RipleyTom
8316469cfc
Update libusb to v1.0.26
2022-04-29 02:04:52 +02:00
kd-11
2b42895bc7
rsx: Reduce log spam a bit
2022-03-28 19:55:34 +03:00
kd-11
d98d152d23
rsx: Fix leaking surface cache refs from texture cache
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- Lock surfaces in use by texture cache to prevent complete deletion
- Remove discarded surfaces from the reprotect cache to avoid uaf
2022-03-28 19:55:34 +03:00
kd-11
bc7ed8eaab
rsx/vk: Rework MSAA implementation
2022-03-17 22:02:20 +03:00
kd-11
762b594927
rsx: Fully process texture if surface cache configuration changed
2022-03-08 22:06:26 +03:00
kd-11
8d3d290e33
rsx: Fix build
2022-03-08 22:06:26 +03:00
kd-11
0df903090d
rsx: Optimize metrics a bit
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- For some reason this has a massive impact on performance above some arbitrary threshold of calls
Shows up under surface_cache::get_merged_memory_region when doing gathers.
2022-03-08 22:06:26 +03:00
kd-11
6812fa4764
rsx: Fix surface write coherency when MSAA is active
2022-03-08 22:06:26 +03:00
kd-11
00a1864a95
Revert "rsx: Downgrade depth-1 3D images to 2D ( #11593 )"
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This reverts commit 6c096b72b5 .
2022-03-01 21:51:55 +03:00
kd-11
6c096b72b5
rsx: Downgrade depth-1 3D images to 2D ( #11593 )
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- Fixes problems with implicit view types derived from dimensions.
2022-03-01 10:45:50 +03:00
kd-11
ec3e8de780
rsx: End the current frame before performing cache cleanup to release in-flight data
2022-02-10 22:20:56 +03:00
kd-11
2d9f21a2ea
rsx: Lower performance warnings to 'warn' level instead of 'error' level to avoid causing panic for users
2022-02-07 09:25:01 +03:00
kd-11
dca3d477c9
vk: Use image hot-cache for faster allocation times
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- Creating new images is expensive.
- We can keep around a set of images that have been recently discarded and use them instead of creating new ones from scratch each time.
2022-02-06 15:49:50 +03:00
kd-11
86919ec0e1
rsx: Validate requested images before attempting to upload them
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- Do not allow dimensions of 0 to reach the backend APIs
2022-01-30 14:58:51 +03:00
kd-11
3fa45ff994
Fix missing typeless info update
2022-01-26 12:08:36 +03:00
kd-11
2f7d38bb81
rsx: Improve coverage checking logic to handle 3D and cubemap resources
2022-01-23 00:03:03 +03:00
kd-11
4f8b5849b7
rsx: Take depth into account when calculating coverage
2022-01-23 00:03:03 +03:00
kd-11
6d737e61fd
rsx: Use 32 bit integers for pitch
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- RSX max pitch = 65536 which requires 17 bits
2022-01-10 12:27:30 +03:00
kd-11
83026fd263
rsx: use coverage ratio to determine when too much data is overlapping
2022-01-07 22:55:27 +03:00
kd-11
92824b6729
rsx: Rework invalidation tagging
2022-01-07 22:55:27 +03:00
kd-11
7563655221
rsx: Bump surface removal threshold values
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- It is much slower to attempt surface removal than to render duplicates on the host GPU
2022-01-07 22:55:27 +03:00
kd-11
39ef39aa4e
rsx: Exercise caution when testing for overlaps in invalidated sections
2021-12-24 15:13:33 +03:00
kd-11
94a3b1cfe8
rsx: Roll back some optimizations
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- Just use RGB565 for all blit targets. Avoids really dumb transforms done by GPU hw.
- When X16 is used, all the channels get written to R channel alone. CmdBlit does perform format conversion!
- gl: Force image copy when blit is requested with compatible targets. Avoids format conversion issues.
2021-11-24 16:02:24 +03:00
kd-11
a21c6c4628
rsx: Fix handling of scaling requests for packed formats
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- One does not simply interpolate RGB565 components as U16 data!
2021-11-24 16:02:24 +03:00
kd-11
97bd8f7bc1
rsx: Update sampler format class when inheriting mipmap slices/sections
2021-11-24 16:02:24 +03:00
Megamouse
4d0330bf82
rsx: fix possible segfault
2021-11-16 09:31:16 +01:00
kd-11
5b0ef401f7
rsx: Fix sampling in X when 0 pitch is given
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- A pitch of 0 still allows 1-dimensional addressing.
2021-10-31 14:32:42 +03:00
kd-11
78bcb0fd53
rsx: Do not reuse/destroy sections that have references held
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- Avoids a situation where blit-dst and blit-src have overlapping ranges. Uploading blit-dst destroys blit-src and vice-versa.
This is not the end of the world, but blit-src should be kept around until the operation is completed to avoid stale references!
2021-10-27 12:30:43 +03:00
kd-11
f745971cc8
rsx: Fix coordinate scaling for shadow access ( #10668 )
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- For shadow2DProj the 3rd coordinate is actually the depth value, do not scale
2021-08-06 22:49:50 +01:00
kd-11
99b6963fab
rsx: Improve unnormalized coordinate sampling
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- Improve rounding when sampling nearest neighbour. This is mostly a problem with NVIDIA
- Implement unnormalized 3D sampling
2021-08-03 00:36:04 +03:00
kd-11
6a9d1edee1
vk: Fix use-after-free hazard by checking if we're faulting from within the texture cache
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- If we're using the texture cache, DO NOT delete resources.
2021-07-25 20:55:09 +03:00
kd-11
2524c35638
vk: Improve handling of texture cache temporary resources
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- Temp resources from the texture cache are used to hold composite objects being sent to the GPU and can waste a lot of memory.
- Remove them if we run out of memory as they can linger around for a long time.
2021-07-15 18:05:35 +03:00
kd-11
a2f93b0696
rsx: Implement a simple cache eviction routine
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- Can remove all non-essential textures from the cache except those passed as an exclusion list
2021-07-15 18:05:35 +03:00
kd-11
966aec7ad7
rsx: Resync excluded memory regions to avoid memory tests failing after flush events
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- This is a mostly correct fix, but a corner case exists that can leak old data to the surface cache
2021-06-15 15:42:16 +03:00
kd-11
568af756cc
rsx: Fix expired sampler descriptors
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- Rebuilding when strict mode is enabled was incomplete.
The copy has to be redone if the source has been updated.
2021-06-06 15:37:47 +03:00
Ani
a49446c9e9
Replace gsl::span for std::span (c++20) ( #7531 )
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* Replace gsl::span for std::span (c++20)
* Replace gsl::byte with std::byte
Co-authored-by: Bevan Weiss <bevan.weiss@gmail.com>
2021-05-30 17:10:46 +03:00
kd-11
9e62e98f79
rsx: Minor refactoring ( #10358 )
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- Fix some misnomers.
- Allow finer grained control over texture section creation routines.
2021-05-27 23:44:07 +01:00
Nekotekina
2491aad6f2
types.hpp: implement min_v<>, max_v<>, SignedInt, UnsignedInt, FPInt concepts
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Restrict smax to only work with signed values for consistency.
Cleanup <climits> includes.
Cleanup <limits> includes.
2021-05-23 19:43:51 +03:00
Nekotekina
160b131de3
types.hpp: implement smin, smax, amin, amax
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Rewritten the following global utility constants:
`umax` returns max number, restricted to unsigned.
`smax` returns max signed number, restricted to integrals.
`smin` returns min signed number, restricted to signed.
`amin` returns smin or zero, less restricted.
`amax` returns smax or umax, less restricted.
Fix operators == and <=> for synthesized rel-ops.
2021-05-22 12:10:57 +03:00
kd-11
e3944bc67f
rsx: Handle transfer_read differently from transfer_write
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- Transfer writes are expected to clobber surface cache contents. Do NOT reload from CPU memory for writes.
- TODO: During transfer write to surface cache objects, lock memory if it was unlocked to avoid silly problems.
2021-05-09 13:07:47 +03:00
Megamouse
a16d8ba3ea
More random changes
2021-04-11 14:01:51 +03:00
Nekotekina
b3fb6d7d18
Add and fix -Wredundant-decls (GCC)
2021-03-23 22:48:57 +03:00
Nekotekina
53af2dbb3f
Add/fix warning -Wignored-qualifiers (GCC/clang)
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Fix simple_array::const_iterator as a part of it.
2021-03-09 03:09:50 +03:00
Nekotekina
87af905018
Enable -Wunused-parameter
2021-03-06 18:07:08 +03:00
Nekotekina
038148bf06
Fix almost all GCC warnings
2021-02-17 22:59:04 +03:00
kd-11
eba7d3b172
rsx: Add duplicate section detection when there are too many sections in the surface cache
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- Check for useless sections.
Helps in games that create a bunch of sections randomly for one-time use
2021-02-14 20:42:34 +03:00
kd-11
195fb1cf66
rsx: Improve texture cache invalidate
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- Bunch of improvements
- Properly signal renderer to rebind textures!
- TODO: Range checks, should be pretty easy
2021-02-10 11:37:14 +03:00
kd-11
52acc23ecf
rsx: Fix protection bug
2021-02-10 11:37:14 +03:00
kd-11
bf66c36ba4
rsx/texture_cache: Add support for reusing dirty images if possible
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- Avoids a silly situation where a texture is discarded and an identical copy created immediately afterward.
Unfortunately allocating memory blocks is really slow so avoid it as much as possible.
2021-02-10 11:37:14 +03:00
kd-11
1bad9a939f
rsx: Refactor texture cache utils
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- Also lays groundwork for optional hashed sections
2021-02-10 11:37:14 +03:00