Commit graph

9377 commits

Author SHA1 Message Date
kd-11 e4aff539b0 vk: Fix scanning for upload heap types.
- HOST_CACHED support must be prioritized, but is not a mandate.
- Scan for that flag explicitly and fall back to uncached if it is not supported.
- Uncached memory is too slow for our requirements to contend with cached memory.
2021-09-23 01:45:37 +03:00
Eladash d0e31f4ec3 sys_fs: Add write log messages for SDATA/EDATA 2021-09-22 14:57:16 +03:00
Eladash 3e06446297 sys_fs: Fix sys_fs_read/write when nbytes is 0 2021-09-22 14:57:16 +03:00
Eladash 5ae7dbf77c Fix cellFsSdataOpenByFd flags 2021-09-22 14:57:16 +03:00
Megamouse f1037f75d9 perf_overlay: fix initial graph positions with detail level none 2021-09-22 08:06:58 +02:00
Megamouse a7cb513a89 cellOsk: partially implement continuous mode 2021-09-21 23:22:26 +02:00
Megamouse e3ec71c683 cellOsk: partially implement cellOskDialogExtUpdateInputText 2021-09-21 23:22:26 +02:00
Megamouse f7870d4968 cellOsk: do not notify INPUT_ENTERED on each input
Apparently the event is only sent when a user confirms the dialog during any continuous mode with seperate windows.
2021-09-21 23:22:26 +02:00
Megamouse 80ef0ce9b5 cellOsk: reset options after unload 2021-09-21 23:22:26 +02:00
Megamouse 696a3c4a42 cellOsk: stub some settings 2021-09-21 23:22:26 +02:00
Megamouse 81a01134bb cellOsk: fix dialog abort w/o user interaction 2021-09-21 23:22:26 +02:00
Megamouse 70c291753c cellOsk: dont send INPUT_ENTERED unless continuous 2021-09-21 23:22:26 +02:00
kd-11 3c7ada8e83 rsx: Fix 3D texture decode
- 3D mipmaps are shrunk in all 3 axes, they are not 2D array textures.
- Fixes mip1-mipN for all situations
2021-09-21 19:53:46 +03:00
kd-11 46b3027981 rsx: Invariably clear the texture state if referenced. 2021-09-21 19:53:46 +03:00
kd-11 334999f639 vk: Enable sampler mirror-clamped-to-edge as an extension 2021-09-21 19:53:46 +03:00
kd-11 dabfce5c82 rsx: Rework how depth/stencil initialization+clear works 2021-09-21 19:53:46 +03:00
kd-11 0a8d9a12ab vk: Rewrite memory initialization 2021-09-21 19:53:46 +03:00
kd-11 19b2da2590 Enable stencil export extension when required 2021-09-21 19:53:46 +03:00
Eladash 17a074e1ac
Fix memory leak in cellOskDialog (#10895) 2021-09-21 11:29:32 +03:00
Eladash 38d5f688b3 cellAudio fix 2021-09-20 07:59:34 +02:00
Megamouse a50e22a11f Overlays: Fix position of centered perf-overlay 2021-09-19 20:30:02 +02:00
AniLeo c995505023 edat: Check for the correct directory 2021-09-18 18:20:55 +01:00
Eladash e10c6cbaf7 SPU: cpu_work() fixup, fix recursion in AV handler 2021-09-18 19:43:55 +03:00
Eladash 5870da0b55 SPU MFC: Add shuffling in steps setting 2021-09-18 19:43:55 +03:00
Eladash 5f729d4dbf GUI Settings: Add MFC Delay Command checkbox
Limited control over "MFC Commands Shuffling Limit" setting.
2021-09-18 19:43:55 +03:00
Megamouse 14a425e487 rsx: wait when emulation is paused
This decreases my cpu usage by to <1% during Emu.Pause()
2021-09-17 23:13:24 +02:00
Megamouse 1f1d1da87b silence some warnings 2021-09-17 23:13:24 +02:00
Megamouse 129ade2f73 System: only init fxo objects if a game is started
The progress_dialog and patch system aren't needed unless a game is started.
Before, they were both initialized everytime we added a single game to the game list or even when simply started RPCS3.
This both means that a thread was needlessly idling all the time and even worse: The patch.yml was read countless times when we didn't need it.
2021-09-17 22:45:14 +02:00
Eladash c37c6fb6de System.cpp: Remove outdated and bugged code-block 2021-09-17 22:15:48 +02:00
Eladash 5736fa3351 Fix Emulator::IsPathInsideDir 2021-09-17 22:15:48 +02:00
Eladash 1f3b1e1c99 Implement Emulator::GetFakeCat()
I still have nightmares about that cat.
2021-09-17 22:15:48 +02:00
Eladash 73bdf7481e Emu: Fix disc game move from hdd0/game 2021-09-17 22:15:48 +02:00
kd-11 c2ab3c664c rsx: Fix stupid overflow 2021-09-17 20:12:08 +03:00
Eladash ddec5d6908 CPUThread: Prevent recursive check_state calls 2021-09-17 14:02:22 +03:00
Eladash 975aae1d13 SPU MFC: Implement MFC commands execution shuffling 2021-09-17 11:38:10 +03:00
Nekotekina 9e62ca562b SPU LLVM: implement SQRT and DIV pattern detection (xf) 2021-09-17 10:23:43 +03:00
Nekotekina d28b0ba2fa SPU LLVM: implement spu_re, spu_rsqrte
Improve matching with peek_through_bitcasts() helper.
Implement erase_stores() helper.
2021-09-17 10:23:43 +03:00
Nekotekina aba332d4c4 SPU LLVM: make intrinsics for most xfloat instructions 2021-09-17 10:23:43 +03:00
Nekotekina 543fb7a9cb LLVM DSL / SPU LLVM: implement infinite precision shifts
Remove old make_*** helpers in favor of matcheable expressions.
2021-09-17 10:23:43 +03:00
Nekotekina 67b3fc70f8 LLVM DSL: implement absd and match helpers
Matcheable expression absd(a, b) (absolute difference).
2021-09-17 10:23:43 +03:00
Nekotekina 2268aa9093 LLVM DSL: reimplement fre, frsqe, fmax, fmin 2021-09-17 10:23:43 +03:00
Nekotekina 4b8ee85995 LLVM DSL: reimplement pshufb, add 'calli'
Implement postponed custom intrinsic replacement.
Make bitcast operator static like other ones.
2021-09-17 10:23:43 +03:00
Nekotekina 86ead1b93b SPU LLVM: implement FI instruction
Use approximate reciprocal in FRSQEST.
2021-09-17 10:23:43 +03:00
Nekotekina 7ec7f261b1 LLVM DSL: implement fpcast 2021-09-17 10:23:43 +03:00
Nekotekina 1685769bd9 LLVM DSL: reimplement fmuladd, force hw fma if present 2021-09-17 10:23:43 +03:00
Nekotekina 2acb6ed60d SPU LLVM: optimize SHUFB for permutation-only shuffles
Drop constant generation when unused.
2021-09-17 10:23:43 +03:00
Nekotekina 144244e902 SPU LLVM: implement missing constant mask handling in SHUFB 2021-09-17 10:23:43 +03:00
Nekotekina 7cf9d1380b LLVM DSL: add line number in get_const_vector automatically 2021-09-17 10:23:43 +03:00
Nekotekina f188019244 LLVM DSL: reimpelement fsqrt, fabs 2021-09-17 10:23:43 +03:00
Nekotekina 38dfc88e8d LLVM DSL: reimplement avg 2021-09-17 10:23:43 +03:00
Nekotekina 95c36221fa LLVM DSL: reimplement ctlz, ctpop 2021-09-17 10:23:43 +03:00
NicknineTheEagle 4fcc1c0f31 Fully implement sceNpDrmVerifyUpgradeLicense 2021-09-16 23:54:53 +02:00
Megamouse 1a2fad4eac
cellSearch: more stubs and implementations (#10578) 2021-09-16 22:05:29 +01:00
Megamouse da4f4dafbd overlays: Show feedback while stopping ppu compilation 2021-09-16 22:18:43 +02:00
Eladash e5876b3a1b Fix BDVD path setting 2021-09-16 21:28:52 +03:00
Eladash 9c2d94ca1a sys_prx: Improve sys_prx_get_module_info error checking 2021-09-16 19:09:18 +03:00
Eladash ae4f837f57 sys_prx: Implement sys_prx_get_module_id_by_address 2021-09-16 19:09:18 +03:00
xddxd bcda172ae7 Switch from r16ui to r16 2021-09-16 14:09:21 +03:00
xddxd d511e76a63 Enable the precise occlusion query feature 2021-09-16 14:09:21 +03:00
Megamouse 6378e16fdf Emu.Load: add more logging 2021-09-15 21:43:29 +02:00
Eladash 8b48fd95fe Fix sys_prx_start/stop_module for older firmware
The old structure is only 32 bytes long, not containing prologue/epilogue functions.
2021-09-15 18:08:58 +03:00
Eladash 5600430a05 Fix user_interface::alloc_thread_bit() usage 2021-09-13 22:36:53 +03:00
Eladash 50ad7ba1f6 vm: Fix vm::unmap
* Make vm::unmap atomic, squash the memory unmapping process inside this function while still using the same VM mutex ownership.
* Make vm::unmap not fail due to random vm::get calls, shared_ptr reference count is no longer a condition.
* Fix sys_mmapper_free_address spuriously failing with EBUSY due to random vm::get calls.
* Fix sys_vm_unmap race condition due to non-atomic vm::unmap.
* Add an optional verification block ptr arg to vm::unmap, used by patches.
2021-09-13 20:53:34 +03:00
Eladash fe6cb4774e
Fixup default config-path (#10863)
Fixes #10862
2021-09-12 21:28:48 +03:00
Eladash 91fefd4671 Fix vm::try_alloc regression 2021-09-12 19:05:26 +03:00
Eladash 677d5f09ce Add debugging info for when sys_tty_write is executed 2021-09-12 19:05:26 +03:00
Eladash c7f5475b56 Improve sys_fs_close logging 2021-09-12 19:05:26 +03:00
Eladash f98595bee5 Patches/PPU: Add jump_link patch type 2021-09-10 11:46:39 +03:00
Eladash fafefb2cf5 Fixup No.3 after #10779 2021-09-10 11:46:39 +03:00
Eladash 1cbcf7e1ad Reimplement config selection for game startup
* Implement manual selection of config file.
* Implement default config option.
* Fix bug which led to 'force global config' to not work in some games. (any game using process relaunch such most game collections, RDR, MGS4 etc)
* Relax CLI config purpose - instead the emulator forever ignoring any other config except for the one provided in arg, use it only for the CLI-booted game.
2021-09-09 21:56:50 +02:00
Eladash df080fbc53 Ensure frozen emulation for special executables inspection modes 2021-09-09 19:30:54 +02:00
Eladash bd66dfedc9 Do not allow to unpause after fatal error occured in emulation
* Plus fix #10590
2021-09-09 19:30:54 +02:00
Megamouse 69faf14a79 System: remove deprecated custom config location 2021-09-08 21:56:50 +02:00
Megamouse 29256df5b1 input: make pad_thread a named_thread 2021-09-08 20:15:28 +02:00
Eladash 6a340afb8a Log emulation pause/unpause events 2021-09-07 08:51:59 +02:00
Eladash dfbc49513d Debugger/Disasm: Name SPU Syscalls 2021-09-07 01:13:57 +02:00
Megamouse 7bb830a228
Enable PPU java mode handling by default (#10825)
I don't remember if we had decided to do this, so I'll just make a PR and Ani or Neko can merge if needed.
2021-09-06 20:26:23 +01:00
kd-11 b3f002f68f Add enums for zcull precision control 2021-09-06 20:04:03 +03:00
kd-11 ea949a5f28 Add ZCULL control options to the GUI 2021-09-06 20:04:03 +03:00
kd-11 53457262d4 rsx: Implement ZPASS results scaling for precise stats 2021-09-06 20:04:03 +03:00
kd-11 472efc08eb rsx: Implement precise ZCULL stats 2021-09-06 20:04:03 +03:00
Megamouse 0525070898 remove deprecated avcodec_register_all
We already use newer avcodec code anyway.
2021-09-06 10:00:34 +02:00
Megamouse aca9884e76 input: fix custom pad config loading 2021-09-05 10:16:25 +02:00
Eladash fe0c164de2 sys_net: Anti-log spam enhancement 2021-09-04 11:58:59 +02:00
Eladash ea2c5294df cellCamera: Anti-Log spam enhancement 2021-09-04 11:58:59 +02:00
Megamouse 0debcfed0a Silence some warnings 2021-09-02 19:39:42 +02:00
Nekotekina 06f733a7f2 Fixup No.2 for #10779 2021-09-01 16:56:38 +03:00
Nekotekina ad6a72e369 Fixup for #10779 2021-09-01 14:38:20 +03:00
Eladash b40ed5bdb7
Patches/PPU: Extend and improve patching capabilities (code allocations, jumps to any address) (#10779)
* Patches/PPU: Implement dynamic code allocation + Any-Address jump patches

Also fix deallocation path of fixed allocation patches.
2021-09-01 13:38:17 +03:00
Malcolm Jestadt 43cc62d267 SPU LLVM: Add m_use_vnni
- Alderlake and Sapphirerapids will require an update to the llvm fork before they can be detected
2021-08-31 14:02:05 +03:00
Malcolm Jestadt d304b52391 SPU LLVM: Add VNNI optimized variant of sumb
- Uses vpdpbusd to horrizontally add values, for some reason this is much faster than the normal horizontal add instructions.
2021-08-31 14:02:05 +03:00
Malcolm Jestadt a86b278115 SPU LLVM: Expand byteswap elimination to more instructions 2021-08-31 14:02:05 +03:00
kd-11 b5dcfb3431 rsx: Rework gamma override mask from RGBA to ARGB to match other per-channel mask registers 2021-08-30 11:41:19 +03:00
kd-11 a5e455d8ed rsx/fp: Handle signed operator precedence
This was marked TODO for a long time
- Unsigned remap seems to be overriden by gamma mask (Resistance 3)
- We already know sign mask overrides gamma mask from UE3 titles
2021-08-30 11:41:19 +03:00
Eladash 6781373727
Patch cooperate with system SPU group creation (#10791) 2021-08-29 22:03:17 +03:00
Megamouse b07960d3bc input: move pressure sensitivity to the handlers
This removes a data race where the button was kept pressed but the values ingame could vary
2021-08-29 10:41:22 +02:00
Megamouse 977d729ee0 input: use buffers during button translation
This should reduce some random noise by assgning the values once instead of twice
2021-08-29 10:41:22 +02:00
Megamouse 2eb0d19a75 input: rename some variables 2021-08-29 10:41:22 +02:00
kd-11 3ab9e04db7 rsx: Fix surface access bit flags
- The previous enumeration was a holdover from older access management.
- A bitflag of 0 seriously messes up the mask tests
2021-08-29 11:10:30 +03:00
Eladash f185aba5fc Mark "Disable Logging", add explanatory log message 2021-08-28 20:35:30 +02:00
Eladash ddb042148d Patches/LLVM: Implement Complex Patches Support 2021-08-26 23:04:32 +03:00
Eladash 2d9929059f
vm: Fix an overflow at vm::alloc, fix vm::find_map (#10760)
* The statement addr += align could have overflowed resulting in either infinite loop or allocating memory outside of the region (illegal).
Add a check checking if it's the last iteration of the loop, then break without adding.

* vm::find_map condition didn't consider the size of the map to be allocated, allowing illegal occupation of [<=0xB000'0000]-0xCFFF'FFFF. (0xC000'0000-0xCFFF'FFFF is reserved for RSX)
2021-08-26 18:14:08 +03:00
kd-11 b0e352c44e Add missing const 2021-08-26 13:55:00 +03:00
kd-11 2ff407ac6a rsx/fp: Fix perspective correction handling
- Perspective correction flag multiplies VP output by HPOS.w.
  NOTE: Not the same as division by w when it comes to NaN/Inf problems!!
- Restructure indexed loads a bit to avoid re-initializing registers unnecessarily
2021-08-26 13:55:00 +03:00
kd-11 b0e5de4c9c rsx: Texcoord control mask affects decompiler output! 2021-08-26 13:55:00 +03:00
Megamouse 72f0637efe Windows/Audio: add listener for device change
For some reason XAudio2 doesn't automatically change the device anymore.
So let's just listen for the OnDefaultDeviceChanged event and update the cell audio thread if necessary.
2021-08-25 22:44:16 +02:00
Eladash 4e139ee080 vm: Fix vm::page_protect error checking 2021-08-24 18:52:01 +03:00
kd-11 57b9acec62 rsx: Implement indexed dynamic attribute load 2021-08-24 16:52:18 +03:00
kd-11 c1f31d37f5 fsr: Mark output images explicitly as nonreadable 2021-08-24 15:30:46 +03:00
Whatcookie d0451932bf
Offset get_timebased_time at game boot (#10744)
- Avoids game bugs in the case where games convert the value read from the clock to a float before performing delta time calculations
2021-08-23 13:06:02 +01:00
kd-11 92749f011e vk: Experimental workaround to just disable compression
Applies some flags to disable aggressive optimizations on some hw.
Currently applies to AMD cards which will avoid compression if mutable
format is enabled.
This is a temporary workaround.
2021-08-23 09:34:56 +03:00
kd-11 9080d09583 vk: Add support for other formats as FSR output 2021-08-23 09:34:56 +03:00
kd-11 afc71341a5 vk: Add RADV to list of drivers with unreliable 'OUT_OF_DATE' notification when window size changes 2021-08-23 09:34:56 +03:00
Ani 1cdb2c6a26
vk: Register newer Navi GPUs (#10740) 2021-08-22 13:18:38 +01:00
Whatcookie c62deeefd4
SPU LLVM: Add approximate FCEQ/FCMEQ (#8729)
- It's 100% accurate, but will sit under approx xfloat anyways
- Attempts to use a single instruction when 1 value is constant
2021-08-22 10:13:34 +03:00
Marco 5c0bf14554
Whitelist Kamen Rider Summonride Portal sys_usbd (#10722)
Co-authored-by: Megamouse <studienricky89@googlemail.com>
2021-08-21 11:08:56 +03:00
kd-11 3eb37344cd rsx/fp: Fix indexed TEX[n] loads 2021-08-20 11:59:05 +03:00
Eladash fcfeac818f
Loader: Improve just-in-time installation of disc game files (#10719)
* rsx: Indexed access to surface attributes
2021-08-19 08:49:59 +03:00
Justin Lewis c13a46b07b
Fix warnings about using deprecated inet_ntoa function (#10698)
* Replaced inet_ntoa with inet_ntop.

The warning in question is: "Warning	C4996	'inet_ntoa': Use
inet_ntop() or InetNtop() instead or define
_WINSOCK_DEPRECATED_NO_WARNINGS"
2021-08-18 07:16:38 +03:00
kd-11 705693ecf8 rsx: Fixup image-in data length calculations 2021-08-17 23:10:42 +03:00
kd-11 8848dc6673 vk: Improve driver compatibility
- Add workarounds to disable compression on mesa drivers
- Separate intel proprietary vs mesa into two enumerants
2021-08-17 20:19:45 +03:00
Nick Renieris 47e784d5d0 gl/vk: Scale line width & point size by resolution scaling 2021-08-17 19:29:46 +03:00
Eladash a346767a72 rsx: Improve rsx::recover_fifo() to take a hint from driver wake-up delay 2021-08-17 16:40:41 +03:00
Eladash 107641626a rsx: Implement crash-proofing for image_in dst/src formats 2021-08-17 16:40:41 +03:00
Eladash 83624e1f68 rsx: Implement crash-proofing for src/dst image_in address 2021-08-17 16:40:41 +03:00
Eladash 2ce164be09 rsx: Implement crash-proofing for 308A_COLOR dst address 2021-08-17 16:40:41 +03:00
Megamouse ac986c7c61 fix some warnings 2021-08-15 21:02:38 +02:00
Megamouse cad96cef72 input: redesign pad profiles 2021-08-15 08:24:35 +02:00
Eladash 62beaf299f
Remove old RSX instructions viewer (#10710) 2021-08-14 21:20:11 +03:00
kd-11 b928cb0223 vk: Fix unused variable error 2021-08-13 22:46:36 +03:00
kd-11 4b2562d02a vk: Silence maybe-uninitialized warnings 2021-08-13 22:46:36 +03:00
kd-11 b5faa8f83c vk: Properly calculate cubemap memory size 2021-08-13 22:46:36 +03:00
Megamouse 53bfc6fa59 cellGem: fix floating point warning 2021-08-13 20:45:18 +02:00
Eladash 063df64108 SPU/event queue: Implement protocol for SPU queue 2021-08-13 08:58:09 +03:00
Eladash f1f93b8f81 SPU: Remove outdated assertation 2021-08-13 08:58:09 +03:00
Eladash 5784ffc972 Fixup PPU breakpoints 2021-08-12 22:24:54 +03:00
Eladash 91737b11fe Fix sys_spu_thread_group_resume
Do not remove suspend flag when SPU group state is not SPU_THREAD_GROUP_STATUS_RUNNING after operation!
2021-08-12 22:24:54 +03:00
Eladash bf61c826d5 SPU/event queue: Atomically resume SPU group 2021-08-12 22:24:54 +03:00
Megamouse 5816505e61 input: fix player id if handler has 2 or more pads 2021-08-10 21:31:29 +02:00
kd-11 c9afb3daaa rsx: Significantly reduce the applied subpixel bias when handling unnormalized access
- If a large value is set (e.g 0.5) rounding will sample 'up' and we can read the wrong texel
2021-08-10 12:02:19 +03:00
Megamouse f0d51899c1 input: fix minor data race
While usually not exposed to the user, there was a slight chance that user input was read in a dirty state.
This became apparent during usage of the new pressure sensitivity button
2021-08-09 11:29:46 +02:00
Megamouse 2b18813115 input: fix pressure sensitivity button 2021-08-09 01:05:15 +02:00
Megamouse 430fd759fe sys_net: add missing range checks 2021-08-08 21:06:07 +02:00
Megamouse d4802cc766 input: Add pressure sensitivity button 2021-08-07 21:03:34 +02:00
kd-11 0031c41630 rsx: Check all attachments when generating pipeline hash key 2021-08-07 19:38:39 +03:00
kd-11 f745971cc8
rsx: Fix coordinate scaling for shadow access (#10668)
- For shadow2DProj the 3rd coordinate is actually the depth value, do not scale
2021-08-06 22:49:50 +01:00
kd-11 456b649b19 vk: Do not force check for successful texture cache load
The following set of conditions can fail
1. We hit a RTT owned texture
2. The texture is invalidated (failed memory integrity test) and set to write/read-through

In this situation, RTT overlap check will skip this surface, and a match can be found in texture cache if WCB/WDB is enabled.
The incoming hit however has no managed payload. This is expected behavior, the search should load from CPU.
2021-08-06 22:07:23 +03:00
kd-11 dff5707e19 Formatting fix 2021-08-06 17:18:48 +03:00
kd-11 0f5603a4bc Disable warnings around 3rdparty header 2021-08-06 17:18:48 +03:00
kd-11 a4c1fcb59a Fix 3rdparty imports for case-sensitive platforms (fixes *NIX build) 2021-08-06 17:18:48 +03:00
kd-11 d0a824996b vk: Add basic support for FSR 1.0
- Only implemented for image upscaling.
- Disabled by default. Emulators cannot ensure upscalers are injected at the right rendering step.
- GUI integration not implemented.
2021-08-06 17:18:48 +03:00
kd-11 69b34693f0 vk: Simplify compute job cleanup on exit
- Just call destroy automatically on object destruct
2021-08-06 17:18:48 +03:00
kd-11 9a63ed6c50 vk: Unbind global renderer if it is destroyed 2021-08-06 17:18:48 +03:00
kd-11 6f6eda6413 vk/device: Formatting fixes only (EOL) 2021-08-06 17:18:48 +03:00
Nekotekina 86d2316089 sys_net/NP: set some init dependencies
Ensure finalization order of network threads.
This should prevent some crashes.
2021-08-06 10:41:40 +03:00
Nekotekina 064fc81697 Fix warnings 2021-08-06 10:41:40 +03:00
Megamouse a146aabcaf cellGem: Disable Alignment Checks 2021-08-05 13:10:08 +02:00
Eladash 9ecb6c4e34 Fix sys_spu_thread_group_create 2021-08-05 08:12:34 +03:00
Megamouse 3ccfb86e1b cellGem: use existing constant for sphere radius 2021-08-05 02:26:20 +02:00
Megamouse 9c21f43df6 cellGem: fix Deadstorm Pirates regression 2021-08-05 02:02:34 +02:00
Megamouse 87c07679e1 cellGem: add calibration logic with 0.5 second delay 2021-08-05 02:02:34 +02:00
Megamouse 6de4c27b32 cellGem: fix controller connection check 2021-08-05 02:02:34 +02:00
Megamouse 995e9b5f9f cellGem: reset struct on controller reset 2021-08-05 02:02:34 +02:00
Megamouse e03f323fdd cellGem: add some more checks 2021-08-05 02:02:34 +02:00
Megamouse f2bca2ef67 cellGem: set cellGemGetCameraState values 2021-08-05 02:02:34 +02:00
Megamouse 0b88d5f077 cellGem: implement cellGemHSVtoRGB 2021-08-05 02:02:34 +02:00
Eladash 9f67e00e40 sys_spu: Add one more limiting SPU threads creation condition 2021-08-04 21:39:57 +03:00
Eladash 9d71369b2c Fixup HLE lwmutex 2021-08-04 21:39:57 +03:00
Megamouse 2dd0f488a1 cellGem: cellGemPrepareVideoConvert update 2021-08-04 20:28:34 +02:00
Megamouse dd7f24b20e cellGem: fix mouse positions 2021-08-04 20:28:34 +02:00
Megamouse ccb7531289 cellGem: update cellGemGetState 2021-08-04 20:28:34 +02:00
Megamouse 4d0179174a cellGem: add more mouse buttons 2021-08-04 20:28:34 +02:00
Megamouse 3ddcf60a11 cellGem: add some more error checks 2021-08-04 20:28:34 +02:00
Megamouse 3b581aaf94 cellGem: disable tracking in cellGemForceRGB 2021-08-04 20:28:34 +02:00
Megamouse 0c68a6afdd cellGem: improve hue handling 2021-08-04 20:28:34 +02:00
Megamouse fd29382290 cellGem: fix fake move calibration status flag
Apparently OCCURRED means that there are flags to be checked, while SUCCEEDED means that everything went smoothly.
2021-08-04 20:28:34 +02:00
Megamouse 1d3f91a1b8 cellGem: add ext_id and SHARP_SHOOTER_DEVICE_ID 2021-08-04 20:28:34 +02:00
Megamouse 999252a806 cellGem: fix typos, add some comments and reorder 2021-08-04 20:28:34 +02:00
kd-11 da3c9948e6 rsx: Revert use of std::has_single_bit
- Zero is not a power of 2 in this situation, and we do not want to treat it as such
2021-08-04 20:28:25 +03:00
kd-11 daa8265a47 rsx: Fix interpreter texture fetch 2021-08-04 20:28:25 +03:00
Eladash f807ebf9ba PPU: Improve accuracy of "Accurate PPU 128 reservations" mode 2021-08-04 18:18:59 +03:00
Eladash 8c3a4c260e Bugfix of sys_lwmutex_destroy 2021-08-04 09:03:17 +03:00
Eladash 06f4dfb9f1 SPU: Implement sys_spu_initialize and limit of physical SPU threads 2021-08-04 08:26:32 +03:00
Megamouse af89eb5404 ppu compilation: fix facepalm (double increase) 2021-08-03 08:39:57 +02:00
Megamouse dc0a086400 sys_prx_unload_module: fix log message 2021-08-03 08:39:57 +02:00
kd-11 8aec943093 Use c++20 has_single_bit for POT test 2021-08-03 00:36:04 +03:00
kd-11 99b6963fab rsx: Improve unnormalized coordinate sampling
- Improve rounding when sampling nearest neighbour. This is mostly a problem with NVIDIA
- Implement unnormalized 3D sampling
2021-08-03 00:36:04 +03:00
kd-11 b3c65b7bca rsx: Implement vtc encoding for NVIDIA OpenGL support 2021-08-03 00:36:04 +03:00
kd-11 0ec526c5f1 rsx: Do not use VTC tiling on NPOT textures
- Seems to be ignored for 'normal' textures. Mostly verified through games.
2021-08-03 00:36:04 +03:00
Nekotekina 05d1b3605e Fixup for SPU Debug mode (bad SHA1)
Should fix crashes due to read out of bounds.
2021-08-01 10:12:08 +03:00
Nekotekina 286e154d05 SPU Profiler: adjust accumulation logic
Don't append trampoline time to verification time.
2021-08-01 09:59:00 +03:00
Eladash a0c1b250b6 Fix HLE LWMutex setting - Implement dynamic initialization of HLE functions 2021-07-31 21:47:22 +03:00
Megamouse 6527eef655 System: add progress update on existing modules
This could cause dialogs to seemingly finish at e.g. 50/100 modules because the existing modules weren't accounted for.
2021-07-31 16:06:18 +02:00
Eladash f39a0a5fbe Debugger: Add some error pop-ups for invalid operations
* Show error window when setting breakpoints on these conditions:
- SPU/RSX are selected. (not supported)
- When using non-interpreters decoders.
- Non-executable memory is specified.
* Do not allow instruction stepping for non-interpreters decoders.
* Clear breakpoints when the game is stopped.
* Fix setting breakpoints on HLE functions.
2021-07-31 15:27:30 +02:00
Eladash a06a93d5ba Fix sys_storage_read 2021-07-30 17:22:43 +03:00
kd-11 f6e4cc14a2 vk: Fix a few incorrectly calculated scratch buffer sizes 2021-07-30 12:43:21 +03:00
Nekotekina 658b4f70ef Fix some warnings 2021-07-30 09:31:36 +03:00
Nekotekina fc5840cda6 SPU Cache: allow to dump cache upon startup
Print also some stats (if SPU Debug is enabled).
2021-07-30 09:21:11 +03:00
Nekotekina 2f6db5802f Fix CPU Profiler regression 2021-07-30 09:21:11 +03:00
Eladash d85bb3f4eb
vm_ptr.h: Improve try_read() (#10627) 2021-07-29 21:14:29 +03:00
Megamouse 7aca2785b6 Qt: abort batch PPU compilation on dialog cancel 2021-07-29 10:18:20 +02:00
Megamouse 2efc4812d7 Qt/System: reset boot path after directory scan
This should fix the "Play" Button after batch compiling PPU caches.
Previously you would start the last compiled game, which was kinda weird.
2021-07-29 10:18:20 +02:00
Megamouse bb9c063e80 Remove unused ppu_initialize declaration 2021-07-29 10:18:20 +02:00
Megamouse 22e51e1615 System: add vsh.self when scanning vsh/module 2021-07-29 10:18:20 +02:00
Megamouse 03a46a499e System: make IsPathInsideDir a member function 2021-07-29 10:18:20 +02:00
Megamouse 0a7a12bbff RSX: fix 'Working buffer not big enough' 2021-07-27 23:59:12 +02:00
kd-11 ace187cdd0 vk: Fix scratch allocation when doing GPU deswizzle
- We have to use double the memory because the transformation does not occur in-place like normal bswap
2021-07-27 19:56:31 +03:00
kd-11 c54ddabe0b vk: Handle out of memory errors that are deferred during texture binding
- Set out-of-memory flag if we have a failure to build a subresource.
- Mark textures as requiring reload in case of references to invalid data.
- TODO: This is overly complicated and can be handled better with a smart restructure.
2021-07-27 10:52:21 +03:00
kd-11 e5029c532b vk: Fix comparison between composite memory types 2021-07-27 10:52:21 +03:00
kd-11 a4cd9e022a vk: Force explicit minimum size declaration for scratch buffers 2021-07-27 10:52:21 +03:00
kd-11 99bbcd15e1 vk: Fix undefined format class for typeless helpers 2021-07-27 10:52:21 +03:00
kd-11 9d11c8cbb5 vk: Allow creating temporary subresources to fail if we run out of memory. 2021-07-27 10:52:21 +03:00
kd-11 92d1534917 rsx: Set composite images upload context based on their actual contents 2021-07-27 10:52:21 +03:00
kd-11 abd8bbd6ef vk: Allocate enough scratch memory for GPU deswizzle
- Forgot to take alignment into account.
2021-07-27 10:52:21 +03:00
kd-11 13abe785a9 vk: Try to spread memory usage evenly across compatible types if possible
- Avoids running into budget constraints if you just dump everything into one heap
2021-07-27 10:52:21 +03:00
kd-11 6a9d1edee1 vk: Fix use-after-free hazard by checking if we're faulting from within the texture cache
- If we're using the texture cache, DO NOT delete resources.
2021-07-25 20:55:09 +03:00
kd-11 69bdbe97a8 vk: Make use of multi-pool memory types 2021-07-25 20:55:09 +03:00
kd-11 de7ed1cbe9 vk: Scrap minimum scratch buffer size and just allocate what is requested. 2021-07-25 20:55:09 +03:00
kd-11 7d3bbd3cf7 vk: Dynamically select panic boundaries based on resolution scale 2021-07-25 20:55:09 +03:00
kd-11 59e7379010 vk: Implement heap aggregation
- Aggregate heaps of same type under one object and allow allocator to try each matching type.
2021-07-25 20:55:09 +03:00
Eladash be9be6e5c9 Make sys_prx_unload_module use success type logging 2021-07-24 14:23:47 +03:00
kd-11 0502f7881f vk: Disable async texture streaming on all NVIDIA cards 2021-07-20 23:00:00 +03:00
Megamouse 50354253c8 replace some random Emu.Pause with fatal errors 2021-07-20 19:47:00 +02:00
Eladash c84e5489f2
vsh.self: Fix execution on default settings (#10586) 2021-07-20 00:36:32 +02:00
Ilya Oleinik e51d16aa37 Initial implementation of sys_uart 2021-07-19 19:20:43 +03:00
Eladash 98e40d12ef sys_ppu: Implement sys_ppu_thread_rename 2021-07-19 12:37:33 +02:00
Eladash e6e0210e73 Extend ppu_thread::call_history_t formatter 2021-07-19 09:28:46 +02:00
Eladash 83a2f06e3a PPU debugger: Make calling history detect common LLE functions trampolines 2021-07-19 09:28:46 +02:00
Eladash a5c3c7d2e5
cellSaveData/UNIX: Optimize IO (#10574) 2021-07-18 21:08:04 +02:00
clienthax 65b2a0d538 stub rsxaudio 2021-07-18 21:08:03 +03:00
clienthax d099148961 sys_hid vsh 2021-07-18 14:20:33 +02:00
Eladash 6f901636bf rsx: Fix vertical windows' clip 2021-07-18 13:44:23 +02:00
Eladash b087d79a08 PPU debugger: Implement function names at the starting instruction 2021-07-18 13:23:18 +02:00
Eladash 6f6503ee32 cellSaveData: Fixup funcDone result check 2021-07-17 23:30:26 +02:00
clienthax 441713d959
sys_storage vsh implementation (#10559)
Co-authored-by: Eladash <elad3356p@gmail.com>
2021-07-17 22:06:40 +02:00
clienthax e75e437a4a sys_ss vsh stubs 2021-07-17 21:35:47 +02:00
kd-11 0d87d909c6 vk: Fix double-spill for invalidated resources 2021-07-17 21:28:11 +03:00
kd-11 2d4df57d87 vk: Fix nul deref in spill code
- Restores code lost in a rebase
2021-07-17 21:28:11 +03:00
kd-11 b7df539871 vk: Fix null deref in texture cache when dumping temporary storage 2021-07-17 21:28:11 +03:00
kd-11 d53f2f10fb rsx/vk: Improve recovery during OOM situations
- Do not spill when running on IGP with only one heap as it will just crash anyway.
- Do not handle collapse operations when OOM. This will likely just crash and there are better ways to handle old surfaces.
- Spill or remove everything not in the current working set
- TODO: MSAA spill without VRAM allocations
2021-07-17 21:28:11 +03:00
Eladash 9a392d2b5c vm_ptr.h: Do not allow dereferencing for void ptr
Do not create vm::ref from it as well.
2021-07-17 20:02:21 +02:00
Eladash a981c65d2f Minor fixup of vm::ptr
const pointers shouldn't disable reading, they should disable writing.
2021-07-17 20:02:21 +02:00
Eladash 81805945ce LV2: Fix IPC key reading from attributes 2021-07-17 20:02:21 +02:00
clienthax 7fe15f5f8d
Stub sys_fs mount functions for vsh (#10561)
Co-authored-by: Eladash <elad3356p@gmail.com>
2021-07-17 19:19:13 +02:00
clienthax 9c5c4457b6 Stub libfs_utility_init to bypass FSCK checks by vsh. 2021-07-17 18:56:07 +02:00
clienthax 1e605de31e sys_sm_get_ext_event2 stub 2021-07-17 18:35:26 +02:00
Eladash 1e9afdc289 Formatting Library: Implement byte arrays formatting 2021-07-17 18:10:43 +02:00
Eladash 8e2c34a003 PPU debugger: Implement PPU calling history 2021-07-17 17:28:23 +02:00
clienthax c2f0fbcd82 Stub sys_io for vsh. 2021-07-17 17:06:57 +02:00
clienthax 85b33e9cae Hack for msmw2.sprx timeout. 2021-07-17 14:39:36 +02:00
kd-11 aaac4c1bde Clang workaround for c++20 non-compliance 2021-07-15 18:05:35 +03:00
kd-11 974a3c8807 Fix linux build 2021-07-15 18:05:35 +03:00
kd-11 369f1132f3 Formatting fixes
- Non-functional stuff, move along
2021-07-15 18:05:35 +03:00
kd-11 2524c35638 vk: Improve handling of texture cache temporary resources
- Temp resources from the texture cache are used to hold composite objects being sent to the GPU and can waste a lot of memory.
- Remove them if we run out of memory as they can linger around for a long time.
2021-07-15 18:05:35 +03:00
kd-11 d906ccc77e vk: Switch on the new VRAM management system 2021-07-15 18:05:35 +03:00
kd-11 a2f93b0696 rsx: Implement a simple cache eviction routine
- Can remove all non-essential textures from the cache except those passed as an exclusion list
2021-07-15 18:05:35 +03:00
kd-11 77c9dff054 vk: Minor whitespace fix
- Non-functional formatting and warning fixes
2021-07-15 18:05:35 +03:00
kd-11 09f9f21261 vk: Add overallocation quota for texture cache 2021-07-15 18:05:35 +03:00
kd-11 5f6d1644cf vk: Refactor VkTextureCache by moving most of the code to cpp file
- Makes adding next set of changes easier
2021-07-15 18:05:35 +03:00
kd-11 c18e5e07cc vk: Implement VRAM spilling
- The idea is to shift memory to "shared graphics memory" when VRAM is running out
2021-07-15 18:05:35 +03:00
kd-11 000414c47d vk: Refactor surface cache by moving code to cpp file 2021-07-15 18:05:35 +03:00
kd-11 2ffa8f4623 vk: Rename rsx::vk_render_targets to vk::surface_cache
- Makes some changes much easier going forward to pull in vk-specific stuff into vk namespace.
- TODO: The same thing needs to happen with GL
2021-07-15 18:05:35 +03:00
kd-11 53c9fb3e00 vk: Improve memory load balancing and reporting
- Track pool usage
- Take allocation percentages into account when making decisions on whether there is overloading or not
2021-07-15 18:05:35 +03:00
kd-11 342b25d00e vk: Expose memory heap sizes to the runtime.
- This will help to make decisions regarding VRAM utilization instead of relying on budget blindly
2021-07-15 18:05:35 +03:00
kd-11 88abf3a6ba vk: Introduce the concept of VRAM allocation pools
- Each buffer or image has to declare which pool it belongs to. This will aid with memory management down the line.
2021-07-15 18:05:35 +03:00
kd-11 71a5e5333a rsx: Fix invalid reference when purging unlocked sections 2021-07-15 18:05:35 +03:00
RipleyTom a34201ebff
Fix deref in sceNpMatching2CreateContext (#10539) 2021-07-14 00:11:14 +01:00
Eladash 6a7324ab3e kernel_explorer: Atomic PPU state updates 2021-07-10 22:20:37 +03:00
Megamouse fcbacf8afd sys_usbd: add PlayTV SCEH-0036 2021-07-08 22:06:48 +02:00
Megamouse e75de44907 cellGame: treat media apps as CELL_GAME_GAMETYPE_HDD
This is kinda hacky but it fixes some errors in PlayTv
2021-07-08 22:06:48 +02:00
Megamouse 161fa95066 cellGame: improve logging 2021-07-08 22:06:48 +02:00
Megamouse 8f8605ab2f Mount bdvd_dir regardless of patch category 2021-07-08 22:06:48 +02:00
polar 285b9dad83
Refactor faudio submodule (#10397)
* updated bad header import
* added faudio shared library option
2021-07-08 21:31:45 +02:00
Megamouse e212f16962 sceNp: fix invalid ctx dereference
Fixes "Buzz! Quiz Player" Offline Gameplay
2021-07-01 23:09:23 +02:00
kd-11 194bfc54d1 rsx: Implement dynamic vertex offset updates
- Vertex offsets can be updated mid-draw to dynamically render different meshes without breaking up draws
2021-06-30 10:07:33 +03:00
Eladash 9b050a33e4 Fix HLE callbacks within context of HLE PPU stack variables 2021-06-28 14:31:28 +03:00
Eladash b6fccee6a4 Improve ppu_thread::stack_push
Save actual stack memory allocation size locally. (not in PS3 memory)
2021-06-28 14:09:24 +03:00
Eladash 23468a2d07 vm_ptr.h: Use concepts 2021-06-28 14:01:58 +03:00
kd-11 2c7c1c501d rsx: Implement support for extended vertex programs
- Some games are kinda pushing it with RSX register space and spilling VP data into adjacent unused space.
2021-06-28 10:52:05 +03:00
Eladash dcb2e8cd9e rsx: Improve VBLANK accuracy 2021-06-27 16:39:08 +03:00
Nekotekina 571bdfc828 Fixup for #10490
Restore explicit signaling of RSX thread for now.
2021-06-27 14:02:32 +03:00
Eladash 0aed00a758
Improve thread aborting mechanism (#10490)
Call pseudo-virtual operator=(thread_state) of thread context.
2021-06-27 11:43:48 +03:00
Eladash 58847fa2ca sys_fs: Fix ENOTMOUNTED of open 2021-06-26 14:53:22 +03:00
Kilowog01 d59707bc4b
Trophy notification improvements (#10482)
* Makes the text more similar to the original PS3 trophy notification.
2021-06-25 16:25:44 +03:00
kd-11 926fa73fee vk: Remove unused input from attachment clear pass 2021-06-25 14:45:36 +03:00
kd-11 cd8cb9cced rsx: Don't leak data during partial clears
- Partial clears either in active clear channels or scissor region must get barrier inserts to load previous data.
- Fixes some incorrectly discarded data during clear where data in untouched/uninitialized channels is lost.
2021-06-25 14:45:36 +03:00
Megamouse b6128c5dfa cellSearch: extend media_info for video files 2021-06-25 09:41:32 +03:00
Megamouse 68a1da31a0 cellSearch: move audio info to separate util file 2021-06-25 09:41:32 +03:00
Megamouse 7e0f2f9b12 sceNp: add some more constants 2021-06-25 09:41:32 +03:00
Eladash 50be3bd2e5
kernel-explorer: devirtualize lv2_fs_object and print more information (#10487)
* Make lv2_fs_object an "abstract" structure with protected constructor.
* Improve kernel-explorer information for filesystem objects.
2021-06-24 16:47:14 +03:00
Nekotekina 3c614d95b8 fs: alternative fs::pending_file implementation (Win32)
Use MOVEFILE_WRITE_THROUGH instead of sync() on commit().
2021-06-20 22:08:24 +03:00
Eladash aaa20c0ff0
cellCamera/cellGem: Fix time stretching setting (#10476) 2021-06-20 21:25:13 +03:00
Eladash 0531b3d801
rsx: Fix emulation stopping in cpu_thread::is_paused poll (#10475)
Ignore pause flags if thread is stopped.
2021-06-20 20:00:12 +03:00
Eladash bbaa93c846
RSX Cache: Prevent crash on failure to obtain cache directory (#10474) 2021-06-19 16:57:07 +03:00
Nekotekina 72680c7707 sys_fs: improve sys_fs_open accuracy for /dev_bdvd
Based on software test.
2021-06-18 17:47:49 +03:00
Eladash 039ca6e839 Fix cellMouse/Keyboard initialization 2021-06-17 20:43:43 +02:00
kd-11 9fadd48ea3 vk: Ensure async scheduler thread is never auto-spawned by fxo
- This thread is a resource hog for design reasons.
2021-06-17 00:43:20 +03:00
kd-11 4bf9700562 rsx: Remove unused variable leftover from refactoring 2021-06-17 00:43:20 +03:00
kd-11 966aec7ad7 rsx: Resync excluded memory regions to avoid memory tests failing after flush events
- This is a mostly correct fix, but a corner case exists that can leak old data to the surface cache
2021-06-15 15:42:16 +03:00
kd-11 78972cd611 rsx: Refactor surface inheritance logic 2021-06-15 15:42:16 +03:00
Eladash 24e4a43ec4
lv2_timer: manage timers by separate thread (#10445)
Substitutes missing abort op for lv2_obj manager.
2021-06-15 15:04:51 +03:00
kd-11 c3415bcff2 rsx: Fixup for byte order when passing data via vertex registers that are not inline arrays (register vertex data and push buffers) 2021-06-14 23:20:35 +03:00
kd-11 d3ff67ffb5 rsx: Pass vertex attributes streamed via register write in PS3-correct format
- TODO: Optimize this, we can avoid the double bswap in FIFO and then in attribute push
  Not very important since nobody is doing register push in high-performance path.
2021-06-14 10:24:03 +03:00
Eladash cb0929d933 Logs: Prevent minor race in Emu.Run() regarding logging levels 2021-06-12 13:14:04 +03:00
Eladash 76bfe54c7e Improve bitwise serialization trait 2021-06-11 16:54:17 +03:00
Eladash 0628a5d931 serialization.hpp: Fixes 2021-06-11 08:59:02 +03:00
kd-11 cd6552d344 vk: Properly destroy renderpass cache 2021-06-09 22:35:50 +03:00
kd-11 20bd723e7c rsx: Add floor workaround for GPUs with rounding issues
- Mainly affects nvidia where x/w * w can sometimes return a value smaller than x.
  In such conditions, floor(x) will return x-1 if x is an integer which is horribly wrong and exaggerates minor precision drift to great proportions.
2021-06-09 10:55:55 +03:00
Nekotekina 2d3fe7ce1c fixed_typemap.hpp: add range iterator
Remove recently added functions.
2021-06-09 00:07:15 +03:00
Eladash c918f395b9 Make rsx::simple_array compatible with serialization 2021-06-08 19:29:46 +03:00
Eladash 4a4f318e24 System.cpp: Move some Emu.Stop() code to a more strategic placement 2021-06-08 19:29:46 +03:00
Eladash 76bf720adf Improve emulation stopping speed
Split phases of signalling threads and joining them.
2021-06-08 18:26:14 +03:00
Eladash 2169e8d935 Implement serialization.hpp, remove cereal submodule
Bump RSX capture version, use new serializer.
2021-06-07 16:28:42 +03:00
kd-11 ddbe496097 rsx: Fix depth/color mismatch resolve in texture cache
- Sometimes we need a depth texture but only a color texture is available.
2021-06-07 01:03:49 +03:00
kd-11 3f80d0b7d8 rsx: Fix surface deduplication crash 2021-06-07 01:03:49 +03:00
kd-11 568af756cc rsx: Fix expired sampler descriptors
- Rebuilding when strict mode is enabled was incomplete.
  The copy has to be redone if the source has been updated.
2021-06-06 15:37:47 +03:00
xddxd b5f1f50a16 Get rid of mobile Kepler class and add some missing GPUs 2021-06-06 08:07:43 +02:00
kd-11 6ac9e6f9c4 gl: Add some debug visualization to internally verify consistency 2021-06-05 21:02:14 +03:00
kd-11 39815801aa rsx: Implement proper decoding for some obscure fragment instructions
PK4UBG and UP4UBG were dropped from the NV_fragment_program spec in 2002.
Not much information about them remains but seems pretty straightforward.
2021-06-05 21:02:14 +03:00
Eladash 11ab9b7fa9
Fix sys_event_flag_wait result set (#10404)
Set result upon syscall exit, not at the beginning.
2021-06-05 16:41:02 +03:00
Eladash a7f1e788e6
Fix missing game licence logging (#10402) 2021-06-04 20:06:04 +02:00
Nekotekina f2d6b52561 Fix span copy after refactoring
- Add range check at fast path.
- Fix typo in element by element copying.
Should fix #10385
2021-06-01 21:18:25 +03:00
kd-11 98f534b1bd vk: Rewrite partial clear shader
- Completely removes the feedback loop and replaces with hardware channel masking
2021-06-01 12:54:10 +03:00
kd-11 f85881c18c vk: Enable use of input attachments 2021-06-01 12:54:10 +03:00
Megamouse ac83871214 impressive typo fix 2021-05-31 23:01:13 +03:00
Nekotekina a1608b636f span: implement as_span workarounds as utils::bless
Minor cleanup.
2021-05-31 15:46:34 +03:00
Nekotekina d862817485 vm::ref: remove erroneous default constructor 2021-05-31 15:31:20 +03:00
kd-11 4a32b70aec vk: Validate pipeline state before compiling in case of shader cache moved between GPUs/drivers 2021-05-30 22:35:34 +03:00
kd-11 9199b1b1d8 vk: Improve compatibility with sub-par drivers and hardware
- Adds workarounds for INTEL + MSAA
- Adds support for younger drivers where all features may not be
  implemented.
  Things that won't out-right break the emulation can be
disabled.
2021-05-30 22:35:34 +03:00
Ani a49446c9e9
Replace gsl::span for std::span (c++20) (#7531)
* Replace gsl::span for std::span (c++20)
* Replace gsl::byte with std::byte

Co-authored-by: Bevan Weiss <bevan.weiss@gmail.com>
2021-05-30 17:10:46 +03:00
Eladash d81a5b1423 SPU LLVM: Add missing WRCH PC updates 2021-05-29 15:26:52 +03:00
Megamouse a2da525064 cellVdec: silence "Unsupported time_base" error log spam 2021-05-29 12:46:21 +02:00
Malcolm Jestadt 7c2b08b9b6 SPU LLVM: Expand branch optimizations for more instructions 2021-05-29 13:07:35 +03:00
Megamouse 99af70ae59 Include limits.h 2021-05-29 10:09:56 +02:00
Megamouse 5a0b93742c overlays: move more code to cpp 2021-05-29 10:09:56 +02:00
Megamouse f18e80e899 fix some warning spam 2021-05-29 08:17:30 +02:00
Megamouse 210999b874 perf_overlay: fix guide line locations
The guide lines falsely started from the top and not from the bottom, as all datapoints do.
2021-05-29 08:17:30 +02:00
Megamouse 046d029e89 try to fix pad interception 2021-05-29 07:43:09 +02:00
Eladash 7d89938624 cellPad: do not use recusrive mutex 2021-05-28 20:25:16 +03:00
Eladash 6ff9aab2ca Fix cpu_thread::check_state() cpu_flag::temp support 2021-05-28 20:25:16 +03:00
Eladash 5f47730fc0 Fix reservations handling in logs
Remove reservation cb.
2021-05-28 20:25:16 +03:00
kd-11 9e62e98f79
rsx: Minor refactoring (#10358)
- Fix some misnomers.
- Allow finer grained control over texture section creation routines.
2021-05-27 23:44:07 +01:00
kd-11 763828837b
vk: Forcefully unmap DMA blocks before destroying them (#10359)
- While the vulkan spec explicitly allows destroying mapped blocks, GPUOpen vma_alloc does not.
- Strangely, this issue does not afflict linux users, only windows.
2021-05-27 23:03:46 +01:00
kd-11 f9d9d12f11 vk: Fix slow bo upload + copy when using RADV
- This reverts commit dbcf1b5a03bfef18f404aa6827515af319abd744.
- Avoid unmapping buffers used for GPU upload/download. It is very slow
  on some platforms.
2021-05-27 22:49:13 +03:00
kd-11 56f7359da4 vk: Workaround for slow bo transfer (pinned<->VRAM) when using RADV
- perf shows extremely high number of cycles wasted in memmove glibc method
2021-05-27 01:27:15 +03:00
Megamouse 6fed80333c perf_overlays: only calculate metrics on update
This should give a significant performance boost
2021-05-26 23:26:12 +02:00
Megamouse befd38d9ae perf_overlays: only compile dirty graphs
This should give a small performance boost
2021-05-26 23:26:12 +02:00
Megamouse 98b668b3a8 perf_overlays: add avg and 1p high/low 2021-05-26 23:26:12 +02:00
Eladash f103004aa0
sys_prx/overlay: Fix disambiguator of module names opened by FD (#10340)
Don't append zero offset.
2021-05-26 23:38:17 +03:00
Megamouse 83d3658ef0 scale debug overlay based on current dpi settings
Depending on the dpi settings, the debug overlay was almost unreadable.
I also took the liberty to refactor some redundant client size calls and to add some margin to the left of the debug text.
2021-05-26 20:31:29 +02:00
Eladash 44f0ca08e2 Simplify PPU exit 2021-05-25 22:47:23 +03:00
kd-11 338dc62474
vk: Fixup on linux + RADV combo (#10341) 2021-05-25 20:40:53 +01:00
kd-11 a736350859 rsx/vk: Use backend configuration to track options that can be modified on a per-device basis 2021-05-25 20:54:17 +03:00
kd-11 156b092dc9 vk: Lock passthrough DMA behind the async streaming option
- Without async streaming this option can introduce artifacts.
  The correct fix for it is to use async streaming which allows the GPU to process texture data in parallel with rendering.
  Without streaming enabled the GPU can sometimes pull stale data via DMA when rendering and find the CPU has modified it.
2021-05-25 20:54:17 +03:00
kd-11 122bb4d829 vk: Avoid repeated chip_class lookup by using generic global function 2021-05-25 20:54:17 +03:00
kd-11 7508949ca8 vk: Add workarounds to disable incompatible options 2021-05-25 20:54:17 +03:00
Megamouse ac59073071 perf_overlay: update interval config update 2021-05-25 11:04:45 +03:00
Eladash 9ba3e6d3f7 sys_mmapper: Fix IPC-enabled instances memory consumption 2021-05-24 23:16:06 +03:00
Nekotekina 2491aad6f2 types.hpp: implement min_v<>, max_v<>, SignedInt, UnsignedInt, FPInt concepts
Restrict smax to only work with signed values for consistency.
Cleanup <climits> includes.
Cleanup <limits> includes.
2021-05-23 19:43:51 +03:00
Eladash 309759b725 kernel-explorer: Save self mem-container ID and use it 2021-05-23 05:37:37 +03:00
Nekotekina 160b131de3 types.hpp: implement smin, smax, amin, amax
Rewritten the following global utility constants:
`umax` returns max number, restricted to unsigned.
`smax` returns max signed number, restricted to integrals.
`smin` returns min signed number, restricted to signed.
`amin` returns smin or zero, less restricted.
`amax` returns smax or umax, less restricted.

Fix operators == and <=> for synthesized rel-ops.
2021-05-22 12:10:57 +03:00
Eladash dcfd29c2d9 kernel-explorer: Implement PPU scheduler state information 2021-05-21 18:12:36 +02:00
Eladash 48870f3e8b TROPUSR: Loader Improvements
* Replace invalid TROPUSR.DAT with empty new ones. (+report an error)
* Fix return code of Load whenever TROPUSR.DAT hadn't existed before.
* Add header magic test.
* sceNpTrophyRegisterContext will abort if TROPUSR.DAT generation failed.
2021-05-21 16:43:34 +03:00
Eladash f0c4aa6777 Fix bugs due to clocks scale setting being dynamic 2021-05-20 13:38:36 +02:00
Eladash 0811d2d527 Fix bug of sys_rsx_context_attribute
Mistake of reversing.
2021-05-20 09:25:51 +03:00
Eladash 3abf14beef Update sys_rsx_context_attribute 2021-05-20 09:25:51 +03:00
Eladash 638f20c80f Improve get_current_cpu_thread() 2021-05-20 09:25:51 +03:00
Nekotekina 04cac6cd33 logs.hpp: refactoring (logs::message)
Make .error/.warning/... callable objects which can be pointed to.
Make .always() more hard to access.
Memory layout optimizations.
2021-05-20 01:08:32 +03:00
Nekotekina 1d0f6eebdc Improve error_code (new formatting constructor)
Minor cleanup in formatting utilities.
2021-05-19 22:41:16 +03:00
Nekotekina 8217840acc Simplify error_code class
Remove "not an error" detection trait. Use fixed CellNotAnError class.
Use constructor overload to disable reporting it.
2021-05-19 00:48:45 +03:00
Malcolm Jestadt 52780e65e7 SPU LLVM: Optimize branching
- Detect a pattern where vpmovmskb and a check against the sign bit can be used instead of checking against zero
2021-05-17 16:59:20 +03:00
Eladash 57cd4ff3c6
Move HLE table address to FXO (#10284) 2021-05-17 14:22:27 +03:00
Eladash 2e28e2d293 lv2: Fix overflows of periodic timers 2021-05-17 13:17:45 +03:00
kd-11 a84cf030bb Fixup
FreeBSD + concepts = fail
2021-05-15 23:51:12 +03:00
kd-11 af05ebe428 Update cmakelists 2021-05-15 23:51:12 +03:00
kd-11 c5a06dab0a rsx: Refactor program texture state handling to be persistent across shader swaps 2021-05-15 23:51:12 +03:00
Eladash 7a9a46e093 kernel-explorer: Implement SPU ports/interrupt tags information 2021-05-15 09:00:12 +03:00
Eladash 8bd58b1ad4 Remove lv2_event_queue::check(weak_ptr) 2021-05-15 00:31:14 +03:00
Eladash c681395fb2 sys_interrupt: weak_ptr -> shared_ptr 2021-05-15 00:31:14 +03:00
Eladash 33580e0aa1 sys_timer: weak_ptr -> shared_ptr 2021-05-15 00:31:14 +03:00
Eladash 47436bd774 sys_spu: weak_ptr -> shared_ptr 2021-05-15 00:31:14 +03:00
Eladash a992a5fba9 cellAudio: weak_ptr -> shared_ptr 2021-05-15 00:31:14 +03:00
Eladash 94e2f464e3 CPU Profiler: weak_ptr -> shared_ptr 2021-05-15 00:31:14 +03:00
Eladash 56471f4ad4 SPU: Optimize SPU ports/queues 2021-05-15 00:31:14 +03:00
Eladash cacb852a1e Emulation stopping bugfix 2021-05-14 15:35:07 +03:00
Nekotekina 6dca588370 SPU LLVM: improve MPYH instruction
Rewritten to use 16-bit multiplication, as in SPU ASMJIT.
2021-05-13 23:16:53 +03:00
Paul 4e12e70929
Add Intel's Rocket Lake 11th gen cpu. (#10205)
This does nothing but may be required later.
2021-05-13 11:34:37 +03:00
Nekotekina 8ae727ca04 lv2_obj::create: fix pessimizing move
Could have been preventing copy elision.
2021-05-13 10:23:33 +03:00
octopoulo fe17c83020 reverted comment 2021-05-12 15:28:30 +03:00
octopoulo b8928d230a gl: Intel GPU shader fix 2021-05-12 15:28:30 +03:00
kd-11 675c9a7945 vk: Ensure MSAA surfaces are in RW state before attempting to transfer data. 2021-05-12 13:04:09 +03:00
kd-11 1a73b0a0da rsx: Fix transfer barriers not triggering resolve target initialization 2021-05-12 12:32:24 +03:00
Nekotekina 0bd64a0e72 Don't fatal on sparse file initialization failure
Also try two different locations (Win32).
2021-05-10 00:39:28 +03:00
Eladash acded1e08a
rsx: Move sys_rsx info to rsx::thread (#10258) 2021-05-09 19:16:14 +01:00
kd-11 a4f4b81e6b vk: Add some more debugging utils for RDC captures
- Labels make life so much easier
2021-05-09 13:07:47 +03:00
kd-11 0b18ec8208 vk: Allow flipping without wait 2021-05-09 13:07:47 +03:00
kd-11 e3944bc67f rsx: Handle transfer_read differently from transfer_write
- Transfer writes are expected to clobber surface cache contents. Do NOT reload from CPU memory for writes.
- TODO: During transfer write to surface cache objects, lock memory if it was unlocked to avoid silly problems.
2021-05-09 13:07:47 +03:00
kd-11 b085284c55 rsx: Ignore write-to-self via blit engine. 2021-05-09 13:07:47 +03:00
Eladash 31b55e0030 event queue: Structure size efficiency 2021-05-09 10:58:14 +03:00
Eladash 1e1880893a sys_interrupt: Save ID of self tag/handler 2021-05-09 10:58:14 +03:00
Eladash 363cc60c82 sys_event: Save ID of self event queue 2021-05-09 10:58:14 +03:00
David Carlier b09970f159 couple of warning build fixes 2021-05-09 09:25:40 +02:00
Eladash 64997662d2 LV2: Fixup for IPC
* Fix typo in lv2_obj::create.
* Always save ipc_key as 0 for non-shared object creations, regardless of thbe value set by creation attribute.
* Show IPC key of shared memory (sys_mmapper) memory objects in kernel explorer.
2021-05-07 14:58:22 +03:00
Eladash 900ebf6583
sys_event: Typo fix (#10246) 2021-05-07 09:34:25 +01:00
Eladash 7b6482c01d
LV2: Improve IPC support (#10206)
* Remove custom event queue's IPC management of favour of universal LV2 approach.
* Move ipc_manager to FXO.
* Fix ipc_manager internal storage memory leak: deallocate entry when IPC object destroyed.
* Rewrite lv2_obj::create to be simpler (remove many duplicated code).
* Always execute lv2_obj::create under both IPC and IDM mutexes at once (not in non-atomic single-steps). Fixing potential case where concurrency can cause IDM to contain 2 or more different objects with the same IPC key with SYS_SYNC_NOT_CARE (instead of the same object).
* Do not rely on smart ptr reference count to tell if the object exists. Use similar approach as event queues as it makes error checkings accurate.
* Optimize lv2_event_port by using std::shared_ptr for queue which wasn't allowed before.
2021-05-07 09:58:30 +03:00
Nekotekina e24ada37bf fs: implement fs::get_temp_dir() (Win32)
Trying to workaround issues with sparse files (#10231)
2021-05-05 19:38:36 +03:00
Nekotekina 546b52200b vm: disable locking main/video/stack for now (TODO) 2021-05-04 19:18:57 +03:00
Nekotekina 1b0b2fe21e vm: add "hook" memory (32G)
Implement overcommit emulation for shm.
2021-05-04 18:02:52 +03:00
Eladash 0224c7a9eb SPU TG: Simplify state of saved SPU image data
Save only entry points instead of sys_spu_image structure.
2021-05-01 19:43:00 +03:00
Eladash daa53b77cf Simplify named_thread construction 2021-05-01 18:08:03 +03:00
Megamouse 71d58e3a67 rsx: remove unused tile functions 2021-04-30 08:23:16 +02:00
Megamouse 37425d6fcd GL: Remove unused copy functions 2021-04-30 08:23:16 +02:00
Megamouse 1f295bba5b VK: ReSharper warning fixes 2021-04-30 08:23:16 +02:00
Megamouse a50be7a912 GL: resharper findings (too lazy for const functions) 2021-04-30 08:23:16 +02:00
Megamouse d331ff3193 overlays: implement text_align::right 2021-04-30 00:30:26 +02:00
Megamouse 035a187c42 user-overlays: add sanity check for enter button 2021-04-30 00:30:26 +02:00
Megamouse 3c37036f7a save-overlays: add entry size info 2021-04-30 00:30:26 +02:00
Megamouse 14b6d6291b save-overlays: add localization 2021-04-30 00:30:26 +02:00
Megamouse 5720a32bc5 save-overlays: change list entry contents.
There's no need to tell the user that the entry is for game xy, they are already playing that game.
On a real PS3 only the subtitle and the date are displayed.
2021-04-30 00:30:26 +02:00
Megamouse 11f57f259c cellSaveData: keep focus after confirmation cancel
It was very annoying to be thrown to beginning of the list after cancelling the confirmation.
2021-04-30 00:30:26 +02:00
Nekotekina f8e05f8e3c Remove redundant operators != 2021-04-29 22:57:40 +03:00
Nekotekina 703ec474f5 Fixup for sys_time_get_timezone (3rd path)
Also simplify Linux path a bit.
2021-04-29 00:07:22 +03:00
kd-11 1d9dd8d29d vk: Add support for tagging objects to ease debugging
- Makes use of VK_EXT_debug_utils
2021-04-28 16:53:02 +03:00
kd-11 8b0e1d6c03 rsx: Make renderdoc compatibility mode a general option 2021-04-28 16:53:02 +03:00
Nekotekina a049c6fd6b Implement sys_time_get_timezone syscall
Try to get system timezone automatically.
Attempt to address #10195.
2021-04-27 22:21:58 +03:00
kd-11 9609767c51 vk: Refactor render target code 2021-04-26 00:33:05 +03:00
Nekotekina 86a8e0716f Test alterable aggregates via overriding be_t
Checking how it might look like without introducing too many changes.
Alteration of its behaviour as a "template template" argument allows:
 - normal access
 - easier aggregate inspection
 - memory access interception
2021-04-25 19:00:16 +03:00
Nekotekina b704cc8375 shared_ptr.hpp: implement make_single_value(), make_shared_value()
A function that constructs single_ptr from its argument.
Type can be deduced from the argument (unlike make_single).
2021-04-25 18:17:38 +03:00
clienthax 7197dd751a
Fcntl e0000025 (#10172)
Co-authored-by: Eladash <elad3356p@gmail.com>
2021-04-24 21:43:09 +03:00
David Carlier 0b9e4ffe54 Mac OS build update and simplification, recent releases of macOS has clock_gettime support. 2021-04-24 12:55:21 +03:00
Megamouse 1015c126d7 fix formatting (somehow broken by copy pasta) 2021-04-24 11:46:51 +02:00
Megamouse 1caf81811a Move unspecific Emulator code out of System.cpp 2021-04-24 11:21:22 +03:00
kd-11 4c2a11b6d0 vk: Fix broken FBO swizzle for depth textures. WDB was basically broken for these. 2021-04-24 00:19:50 +03:00
Megamouse 8fd3b26308 sys: more constants 2021-04-23 22:46:15 +02:00
Megamouse 617d21fa84 sys_prx: more constants 2021-04-23 22:02:52 +02:00
Megamouse 41b68ef353 some more constants 2021-04-23 22:02:52 +02:00
Eladash 72c85744b9 kernel-explorer: Show bound queue to port information
Show its IPC key or ID, depends on the queue's type.
2021-04-23 21:34:05 +03:00
Eladash c7b5bbd467 Fix emulation restart 2021-04-23 20:59:02 +03:00
David Carlier 082bbc7336 Following up on MacOS build fix.
Specialisation of llvm_value_t to allow build with LLVM this time.
2021-04-23 15:20:40 +03:00
Megamouse 087dccd194 Implement most of cellUserInfo 2021-04-23 05:50:19 +03:00
Nekotekina 67649d7976 SPU LLVM: restore lost comment 2021-04-21 13:33:44 +03:00
Malcolm Jestadt 6247969ede SPU LLVM: Absolute final fixes for icelake shufb paths
- The constant mask was accessing bits in reverse order of what was expected
2021-04-21 11:00:02 +03:00
Malcolm Jestadt efd38fa940 SPU LLVM: Improve byteswap elimination
- Use the data before it has been swapped rather than relying on a second byteswap to cancel out the first
2021-04-20 23:24:21 +03:00
Malcolm Jestadt 551472220e SPU LLVM: Remove icelake shufb paths for now 2021-04-20 23:24:21 +03:00
p01arst0rm bcfae17219 unified missmatched indentation in CMake files 2021-04-20 21:38:47 +03:00
Malcolm Jestadt 53f13a9721 SPU LLVM: Final fixup for icelake shufb paths
- The cause of the problems was due to the constant mask for gf2p9affineqb being used as the first argument, instead of the second argument.
2021-04-20 13:07:24 +03:00
Megamouse 3e33f064bf overlays: hotfix for dialog interaction
Turns out there was an undocumented reason for this.
Nobody warned me that "It's a trap!".
I wonder how this hasn't summoned a shitstorm yet.
2021-04-20 00:42:11 +02:00
Megamouse aa0afc9a4e Input: avoid mouse events when unused 2021-04-20 00:06:23 +02:00
Eladash a0d1cf26d0 Reduce precompilation failure log level (error -> notice) 2021-04-19 23:18:31 +03:00
Megamouse 01d14aed80 fix null chars in hostname log message 2021-04-19 21:54:27 +02:00
Nekotekina 0c9c481cee Use requires syntax in more places
Change style in some places.
2021-04-19 16:51:40 +03:00
Nekotekina 7dae376646 Implement fill_array() utility 2021-04-19 12:33:32 +03:00
p01arst0rm b812ef2771 removed space between and its opening parentheses 2021-04-19 08:59:28 +03:00
David Carlier 7618e7f3fb FreeBSD/clang update proposal.
silence few build warnings, VKDMA: disable Intel chipset for host buffer as it requires root privilege.
2021-04-18 19:56:21 +03:00
David Carlier b6732fbae9 MacOs build fix proposal.
Made on Big Sur, removing few unnecessary old specifics.
Build with LLVM homebrew.
2021-04-18 17:18:09 +03:00
clienthax 68fa377d13 Add dev_flash2+3 2021-04-18 14:49:29 +03:00
Nekotekina 7a9561b966 vm_native: document some unmap_critical behaviour (posix) 2021-04-18 13:13:15 +03:00
Nekotekina 9d4fcbf946 bs_t<>: fix/cleanup some operators 2021-04-17 15:54:33 +03:00
Megamouse 5416f60643 basic keyboard: release all keys on FocusOut event 2021-04-17 14:03:50 +02:00
Eladash 67e2e154fa Replace simple_type with std::common_type 2021-04-17 10:27:55 +03:00
Megamouse 7bc673002f overlays: fix dirty state of message dialog 2021-04-16 23:18:13 +02:00
Malcolm Jestadt 0a7df9d02e SPU LLVM: add AVX-512 SPU verification
- This is hidden behind a new setting, as some cpus may downclock agressively when executing 512 wide instructions
2021-04-16 09:35:26 +03:00
Nekotekina 19763f8973 Remove unnecessary default:breaks 2021-04-15 15:23:59 +03:00
Desterly 99d6f9c7a9 Skylander - Traptanium portal cleanup
- Remove "Status" query responses from reset request
- Add additional request types for newer portal
2021-04-15 12:10:22 +02:00
Desterly 63e4ac80bd Skylander - Change portal version
Switch emulation to the Traptanium portal.   This portal is universal
and works with all games.
2021-04-15 12:10:22 +02:00
polar 24983ea329 removed whitespace
Co-authored-by: Megamouse <studienricky89@googlemail.com>
2021-04-15 11:37:35 +02:00
p01arst0rm 6cab5b5591 removed extra perentheses pair 2021-04-15 11:37:35 +02:00
p01arst0rm c9d2aed286 small collection of fixes 2021-04-15 11:05:15 +03:00
Eladash a16cc3ac8a lv2: Remove flags from IPC-supported objects 2021-04-15 10:31:40 +03:00
Megamouse 20c69a0e3e overlays: make auto-repeat buttons configurable
and properly reset the auto-repeat timer whenever a new button was pressed
2021-04-13 20:57:05 +02:00
Megamouse bdc5ed094b overlays: implement OSK password mode 2021-04-13 20:57:05 +02:00
Megamouse 088d22675b overlays: fix osk placeholder 2021-04-13 20:57:05 +02:00
Megamouse fc9b3c13e6 misc: fix old some style casts and redundancies 2021-04-13 20:57:05 +02:00
kd-11 14a64e2529 rsx: Handle rare rounding issue where position.w is very close to zero 2021-04-13 21:26:23 +03:00
Megamouse f5415fb4ac overlays: dynamically change dialog background 2021-04-13 19:13:56 +02:00
kd-11 8d1fc18941 vk: Fix mip level packed pitch calculation 2021-04-13 00:14:16 +03:00
kd-11 06dc99ab85 rsx: Fix decompression of RB_RG textures.
- Removes several subtle hacks that hid the real issue.
  A compressed texture has more than one texel per 'block'.
2021-04-11 21:36:36 +03:00
Nekotekina ccb46df905 Minor fixups (removed unnecessary code) 2021-04-11 16:36:02 +03:00
Megamouse a16d8ba3ea More random changes 2021-04-11 14:01:51 +03:00
Eladash 56d34e0e80 Enforce backslash at the end of emulated drives paths 2021-04-10 23:51:49 +03:00
Eladash 5ca6381624 Implement "PPU LLVM Precompilation" control setting 2021-04-10 18:06:46 +03:00
Nekotekina 3107f37864 Fix psf::load error for error::stream 2021-04-10 00:43:08 +03:00
Megamouse 17f5fec538
sceNp: fix rap file regression (#10084) 2021-04-09 21:37:57 +01:00
Megamouse 03b76b4606 Emu: some cleanup 2021-04-09 21:03:49 +02:00
Eladash a8d5a8734a Loader/cellGame: Do not crash on invalid PSF files 2021-04-09 20:58:30 +03:00
Nekotekina 10bbb7fa1f Fix some warnings (deprecate enum arithmetics) 2021-04-09 10:26:13 +03:00
Megamouse d10584ac6c DRM: Search all user directories for rap files 2021-04-09 08:47:59 +02:00
Eladash d2b761b7de Log error about HG games booted outside of /dev_hdd0 2021-04-08 23:57:00 +03:00
Eladash 49c5ce30cc Emulation: Fix boot path resolving
* Fix /dev_flash executables path arg. (/host_root is wrong for it)
* Fix usage of /host_root for homebrew applications when it is not mounted, use /app_home.
* Fix path source detection. (don't get fooled by path slashes repetitions, symlinks, '.', ".." and ('\' on Windows))
* Unescape tail of /dev_hdd0 paths.
2021-04-08 23:57:00 +03:00
Nekotekina 95725bf7fc Add -Werror=missing-noreturn (GCC, clang)
May be useful to diagnose functions which fail assertions unconditionally.
2021-04-08 10:29:47 +03:00
Megamouse 02febd3f65 Workaround: Skip progress_dialog during gameplay 2021-04-06 21:39:34 +03:00
Megamouse 497fbb17a8 progress_dialog fixes 2021-04-06 21:39:34 +03:00
Nick Renieris 396c129d41 vm: Flag names (refactoring) 2021-04-06 13:07:54 +03:00
Eladash 4a9be0a8d2 core: Move IDM to FXO 2021-04-04 17:29:32 +03:00
Megamouse bf1756448e overlays: fix taskbar progress reset 2021-04-04 13:38:10 +03:00
Nekotekina ed8f60431f Fixup for progress dialog closing logic
Co-authored-by: Megamouse <studienricky89@googlemail.com>
2021-04-03 23:25:02 +03:00
Nekotekina 6f1f75bc8f Minor progress dialog refactoring
Add rsx::overlays::progress_dialog class (identical to message_dialog).
Don't use Emu.CallAfter() for native dialogs.
Make g_progr_ptotal waitable.
2021-04-03 22:38:04 +03:00
Nekotekina 963d150e93 Fix some -Weffc++ warnings (part 2) 2021-04-03 21:54:15 +03:00
Megamouse b7eefeac8b hotfix: skip progr dialogs if msg dialogs are open 2021-04-03 20:37:40 +02:00
Eladash e57f36fc5b Quick sys_sm_get_params implementation 2021-04-03 17:23:40 +03:00
Eladash 32116086b3 Implement _sys_prx_register_module loading imports/exports functionality 2021-04-03 17:23:40 +03:00
Eladash 878da3b474 Implement get_cellos_appname()
Identifying vsh.self and possibly other operating system executables in the future.
2021-04-03 17:23:40 +03:00
Megamouse 9c7230e79f cli: set user-id per command line 2021-04-02 11:50:28 +02:00
Eladash 7b57b8f2ca debugger: Implement ability to pause entire emulation on breakpoint 2021-04-01 19:11:55 +03:00
Eladash 55c98bfaef Fix #9879 and fix firmware confirmation dialog when auto-start is disabled 2021-04-01 14:09:02 +03:00
Nekotekina e9a45a2f45 Implement scoped_progress_dialog
Create Emu/system_progress.hpp
Remove atomic g_progr_show
2021-03-31 23:40:09 +02:00
Nekotekina 2212a131ef Fix some -Weffc++ warnings (part 1) 2021-03-31 11:27:09 +03:00
Nekotekina deacf05769 Enable -Wdeprecated-copy
Some classes violated the Rule of 3(5) in their special operator definitions.
2021-03-31 11:27:09 +03:00
Megamouse 870224cde0 Emu/overlay: ingame native overlay PPU compilation 2021-03-31 09:38:30 +02:00
Eladash 1e71deb0db rsx: Compile shaders when CELL is not running 2021-03-30 11:13:47 +03:00
Eladash dea1d01de2 Fix Emulator::Stop race with IDM
Newly created threads' state could have not been flagged with exit.
2021-03-30 10:21:54 +03:00
Eladash e9bea1c742 Emu: Do not obey auto-exit setting after creating firmware cache 2021-03-30 10:21:54 +03:00
Eladash d51bb8b1cc Fix Emulator::Pause race with IDM 2021-03-30 10:21:54 +03:00
Eladash aad5283786 Fix Emulator::IsPaused() 2021-03-30 10:21:54 +03:00
xddxd 9d895e6b15 Scheduler overhaul 2021-03-26 00:29:44 +03:00
Megamouse ba45daff35 Qt: some cleanup in debugger 2021-03-24 20:47:51 +01:00
Nekotekina b3fb6d7d18 Add and fix -Wredundant-decls (GCC) 2021-03-23 22:48:57 +03:00
Nekotekina 5dc3467337 vm: fix reservation_update notification
Rare function.
2021-03-23 21:09:37 +03:00
Eladash 1864419561 Fix SPU mapped memory page size 2021-03-19 22:25:08 +03:00
Megamouse 43ac33c2b4 cellSaveDataEnableOverlay 2021-03-18 11:11:34 +03:00
Nekotekina 2decf1ecda Rename and move g_tls_current_cpu_thread inside cpu_thread
Don't declare extern inside get_current_cpu_thread().
Possible workaround for gcc-11.
2021-03-17 23:49:48 +03:00
Eladash 1d7fbd6a9a Fix sceNpTrophyGet(Trophy/Game)Icon 2021-03-17 22:31:57 +03:00
Eladash 1213708b72
Replace some log errors (#9980) 2021-03-17 17:19:35 +03:00
Nekotekina 8fcebebae3 Implement lv2_mp_flag::cache
Identify /dev_hdd1 without unsafe path comparison.
2021-03-16 19:37:03 +03:00
Nekotekina f801dc6558 Save all 8 syscall_args 2021-03-16 19:33:37 +03:00
Eladash 8716ac554f Fix sys_raw_spu_destroy 2021-03-16 19:31:52 +03:00
Eladash d7b4753007 Make gamedata installation atomic as real PS3 2021-03-16 19:31:52 +03:00
Eladash a9b0d25c01
PPU Debugger: Fixup for syscall arguments (#9932) 2021-03-16 16:20:45 +03:00
shockdude 6a14849381
sys_usbd: DJ Hero Turntable Emulation (#9965)
* Initial Turntable Emulation
2021-03-14 23:48:50 +03:00
Megamouse 1e09be19f5 Qt: Fix PaintedPixmap crash if icon is null 2021-03-14 19:56:11 +01:00
Megamouse 1a5a0f5eca overlays: Fix aspect ratio of custom bakground images 2021-03-14 16:46:16 +01:00
kd-11 c9214ce6c0 vk: Disable async streaming by default 2021-03-14 16:39:55 +03:00
Nekotekina 0327ecc5c1 Enable -Wduplicated-cond (GCC) 2021-03-13 18:46:59 +03:00
Nekotekina c22e1e71f0 Continue fixing strict aliasing warnings 2021-03-13 18:02:37 +03:00
Eladash aff63028d4 SCE Decryption: Detect illegal RAP files 2021-03-13 11:51:40 +01:00
Eladash 923ba6f3bb Fix sysutil_send_system_cmd at Emu.Stop() 2021-03-12 21:01:48 +03:00
Eladash 729cd9284e debugger: Fix PPU threads pausing 2021-03-12 13:01:12 +03:00
kd-11 140c5bfc3e Add asynchronous streaming to the GUI and auto-enable it
- Hopefully not many users are on very weak GPUs
2021-03-12 02:27:05 +03:00
kd-11 a5f0faefc3 vk: Check for uninitialized target before going into any scaling op 2021-03-12 02:27:05 +03:00
kd-11 608f8de347 vk: Solve GPU hang/reset due to waiting on events that are never signaled
- TODO: Some refactoring may be required to pair the primary and secondary CB and avoid such blunders
2021-03-12 02:27:05 +03:00
kd-11 3e8a00d264 Basic fixups 2021-03-12 02:27:05 +03:00
kd-11 7d5a72c9e0 vk: Add options to system configuration 2021-03-12 02:27:05 +03:00
kd-11 48d0f80a86 vk: Add an alternate async queue scheduler
- This version violates spec but does not rely on CPU threads to keep the GPU from hanging. It's ironically much safer to use.
2021-03-12 02:27:05 +03:00
kd-11 bd6c187fcd vk: Tune event polling for higher throughput 2021-03-12 02:27:05 +03:00
kd-11 585837a3f0 vk: Support new fxo usage pattern 2021-03-12 02:27:05 +03:00
kd-11 b4e821c28d vk: Flip on async texture uploads 2021-03-12 02:27:05 +03:00
kd-11 589ac1c5d4 vk: Optimization - avoid touching the mutex at all if possible even when there is no contention 2021-03-12 02:27:05 +03:00
kd-11 c9e8b87c60 vk: Properly clean up async scheduler 2021-03-12 02:27:05 +03:00
kd-11 41f5158247 vk: Sync main pipe with async jobs if any 2021-03-12 02:27:05 +03:00
kd-11 d2993474fb vk: Lazy-initialize image resource on first use when owned by a separate queue 2021-03-12 02:27:05 +03:00
kd-11 77e312fb99 vk: Add the async task scheduler 2021-03-12 02:27:05 +03:00
Eladash cd6ef2958b Add information about unnamed/main threads in logs and fatal dialog
* If thread is unnamed, keep log name empty for main thread, otherwise print thread id. In fatal dialog, main thread can be handled differently (with special remark that it's main thread).
* Always print thread id in fatal dialog, regardless of thread type.

Co-authored-by: Nekotekina <nekotekina@gmail.com>
2021-03-11 22:55:06 +03:00
Megamouse 40f3adc45f Overlays: Implement individual pulse 2021-03-11 20:48:12 +01:00
Eladash cfa2d4aaa8 Loader: Log FNID of imported/exported functions 2021-03-11 15:23:58 +03:00
arabek bdefeaf6f9 Use maybe_unused macro for chip var
Var chip is only used in the WIN32 ifdef block - use maybe_unused to silence the compiler warning about unused variable.
2021-03-11 14:33:04 +03:00
Nekotekina 4adf412049 Fix std::bit_cast misuse 2021-03-10 16:11:30 +03:00
Nekotekina 03332c340d Implement utils::bless (pointer cast)
Tries to workaround strict aliasing troubles.
Don't confuse with std::bless which works differently.
2021-03-10 16:02:00 +03:00
Eladash 63ecb56b51 PPU interpreter hotfix 2021-03-10 13:41:13 +03:00
Megamouse cbd895a29c
Move code to cpp (#9938)
* GL: move GLOverlays code to cpp
* GL: move GLCompute code to cpp
* VK: move VKOverlays code to cpp
* VK: move VKCompute code to cpp
2021-03-10 00:58:08 +01:00
Nekotekina 9cbe77904d Revert changes in BufferUtils.cpp
Should fix #9933
2021-03-09 19:19:24 +03:00
Nekotekina a4fdbf0a88 Enable -Wstrict-aliasing=1 (GCC)
Fixed partially.
2021-03-09 03:10:15 +03:00
Nekotekina 53af2dbb3f Add/fix warning -Wignored-qualifiers (GCC/clang)
Fix simple_array::const_iterator as a part of it.
2021-03-09 03:09:50 +03:00
Megamouse 1a3c01154a make from_hdd0_game check lowercase 2021-03-08 22:58:19 +03:00
xddxd df338f0552 Move sys_crashdump to it's own file and make it a module itself 2021-03-08 22:57:35 +03:00
Malcolm Jestadt e5d0e035d0 SPU LLVM: Rearange FM instruction for better performance
- Doesn't eliminate any instructions, but allows for better out of order execution.
2021-03-08 15:48:36 +03:00
xddxd 6d91a9fe6f Possible workaround for mobile Kepler chips 2021-03-08 15:46:03 +03:00
Eladash 2afc7cbaaa
GUI: Implement MSELF extraction tool (#9909)
* MSELF: fix overflow

* GUI: Implement MSELF extraction tool

* VS: fix mself files in vcxproj

* fix

* Update mself.cpp

* fixed
2021-03-07 17:59:37 +01:00
Megamouse a3a4c0a906 overlays: don't count initial garbage values.
This might also shave off some microseconds.
2021-03-07 00:52:11 +01:00
Megamouse dab53f4e41 Cleanup Emu before the update reboot 2021-03-07 01:56:25 +03:00
Nekotekina 87af905018 Enable -Wunused-parameter 2021-03-06 18:07:08 +03:00
GitArUs f8097a428c
Allow games to list all savedata (#9547)
* cellSaveData - allow games to list all savedata, not only those they own.

Co-authored-by: Megamouse <studienricky89@googlemail.com>
2021-03-06 16:01:04 +03:00
Eladash a5d74c5e96 GUI: Improve missing firmware handling
* Install PS3UPDAT.PUP at the spot when booting games whenever firmware is missing. The option to boot games without firmware is still supported when all firmware SPRX are HLEd in firmware settings.
* Pop-up a confirmation dialog in firmware installation if firmware is already installed.
2021-03-06 10:34:49 +01:00
Megamouse 06d2c5357b dualsense: fix LED updates 2021-03-06 02:07:02 +01:00
Timothy Redaelli fa5a2b6a85 SPUThread.cpp: remove "__attribute__((always_inline))"
cmp_rdata and mov_rdata are using __attribute__((always_inline)),
without inline, that is not supported on current g++ (see RPCS3#1546).

Moreover __attribute__((always_inline)) is a noop if used without inline so
just remove it.

A proper fix is to move the 2 functions in an header file as static
(with FORCE_INLINE) so it can be correctly inlined by the compiler.
2021-03-04 12:17:27 +03:00
RipleyTom 0eb0b1e1c9 Add some GT6 devices to whitelist 2021-03-03 17:30:16 +03:00
kd-11 1becd2f788 vk: Remove redundant double barrier
- Luckily it was not too harmful in single queue submissions
2021-03-03 13:17:04 +03:00
Megamouse 7c0b93f815 perf overlay: Don't allow 0 or 1 datapoint count
Doesn't render anyway
2021-03-03 00:33:46 +01:00
Megamouse fa852c7dbe perf overlay: add missing graph vertex
And fix potential division by 0
2021-03-03 00:33:46 +01:00
Megamouse 73ca2119ed perf overlay: add datapoint settings to GUI 2021-03-03 00:33:46 +01:00
Megamouse 86dbb859b7 perf overlay: add datapoint count config settings 2021-03-03 00:33:46 +01:00
Megamouse e1e370999e perf overlays: fix dynamic font resize of graphs 2021-03-03 00:33:46 +01:00
Megamouse 038c708a0a perf overlays: add detail level none (hides FPS) 2021-03-03 00:33:46 +01:00
Nekotekina c71bc25090 PPU: remove artificial 0x20000000 barrier for debug stats
Change it to 0xE0000000 (SPU demarcation line)
2021-03-02 21:58:49 +03:00
Nekotekina 52fe86b56c fixed_typemap.hpp: make it a bit fool-proof
Require objects to be non-copyable (move is still allowed).
2021-03-02 21:58:49 +03:00
Eladash 004ebfdaee SPU debugger: Implement MFC journal
* Allow to dump up to 1820 commands with up 128 bytes of data each, using key D with the debugger.
2021-03-02 21:57:51 +03:00
Nekotekina ea5e837bd6 fixed_typemap.hpp: return reference 2021-03-02 16:08:14 +03:00
Nekotekina bbf52f3cea named_thread: fix bugs in std::forward usage
Fix few misused threads and other bugs.
2021-03-02 16:08:14 +03:00
Nekotekina d788b12a8e fixed_typemap.hpp: reduce indirection
Backported some changes from auto_typemap.hpp
Implemented methods init(), reset(), clear()
Disabled recreation support.
2021-03-02 16:08:14 +03:00
Megamouse c2467b7b38 ds3: add led battery indicators (Linux only atm)
needs testing. maybe doesn't work
2021-03-01 14:37:49 +01:00
Megamouse 0b5c6350ae
cellScreenshot: fix overlay scaling (#9867)
* cellScreenshot: fix overlay scaling
2021-02-28 23:00:49 +00:00
Florin9doi dfee46604a Buzz settings 2021-02-28 22:36:47 +03:00
Megamouse a7c9827ad4
Improve cellScreenshot (#9851)
* Fix screenshot logging

* Update libpng to 1.6.37

* cellScreenshot: Write text chunks
* cellScreenshot: add overlay image
* screenshot_manager: add /dev_hdd0/photo/

* read_png_file: use deleter instead of manual close

* cellScreenshot: use Qt for overlays
* cellScreenshot: don't apply overlay to regular img
* screenshot_manager: add mount hack for VFS
* cellScreenshot: escape the whole path
2021-02-28 22:05:04 +03:00
Nekotekina f580bee32c Rewrite cellNetCtlNetStartDialogLoadAsync hack 2021-02-28 20:20:17 +03:00
kd-11 4bef176e9b vk: Fix inadvertent self-assign 2021-02-28 18:00:20 +03:00
kd-11 d2de8a87bf vk: Explicit initialization of command pool queue family 2021-02-26 15:08:14 +03:00
kd-11 12cad7c393 vk: Add per-queue-family scratch resources and double buffer them 2021-02-26 15:08:14 +03:00
kd-11 be1238cc95 vk: Add support for queue family migration and refactor some texture upload code 2021-02-26 15:08:14 +03:00
RipleyTom 67378c7dea Add CELL_NET_CTL_INFO_DHCP_HOSTNAME impl 2021-02-26 11:58:42 +03:00
Eladash c13039396c
Fix stop count incremention in Emu.Stop (#9843)
Until emulation is completely stopped, further CallAfter callbacks may be issued with incorrect stop count memorized.
2021-02-25 14:37:31 +03:00
Megamouse 6db25aa7fa overlays: Fix cpu usage in low detail mode 2021-02-25 13:08:27 +03:00
kd-11 0e7e5b59ae vk: Handle old GPUs without proper async queues 2021-02-23 23:22:41 +03:00
kd-11 d459da1378 Formatting fixes only
- Mostly remove camelcase usage in old code.
- Properly annotate vulkan API imports with _vk prefix to make it clear they are not regular variables.
2021-02-23 23:22:41 +03:00
Nekotekina 3063369322 vk::render_device::create: try to remove failing assertion 2021-02-23 19:46:37 +03:00
Nekotekina a90ad62fc0 Remove garbage SPUW perf report 2021-02-23 18:24:50 +03:00
Nekotekina cd01a1eb09 Move CPUStats.h -> util/cpu_stats.cpp 2021-02-23 18:24:50 +03:00
Nekotekina 090a769bf6 Implement fs::sync (Linux/POSIX) 2021-02-23 18:24:50 +03:00
Nekotekina 014846cf31 cellSaveData: fix minor issues 2021-02-23 18:24:50 +03:00
Eladash 112b7f6571 Fix Emulation::CallAfter
Most CallAfter usages were extremely wrong when ordered after Emu.Stop(). could result in anywhere from emulation stopping hangs to even segfaults.
track_emu_state = true is now the default, I haven't found cases which need need it disabled.
2021-02-23 17:55:36 +03:00
Eladash 68a878264c Minor GUI fix for PPU interpreter at "precompilation" 2021-02-23 17:35:45 +03:00
Megamouse a771f168eb overlays: fix perf overlay switching detail levels
The body was lagging behind the text. This was fixed by calling an updated version of init() on settings change.
This introduced spikes in the frametime graph, so the data had to become members and m_force_update was adjusted to not interfere with data aquisition.
2021-02-23 13:27:54 +03:00
Megamouse 79b5b79de1 overlays: fix initial size of perf_overlay body
You could see that it was not properly adjusted in the first frame in high detail mode.
2021-02-23 13:27:54 +03:00
Megamouse 7cc8380330 overlays: fix perf_metrics_overlay division by 0 2021-02-23 13:27:54 +03:00
Megamouse e91df31f8c overlays: Fix perf_metrics_overlay visibility
Also change auto type to compiled_resource in order to silence a warning about accidental copy by value
2021-02-23 13:27:54 +03:00
Megamouse 663b2c9c5e overlays: Fix frametime graph spikes
The frametime_timer was restarted at the end of the update method, instead of immediately after reading its value.
This means that the frametime was lower than expected when an expensive task was executed in-between.
2021-02-23 13:27:54 +03:00
RipleyTom 801467e565 Fix rpcn registration 2021-02-23 13:17:49 +03:00
Eladash 447d2b6f93 Atomic RSX capture writes 2021-02-23 11:29:23 +03:00
Eladash 9ccf39b27f Atomic SPU LS capture writes 2021-02-23 11:29:23 +03:00
Eladash d4af8dd89a Fix atomicity of savedata/trophy data writes 2021-02-23 11:29:23 +03:00
Eladash 932f31e37b Atomic PARAM.SFO writes 2021-02-23 11:29:23 +03:00
kd-11 cb7cf40b5e vk: Move queue family management from swapchain to logical device 2021-02-23 00:04:53 +03:00
kd-11 3632412c48 vk/dma: Simplify map_dma interface 2021-02-23 00:04:53 +03:00
Eladash 73d45f3bf0 Remove vm::cleanup_unlock 2021-02-22 12:47:45 +03:00
Eladash 96400234a8 Remove cpu_thread destructor 2021-02-22 12:47:45 +03:00
Megamouse f0b7afd7cc cellPad: minor optimization 2021-02-22 10:45:40 +01:00
Megamouse b9a4abce0e DS4: inherit from hid_pad_handler 2021-02-22 10:45:40 +01:00
kd-11 b7c2bfbcde vk: Fix cyclic read-write in dma_block::load/flush
Some DMA block entries are stubs whose parents are DMA_block_EXT
entries.
Performing load() in this case becomes a memcpy(address,
same_address_again, length) which wastes performance and introduces
bugs.
2021-02-22 01:13:31 +03:00
RipleyTom 8be2a55ccc Add mutex lock for NP changes 2021-02-21 18:04:55 +03:00
RipleyTom 81270f3142 Remove now useless code from sys_bnet_connect 2021-02-21 18:04:55 +03:00
Eladash eb0d006168
Fix most of "[x] thread is too sleepy" at Emu.Stop() (#9813)
* Fixes some thread sleep/wait calls
2021-02-21 16:43:02 +03:00
Oschowa a47bda026b Audio/AL: Request our default sampling rate (48kHz) from AL when creating the
context.
Otherwise AL might downsample and output in 44.1kHz unnecessarily, which
happens at least on my system. Also tested on an audio device that
doesn't support 48kHz to makes sure that still works.
2021-02-20 14:31:38 +03:00
Eladash 20eb4352fb
debugger: Fix single stepping (#9793) 2021-02-19 14:53:09 +03:00
Nekotekina c8fefc4434 Fix -Wpessimizing-move (Clang) 2021-02-18 14:38:56 +03:00
Nekotekina 2c18d67769 Fix -Wsometimed-uninitialized (Clang) 2021-02-18 14:15:52 +03:00
Nekotekina 428771f1d7 Fix -Wself-assign (clang) 2021-02-18 14:07:22 +03:00
Nekotekina 038148bf06 Fix almost all GCC warnings 2021-02-17 22:59:04 +03:00
RipleyTom 6786734d95 Fix mic device default in config 2021-02-17 18:15:58 +03:00
Nekotekina 1446254a03 Add error on missing 'override'
For consistency.
2021-02-15 20:21:30 +03:00
Nekotekina 3bcd76bd4e Fix regression (incorrectly removed specialization)
Changed CRLF->LF in VKPipelineCompiler.h
2021-02-15 17:05:51 +03:00
Nekotekina 0bcece4585 Make -Woverloaded-virtual an error
Had to devirtualize some functions.
2021-02-15 15:50:05 +03:00
Nekotekina 8e6e57de86 Enable -Wunused-function warning 2021-02-15 14:39:53 +03:00
kd-11 9f97bab717 vk: Fixup and refactor for exclusive fullscreen stuff 2021-02-15 10:27:36 +03:00
13xforever 76518d4c59 add a hidden option to prevent switching to exclusive full screen mode
this is helpful for people streaming RPCS3, or to prevent disabling HDR mode in Windows
2021-02-14 22:01:33 +03:00
kd-11 eba7d3b172 rsx: Add duplicate section detection when there are too many sections in the surface cache
- Check for useless sections.
  Helps in games that create a bunch of sections randomly for one-time use
2021-02-14 20:42:34 +03:00
kd-11 b8311caa6b vk: Silence some compiler warnings 2021-02-14 20:42:34 +03:00
Eladash 5b044a93c1
Fix vm::falloc() for misaligned args (#9764)
Force addr/size alignment.
2021-02-14 13:19:14 +03:00
Eladash f009d36811 Update log messages of PPU/SPU hashes and patches applied 2021-02-14 09:35:42 +01:00
Eladash f43260bd58
Atomic waiting refactoring (#9208)
* Use atomic waitables instead instead of global thread wait as often as possible.
* Add ::is_stopped() and and ::is_paued() which can be used in atomic loops and with atomic wait. (constexpr cpu flags test functions)
* Fix notification bug of sys_spu_thread_group_exit/terminate. (old bug, enhanced by #9117)
* Function time statistics at Emu.Stop() restored. (instead of current "X syscall failed with 0x00000000 : 0")
2021-02-13 17:50:07 +03:00
Eladash cf384795d2 debugger: Improve PPU string constraints 2021-02-13 16:00:26 +03:00
Eladash 423cc1685c PPU LLVM: Reduce PRX/OVL compilation memory usage a little 2021-02-13 13:05:41 +03:00
Eladash 5ed0cc293d Fix PS3 process exit/exitspawn 2021-02-12 19:39:47 +03:00