Commit graph

31 commits

Author SHA1 Message Date
kd-11 ba2a8ebf2e vk: Enable deferred descriptor updates via descriptor-indexing 2021-09-28 17:43:15 +03:00
kd-11 4752c4014b vk: Implement basic descriptor updates batching 2021-09-28 17:43:15 +03:00
kd-11 77c9dff054 vk: Minor whitespace fix
- Non-functional formatting and warning fixes
2021-07-15 18:05:35 +03:00
kd-11 88abf3a6ba vk: Introduce the concept of VRAM allocation pools
- Each buffer or image has to declare which pool it belongs to. This will aid with memory management down the line.
2021-07-15 18:05:35 +03:00
Megamouse f18e80e899 fix some warning spam 2021-05-29 08:17:30 +02:00
Megamouse 83d3658ef0 scale debug overlay based on current dpi settings
Depending on the dpi settings, the debug overlay was almost unreadable.
I also took the liberty to refactor some redundant client size calls and to add some margin to the left of the debug text.
2021-05-26 20:31:29 +02:00
kd-11 c2cbc62be6 vk: Refactor some uber-headers
- VKHelpers was the rug everything was swept under for a long time.
  This commit essentially deprecates its usage across most of the backend.
2021-01-10 12:04:31 +03:00
Nekotekina a8e0d261b7 types.hpp: more cleanup
Also fix compilation.
2020-12-22 19:08:09 +03:00
Nekotekina fb29933d3d Add usz alias for std::size_t 2020-12-18 12:23:53 +03:00
kd-11 42f4e831a2 vk: Clean up some leftovers from shader decompiler rewrites 2020-12-16 10:10:06 +03:00
Nekotekina e055d16b2c Replace verify() with ensure() with auto src location.
Expression ensure(x) returns x.
Using comma operator removed.
2020-12-09 15:43:38 +03:00
RipleyTom af8c661a64 Remove BOM markers 2020-12-06 15:30:12 +03:00
kd-11 3ddfa288cf rsx: Use multithreaded shader compiler backend 2020-11-21 20:43:15 +03:00
JohnHolmesII 69ea573b0d
vk: Remove more deprecated VK_DYNAMIC_STATE_RANGE_SIZE usage (#8206) 2020-05-13 02:52:01 +01:00
kd-11 b4bf48c33b vk: Integrate shader interpreter 2020-04-30 15:02:59 +03:00
kd-11 d25ba03e82 vk: Lazy evaluate renderpass scope
- Spamming the driver with renderpass open/close cycles is bad for performance.
2020-03-15 18:39:40 +03:00
Nekotekina 92e3eaf3ff Fix signed-unsigned comparisons and mark warning as error (part 2). 2020-02-19 22:54:58 +03:00
Nekotekina 5b9df53c13 C-style cast cleanup (partial)
Replace C-style casts with C++ casts.
2019-11-29 00:35:23 +03:00
scribam 44265aa27d rsx: Apply Clang-Tidy fix "modernize-use-equals-default" 2019-06-12 15:11:52 +03:00
scribam a02a8642b0 rsx: Apply Clang-Tidy fix "modernize-make-unique" 2019-06-12 15:11:52 +03:00
scribam 349e7c8708 rsx: Apply Clang-Tidy fix "readability-non-const-parameter" 2019-06-12 15:11:52 +03:00
kd-11 507ec8252b vk: Refactor renderpass management
- Ensures the current renderpass matches the image properties even when a cyclic reference is detected
- Solves SDK debug output error spam due to mismatching layouts and renderpasses
2019-05-25 14:07:29 +03:00
kd-11 370b9e196d vk: Improve descriptor pool management
- Add double-buffered descriptor pools to avoid use-after-free situations
- Make descriptor pools more configurable
- Also adds in a hack to allow renderdoc to capture properly
2019-05-22 01:18:46 +03:00
Dzmitry Malyshau 7c4693e271 [vk] Throw an exception on using a repder pass that the driver doesn't support 2018-09-11 23:44:56 +03:00
kd-11 2afcf369ec vk: Add synchronous compute pipelines
- Compute is now used to assist in some parts of blit operations, since there are no format conversions with vulkan like OGL does
- TODO: Integrate this into all types of GPU memory conversion operations instead of downloading to CPU then converting
2018-06-18 17:32:22 +03:00
kd-11 7e32e7343a vk: Reorganize handling of formats support
- Formats support is linked to the physical device and by extension the logical device derived from it
  It therefore makes no sense to track this as a separate object.
  Simplifies parameter passing and template specialization.
  Also avoids corner cases with AMD hardware (where D24S8 is not supported)
2018-04-25 19:14:36 +03:00
kd-11 ccc0383f75 vulkan: Implement overlay shader passes
- Implements vk::overlay_pass and vk::depth_convert_pass
- Also added a sanity check in RSX core for depth replace shaders
2017-12-01 21:00:50 +03:00
kd-11 00b0311c86 rsx/gl/vulkan: Refactoring and partial vulkan rewrite
- Updates vulkan to use GPU vertex processing
- Rewrites vulkan to buffer entire frames and present when first available to avoid stalls
- Move more state into dynamic descriptors to reduce progam cache misses; Fix render pass conflicts before texture access
- Discards incomplete cb at destruction to avoid refs to destroyed objects
- Move set_viewport to the uninterruptible block before drawing in case cb is switched before we're ready
- Manage frame contexts separately for easier async frame management
- Avoid wasteful create-destroy cycles when sampling rtts
2017-08-16 23:58:30 +03:00
kd-11 75964c686f rsx/gl/vk: Fix some warnings and whitespace issues (LF vs CRLF) 2017-06-22 23:36:15 +03:00
Nekotekina 19a698682b Compilation fix (mingw) 2017-03-05 19:00:08 +03:00
kd-11 8454949eea gl/vk/rsx: Add a cross-platform overlay text; Minor perf improvements and rsx bugfixes (#2196)
* gl/rsx: Implement platform-agnostic text overlays

gl: Restore performance metrics using new text out helper

gl/rsx: Refactor text generation class

* vk: Enable text overlay

gl/vk: Polish overlay counters implementation

gl: Better resource shutdown for text writer

* gl: Optimization, do not rebind TIUs every frame. Speedup

* gl: Optimizations and improvements to vertex upload code

* gl/vk: Texture format swizzles

vk: Texture format fix

vk: Fix YX format swizzles

* rsx: Decode vertex texture index
2016-10-11 08:55:42 +08:00