gl: Fix multidraw [WIP]
rsx: Ignore vertex base when data source is generated using arithmetic
vk: Check pending flag before doing fence poke
vk/gl: Fix for inlined array and immediate draws
rsx: Collapse joined draws when batching
Improve scaling and separate sampler state from texture state
gl: Unify all texture cache objects under one structure separate by use case
gl: Texture cache fixes
- Acquire lock when finding matching textures
- Account for swizzled surfaces when deciding whether to cpu memcpy
- Handle swizzled images on the GPU
* gl: Only bind attrib textures on thread startup
* gl: Persistent mapped buffers
* gl: Fix emulated primitives in an inlined array
* gl: Do not re-update program information every draw call
* gl/vk: s1 type is signed normalized not unsigned normalized
* gl/rsx: Allow disabling of persistent buffers for debugging
gl: Large heap size is more practical
gl: Fix a bug with legacy opengl buffers
* gl/rsx: Allow emulation of unsupported attribute formats
* gl: Fix typos and remove dprints
gl: cleanup debug prints
* ui: Move the GL legacy buffer toggle to the left pane
* vk/gl: Fix cmp type, its range is [-1,1] not [0,1] SNORM_INT
* gl/rsx: Implement platform-agnostic text overlays
gl: Restore performance metrics using new text out helper
gl/rsx: Refactor text generation class
* vk: Enable text overlay
gl/vk: Polish overlay counters implementation
gl: Better resource shutdown for text writer
* gl: Optimization, do not rebind TIUs every frame. Speedup
* gl: Optimizations and improvements to vertex upload code
* gl/vk: Texture format swizzles
vk: Texture format fix
vk: Fix YX format swizzles
* rsx: Decode vertex texture index
gl: stream uniform data using stream buffer
gl: vertex streaming improvements and bugfixes
gl: add basic timing info check for profiling
gl: ebo streaming fixes and enhancements
Support vertex instancing in vertex shader using VertexID
Relax OpenGL requirements by removing 4.5 features
Use EXT version of TexBufferRange; Implement buffer copy using TexBuffer
Apply travis workaround by danilaml
Fix vertex upload in in case of inlined array