kd-11
1592ecdc55
rsx: Invalidate transform block on program change
...
- Since each program now does a remap of the outputs, we need to reupload the constants
- This is not a loss, constants are almost always changing between draw calls anyway
2022-03-26 16:10:18 +03:00
kd-11
9a2d4fe46b
rsx: Relocatable transform constants
2022-03-26 16:10:18 +03:00
kd-11
6812fa4764
rsx: Fix surface write coherency when MSAA is active
2022-03-08 22:06:26 +03:00
kd-11
83407c386c
vk: Move renderer types to a separate file
...
- Makes my life easier managing conflicts
2022-02-21 23:58:01 +03:00
kd-11
cef512a123
vk: Spec-compliant async compute
2022-02-13 14:39:42 +03:00
kd-11
2d9f21a2ea
rsx: Lower performance warnings to 'warn' level instead of 'error' level to avoid causing panic for users
2022-02-07 09:25:01 +03:00
kd-11
86919ec0e1
rsx: Validate requested images before attempting to upload them
...
- Do not allow dimensions of 0 to reach the backend APIs
2022-01-30 14:58:51 +03:00
kd-11
3942a464fe
vk: Avoid leaking descriptor copies
2022-01-20 19:21:24 +03:00
kd-11
2331dc3256
vk: Keep the total number of allocated samplers under control
2022-01-20 19:21:24 +03:00
kd-11
000ec71629
Fix invalid descriptor setup if subdraw0 has broken vertex setup
2022-01-17 12:38:10 +03:00
kd-11
4ed92f4155
vk: Fully allow CB change in emit_geometry
...
- upload_vertex_data can trigger a flush to CELL which will result in CB flush.
Ensure CB state is correctly reloaded in such a situation.
2021-10-20 12:05:39 +03:00
kd-11
381c7544fa
Optimize basic descriptor batching
2021-09-28 17:43:15 +03:00
kd-11
4752c4014b
vk: Implement basic descriptor updates batching
2021-09-28 17:43:15 +03:00
kd-11
7f830d555d
vk: Simplify texture cache OOM tracking a bit
2021-09-28 17:43:15 +03:00
Nick Renieris
47e784d5d0
gl/vk: Scale line width & point size by resolution scaling
2021-08-17 19:29:46 +03:00
kd-11
c54ddabe0b
vk: Handle out of memory errors that are deferred during texture binding
...
- Set out-of-memory flag if we have a failure to build a subresource.
- Mark textures as requiring reload in case of references to invalid data.
- TODO: This is overly complicated and can be handled better with a smart restructure.
2021-07-27 10:52:21 +03:00
kd-11
194bfc54d1
rsx: Implement dynamic vertex offset updates
...
- Vertex offsets can be updated mid-draw to dynamically render different meshes without breaking up draws
2021-06-30 10:07:33 +03:00
kd-11
568af756cc
rsx: Fix expired sampler descriptors
...
- Rebuilding when strict mode is enabled was incomplete.
The copy has to be redone if the source has been updated.
2021-06-06 15:37:47 +03:00
kd-11
9199b1b1d8
vk: Improve compatibility with sub-par drivers and hardware
...
- Adds workarounds for INTEL + MSAA
- Adds support for younger drivers where all features may not be
implemented.
Things that won't out-right break the emulation can be
disabled.
2021-05-30 22:35:34 +03:00
Nekotekina
2491aad6f2
types.hpp: implement min_v<>, max_v<>, SignedInt, UnsignedInt, FPInt concepts
...
Restrict smax to only work with signed values for consistency.
Cleanup <climits> includes.
Cleanup <limits> includes.
2021-05-23 19:43:51 +03:00
kd-11
c5a06dab0a
rsx: Refactor program texture state handling to be persistent across shader swaps
2021-05-15 23:51:12 +03:00
Megamouse
1f295bba5b
VK: ReSharper warning fixes
2021-04-30 08:23:16 +02:00
kd-11
585837a3f0
vk: Support new fxo usage pattern
2021-03-12 02:27:05 +03:00
kd-11
41f5158247
vk: Sync main pipe with async jobs if any
2021-03-12 02:27:05 +03:00
kd-11
d2993474fb
vk: Lazy-initialize image resource on first use when owned by a separate queue
2021-03-12 02:27:05 +03:00
kd-11
d459da1378
Formatting fixes only
...
- Mostly remove camelcase usage in old code.
- Properly annotate vulkan API imports with _vk prefix to make it clear they are not regular variables.
2021-02-23 23:22:41 +03:00
kd-11
c2cbc62be6
vk: Refactor some uber-headers
...
- VKHelpers was the rug everything was swept under for a long time.
This commit essentially deprecates its usage across most of the backend.
2021-01-10 12:04:31 +03:00
Megamouse
11db3151ae
VK refactoring Part 2 ( #9542 )
2021-01-05 10:49:03 +03:00
Eladash
7db13fdeff
rsx: Move Anisotropic Filter Override to RSX state
2020-12-30 15:37:21 +03:00
kd-11
e449111c33
vk: Fixup for renderpass issues
2020-12-19 12:58:44 +03:00
kd-11
0a865bd9dc
vk: Workaround for validation layers bug
2020-12-17 09:36:20 +03:00
kd-11
0ef5743261
rsx: Fix sampler descriptor updates for framebuffer resources
...
- Each desc manages its own lifetime now instead of relying on global timestamp check
- Fixes situation where same object remains active without update for long
2020-12-16 10:10:06 +03:00
kd-11
f83c2f0b6b
rsx: Restructure and simplify some header include chains
2020-12-13 15:38:35 +03:00
kd-11
d775c8dc73
rsx: Move shader analysis+prefetch to the end of the draw call
2020-12-13 15:38:35 +03:00
Nekotekina
b382d3b3e9
Remove ASSUME macro
...
It's dangerous and sometimes bluntly misused feature.
Its optimization potential is near-zero.
2020-12-10 14:08:02 +03:00
Nekotekina
36c8654fb8
Remove HERE macro
...
Some cleanup.
Add location to some functions.
2020-12-10 12:30:22 +03:00
Nekotekina
e055d16b2c
Replace verify() with ensure() with auto src location.
...
Expression ensure(x) returns x.
Using comma operator removed.
2020-12-09 15:43:38 +03:00
kd-11
3a0b3a85a5
rsx: Separate program environment state from program ucode state
...
- Allows for conservative texture uploads
- Allows to update a program object without running full ucode analysis for no reason
2020-12-07 00:45:27 +03:00
RipleyTom
af8c661a64
Remove BOM markers
2020-12-06 15:30:12 +03:00
kd-11
d5f7e7b179
vk: Reimplement GPU query management
2020-10-06 12:02:53 +03:00
kd-11
da6760ed98
vk: Simplify shadow comparison operations for non-integer formats
...
- Just use hardware PCF, it makes everyone's life easier.
2020-09-09 22:11:12 +03:00
kd-11
6380e67af9
rsx: Fix depth clipping
...
- Fix special case where n=f making (f-n) = 0
- Dynamically update depth range by setting dirty bits
- Fix depth bounds when n=f and bounds test is disabled
2020-09-08 15:33:08 +03:00
kd-11
dc465df3bc
rsx: Enable support for extended range in depth buffer
...
- Software clipping emulation is used here as OpenGL does not have explicit clip control.
- Hardware clip control for vulkan to be enabled after this.
2020-09-08 15:33:08 +03:00
kd-11
65ead08880
rsx: Refactor and improve image memory manipulation routines
2020-08-27 12:52:28 +03:00
kd-11
8d8fb4a2e4
rsx: Remove ARGB->D24S8 conversion shader which has been deprecated for years since compute capabilities were added to the emulator
2020-06-15 14:18:12 +03:00
kd-11
d47d597b34
vk: Make the depth-convert pass multisample aware
2020-06-05 17:19:24 +03:00
kd-11
69c2150fbd
vk: Fix query reset when renderpass is active
...
- Performs delayed query reset on-demand
2020-06-05 17:19:24 +03:00
kd-11
7080305d82
vk: Implement masked stencil buffer clears
...
- Partial stencil buffer clears were not implemented. This is for example where a game can choose to clear only some bits from the stencil buffer.
- Vulkan does not support masked stencil clears natively, it has to be implemented as a graphics operation.
- Also refactors vulkan overlay passes to use global resource system instead of forcing the render backend to own all of them and manage lifetimes.
2020-05-21 19:27:23 +03:00
kd-11
fc5b4026e1
vk: Implement optimized pipeline cache
2020-04-30 15:02:59 +03:00
kd-11
b4bf48c33b
vk: Integrate shader interpreter
2020-04-30 15:02:59 +03:00