Commit graph

30 commits

Author SHA1 Message Date
Megamouse 3183d73e4d OSK/overlays: fix initial input interception
Don't use default interception if we already intercept with custom params.
2022-04-26 00:51:38 +02:00
Megamouse 8864f944e2 cellOskDialog: implement dimmer_enabled 2022-04-25 19:44:56 +02:00
Megamouse b29f106c51 cellOskDialog: implement base_color 2022-04-25 19:44:56 +02:00
Megamouse 71f8280c5e cellOskDialog: implement KeyboardEventHookCallback 2022-04-25 19:44:56 +02:00
Megamouse 9adab801ac cellOskDialog: implement device mask and lock 2022-04-25 19:44:56 +02:00
Megamouse a7cb513a89 cellOsk: partially implement continuous mode 2021-09-21 23:22:26 +02:00
Megamouse e3ec71c683 cellOsk: partially implement cellOskDialogExtUpdateInputText 2021-09-21 23:22:26 +02:00
Megamouse 81a01134bb cellOsk: fix dialog abort w/o user interaction 2021-09-21 23:22:26 +02:00
Nekotekina b7bf316c1a Don't randomly include "stdafx.h"
It's file for precompiled headers.
Include what is used, don't rely on transitive includes.
2020-12-22 14:32:30 +03:00
RipleyTom af8c661a64 Remove BOM markers 2020-12-06 15:30:12 +03:00
Megamouse f1127f1894 overlays: implement osk panels 2020-03-19 21:10:08 +01:00
Megamouse d402507be2 cellOskDialog: add some param checks 2019-10-07 19:25:50 +02:00
Nekotekina 3c72069ae6 cellOskDialog: use g_fxo 2019-09-26 23:26:36 +03:00
Lassi Hämäläinen 499035512b Split Emu/Memory into more logical headers
- Add vm_locking.h and vm_reservation.h and move relevant functions
  and types to these headers.
- Change include order and make vm_ptr.h, vm_var.h and vm_ref.h headers
  usable invidually and them including vm.h instead of other way around
- Because usage of vm::ptr now requires including vm_ptr.h instead of
  vm.h updated multiple #includes
- Added additional #includes to vm_reservation.h and vm_locking to
  where vm::reservation_* and locking related functions are used
2019-06-25 17:11:10 +03:00
Megamouse f48589005d handle some more warnings 2019-05-28 21:47:49 +02:00
kd-11 9ed9d7e947 overlays/osk: Implement native osk interface 2019-02-02 11:54:01 +03:00
Megamouse e18e9909af cellOsk fixup 2019-01-12 08:26:04 +01:00
Megamouse e5aede7aa7 cellOskDialog: initial code for cellOskDialogSetSeparateWindowOption 2019-01-10 13:05:48 +01:00
Megamouse 17058113df cellOskDialog: add multi-line option and handle more permutations (WIP) 2019-01-10 13:05:48 +01:00
Megamouse 4a8b30c625 cellOskDialog: cellOskDialogExtRegisterConfirmWordFilterCallback 2019-01-10 13:05:48 +01:00
Megamouse e0ac244fed split MsgDialogBase 2019-01-10 13:05:48 +01:00
Megamouse d5303b0b64 add error_code to cellOskDialog and cellMsgDialog 2019-01-10 13:05:48 +01:00
Megamouse 0e7fd45504 cellOskDialog: add Constants 2019-01-02 15:45:51 +01:00
Megamouse 6f7b25de90 implement CELL_PAD_INFO_INTERCEPTED 2019-01-02 15:45:51 +01:00
Nekotekina cce0ad0c35 Clean vm::ps3 namespace use 2018-02-09 17:49:37 +03:00
Nekotekina d86858da64 Fix tabs 2017-06-24 14:25:11 +03:00
Nekotekina 7ac64a6725 CELL_OK cleanup 2017-05-15 14:58:32 +03:00
Nekotekina 33d2618e5b cellOskDialog fixes 2017-01-26 20:01:16 +03:00
al0xf aa357b9ae8 Add OSK GUI (#2275)
* Initial commit of OSK GUI

Also handles character encoding, you can for instance input in Chinese.

* Fixes for osk gui
2017-01-23 20:14:12 +03:00
al0xf f2ba41af46 Stub cellOsk (#2264)
* Stub cellOsk

Returns the word "rpcs3" as OSK input for now. Tested and working in
Terraria, Nier, and some homebrew. The next step would be to hook it up
to the GUI so the user can enter any text.

* Fix commit

* Fix formatting

* cellOsk improvements

* cellOsk improvements
2017-01-19 01:01:25 +03:00