Commit graph

924 commits

Author SHA1 Message Date
kd-11 35ab3b0cd8 gl/vk/dx12: re-implement pack/unpack operations (#1764)
dx12: implement pack/unpack operations

dx12: Fix shader compilation when pack/unpack is used

dx12: pk16/up16 - relax half-float range to more realistic values
2016-06-10 14:42:48 +03:00
raven02 db27ea923d VP: add few opcodes comment for vec/sca (#1750) 2016-06-10 01:03:43 +03:00
raven02 8f67c910ab FP: Implement REFL and LRP (#1712) 2016-06-04 10:23:45 +03:00
raven02 fc1408e643 FP: Implement texture lookup with explicit gradients (#1706) 2016-05-29 18:33:41 +03:00
Nekotekina 266db1336d The rest 2016-05-23 16:22:25 +03:00
raven02 42423588c8 Use native function for OP_CODE_PK2/UK2 and UP2/UK2 2016-05-21 22:08:34 +08:00
Ivan aafcf44581 Header optimizations (#1684)
Shouldn't break anything. I hope.
2016-04-27 01:27:24 +03:00
Ivan 75fe95eeb1 GSL moved from stdafx.h (#1676)
Added GSL.h helper for correct including
2016-04-20 02:32:27 +03:00
Nekotekina b85a68e8a1 Partial commit: RSX 2016-04-15 19:22:36 +03:00
Vincent Lejeune 3a3d264cb5 rsx/common/d3d12/gl/vulkan: Set dst stride in write_vertex_array_data_to_buffer. 2016-04-07 22:17:28 +02:00
Vincent Lejeune 2ae5a7ff39 rsx/common/d3d12/gl/vulkan: Use single overload for write_index_array_data_to_buffer. 2016-04-07 22:17:28 +02:00
Vincent Lejeune 2e17ea1490 rsx/common/d3d12/vulkan: Factorise data_heap between vulkan and d3d12. 2016-04-07 22:17:28 +02:00
Vincent Lejeune cbe119b457 rsx/common: Remove MIN2/MAX2 macro. 2016-04-07 22:17:28 +02:00
Raul Tambre 5ad060f150 Vulkan/DX12: Texture format fixes
DX12 also had a couple fixes
2016-04-07 21:34:32 +03:00
Raul Tambre a8e15ce18a Fix forced_unit for unimplemented instructions
For SCT and SCB, the forced unit is always set to FORCE_NONE before
handling of the instruction. This makes the error for unimplemented
instructions' forced unit be incorrect. This fixes that.
2016-04-07 21:34:32 +03:00
Raul Tambre 3ee56627eb DX12 texture format fixes and improvements 2016-04-07 21:34:32 +03:00
Vincent Lejeune 91d0229bc5 rsx/common: Use an help texture_dimension_extended to handle cubemap more cleanly. 2016-03-30 22:19:29 +02:00
Vincent Lejeune b7c539ad7a rsx/common: Make get_exact_mipmap_count take compressed format into account 2016-03-30 22:19:29 +02:00
Vincent Lejeune f2c82d3cf4 rsx/common: Use a typed class for texture dimension. 2016-03-30 20:03:50 +02:00
kd-11 0327e76320 Fix quad strip triangle winding 2016-03-24 10:52:35 +03:00
Vincent Lejeune b00acff9dd rsx/common: Turn alignment constraints in textureUtils to multiple_of constraints. 2016-03-22 19:06:09 +01:00
Vincent Lejeune 284d2c43f9 rsx/common: Use protected instead of private for surface_store content. 2016-03-22 19:06:09 +01:00
Vincent Lejeune 5de70628d7 rsx/common/d3d12/gl/vulkan: Unify texture upload code. 2016-03-14 19:10:51 +01:00
kd-11 82bc41f4ad rsx: support for more formats
rsx: support R5G5B5A1 textures
2016-03-11 18:02:29 +03:00
kd-11 bd52bcf8d4 Fix nvidia crash (API version). Fix linux builds
Properly set up vulkan API version when creating instance

Fix gcc error about passing function result by reference

Fix alot of warnings in VKGSRender project

More fixes for gcc

Fix texture create function
2016-03-10 23:55:25 +03:00
kd-11 3b6e3fb3b4 Rework vertex upload code and fix indexed renders
Rebase on current master; Refactor vertex upload code

Fix build; Minor fixes

Start preparations for merge

Fix generic indexed drawing bugs

Define WIN32_KHR only for windows

Remove linking against vulkan-1.lib
2016-03-10 23:55:25 +03:00
kd-11 2ae687cf00 Properly compute texture size 2016-03-05 18:54:06 +03:00
Vincent Lejeune 9cdb74efc7 rsx/common: Add supports for quads strip
Used in Hitman 2
2016-02-27 19:38:16 +01:00
Vincent Lejeune a6ba47265f rsx/common/gl: s32k is actually signed short unormalized.
gl fix
2016-02-27 00:21:12 +01:00
Vincent Lejeune a6d8d1144c rsx/common: Supports D24X8 texture format when copying
Some app uses this type before setting proper depth surface
2016-02-27 00:21:08 +01:00
Vincent Lejeune 5ef7f8bf3e rsx/common: Fix handling of UB256 2016-02-27 00:21:06 +01:00
kd-11 8a3d15d4fe Handle swizzled CELL_GCM_B8 textures
Properly handle swizzled single-channel textures
2016-02-24 17:44:24 +03:00
Vincent Lejeune 5a14644cd4 rsx/common/d3d12/gl: Use span in vertex upload function. 2016-02-22 20:22:47 +01:00
Vincent Lejeune 1675a82efd rsx/common/d3d12/gl: Use gsl::span in TextureUtils.cpp
* get_placed_texture_storage_size returns more accurate result (fix crash in Outrun)
* Factors lot of code and use integer type more carrefully
* Treat warning as error in TextureUtils.cpp
2016-02-16 18:08:22 +01:00
Vincent Lejeune 837e06e85b rsx/common/d3d12: Support non default alpha function
Fix After burner climax cloud effects.
2016-02-13 17:07:12 +01:00
kd-11 843d0ed298 Fragment position is given as gl_FragCoord not gl_Position
Fix references to gl_Position in Dx12
2016-02-12 18:34:41 +03:00
Vincent Lejeune f0dc38cadd rsx/common/d3d12: Support back spec/diffuse color.
Fix green car in Outrun.
2016-02-08 17:35:52 +01:00
Vincent Lejeune 1f7a1e4078 rsx/common/d3d12/gl: Fix lit and rsq behavior near 0 in vertex shaders. 2016-02-08 17:35:49 +01:00
kd-11 7b889a10cc Add vertex texture buffers for VS input
Support vertex instancing in vertex shader using VertexID

Relax OpenGL requirements by removing 4.5 features

Use EXT version of TexBufferRange; Implement buffer copy using TexBuffer

Apply travis workaround by danilaml

Fix vertex upload in in case of inlined array
2016-02-03 13:38:23 +03:00
Vincent Lejeune 5f35f2ac7d rsx/common/d3d12: Support for texture 1d too.
They are used in after burner climax
2016-01-30 01:13:15 +01:00
Vincent Lejeune 149fa9d750 rsx/common: Make RSXFragmentProgram key and not just pointer. 2016-01-27 23:16:06 +01:00
Vincent Lejeune acd384ae2d rsx/common: Base offset is actually correctly supported.
Outrun uses it and cars are correctly displayed.
2016-01-27 22:05:43 +01:00
Nekotekina 7417033d7f GLGSRender fix 2016-01-27 18:14:39 +03:00
Vincent Lejeune 3c3f92f29b rsx/common/d3d12: Support 3d textures 2016-01-26 17:56:02 +01:00
Vincent Lejeune 24255f7883 rsx/common/d3d12/gl: Add some texture info to RSXFragmentProgram 2016-01-26 17:56:01 +01:00
Vincent Lejeune 9b8522e734 rsx/common: Div is vector over scalar division
According to investigation on Resogun.
2016-01-24 00:13:17 +01:00
Vincent Lejeune 4ce4cf5242 rsx: Add vertex input and output in RSXVertexProgram. 2016-01-22 01:24:54 +01:00
DHrpcs3 19ce0cdc09 rsx methods constants moved to rsx namespace
minor fix
2016-01-20 20:12:48 +03:00
DHrpcs3 7972cb5bdc Code style fixes #1 2016-01-20 16:23:25 +03:00
Vincent Lejeune 440c637b1f rsx/common/d3d12: Move surface_store in common 2016-01-19 22:49:10 +01:00
Vincent Lejeune 1ce49b60d9 rsx-debug/d3d12: Support all rtt formats. 2016-01-17 20:02:30 +01:00
Nekotekina 960668ecf1 For #1355
offsetof() eliminated
OFFSET_32, SIZE_32, ALIGN_32 used
2016-01-14 19:07:27 +03:00
Nekotekina 38531459df Logging system rewritten
GUI doesn't freeze anymore
Some things simplified
2016-01-13 18:54:57 +03:00
Vincent Lejeune 689dee9944 rsx/common/d3d12: Consider separate index range as a whole.
Fix Wolf of the Battlefield 3
2016-01-13 00:28:48 +01:00
Vincent Lejeune bab52c132d rsx/common/d3d12/gl: Clean ProgramStateCache
Use a_b_c format.
Use using =
Use tuple as output
Use RAII to delete program safely
Ensure const correctness.
2016-01-11 19:21:57 +01:00
Vincent Lejeune 4ef76866a5 rsx/common/d3d12/gl: Support texture lod sampling. 2016-01-10 00:16:26 +01:00
Vincent Lejeune 675ccd4510 rsx/common/d3d12/gl: Mimic divsq and rsq fragment instruction behaviour with 0.
Fix Super Puzzle Turbo HD 2 and SH3 HD
2016-01-09 23:18:05 +01:00
Vincent Lejeune d153575e59 rsx/common/d3d12/gl: Support for CMP/non pow of 2 size vertex formats.
Also use class enum for base_vertex_type everywhere.
Fix Bomberman Ultra color and Cubixx HD geometry.
2016-01-09 23:18:03 +01:00
DHrpcs3 48919330d7 rsx methods moved from rsx thread 2016-01-06 13:30:24 +02:00
DHrpcs3 ba12c489ec gl: using tiled region for read/write color buffers and flip
gl: fixed flip buffer row length
compilation fixes
2016-01-06 13:30:23 +02:00
Vincent Lejeune 3586c7613a rsx/common: Fix program state cache Shader program comparaison.
Comparaison was not taking the last instruction of shader into account.
Also remove "constant masking" since it wasn't actually usefull.

Fix DBZ: Burst Limits, SH3 and likely much more games.
2016-01-02 00:47:51 +01:00
Vincent Lejeune 5f12a4f7b5 rsx/common/d3d12/gl: Use separate vertex array/vertex register states. 2015-12-30 17:04:34 +01:00
Vincent Lejeune 969e2d8c57 rsx/common: Support RSX_FP_OPCODE_DIV for scb
Fix glitches in dbz
2015-12-29 17:08:01 +01:00
Vincent Lejeune 9c6539ea2d rsx/common/d3d12: Force depth to be at least 1. 2015-12-23 22:26:18 +01:00
Vincent Lejeune a97dc349b7 rsx/common: If swizzle bit is not set then there is no padding, even for dxtc textures.
Fixes some textures in dbz and after burner climax.
2015-12-23 22:26:16 +01:00
Nekotekina 3ed603074c Changes done by [DH] rewritten
Added rsx_program_decompiler submodule
Added fs::dir iterator
Added fmt::match
2015-12-22 23:11:20 +03:00
DHrpcs3 d8bef46c2a Do not use global static variables in headers 2015-12-21 05:35:56 +02:00
Nekotekina aa811b6eef Cleanup (noexcept, unreachable)
%x formatting fixes
2015-12-20 15:41:07 +03:00
Vincent Lejeune 69b3828086 rsx/common: Vertex program condition swizzle should apply to cc0, not float4(0.) 2015-12-16 20:36:50 +01:00
Vincent Lejeune 1cda2977bb common/d3d12: emulate polygon mode 2015-12-16 20:36:36 +01:00
Vincent Lejeune 6221fecf3b common/d3d12/gl: Start implementing cubemap sampling 2015-12-16 20:36:34 +01:00
Vincent Lejeune 80dc122742 common/d3d12: Clean texture upload code.
Some typos are fixed in the process
2015-12-16 20:36:32 +01:00
Vincent Lejeune 929f518ef3 rsx/d3d12/gl: Make output write backend dependent. 2015-12-16 20:36:31 +01:00
Vincent Lejeune 6fae5863cf common/d3d12/gl: Add support for textureProj 2015-12-16 20:36:29 +01:00
Jake 52be47ca89 rsx: Style changes 2015-12-02 07:06:40 -06:00
Jake 19cf749944 rsx: fix convert_linear_swizzle converting backwards 2015-12-02 04:22:19 -06:00
Jake 178bcfc8df rsx: Improve NV3089_IMAGE_IN_SIZE and use faster loop for swizzle conversions 2015-12-02 04:22:18 -06:00
Vincent Lejeune a21c9f9861 rsx: Avoid mixing float4 and int4 in declaration of AddrReg. 2015-11-30 17:35:51 +01:00
Vincent Lejeune c86cfef58e rsx/common: Remove getFragmentConstantOffsetsCache 2015-11-28 20:58:00 +01:00
Vincent Lejeune b9d8d9383a rsx/d3d12: dump program content when capturing frame 2015-11-24 23:34:03 +01:00
Vincent Lejeune 3e5f0e5c37 rsx: Add missing SCB DIVSQ opcode support
Fix a lot of gfx glitches in SH3 HD
2015-11-19 19:24:58 +01:00
Vincent Lejeune 9fdc458d69 rsx: Make SCT/SCB/TEX SRB function complete member of FragmentProgram 2015-11-19 19:24:57 +01:00
Vincent Lejeune a79ffdb485 rsx/common: Fix ARL register type and write function in vtx shader 2015-11-15 17:20:41 +01:00
Vincent Lejeune ae5d95d462 rsx/common: Take primitive restart index in account and turns it into -1. 2015-11-12 18:29:01 +01:00
Raul Tambre fac9d74344 Lots of defect fixes 2015-11-09 07:39:50 +02:00
Vincent Lejeune 2a9895b7f0 rsx/d3d12: Move fragment constants filling code to ProgramStateCache 2015-11-06 20:08:45 +01:00
Vincent Lejeune 2ad7051746 rsx/d3d12: Move vertex constants filling code to RSXThread 2015-11-06 20:08:41 +01:00
Vincent Lejeune 02ce78482c rsx/d3d12: Move scale offset buffer setting to RSXThread 2015-11-06 20:08:17 +01:00
Vincent Lejeune 1ec18bdf64 RSX/common: Clean BufferUtils code
* Add noexcept
* Use a_b_c code style
* Use anonymous namespace
2015-10-29 18:48:50 +01:00
Vincent Lejeune 42467ba40f RSX/common: Clean TextureUtils code.
* Use a_b_c code style
* Add noexcept
* Use anonymous namespace
2015-10-29 18:48:50 +01:00
Vincent Lejeune 9f49232cac d3d12: Avoid copying index data and use correct index range.
This fixes Braid.
2015-10-27 01:24:04 +01:00
Vincent Lejeune a2997a1109 d3d12: Avoid an extra vertex copy 2015-10-15 17:13:43 +02:00
Vincent Lejeune b0f8611f49 Common/GL/D3D12: Fix int vector ctor in vertex shader and a compare opcode. 2015-10-15 17:13:42 +02:00
Nekotekina a974ee009e vm::var improved, cleanup
Mostly vm::var initialization introduced.
Added vm::make_var function.
2015-10-14 18:17:37 +03:00
DH 4a55ba3067 OpenGL renderer improvements
Flush program cache at thread exit
Use cached locations
2015-10-14 03:16:39 +03:00
Vincent Lejeune a63fdf6c45 Use files from master
- Drop smart vertex storage and use OpenGL's one instead.
2015-10-13 14:27:17 +02:00
Vincent Lejeune 60bccf0f10 Remove RSXVertexArray 2015-10-13 00:04:12 +02:00
Vincent Lejeune d27f6c8fa7 Use rsx::limits values 2015-10-13 00:04:05 +02:00
Vincent Lejeune 6f71d04aa4 move linear to swizzle and get_size_type
symbol undef though
2015-10-13 00:04:04 +02:00
Vincent Lejeune 3de47c201c RSX: Create a rsx namespace.
Put get_address inside.
2015-10-13 00:04:04 +02:00
Vincent Lejeune f483c3b9ca Revert "Merge pull request #1245 from DHrpcs3/master"
This reverts commit 5feba39ff7, reversing
changes made to ebf28f8da0.
2015-10-09 20:04:20 +02:00
DH 6cb036d35f Fix for gcc/clang build 2015-10-08 00:05:04 +03:00
DH cc0c3fc98d Implemented fragment constants loading (OpenGL renderer)
Fixed nv308a::color
Minor improvements
2015-10-07 17:36:26 +03:00
DH 4fdeeace66 D3D12Renderer: fixed some compilation errors
Removed GSFrameBase2 and D3DGSFrame.
Added frame for NullRender.
Minor improvements and fixes
2015-10-05 13:03:23 +03:00
Vincent Lejeune d511153836 Common: Fix element count computation if addr is null (RSXVertexData) 2015-10-05 01:57:57 +02:00
Vincent Lejeune c7b7d1f71f Common: Move generic vertex buffer code from d3d12 backend 2015-10-03 18:25:19 +02:00
Vincent Lejeune 62d7bf2159 Common: Move generic upload texture code from d3d12 2015-10-03 18:25:18 +02:00
Raul Tambre ea376e7751 Implement console_write and GetHomeDataExportPath 2015-09-12 14:11:26 +03:00
Raul Tambre 4666f190db Fix BRI instruction, fixes #1165 2015-09-07 20:14:00 +03:00
Vincent Lejeune 095c8fa19b RSX/D3D12: Improve shader lookup performance 2015-08-26 18:45:57 +02:00
Nekotekina ce494f8847 fmt::by_value, fmt::Format removed 2015-08-24 21:22:42 +03:00
vlj 6a408301d7 d3d12: Another fix 2015-08-12 00:28:35 +02:00
vlj 312ff7e8f5 RSX: Fix for default value of temp reg 2015-08-12 00:25:33 +02:00
Nekotekina 8c00dcd02d Bugfix 2015-07-10 04:31:21 +03:00
Nekotekina ef6f9f6ded be_t constructor implemented, make() eliminated
be_t enums are forbidden, le_t improved, some operators cleaned.
2015-07-10 04:31:07 +03:00
Nekotekina edb9595721 Using vm::ps3 namespace moved in proper places
Various fixes
2015-07-10 04:30:41 +03:00
raven02 2d6dd873cd FP: RSQ instruction alternative 2015-05-23 20:45:12 +02:00
raven02 f98b03b61f VP: use getFloatTypeName() with compare instructions 2015-05-23 20:45:11 +02:00
raven02 eac5147a45 FP: fix SFL instruction 2015-05-23 20:45:11 +02:00
raven02 bebd437a7e RSX: use getFloatTypeName 2015-05-23 20:45:10 +02:00
raven02 79cb025d25 RSX : factorize DPH 2015-05-23 20:45:09 +02:00
raven02 f961a2e3b4 GL: fix IFE instruction 2015-05-23 20:45:08 +02:00
vlj 2416d49dba RSX: Add a class factorizing decompiler code 2015-05-23 20:45:07 +02:00
vlj 145f411324 RSX: Add a template class that helps caching programs. 2015-05-19 17:26:05 +02:00