritized, but is not a mandate.
- Scan for that flag explicitly and fall back to uncached if it is not supported.
- Uncached memory is too slow for our requirements to contend with cached memory.
2021-09-23 01:45:37 +03:00
Eladash d0e31f4ec3 sys_fs: Add write log messages for SDATA/EDATA 2021-09-22 14:57:16 +03:00
Eladash 3e06446297 sys_fs: Fix sys_fs_read/write when nbytes is 0 2021-09-22 14:57:16 +03:00
Eladash 5ae7dbf77c Fix cellFsSdataOpenByFd flags 2021-09-22 14:57:16 +03:00
Megamouse f1037f75d9 perf_overlay: fix initial graph positions with detail level none 2021-09-22 08:06:58 +02:00
Megamouse a7cb513a89 cellOsk: partially implement continuous mode 2021-09-21 23:22:26 +02:00
Megamouse e3ec71c683 cellOsk: partially implement cellOskDialogExtUpdateInputText 2021-09-21 23:22:26 +02:00
Megamouse f7870d4968 cellOsk: do not notify INPUT_ENTERED on each input
Apparently the event is only sent when a user confirms the dialog during any continuous mode with seperate windows.
2021-09-21 23:22:26 +02:00
Megamouse 80ef0ce9b5 cellOsk: reset options after unload 2021-09-21 23:22:26 +02:00
Megamouse 696a3c4a42 cellOsk: stub some settings 2021-09-21 23:22:26 +02:00
Megamouse 81a01134bb cellOsk: fix dialog abort w/o user interaction 2021-09-21 23:22:26 +02:00
Megamouse 70c291753c cellOsk: dont send INPUT_ENTERED unless continuous 2021-09-21 23:22:26 +02:00
kd-11 3c7ada8e83 rsx: Fix 3D texture decode
- 3D mipmaps are shrunk in all 3 axes, they are not 2D array textures.
- Fixes mip1-mipN for all situations
2021-09-21 19:53:46 +03:00
kd-11 46b3027981 rsx: Invariably clear the texture state if referenced. 2021-09-21 19:53:46 +03:00
kd-11 334999f639 vk: Enable sampler mirror-clamped-to-edge as an extension 2021-09-21 19:53:46 +03:00
kd-11 dabfce5c82 rsx: Rework how depth/stencil initialization+clear works 2021-09-21 19:53:46 +03:00
kd-11 0a8d9a12ab vk: Rewrite memory initialization 2021-09-21 19:53:46 +03:00
kd-11 19b2da2590 Enable stencil export extension when required 2021-09-21 19:53:46 +03:00
Eladash 17a074e1ac
Fix memory leak in cellOskDialog (#10895) 2021-09-21 11:29:32 +03:00
Eladash 38d5f688b3 cellAudio fix 2021-09-20 07:59:34 +02:00
Megamouse a50e22a11f Overlays: Fix position of centered perf-overlay 2021-09-19 20:30:02 +02:00
AniLeo c995505023 edat: Check for the correct directory 2021-09-18 18:20:55 +01:00
Eladash e10c6cbaf7 SPU: cpu_work() fixup, fix recursion in AV handler 2021-09-18 19:43:55 +03:00
Eladash 5870da0b55 SPU MFC: Add shuffling in steps setting 2021-09-18 19:43:55 +03:00
Eladash 5f729d4dbf GUI Settings: Add MFC Delay Command checkbox
Limited control over "MFC Commands Shuffling Limit" setting.
2021-09-18 19:43:55 +03:00
Megamouse 14a425e487 rsx: wait when emulation is paused
This decreases my cpu usage by to <1% during Emu.Pause()
2021-09-17 23:13:24 +02:00
Megamouse 1f1d1da87b silence some warnings 2021-09-17 23:13:24 +02:00
Megamouse 129ade2f73 System: only init fxo objects if a game is started
The progress_dialog and patch system aren't needed unless a game is started.
Before, they were both initialized everytime we added a single game to the game list or even when simply started RPCS3.
This both means that a thread was needlessly idling all the time and even worse: The patch.yml was read countless times when we didn't need it.
2021-09-17 22:45:14 +02:00
Eladash c37c6fb6de System.cpp: Remove outdated and bugged code-block 2021-09-17 22:15:48 +02:00
Eladash 5736fa3351 Fix Emulator::IsPathInsideDir 2021-09-17 22:15:48 +02:00
Eladash 1f3b1e1c99 Implement Emulator::GetFakeCat()
I still have nightmares about that cat.
2021-09-17 22:15:48 +02:00
Eladash 73bdf7481e Emu: Fix disc game move from hdd0/game 2021-09-17 22:15:48 +02:00
kd-11 c2ab3c664c rsx: Fix stupid overflow 2021-09-17 20:12:08 +03:00
Eladash ddec5d6908 CPUThread: Prevent recursive check_state calls 2021-09-17 14:02:22 +03:00
Eladash 975aae1d13 SPU MFC: Implement MFC commands execution shuffling 2021-09-17 11:38:10 +03:00
Nekotekina 9e62ca562b SPU LLVM: implement SQRT and DIV pattern detection (xf) 2021-09-17 10:23:43 +03:00
Nekotekina d28b0ba2fa SPU LLVM: implement spu_re, spu_rsqrte
Improve matching with peek_through_bitcasts() helper.
Implement erase_stores() helper.
2021-09-17 10:23:43 +03:00
Nekotekina aba332d4c4 SPU LLVM: make intrinsics for most xfloat instructions 2021-09-17 10:23:43 +03:00
Nekotekina 543fb7a9cb LLVM DSL / SPU LLVM: implement infinite precision shifts
Remove old make_*** helpers in favor of matcheable expressions.
2021-09-17 10:23:43 +03:00
Nekotekina 67b3fc70f8 LLVM DSL: implement absd and match helpers
Matcheable expression absd(a, b) (absolute difference).
2021-09-17 10:23:43 +03:00
Nekotekina 2268aa9093 LLVM DSL: reimplement fre, frsqe, fmax, fmin 2021-09-17 10:23:43 +03:00
Nekotekina 4b8ee85995 LLVM DSL: reimplement pshufb, add 'calli'
Implement postponed custom intrinsic replacement.
Make bitcast operator static like other ones.
2021-09-17 10:23:43 +03:00
Nekotekina 86ead1b93b SPU LLVM: implement FI instruction
Use approximate reciprocal in FRSQEST.
2021-09-17 10:23:43 +03:00
Nekotekina 7ec7f261b1 LLVM DSL: implement fpcast 2021-09-17 10:23:43 +03:00
Nekotekina 1685769bd9 LLVM DSL: reimplement fmuladd, force hw fma if present 2021-09-17 10:23:43 +03:00
Nekotekina 2acb6ed60d SPU LLVM: optimize SHUFB for permutation-only shuffles
Drop constant generation when unused.
2021-09-17 10:23:43 +03:00
Nekotekina 144244e902 SPU LLVM: implement missing constant mask handling in SHUFB 2021-09-17 10:23:43 +03:00
Nekotekina 7cf9d1380b LLVM DSL: add line number in get_const_vector automatically 2021-09-17 10:23:43 +03:00
Nekotekina f188019244 LLVM DSL: reimpelement fsqrt, fabs 2021-09-17 10:23:43 +03:00
Nekotekina 38dfc88e8d LLVM DSL: reimplement avg 2021-09-17 10:23:43 +03:00
Nekotekina 95c36221fa LLVM DSL: reimplement ctlz, ctpop 2021-09-17 10:23:43 +03:00
NicknineTheEagle 4fcc1c0f31 Fully implement sceNpDrmVerifyUpgradeLicense 2021-09-16 23:54:53 +02:00
Megamouse 1a2fad4eac
cellSearch: more stubs and implementations (#10578) 2021-09-16 22:05:29 +01:00
Megamouse da4f4dafbd overlays: Show feedback while stopping ppu compilation 2021-09-16 22:18:43 +02:00
Eladash e5876b3a1b Fix BDVD path setting 2021-09-16 21:28:52 +03:00
Eladash 9c2d94ca1a sys_prx: Improve sys_prx_get_module_info error checking 2021-09-16 19:09:18 +03:00
Eladash ae4f837f57 sys_prx: Implement sys_prx_get_module_id_by_address 2021-09-16 19:09:18 +03:00
xddxd bcda172ae7 Switch from r16ui to r16 2021-09-16 14:09:21 +03:00
xddxd d511e76a63 Enable the precise occlusion query feature 2021-09-16 14:09:21 +03:00
Megamouse 6378e16fdf Emu.Load: add more logging 2021-09-15 21:43:29 +02:00
Eladash 8b48fd95fe Fix sys_prx_start/stop_module for older firmware
The old structure is only 32 bytes long, not containing prologue/epilogue functions.
2021-09-15 18:08:58 +03:00
Eladash 5600430a05 Fix user_interface::alloc_thread_bit() usage 2021-09-13 22:36:53 +03:00
Eladash 50ad7ba1f6 vm: Fix vm::unmap
* Make vm::unmap atomic, squash the memory unmapping process inside this function while still using the same VM mutex ownership.
* Make vm::unmap not fail due to random vm::get calls, shared_ptr reference count is no longer a condition.
* Fix sys_mmapper_free_address spuriously failing with EBUSY due to random vm::get calls.
* Fix sys_vm_unmap race condition due to non-atomic vm::unmap.
* Add an optional verification block ptr arg to vm::unmap, used by patches.
2021-09-13 20:53:34 +03:00
Eladash fe6cb4774e
Fixup default config-path (#10863)
Fixes #10862
2021-09-12 21:28:48 +03:00
Eladash 91fefd4671 Fix vm::try_alloc regression 2021-09-12 19:05:26 +03:00
Eladash 677d5f09ce Add debugging info for when sys_tty_write is executed 2021-09-12 19:05:26 +03:00
Eladash c7f5475b56 Improve sys_fs_close logging 2021-09-12 19:05:26 +03:00
Eladash f98595bee5 Patches/PPU: Add jump_link patch type 2021-09-10 11:46:39 +03:00
Eladash fafefb2cf5 Fixup No.3 after #10779 2021-09-10 11:46:39 +03:00
Eladash 1cbcf7e1ad Reimplement config selection for game startup
* Implement manual selection of config file.
* Implement default config option.
* Fix bug which led to 'force global config' to not work in some games. (any game using process relaunch such most game collections, RDR, MGS4 etc)
* Relax CLI config purpose - instead the emulator forever ignoring any other config except for the one provided in arg, use it only for the CLI-booted game.
2021-09-09 21:56:50 +02:00
Eladash df080fbc53 Ensure frozen emulation for special executables inspection modes 2021-09-09 19:30:54 +02:00
Eladash bd66dfedc9 Do not allow to unpause after fatal error occured in emulation
* Plus fix #10590
2021-09-09 19:30:54 +02:00
Megamouse 69faf14a79 System: remove deprecated custom config location 2021-09-08 21:56:50 +02:00
Megamouse 29256df5b1 input: make pad_thread a named_thread 2021-09-08 20:15:28 +02:00
Eladash 6a340afb8a Log emulation pause/unpause events 2021-09-07 08:51:59 +02:00
Eladash dfbc49513d Debugger/Disasm: Name SPU Syscalls 2021-09-07 01:13:57 +02:00
Megamouse 7bb830a228
Enable PPU java mode handling by default (#10825)
I don't remember if we had decided to do this, so I'll just make a PR and Ani or Neko can merge if needed.
2021-09-06 20:26:23 +01:00
kd-11 b3f002f68f Add enums for zcull precision control 2021-09-06 20:04:03 +03:00
kd-11 ea949a5f28 Add ZCULL control options to the GUI 2021-09-06 20:04:03 +03:00
kd-11 53457262d4 rsx: Implement ZPASS results scaling for precise stats 2021-09-06 20:04:03 +03:00
kd-11 472efc08eb rsx: Implement precise ZCULL stats 2021-09-06 20:04:03 +03:00
Megamouse 0525070898 remove deprecated avcodec_register_all
We already use newer avcodec code anyway.
2021-09-06 10:00:34 +02:00
Megamouse aca9884e76 input: fix custom pad config loading 2021-09-05 10:16:25 +02:00
Eladash fe0c164de2 sys_net: Anti-log spam enhancement 2021-09-04 11:58:59 +02:00
Eladash ea2c5294df cellCamera: Anti-Log spam enhancement 2021-09-04 11:58:59 +02:00
Megamouse 0debcfed0a Silence some warnings 2021-09-02 19:39:42 +02:00
Nekotekina 06f733a7f2 Fixup No.2 for #10779 2021-09-01 16:56:38 +03:00
Nekotekina ad6a72e369 Fixup for #10779 2021-09-01 14:38:20 +03:00
Eladash b40ed5bdb7
Patches/PPU: Extend and improve patching capabilities (code allocations, jumps to any address) (#10779)
* Patches/PPU: Implement dynamic code allocation + Any-Address jump patches

Also fix deallocation path of fixed allocation patches.
2021-09-01 13:38:17 +03:00
Malcolm Jestadt 43cc62d267 SPU LLVM: Add m_use_vnni
- Alderlake and Sapphirerapids will require an update to the llvm fork before they can be detected
2021-08-31 14:02:05 +03:00
Malcolm Jestadt d304b52391 SPU LLVM: Add VNNI optimized variant of sumb
- Uses vpdpbusd to horrizontally add values, for some reason this is much faster than the normal horizontal add instructions.
2021-08-31 14:02:05 +03:00
Malcolm Jestadt a86b278115 SPU LLVM: Expand byteswap elimination to more instructions 2021-08-31 14:02:05 +03:00
kd-11 b5dcfb3431 rsx: Rework gamma override mask from RGBA to ARGB to match other per-channel mask registers 2021-08-30 11:41:19 +03:00
kd-11 a5e455d8ed rsx/fp: Handle signed operator precedence
This was marked TODO for a long time
- Unsigned remap seems to be overriden by gamma mask (Resistance 3)
- We already know sign mask overrides gamma mask from UE3 titles
2021-08-30 11:41:19 +03:00
Eladash 6781373727
Patch cooperate with system SPU group creation (#10791) 2021-08-29 22:03:17 +03:00
Megamouse b07960d3bc input: move pressure sensitivity to the handlers
This removes a data race where the button was kept pressed but the values ingame could vary
2021-08-29 10:41:22 +02:00
Megamouse 977d729ee0 input: use buffers during button translation
This should reduce some random noise by assgning the values once instead of twice
2021-08-29 10:41:22 +02:00
Megamouse 2eb0d19a75 input: rename some variables 2021-08-29 10:41:22 +02:00
kd-11 3ab9e04db7 rsx: Fix surface access bit flags
- The previous enumeration was a holdover from older access management.
- A bitflag of 0 seriously messes up the mask tests
2021-08-29 11:10:30 +03:00
Eladash f185aba5fc Mark "Disable Logging", add explanatory log message 2021-08-28 20:35:30 +02:00
Eladash ddb042148d Patches/LLVM: Implement Complex Patches Support 2021-08-26 23:04:32 +03:00
Eladash 2d9929059f
vm: Fix an overflow at vm::alloc, fix vm::find_map (#10760)
* The statement addr += align could have overflowed resulting in either infinite loop or allocating memory outside of the region (illegal).
Add a check checking if it's the last iteration of the loop, then break without adding.

* vm::find_map condition didn't consider the size of the map to be allocated, allowing illegal occupation of [<=0xB000'0000]-0xCFFF'FFFF. (0xC000'0000-0xCFFF'FFFF is reserved for RSX)
2021-08-26 18:14:08 +03:00
kd-11 b0e352c44e Add missing const 2021-08-26 13:55:00 +03:00
kd-11 2ff407ac6a rsx/fp: Fix perspective correction handling
- Perspective correction flag multiplies VP output by HPOS.w.
  NOTE: Not the same as division by w when it comes to NaN/Inf problems!!
- Restructure indexed loads a bit to avoid re-initializing registers unnecessarily
2021-08-26 13:55:00 +03:00
kd-11 b0e5de4c9c rsx: Texcoord control mask affects decompiler output! 2021-08-26 13:55:00 +03:00
Megamouse 72f0637efe Windows/Audio: add listener for device change
For some reason XAudio2 doesn't automatically change the device anymore.
So let's just listen for the OnDefaultDeviceChanged event and update the cell audio thread if necessary.
2021-08-25 22:44:16 +02:00
Eladash 4e139ee080 vm: Fix vm::page_protect error checking 2021-08-24 18:52:01 +03:00
kd-11 57b9acec62 rsx: Implement indexed dynamic attribute load 2021-08-24 16:52:18 +03:00
kd-11 c1f31d37f5 fsr: Mark output images explicitly as nonreadable 2021-08-24 15:30:46 +03:00
Whatcookie d0451932bf
Offset get_timebased_time at game boot (#10744)
- Avoids game bugs in the case where games convert the value read from the clock to a float before performing delta time calculations
2021-08-23 13:06:02 +01:00
kd-11 92749f011e vk: Experimental workaround to just disable compression
Applies some flags to disable aggressive optimizations on some hw.
Currently applies to AMD cards which will avoid compression if mutable
format is enabled.
This is a temporary workaround.
2021-08-23 09:34:56 +03:00
kd-11 9080d09583 vk: Add support for other formats as FSR output 2021-08-23 09:34:56 +03:00
kd-11 afc71341a5 vk: Add RADV to list of drivers with unreliable 'OUT_OF_DATE' notification when window size changes 2021-08-23 09:34:56 +03:00
Ani 1cdb2c6a26
vk: Register newer Navi GPUs (#10740) 2021-08-22 13:18:38 +01:00
Whatcookie c62deeefd4
SPU LLVM: Add approximate FCEQ/FCMEQ (#8729)
- It's 100% accurate, but will sit under approx xfloat anyways
- Attempts to use a single instruction when 1 value is constant
2021-08-22 10:13:34 +03:00
Marco 5c0bf14554
Whitelist Kamen Rider Summonride Portal sys_usbd (#10722)
Co-authored-by: Megamouse <studienricky89@googlemail.com>
2021-08-21 11:08:56 +03:00
kd-11 3eb37344cd rsx/fp: Fix indexed TEX[n] loads 2021-08-20 11:59:05 +03:00
Eladash fcfeac818f
Loader: Improve just-in-time installation of disc game files (#10719)
* rsx: Indexed access to surface attributes
2021-08-19 08:49:59 +03:00
Justin Lewis c13a46b07b
Fix warnings about using deprecated inet_ntoa function (#10698)
* Replaced inet_ntoa with inet_ntop.

The warning in question is: "Warning	C4996	'inet_ntoa': Use
inet_ntop() or InetNtop() instead or define
_WINSOCK_DEPRECATED_NO_WARNINGS"
2021-08-18 07:16:38 +03:00
kd-11 705693ecf8 rsx: Fixup image-in data length calculations 2021-08-17 23:10:42 +03:00
kd-11 8848dc6673 vk: Improve driver compatibility
- Add workarounds to disable compression on mesa drivers
- Separate intel proprietary vs mesa into two enumerants
2021-08-17 20:19:45 +03:00
Nick Renieris 47e784d5d0 gl/vk: Scale line width & point size by resolution scaling 2021-08-17 19:29:46 +03:00
Eladash a346767a72 rsx: Improve rsx::recover_fifo() to take a hint from driver wake-up delay 2021-08-17 16:40:41 +03:00
Eladash 107641626a rsx: Implement crash-proofing for image_in dst/src formats 2021-08-17 16:40:41 +03:00
Eladash 83624e1f68 rsx: Implement crash-proofing for src/dst image_in address 2021-08-17 16:40:41 +03:00
Eladash 2ce164be09 rsx: Implement crash-proofing for 308A_COLOR dst address 2021-08-17 16:40:41 +03:00
Megamouse ac986c7c61 fix some warnings 2021-08-15 21:02:38 +02:00
Megamouse cad96cef72 input: redesign pad profiles 2021-08-15 08:24:35 +02:00
Eladash 62beaf299f
Remove old RSX instructions viewer (#10710) 2021-08-14 21:20:11 +03:00
kd-11 b928cb0223 vk: Fix unused variable error 2021-08-13 22:46:36 +03:00
kd-11 4b2562d02a vk: Silence maybe-uninitialized warnings 2021-08-13 22:46:36 +03:00
kd-11 b5faa8f83c vk: Properly calculate cubemap memory size 2021-08-13 22:46:36 +03:00
Megamouse 53bfc6fa59 cellGem: fix floating point warning 2021-08-13 20:45:18 +02:00
Eladash 063df64108 SPU/event queue: Implement protocol for SPU queue 2021-08-13 08:58:09 +03:00
Eladash f1f93b8f81 SPU: Remove outdated assertation 2021-08-13 08:58:09 +03:00
Eladash 5784ffc972 Fixup PPU breakpoints 2021-08-12 22:24:54 +03:00
Eladash 91737b11fe Fix sys_spu_thread_group_resume
Do not remove suspend flag when SPU group state is not SPU_THREAD_GROUP_STATUS_RUNNING after operation!
2021-08-12 22:24:54 +03:00
Eladash bf61c826d5 SPU/event queue: Atomically resume SPU group 2021-08-12 22:24:54 +03:00
Megamouse 5816505e61 input: fix player id if handler has 2 or more pads 2021-08-10 21:31:29 +02:00
kd-11 c9afb3daaa rsx: Significantly reduce the applied subpixel bias when handling unnormalized access
- If a large value is set (e.g 0.5) rounding will sample 'up' and we can read the wrong texel
2021-08-10 12:02:19 +03:00
Megamouse f0d51899c1 input: fix minor data race
While usually not exposed to the user, there was a slight chance that user input was read in a dirty state.
This became apparent during usage of the new pressure sensitivity button
2021-08-09 11:29:46 +02:00
Megamouse 2b18813115 input: fix pressure sensitivity button 2021-08-09 01:05:15 +02:00
Megamouse 430fd759fe sys_net: add missing range checks 2021-08-08 21:06:07 +02:00
Megamouse d4802cc766 input: Add pressure sensitivity button 2021-08-07 21:03:34 +02:00
kd-11 0031c41630 rsx: Check all attachments when generating pipeline hash key 2021-08-07 19:38:39 +03:00
kd-11 f745971cc8
rsx: Fix coordinate scaling for shadow access (#10668)
- For shadow2DProj the 3rd coordinate is actually the depth value, do not scale
2021-08-06 22:49:50 +01:00
kd-11 456b649b19 vk: Do not force check for successful texture cache load
The following set of conditions can fail
1. We hit a RTT owned texture
2. The texture is invalidated (failed memory integrity test) and set to write/read-through

In this situation, RTT overlap check will skip this surface, and a match can be found in texture cache if WCB/WDB is enabled.
The incoming hit however has no managed payload. This is expected behavior, the search should load from CPU.
2021-08-06 22:07:23 +03:00
kd-11 dff5707e19 Formatting fix 2021-08-06 17:18:48 +03:00
kd-11 0f5603a4bc Disable warnings around 3rdparty header 2021-08-06 17:18:48 +03:00
kd-11 a4c1fcb59a Fix 3rdparty imports for case-sensitive platforms (fixes *NIX build) 2021-08-06 17:18:48 +03:00
kd-11 d0a824996b vk: Add basic support for FSR 1.0
- Only implemented for image upscaling.
- Disabled by default. Emulators cannot ensure upscalers are injected at the right rendering step.
- GUI integration not implemented.
2021-08-06 17:18:48 +03:00
kd-11 69b34693f0 vk: Simplify compute job cleanup on exit
- Just call destroy automatically on object destruct
2021-08-06 17:18:48 +03:00
kd-11 9a63ed6c50 vk: Unbind global renderer if it is destroyed 2021-08-06 17:18:48 +03:00
kd-11 6f6eda6413 vk/device: Formatting fixes only (EOL) 2021-08-06 17:18:48 +03:00
Nekotekina 86d2316089 sys_net/NP: set some init dependencies
Ensure finalization order of network threads.
This should prevent some crashes.
2021-08-06 10:41:40 +03:00
Nekotekina 064fc81697 Fix warnings 2021-08-06 10:41:40 +03:00
Megamouse a146aabcaf cellGem: Disable Alignment Checks 2021-08-05 13:10:08 +02:00
Eladash 9ecb6c4e34 Fix sys_spu_thread_group_create 2021-08-05 08:12:34 +03:00
Megamouse 3ccfb86e1b cellGem: use existing constant for sphere radius 2021-08-05 02:26:20 +02:00
Megamouse 9c21f43df6 cellGem: fix Deadstorm Pirates regression 2021-08-05 02:02:34 +02:00
Megamouse 87c07679e1 cellGem: add calibration logic with 0.5 second delay 2021-08-05 02:02:34 +02:00
Megamouse 6de4c27b32 cellGem: fix controller connection check 2021-08-05 02:02:34 +02:00
Megamouse 995e9b5f9f cellGem: reset struct on controller reset 2021-08-05 02:02:34 +02:00
Megamouse e03f323fdd cellGem: add some more checks 2021-08-05 02:02:34 +02:00
Megamouse f2bca2ef67 cellGem: set cellGemGetCameraState values 2021-08-05 02:02:34 +02:00
Megamouse 0b88d5f077 cellGem: implement cellGemHSVtoRGB 2021-08-05 02:02:34 +02:00
Eladash 9f67e00e40 sys_spu: Add one more limiting SPU threads creation condition 2021-08-04 21:39:57 +03:00
Eladash 9d71369b2c Fixup HLE lwmutex 2021-08-04 21:39:57 +03:00
Megamouse 2dd0f488a1 cellGem: cellGemPrepareVideoConvert update 2021-08-04 20:28:34 +02:00
Megamouse dd7f24b20e cellGem: fix mouse positions 2021-08-04 20:28:34 +02:00
Megamouse ccb7531289 cellGem: update cellGemGetState 2021-08-04 20:28:34 +02:00
Megamouse 4d0179174a cellGem: add more mouse buttons 2021-08-04 20:28:34 +02:00
Megamouse 3ddcf60a11 cellGem: add some more error checks 2021-08-04 20:28:34 +02:00
Megamouse 3b581aaf94 cellGem: disable tracking in cellGemForceRGB 2021-08-04 20:28:34 +02:00
Megamouse 0c68a6afdd cellGem: improve hue handling 2021-08-04 20:28:34 +02:00
Megamouse fd29382290 cellGem: fix fake move calibration status flag
Apparently OCCURRED means that there are flags to be checked, while SUCCEEDED means that everything went smoothly.
2021-08-04 20:28:34 +02:00
Megamouse 1d3f91a1b8 cellGem: add ext_id and SHARP_SHOOTER_DEVICE_ID 2021-08-04 20:28:34 +02:00
Megamouse 999252a806 cellGem: fix typos, add some comments and reorder 2021-08-04 20:28:34 +02:00
kd-11 da3c9948e6 rsx: Revert use of std::has_single_bit
- Zero is not a power of 2 in this situation, and we do not want to treat it as such
2021-08-04 20:28:25 +03:00
kd-11 daa8265a47 rsx: Fix interpreter texture fetch 2021-08-04 20:28:25 +03:00
Eladash f807ebf9ba PPU: Improve accuracy of "Accurate PPU 128 reservations" mode 2021-08-04 18:18:59 +03:00
Eladash 8c3a4c260e Bugfix of sys_lwmutex_destroy 2021-08-04 09:03:17 +03:00
Eladash 06f4dfb9f1 SPU: Implement sys_spu_initialize and limit of physical SPU threads 2021-08-04 08:26:32 +03:00
Megamouse af89eb5404 ppu compilation: fix facepalm (double increase) 2021-08-03 08:39:57 +02:00
Megamouse dc0a086400 sys_prx_unload_module: fix log message 2021-08-03 08:39:57 +02:00
kd-11 8aec943093 Use c++20 has_single_bit for POT test 2021-08-03 00:36:04 +03:00
kd-11 99b6963fab rsx: Improve unnormalized coordinate sampling
- Improve rounding when sampling nearest neighbour. This is mostly a problem with NVIDIA
- Implement unnormalized 3D sampling
2021-08-03 00:36:04 +03:00
kd-11 b3c65b7bca rsx: Implement vtc encoding for NVIDIA OpenGL support 2021-08-03 00:36:04 +03:00
kd-11 0ec526c5f1 rsx: Do not use VTC tiling on NPOT textures
- Seems to be ignored for 'normal' textures. Mostly verified through games.
2021-08-03 00:36:04 +03:00
Nekotekina 05d1b3605e Fixup for SPU Debug mode (bad SHA1)
Should fix crashes due to read out of bounds.
2021-08-01 10:12:08 +03:00
Nekotekina 286e154d05 SPU Profiler: adjust accumulation logic
Don't append trampoline time to verification time.
2021-08-01 09:59:00 +03:00
Eladash a0c1b250b6 Fix HLE LWMutex setting - Implement dynamic initialization of HLE functions 2021-07-31 21:47:22 +03:00
Megamouse 6527eef655 System: add progress update on existing modules
This could cause dialogs to seemingly finish at e.g. 50/100 modules because the existing modules weren't accounted for.
2021-07-31 16:06:18 +02:00
Eladash f39a0a5fbe Debugger: Add some error pop-ups for invalid operations
* Show error window when setting breakpoints on these conditions:
- SPU/RSX are selected. (not supported)
- When using non-interpreters decoders.
- Non-executable memory is specified.
* Do not allow instruction stepping for non-interpreters decoders.
* Clear breakpoints when the game is stopped.
* Fix setting breakpoints on HLE functions.
2021-07-31 15:27:30 +02:00
Eladash a06a93d5ba Fix sys_storage_read 2021-07-30 17:22:43 +03:00
kd-11 f6e4cc14a2 vk: Fix a few incorrectly calculated scratch buffer sizes 2021-07-30 12:43:21 +03:00
Nekotekina 658b4f70ef Fix some warnings 2021-07-30 09:31:36 +03:00
Nekotekina fc5840cda6 SPU Cache: allow to dump cache upon startup
Print also some stats (if SPU Debug is enabled).
2021-07-30 09:21:11 +03:00
Nekotekina 2f6db5802f Fix CPU Profiler regression 2021-07-30 09:21:11 +03:00
Eladash d85bb3f4eb
vm_ptr.h: Improve try_read() (#10627) 2021-07-29 21:14:29 +03:00
Megamouse 7aca2785b6 Qt: abort batch PPU compilation on dialog cancel 2021-07-29 10:18:20 +02:00
Megamouse 2efc4812d7 Qt/System: reset boot path after directory scan
This should fix the "Play" Button after batch compiling PPU caches.
Previously you would start the last compiled game, which was kinda weird.
2021-07-29 10:18:20 +02:00
Megamouse bb9c063e80 Remove unused ppu_initialize declaration 2021-07-29 10:18:20 +02:00
Megamouse 22e51e1615 System: add vsh.self when scanning vsh/module 2021-07-29 10:18:20 +02:00
Megamouse 03a46a499e System: make IsPathInsideDir a member function 2021-07-29 10:18:20 +02:00
Megamouse 0a7a12bbff RSX: fix 'Working buffer not big enough' 2021-07-27 23:59:12 +02:00
kd-11 ace187cdd0 vk: Fix scratch allocation when doing GPU deswizzle
- We have to use double the memory because the transformation does not occur in-place like normal bswap
2021-07-27 19:56:31 +03:00
kd-11 c54ddabe0b vk: Handle out of memory errors that are deferred during texture binding
- Set out-of-memory flag if we have a failure to build a subresource.
- Mark textures as requiring reload in case of references to invalid data.
- TODO: This is overly complicated and can be handled better with a smart restructure.
2021-07-27 10:52:21 +03:00
kd-11 e5029c532b vk: Fix comparison between composite memory types 2021-07-27 10:52:21 +03:00
kd-11 a4cd9e022a vk: Force explicit minimum size declaration for scratch buffers 2021-07-27 10:52:21 +03:00
kd-11 99bbcd15e1 vk: Fix undefined format class for typeless helpers 2021-07-27 10:52:21 +03:00
kd-11 9d11c8cbb5 vk: Allow creating temporary subresources to fail if we run out of memory. 2021-07-27 10:52:21 +03:00
kd-11 92d1534917 rsx: Set composite images upload context based on their actual contents 2021-07-27 10:52:21 +03:00
kd-11 abd8bbd6ef vk: Allocate enough scratch memory for GPU deswizzle
- Forgot to take alignment into account.
2021-07-27 10:52:21 +03:00
kd-11 13abe785a9 vk: Try to spread memory usage evenly across compatible types if possible
- Avoids running into budget constraints if you just dump everything into one heap
2021-07-27 10:52:21 +03:00
kd-11 6a9d1edee1 vk: Fix use-after-free hazard by checking if we're faulting from within the texture cache
- If we're using the texture cache, DO NOT delete resources.
2021-07-25 20:55:09 +03:00
kd-11 69bdbe97a8 vk: Make use of multi-pool memory types 2021-07-25 20:55:09 +03:00
kd-11 de7ed1cbe9 vk: Scrap minimum scratch buffer size and just allocate what is requested. 2021-07-25 20:55:09 +03:00
kd-11 7d3bbd3cf7 vk: Dynamically select panic boundaries based on resolution scale 2021-07-25 20:55:09 +03:00
kd-11 59e7379010 vk: Implement heap aggregation
- Aggregate heaps of same type under one object and allow allocator to try each matching type.
2021-07-25 20:55:09 +03:00
Eladash be9be6e5c9 Make sys_prx_unload_module use success type logging 2021-07-24 14:23:47 +03:00
kd-11 0502f7881f vk: Disable async texture streaming on all NVIDIA cards 2021-07-20 23:00:00 +03:00
Megamouse 50354253c8 replace some random Emu.Pause with fatal errors 2021-07-20 19:47:00 +02:00
Eladash c84e5489f2
vsh.self: Fix execution on default settings (#10586) 2021-07-20 00:36:32 +02:00
Ilya Oleinik e51d16aa37 Initial implementation of sys_uart 2021-07-19 19:20:43 +03:00
Eladash 98e40d12ef sys_ppu: Implement sys_ppu_thread_rename 2021-07-19 12:37:33 +02:00
Eladash e6e0210e73 Extend ppu_thread::call_history_t formatter 2021-07-19 09:28:46 +02:00
Eladash 83a2f06e3a PPU debugger: Make calling history detect common LLE functions trampolines 2021-07-19 09:28:46 +02:00
Eladash a5c3c7d2e5
cellSaveData/UNIX: Optimize IO (#10574) 2021-07-18 21:08:04 +02:00
clienthax 65b2a0d538 stub rsxaudio 2021-07-18 21:08:03 +03:00
clienthax d099148961 sys_hid vsh 2021-07-18 14:20:33 +02:00
Eladash 6f901636bf rsx: Fix vertical windows' clip 2021-07-18 13:44:23 +02:00
Eladash b087d79a08 PPU debugger: Implement function names at the starting instruction 2021-07-18 13:23:18 +02:00
Eladash 6f6503ee32 cellSaveData: Fixup funcDone result check 2021-07-17 23:30:26 +02:00
clienthax 441713d959
sys_storage vsh implementation (#10559)
Co-authored-by: Eladash <elad3356p@gmail.com>
2021-07-17 22:06:40 +02:00
clienthax e75e437a4a sys_ss vsh stubs 2021-07-17 21:35:47 +02:00
kd-11 0d87d909c6 vk: Fix double-spill for invalidated resources 2021-07-17 21:28:11 +03:00
kd-11 2d4df57d87 vk: Fix nul deref in spill code
- Restores code lost in a rebase
2021-07-17 21:28:11 +03:00
kd-11 b7df539871 vk: Fix null deref in texture cache when dumping temporary storage 2021-07-17 21:28:11 +03:00
kd-11 d53f2f10fb rsx/vk: Improve recovery during OOM situations
- Do not spill when running on IGP with only one heap as it will just crash anyway.
- Do not handle collapse operations when OOM. This will likely just crash and there are better ways to handle old surfaces.
- Spill or remove everything not in the current working set
- TODO: MSAA spill without VRAM allocations
2021-07-17 21:28:11 +03:00
Eladash 9a392d2b5c vm_ptr.h: Do not allow dereferencing for void ptr
Do not create vm::ref from it as well.
2021-07-17 20:02:21 +02:00
Eladash a981c65d2f Minor fixup of vm::ptr
const pointers shouldn't disable reading, they should disable writing.
2021-07-17 20:02:21 +02:00
Eladash 81805945ce LV2: Fix IPC key reading from attributes 2021-07-17 20:02:21 +02:00
clienthax 7fe15f5f8d
Stub sys_fs mount functions for vsh (#10561)
Co-authored-by: Eladash <elad3356p@gmail.com>
2021-07-17 19:19:13 +02:00
clienthax 9c5c4457b6 Stub libfs_utility_init to bypass FSCK checks by vsh. 2021-07-17 18:56:07 +02:00
clienthax 1e605de31e sys_sm_get_ext_event2 stub 2021-07-17 18:35:26 +02:00
Eladash 1e9afdc289 Formatting Library: Implement byte arrays formatting 2021-07-17 18:10:43 +02:00
Eladash 8e2c34a003 PPU debugger: Implement PPU calling history 2021-07-17 17:28:23 +02:00
clienthax c2f0fbcd82 Stub sys_io for vsh. 2021-07-17 17:06:57 +02:00
clienthax 85b33e9cae Hack for msmw2.sprx timeout. 2021-07-17 14:39:36 +02:00