Commit graph

210 commits

Author SHA1 Message Date
raven02 90dd215b8c RSX: cleanup PBO 2014-07-30 03:33:44 +08:00
raven02 726760a38e RSX: detach shader when clear program buffer 2014-07-27 22:18:53 +08:00
raven02 a7bc421137 Regression fix https://github.com/DHrpcs3/rpcs3/issues/697 2014-07-27 09:24:06 +08:00
raven02 76fb1d9db0 RSX: checkForGlError for Stencil/Depth/Color misc 2014-07-26 12:58:33 +08:00
raven02 2a16f50f7f Fix flip control gcm sample 2014-07-25 16:43:38 +08:00
Alexandro Sánchez Bach 3689560617 Minor fixes and changes 2014-07-23 20:36:57 +02:00
Alexandro Sánchez Bach 602c436e1c Removed "Boot game and start" entry
There is already a setting on the menu (Settings > HLE > Always start
after boot) to do that. Make it active by default since disabling it is
only useful for debugging purposes.
2014-07-23 12:38:08 +02:00
DHrpcs3 9c2fe3b25d Revert "Regression fix #343" 2014-07-21 09:57:07 +00:00
raven02 5f3ea1005a Make a spelling difference consistent 2014-07-20 14:55:33 +08:00
DH 8b9a46bb39 RSX: fixed scissor 2014-07-19 18:39:47 +03:00
DH 68078427aa Fixed LOOP & REP instructions in FragmentShaderDecompiler 2014-07-19 14:58:32 +03:00
DH 7433a021db Improved RSX emulation
- Fixed NV4097_SET_SHADER_CONTROL
- Vertex Shader: SCA instructions don't override VEC result
2014-07-19 12:24:15 +03:00
B1ackDaemon a7f3b6fd57 Revert "Fix a dst_reg typo for tc9" 2014-07-19 10:04:33 +03:00
raven02 1a36a2d759 Regression fix #2 2014-07-19 04:33:08 +08:00
raven02 d058ef769c Fix a dst_reg typo for tc9 2014-07-19 01:47:58 +08:00
B1ackDaemon 2eb73e5b4b Merge pull request #576 from raven02/patch-2
Fix compiler warning
2014-07-18 19:59:14 +03:00
raven02 4856066a81 Regression fix #1 2014-07-18 23:03:39 +08:00
raven02 f729f21e6c Fix compiler warning 2014-07-18 22:19:37 +08:00
Sacha 6bd044f9be c++11 fixups. Initialise to zero where possible. note: cellAudio looks quite messed up. 2014-07-14 17:26:31 +10:00
Sacha 9816ec3aa0 Fix conflicts. 2014-07-12 17:02:39 +10:00
Sacha 51bb9dced4 Optimise travis a bit more. Use Cmake 3.0. Also drop rPlatform from stdafx. 2014-07-11 07:13:45 +10:00
Sacha 8793d75811 Stdafx: More cleanup 2014-07-11 06:54:12 +10:00
Sacha f256153a2b Warnings: Fix several warnings. 2014-07-11 05:08:05 +10:00
raven02 8cacbe3567 Remove m_alpha_func sanity check 2014-07-11 02:41:48 +08:00
raven02 a8480f66e0 RSX : set bunch of default values using opengl one 2014-07-11 01:23:36 +08:00
SiPlus bf8e6dbc8e Change vec2(float, 0.0).xxxx to vec4(float) in FS 2014-07-07 10:57:03 +04:00
SiPlus 8a305b19af Change vec2(float, 0.0).xxxx to vec4(float) in VS 2014-07-07 10:53:47 +04:00
raven02 9ede2d6753 RSX blending MRT and cellResc 512MB io address space changes 2014-07-06 01:33:04 +08:00
raven02 8b9a454e2f Sanity check m_alpha_func 2014-07-03 13:29:54 +08:00
raven02 82a28d3365 RSX : check packed before memcpy when writing color/depth buffers 2014-07-02 16:30:56 +08:00
B1ackDaemon fd56797b77 Merge pull request #381 from Nekotekina/master
Nekotekina's stuff
2014-07-01 22:06:52 +03:00
raven02 7aefdd3e1f Implement Polygon Stipple 2014-07-02 00:09:24 +08:00
Nekotekina 6f1efc851f Merge branch 'master' of https://github.com/DHrpcs3/rpcs3 2014-06-29 07:22:39 +04:00
Nekotekina 8987350b5b Small changes 2 2014-06-29 07:21:57 +04:00
raven02 382af8437c Fix texture MAG filter and add max anisotropy 2014-06-28 21:12:14 +08:00
raven02 a1db96d70d Fix CELL_GCM_TEXTURE_DEPTH24_D8 and detail trace for GLTexture::Init() 2014-06-28 07:30:12 +08:00
Peter Tissen 95f1a0e645 use only one set of logging macros instead of two and don't use free() as a function name 2014-06-27 15:28:17 +02:00
Peter Tissen 21da317453 Logging system rework
* use one central unified log with channels/priorities ad-hoc listener registration and de-registration
* disable buffering by default
* add multi-threaded ringbuffer implementation
* use buffered listener for the gui (using the ringbuffer)
2014-06-26 17:34:28 +02:00
raven02 677bc4c553 RSX: Use blit for MRT as well 2014-06-24 00:42:57 +08:00
raven02 fe74f97d44 RSX : delete PBO when exit thread 2014-06-23 03:45:32 +08:00
raven02 a99061127f RSX: asynchronous glReadPixels with PBO for writing color/depth buffers 2014-06-22 18:44:22 +08:00
raven02 f5813bf2cd Paritally revert #359 2014-06-22 06:55:02 +08:00
raven02 2f2a0c8fbc FP: flush m_code_level & check emptyness of m_end_offsets 2014-06-22 05:23:24 +08:00
raven02 12f217aba9 RSX: matrix offset fix and use original buffer width for writing color/depth 2014-06-21 12:02:11 +08:00
Hykem 9048bab305 Merge pull request #350 from Nekotekina/master
Some crash avoidance
2014-06-20 14:47:59 +01:00
raven02 efffc7e6bc Option allow downscaling 720p/1080p to 480p 2014-06-20 17:49:22 +08:00
Nekotekina 237e7989b4 Tried to avoid glDeleteShader crash 2014-06-20 00:34:09 +04:00
raven02 79d34afb96 Remove glDetachShader for vp and fp 2014-06-18 00:21:40 +08:00
raven02 0541482ee4 Drop off glEnable(GL_SCISSOR_TEST) 2014-06-16 06:32:11 +08:00
raven02 ee58ba9fd9 Paritally fix depth read elf 2014-06-16 03:05:28 +08:00