Commit graph

755 commits

Author SHA1 Message Date
Eladash e2d4d400ff rsx: Fixup calculate_required_range 2023-08-22 14:26:14 +03:00
Eladash a26b8dff18 rsx: Fix index vertex array range with modulo calculation 2023-08-22 09:41:23 +03:00
Eladash cd98e84ca5 Debugger/RSX: Add FP/VP hash of current shader 2023-08-19 04:21:37 +03:00
Ivan Chikish d34287b2cc Linux: use futex_waitv syscall for atomic waiting
In order to make this possible, some unnecessary features were removed.
2023-08-02 21:46:06 +03:00
Eladash b12edf70bb Optimize RSX Debugger 2023-07-31 11:55:31 +03:00
Eladash 9ff91c29f2 Invalidate Savestates 2023-07-23 17:58:54 +03:00
Eladash c0280b43f2 PPU/Debugger: View the currently used CR field content in register panel 2023-07-12 13:22:06 +03:00
kd-11 fac8bcc20c rsx: Formatting and tidying changes 2023-07-04 09:31:51 +03:00
kd-11 5dc4e74c98 rsx: Minor optimization to speed up texture state sync a bit given the larger structure in use now 2023-07-04 09:31:51 +03:00
kd-11 d77a78cdf1 rsx: Rework texture coordinate handling to support clamping and a more sane scale-bias setup 2023-07-04 09:31:51 +03:00
kd-11 72abc0f219 rsx: Minor annotations and refactoring 2023-06-10 01:36:10 +03:00
kd-11 7feb13671a rsx: Fix up the framebuffer width if the pitch fits scissor but not the clip width 2023-04-25 13:07:12 +03:00
kd-11 964ce3d6aa rsx: Add a clip_width workaround for some buggy games 2023-04-07 12:39:23 +03:00
kd-11 1b8a69154f rsx: Use non-owning container to ellide a derpy allocation with msvc 2023-03-01 01:10:06 +03:00
Margen67 5bb89328d0 Remove whitespace 2023-02-15 08:58:02 +01:00
kd-11 5f0467b084 rsx: Remove framebuffer_status_valid flag and move to state 2023-01-26 11:42:39 +03:00
kd-11 6adcabda29 rsx: Fix graphics state foot-gun 2023-01-26 11:42:39 +03:00
Megamouse 44771150b7 overlays: add simple home menu 2023-01-21 09:11:53 +01:00
kd-11 73cda2324a rsx/lv2: Refactor DMA control stuff after VSH work 2023-01-11 16:48:53 +03:00
kd-11 3dba894369 rsx: Minor refactoring RSXThread
- Part 1 of many
2023-01-11 16:48:53 +03:00
Elad Ashkenazi 36a55660bf
Unbreak BSD 2023-01-09 20:20:13 +01:00
Elad Ashkenazi 0946e5945f
VSH Improvements (#13172)
* sys_prx: Implement PRX LIB register syscall

* VSH: partial log spam fix

* sys_process reboot fix

* Implement sys_memory_container_destroy_parent_with_childs

* sys_net: Implement SO_RCVTIMEO/SO_SENDTIMEO

* VSH: Implement sys_rsx_context_free

* PPU LLVM: distinguish PPU cache exec also by address

Fixes referencing multiple PRX.

* UI: Do not report size of apps inside /dev_flash
2023-01-09 20:03:01 +03:00
kd-11 6756bf7d4b rsx: Only request attribute interpolation if the GPU requires it and the driver supports it 2022-12-11 15:21:58 +03:00
kd-11 a0ef1a672c rsx: Implement interpolation using barycentrics 2022-12-11 15:21:58 +03:00
kd-11 1fd265d316 rsx: Properly flag the program control if needed 2022-12-11 15:21:58 +03:00
kd-11 e3b23822fd rsx: Pass on shader flags to the cache 2022-12-11 15:21:58 +03:00
kd-11 e04855a0da rsx: Improve ROP output handling
- Perform 8-bit quantization/rounding before emulated operations like ALPHA_TEST
2022-11-18 23:06:47 +03:00
kd-11 5943b802d7 grammar 2022-11-11 12:09:23 +03:00
Elad Ashkenazi c214f45e14
Savestates/rsx/IO: Resume emulation on long START press, enable "Start Paused" by defaut (#12881)
* Savestates: Enable "Start Paused" by default
* Emu/rsx/IO: Resume emulation on long START press
* rsx: fix missing graphics with savestates' "Start Paused" setting
* rsx/overlays: Add simple reference counting for messages to hide them manually
* Move some code in Emulator::Pause() so thread pausing is the first thing done by this function
2022-10-29 19:53:00 +02:00
Eladash 18e30c7e44 rsx: Implement custom fractional frame limit 2022-10-24 00:10:37 +02:00
Elad Ashkenazi e0df2c584f rsx: Attempt to fix frame limiter 2022-10-09 01:33:40 +03:00
kd-11 5281a85b67 rsx: Fix compiler warnings 2022-09-28 12:55:31 +03:00
kd-11 de28c812e8 rsx: Re-evaluate color MRT setup when the surface target type changes 2022-09-28 12:55:31 +03:00
Eladash c8199de188 CPU preemption control: Improve stutter elimination 2022-09-16 18:57:55 +03:00
Eladash 2e9ee81dcd CPU preemption control: Improve analysis 2022-09-16 18:57:55 +03:00
Eladash cf4da5c4d1 CPU preemption control: bugfixes 2022-09-16 18:57:55 +03:00
Eladash 9c5108c1ca CPU preemption control: Add one more debug variable 2022-09-16 18:57:55 +03:00
Eladash ec7b18dab5 Implement independent CPU preemptions 2022-09-13 19:28:20 +03:00
kd-11 f43824762a rsx: Get rid of an allocation in analyse_vertex_data that adds about 5% overhead.
This method is called many thousands of times per frame and that single allocation introduces a small perf hit.
Just get rid of it, it doesn't improve anything to have it there.
2022-09-09 23:17:27 +03:00
Eladash 11a197a387 Savestates/RSX: fix unintentional vblank thread spin after abort 2022-09-01 20:09:28 +03:00
Elad Ashkenazi b2c9add47e rsx: Fix semaphore timeout on boot
Allow semaphore timeout to be disabled again.
2022-08-19 15:40:20 +03:00
Elad Ashkenazi c4cc0154be LV2: Optimizations and fixes
Fix and optimize sys_ppu_thread_yield

Fix LV2 syscalls with timeout bug. (use ppu_thread::cancel_sleep instead)

Move timeout notification out of mutex scope

Allow g_waiting timeouts to be awaked in scope
2022-08-11 11:42:16 +03:00
kd-11 2445ab8d8e Fix RSX capture playback 2022-08-04 19:01:45 +03:00
Eladash 3e51426379 Savestates/SPU: Kill emulation when its safe to save SPU state 2022-07-15 09:30:53 +03:00
Eladash e548743cbf Fixup rsx cpatures 2022-07-14 18:50:31 +03:00
Eladash ab27ee4cf4 Savestates/RSX: Save NV406E semaphore waiting 2022-07-12 15:15:42 +03:00
Eladash 87cd65ff03 Savestates: support game collections 2022-07-10 14:19:59 +03:00
Eladash 4ade06f36f Savestates/RSX: Restore the ZCULL control state
And fix the ZCULL control state at the initial state of RSX.
2022-07-10 14:19:59 +03:00
Eladash 4ac88fa8d3 Savestates/RSX: Save drawing context 2022-07-08 12:57:43 +03:00
Eladash 5f8f9e33f1 RSX/Savestates: Replace GCM hack with a proper fix 2022-07-08 12:57:43 +03:00