Vestrel
d1e468fefb
sys_rsxaudio: Initial implementation ( #11907 )
2022-05-05 15:47:44 +02:00
Vestral
7977fbb9c5
Audio: prevent click at play/pause
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Cubeb uses internal rate resampler and it's not being flushed during call to stream_stop.
This results in noticeable click when emulator is unpaused.
Reset last sample buffer on pause for all backends.
2022-01-31 21:20:57 +01:00
Vestral
681bab558b
XAudio: fix deinitialization order
2022-01-31 21:20:57 +01:00
Vestral
107107107c
SoundTouch resampler integration
2022-01-31 21:20:57 +01:00
Megamouse
f48c535802
cellAudio: Recover XAudio on failed initialization
2021-12-09 01:46:44 +01:00
Megamouse
68466f05b6
cellAudio: move some stuff to cpp
2021-12-09 01:46:44 +01:00
Vestral
e5005597fe
CellAudio fixes
2021-11-29 20:43:00 +01:00
Vestrel
37a722cc1d
Audio backend improvements
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Callback based audio update.
Upgraded common backend interface.
Added Cubeb backend.
Support multiple audio providers.
Dropped pulse, alsa, openal backends.
2021-11-24 19:41:05 +01:00
Megamouse
72f0637efe
Windows/Audio: add listener for device change
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For some reason XAudio2 doesn't automatically change the device anymore.
So let's just listen for the OnDefaultDeviceChanged event and update the cell audio thread if necessary.
2021-08-25 22:44:16 +02:00
Megamouse
50354253c8
replace some random Emu.Pause with fatal errors
2021-07-20 19:47:00 +02:00
Megamouse
a16d8ba3ea
More random changes
2021-04-11 14:01:51 +03:00
Nekotekina
963d150e93
Fix some -Weffc++ warnings (part 2)
2021-04-03 21:54:15 +03:00
Nekotekina
b7bf316c1a
Don't randomly include "stdafx.h"
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It's file for precompiled headers.
Include what is used, don't rely on transitive includes.
2020-12-22 14:32:30 +03:00
RipleyTom
af8c661a64
Remove BOM markers
2020-12-06 15:30:12 +03:00
Megamouse
20d6664dc1
Try to make most audio configs dynamic
2020-07-08 21:11:23 +02:00
Megamouse
8ee953ef8e
XAudio2: Call CoInitializeEx to prevent errors
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I could not properly reset the audio backend and call CreateMasteringVoice without getting errors
2020-07-08 21:11:23 +02:00
Megamouse
5b7ee43352
XAudio2: print readable errors
2020-07-08 21:11:23 +02:00
Megamouse
bb0aaea92d
cellAudio: implement downmix to 5.1
2020-07-08 21:11:23 +02:00
Megamouse
66d13da2ac
XAudio2: remove nasty 4x volume factor
2020-06-01 19:05:48 +03:00
Nekotekina
e4a81b1d13
Move Log.h to util/logs.hpp
2020-03-07 12:29:23 +03:00
Silent
e005581dda
Gracefully fall back to a null renderer if XAudio2 fails to Init
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This can happen as a non-error condition if user has no output
audio devices enabled.
2020-02-20 23:33:09 +03:00
Silent
312fc94daa
Replace XAudio2 implementation with an unified Xaudio2Redist
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This removes dual implementation for 2.7 and 2.8/2.9 interfaces
and also removes reliance on DirectX End User Runtimes for Windows 7.
2020-02-20 23:33:09 +03:00
Megamouse
fe75311be2
move config structs to own files and clean up some headers
2020-02-17 15:08:17 +03:00
Nekotekina
67075dfc6c
logs: cleanup for audio backends
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In process of removing GENERAL log channel.
2020-01-31 16:44:48 +03:00
Eladash
232c6c3aaf
Qt: Display "Reboot With Custom/Global config" on running game
2020-01-30 21:49:08 +01:00
Emmanuel Gil Peyrot
9253f7d645
Audio: don’t build XAudio2 backend on Linux
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The files already had a #ifdef _WIN32, but this avoid even trying to
compile their translation unit.
I was surprised to see XAudio2 being mentioned on Linux, this makes sure
no one else will get this surprise.
2019-10-24 14:16:29 +03:00
Rui Pinheiro
1e4513e2e3
Fixups in audio backend
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Removes 's_' prefix from variables that are no longer static and
thread_local. Removes superfluous comments left behind due to copy-paste
mistakes.
2019-01-12 21:29:56 +03:00
Rui Pinheiro
67f9397746
Various fixes
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In addition, linux builds (and ALSA/PA) now work again
2019-01-12 21:29:56 +03:00
Rui Pinheiro
4f39457858
Rewrite OpenAL backend to support new features
2019-01-12 21:29:56 +03:00
Rui Pinheiro
892deb1552
Implement basic time stretching + Tweaks
2019-01-12 21:29:56 +03:00
Rui Pinheiro
5159d3559e
Implement Audio Backend Capabilities querying
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Also renames "AudioThread" to "AudioBackend". The new name is more
descriptive of what the class really is responsible for, since the
backends are not responsible for managing the audio thread.
NOTE: Right now only XAudio2 is supported
2019-01-12 21:29:56 +03:00
Rui Pinheiro
2addbe6be2
Implement basic cellAudio buffering
2019-01-12 21:29:56 +03:00
Megamouse
2053de0885
handle some warnings
2018-01-13 23:38:23 +04:00
Nekotekina
f010b5b235
Configuration simplified
2017-05-20 16:01:48 +03:00
Nekotekina
77aa3142a9
Audio: downmix to stereo
2017-04-10 00:18:12 +03:00
Nekotekina
2d512121f1
XAudio2.8+ fix
2016-08-12 23:45:02 +03:00
raven02
009ac37a7d
XAudio : reorder versioning 2.9>2.7>2.8 ( #2048 )
2016-08-09 15:55:11 +08:00
Nekotekina
a7e808b35b
EXCEPTION macro removed
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fmt::throw_exception<> implemented
::narrow improved
Minor fixes
2016-08-08 19:19:32 +03:00
Nekotekina
b7eda71673
XAudio2.7 bug workaround
2016-08-06 18:19:38 +03:00
Nekotekina
0fcbd43db9
Specify XAudio sample rate and ch num
2016-08-06 16:21:29 +03:00
Nekotekina
4de513eb01
Increase XAudio thread priority
2016-08-06 15:40:51 +03:00
Nekotekina
0578430fd0
XAudio2 version priority
2016-07-30 20:25:46 +03:00
Nekotekina
a8f977ed9e
XAudio 2.8 test fix
2016-07-25 19:30:21 +03:00
raven02
1672c93a2d
Revert "Audio : allow XAudio2 to run its own thread" ( #1988 )
2016-07-25 09:09:14 +08:00
raven02
53b2e19d96
Audio : allow XAudio2 to run its own thread ( #1980 )
2016-07-25 08:25:02 +08:00
Nekotekina
a0c0df6e9d
Dynamic XAudio version detection
2016-07-21 17:46:46 +03:00
Ivan
aafcf44581
Header optimizations ( #1684 )
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Shouldn't break anything. I hope.
2016-04-27 01:27:24 +03:00
Ivan
da7472fe81
Optimizations ( #1680 )
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* Optimizations
1) Some headers simplified for better compilation time
2) Some templates simplified for smaller executable size
3) Eliminate std::future to fix compilation for mingw64
4) PKG installation can be cancelled now
5) cellGame fixes
6) XAudio2 fix for mingw64
7) PPUInterpreter bug fixed (Clang)
* any_pod<> implemented
Aliases: any16, any32, any64
rsx::make_command fixed
2016-04-25 13:49:12 +03:00
Nekotekina
edd0965c1a
Partial commit: Audio
2016-04-15 19:22:40 +03:00
AnnieL
96329a6e29
Making sure the right file is included
2016-03-29 18:59:50 +01:00