Megamouse
3183d73e4d
OSK/overlays: fix initial input interception
...
Don't use default interception if we already intercept with custom params.
2022-04-26 00:51:38 +02:00
Megamouse
8864f944e2
cellOskDialog: implement dimmer_enabled
2022-04-25 19:44:56 +02:00
Megamouse
b29f106c51
cellOskDialog: implement base_color
2022-04-25 19:44:56 +02:00
Megamouse
71f8280c5e
cellOskDialog: implement KeyboardEventHookCallback
2022-04-25 19:44:56 +02:00
Megamouse
9adab801ac
cellOskDialog: implement device mask and lock
2022-04-25 19:44:56 +02:00
Megamouse
a7cb513a89
cellOsk: partially implement continuous mode
2021-09-21 23:22:26 +02:00
Megamouse
e3ec71c683
cellOsk: partially implement cellOskDialogExtUpdateInputText
2021-09-21 23:22:26 +02:00
Megamouse
81a01134bb
cellOsk: fix dialog abort w/o user interaction
2021-09-21 23:22:26 +02:00
Nekotekina
b7bf316c1a
Don't randomly include "stdafx.h"
...
It's file for precompiled headers.
Include what is used, don't rely on transitive includes.
2020-12-22 14:32:30 +03:00
RipleyTom
af8c661a64
Remove BOM markers
2020-12-06 15:30:12 +03:00
Megamouse
f1127f1894
overlays: implement osk panels
2020-03-19 21:10:08 +01:00
Megamouse
d402507be2
cellOskDialog: add some param checks
2019-10-07 19:25:50 +02:00
Nekotekina
3c72069ae6
cellOskDialog: use g_fxo
2019-09-26 23:26:36 +03:00
Lassi Hämäläinen
499035512b
Split Emu/Memory into more logical headers
...
- Add vm_locking.h and vm_reservation.h and move relevant functions
and types to these headers.
- Change include order and make vm_ptr.h, vm_var.h and vm_ref.h headers
usable invidually and them including vm.h instead of other way around
- Because usage of vm::ptr now requires including vm_ptr.h instead of
vm.h updated multiple #includes
- Added additional #includes to vm_reservation.h and vm_locking to
where vm::reservation_* and locking related functions are used
2019-06-25 17:11:10 +03:00
Megamouse
f48589005d
handle some more warnings
2019-05-28 21:47:49 +02:00
kd-11
9ed9d7e947
overlays/osk: Implement native osk interface
2019-02-02 11:54:01 +03:00
Megamouse
e18e9909af
cellOsk fixup
2019-01-12 08:26:04 +01:00
Megamouse
e5aede7aa7
cellOskDialog: initial code for cellOskDialogSetSeparateWindowOption
2019-01-10 13:05:48 +01:00
Megamouse
17058113df
cellOskDialog: add multi-line option and handle more permutations (WIP)
2019-01-10 13:05:48 +01:00
Megamouse
4a8b30c625
cellOskDialog: cellOskDialogExtRegisterConfirmWordFilterCallback
2019-01-10 13:05:48 +01:00
Megamouse
e0ac244fed
split MsgDialogBase
2019-01-10 13:05:48 +01:00
Megamouse
d5303b0b64
add error_code to cellOskDialog and cellMsgDialog
2019-01-10 13:05:48 +01:00
Megamouse
0e7fd45504
cellOskDialog: add Constants
2019-01-02 15:45:51 +01:00
Megamouse
6f7b25de90
implement CELL_PAD_INFO_INTERCEPTED
2019-01-02 15:45:51 +01:00
Nekotekina
cce0ad0c35
Clean vm::ps3 namespace use
2018-02-09 17:49:37 +03:00
Nekotekina
d86858da64
Fix tabs
2017-06-24 14:25:11 +03:00
Nekotekina
7ac64a6725
CELL_OK cleanup
2017-05-15 14:58:32 +03:00
Nekotekina
33d2618e5b
cellOskDialog fixes
2017-01-26 20:01:16 +03:00
al0xf
aa357b9ae8
Add OSK GUI ( #2275 )
...
* Initial commit of OSK GUI
Also handles character encoding, you can for instance input in Chinese.
* Fixes for osk gui
2017-01-23 20:14:12 +03:00
al0xf
f2ba41af46
Stub cellOsk ( #2264 )
...
* Stub cellOsk
Returns the word "rpcs3" as OSK input for now. Tested and working in
Terraria, Nier, and some homebrew. The next step would be to hook it up
to the GUI so the user can enter any text.
* Fix commit
* Fix formatting
* cellOsk improvements
* cellOsk improvements
2017-01-19 01:01:25 +03:00