raven02
90dd215b8c
RSX: cleanup PBO
2014-07-30 03:33:44 +08:00
raven02
726760a38e
RSX: detach shader when clear program buffer
2014-07-27 22:18:53 +08:00
raven02
a7bc421137
Regression fix https://github.com/DHrpcs3/rpcs3/issues/697
2014-07-27 09:24:06 +08:00
raven02
76fb1d9db0
RSX: checkForGlError for Stencil/Depth/Color misc
2014-07-26 12:58:33 +08:00
raven02
2a16f50f7f
Fix flip control gcm sample
2014-07-25 16:43:38 +08:00
Alexandro Sánchez Bach
3689560617
Minor fixes and changes
2014-07-23 20:36:57 +02:00
Alexandro Sánchez Bach
602c436e1c
Removed "Boot game and start" entry
...
There is already a setting on the menu (Settings > HLE > Always start
after boot) to do that. Make it active by default since disabling it is
only useful for debugging purposes.
2014-07-23 12:38:08 +02:00
DHrpcs3
9c2fe3b25d
Revert "Regression fix #343 "
2014-07-21 09:57:07 +00:00
raven02
5f3ea1005a
Make a spelling difference consistent
2014-07-20 14:55:33 +08:00
DH
8b9a46bb39
RSX: fixed scissor
2014-07-19 18:39:47 +03:00
DH
68078427aa
Fixed LOOP & REP instructions in FragmentShaderDecompiler
2014-07-19 14:58:32 +03:00
DH
7433a021db
Improved RSX emulation
...
- Fixed NV4097_SET_SHADER_CONTROL
- Vertex Shader: SCA instructions don't override VEC result
2014-07-19 12:24:15 +03:00
B1ackDaemon
a7f3b6fd57
Revert "Fix a dst_reg typo for tc9"
2014-07-19 10:04:33 +03:00
raven02
1a36a2d759
Regression fix #2
2014-07-19 04:33:08 +08:00
raven02
d058ef769c
Fix a dst_reg typo for tc9
2014-07-19 01:47:58 +08:00
B1ackDaemon
2eb73e5b4b
Merge pull request #576 from raven02/patch-2
...
Fix compiler warning
2014-07-18 19:59:14 +03:00
raven02
4856066a81
Regression fix #1
2014-07-18 23:03:39 +08:00
raven02
f729f21e6c
Fix compiler warning
2014-07-18 22:19:37 +08:00
Sacha
6bd044f9be
c++11 fixups. Initialise to zero where possible. note: cellAudio looks quite messed up.
2014-07-14 17:26:31 +10:00
Sacha
9816ec3aa0
Fix conflicts.
2014-07-12 17:02:39 +10:00
Sacha
51bb9dced4
Optimise travis a bit more. Use Cmake 3.0. Also drop rPlatform from stdafx.
2014-07-11 07:13:45 +10:00
Sacha
8793d75811
Stdafx: More cleanup
2014-07-11 06:54:12 +10:00
Sacha
f256153a2b
Warnings: Fix several warnings.
2014-07-11 05:08:05 +10:00
raven02
8cacbe3567
Remove m_alpha_func sanity check
2014-07-11 02:41:48 +08:00
raven02
a8480f66e0
RSX : set bunch of default values using opengl one
2014-07-11 01:23:36 +08:00
SiPlus
bf8e6dbc8e
Change vec2(float, 0.0).xxxx to vec4(float) in FS
2014-07-07 10:57:03 +04:00
SiPlus
8a305b19af
Change vec2(float, 0.0).xxxx to vec4(float) in VS
2014-07-07 10:53:47 +04:00
raven02
9ede2d6753
RSX blending MRT and cellResc 512MB io address space changes
2014-07-06 01:33:04 +08:00
raven02
8b9a454e2f
Sanity check m_alpha_func
2014-07-03 13:29:54 +08:00
raven02
82a28d3365
RSX : check packed before memcpy when writing color/depth buffers
2014-07-02 16:30:56 +08:00
B1ackDaemon
fd56797b77
Merge pull request #381 from Nekotekina/master
...
Nekotekina's stuff
2014-07-01 22:06:52 +03:00
raven02
7aefdd3e1f
Implement Polygon Stipple
2014-07-02 00:09:24 +08:00
Nekotekina
6f1efc851f
Merge branch 'master' of https://github.com/DHrpcs3/rpcs3
2014-06-29 07:22:39 +04:00
Nekotekina
8987350b5b
Small changes 2
2014-06-29 07:21:57 +04:00
raven02
382af8437c
Fix texture MAG filter and add max anisotropy
2014-06-28 21:12:14 +08:00
raven02
a1db96d70d
Fix CELL_GCM_TEXTURE_DEPTH24_D8 and detail trace for GLTexture::Init()
2014-06-28 07:30:12 +08:00
Peter Tissen
95f1a0e645
use only one set of logging macros instead of two and don't use free() as a function name
2014-06-27 15:28:17 +02:00
Peter Tissen
21da317453
Logging system rework
...
* use one central unified log with channels/priorities ad-hoc listener registration and de-registration
* disable buffering by default
* add multi-threaded ringbuffer implementation
* use buffered listener for the gui (using the ringbuffer)
2014-06-26 17:34:28 +02:00
raven02
677bc4c553
RSX: Use blit for MRT as well
2014-06-24 00:42:57 +08:00
raven02
fe74f97d44
RSX : delete PBO when exit thread
2014-06-23 03:45:32 +08:00
raven02
a99061127f
RSX: asynchronous glReadPixels with PBO for writing color/depth buffers
2014-06-22 18:44:22 +08:00
raven02
f5813bf2cd
Paritally revert #359
2014-06-22 06:55:02 +08:00
raven02
2f2a0c8fbc
FP: flush m_code_level & check emptyness of m_end_offsets
2014-06-22 05:23:24 +08:00
raven02
12f217aba9
RSX: matrix offset fix and use original buffer width for writing color/depth
2014-06-21 12:02:11 +08:00
Hykem
9048bab305
Merge pull request #350 from Nekotekina/master
...
Some crash avoidance
2014-06-20 14:47:59 +01:00
raven02
efffc7e6bc
Option allow downscaling 720p/1080p to 480p
2014-06-20 17:49:22 +08:00
Nekotekina
237e7989b4
Tried to avoid glDeleteShader crash
2014-06-20 00:34:09 +04:00
raven02
79d34afb96
Remove glDetachShader for vp and fp
2014-06-18 00:21:40 +08:00
raven02
0541482ee4
Drop off glEnable(GL_SCISSOR_TEST)
2014-06-16 06:32:11 +08:00
raven02
ee58ba9fd9
Paritally fix depth read elf
2014-06-16 03:05:28 +08:00