kd-11
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4a32b70aec
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vk: Validate pipeline state before compiling in case of shader cache moved between GPUs/drivers
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2021-05-30 22:35:34 +03:00 |
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Eladash
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eb0d006168
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Fix most of "[x] thread is too sleepy" at Emu.Stop() (#9813)
* Fixes some thread sleep/wait calls
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2021-02-21 16:43:02 +03:00 |
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Eladash
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d3bc96a201
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Fix minor issue with usage of STL thread::hardware_concurrency()
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2021-01-29 18:23:29 +03:00 |
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kd-11
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c2cbc62be6
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vk: Refactor some uber-headers
- VKHelpers was the rug everything was swept under for a long time.
This commit essentially deprecates its usage across most of the backend.
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2021-01-10 12:04:31 +03:00 |
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Megamouse
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d9eb31000d
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VK: refactoring part 1
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2020-12-31 22:57:17 +03:00 |
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Nekotekina
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e055d16b2c
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Replace verify() with ensure() with auto src location.
Expression ensure(x) returns x.
Using comma operator removed.
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2020-12-09 15:43:38 +03:00 |
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RipleyTom
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af8c661a64
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Remove BOM markers
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2020-12-06 15:30:12 +03:00 |
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kd-11
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cab4c78b7b
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rsx: Some shader compiler threads tuning
- Allow more threads for wide CPUs
- Simplify 'auto' selection a bit
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2020-11-21 20:43:15 +03:00 |
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kd-11
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3ddfa288cf
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rsx: Use multithreaded shader compiler backend
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2020-11-21 20:43:15 +03:00 |
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