DHrpcs3
a00111a863
Do not mix projects temporaries
2015-12-21 03:55:55 +02:00
DHrpcs3
7416fe91fc
Fixed crash on start if config does not exists
...
Cleanup OpenGL renerer
2015-12-21 03:28:07 +02:00
Nekotekina
f2df9b469a
ThrowIfFailed replaced with CHECK_HRESULT macro
2015-12-20 15:41:11 +03:00
Nekotekina
4b7f9c38a6
rMsgBox eliminated
2015-12-20 15:41:10 +03:00
Nekotekina
a666318b95
Error messages improved
2015-12-20 15:41:09 +03:00
Nekotekina
aa811b6eef
Cleanup (noexcept, unreachable)
...
%x formatting fixes
2015-12-20 15:41:07 +03:00
Nekotekina
321e6d3a86
fs::get_config_dir, fs::get_executable_dir
2015-12-20 15:41:06 +03:00
DHrpcs3
8a21e0fcb8
Implemented some cellSaveData functions
...
Implemented cellSaveDataListSave, cellSaveDataListLoad,
cellSaveDataFixedSave, cellSaveDataFixedLoad, cellSaveDataAutoSave,
cellSaveDataAutoLoad
2015-12-20 10:39:07 +02:00
DHrpcs3
408581b7bc
sys_mmapper improvements
...
sys_mmapper_allocate_address: always set default value if aligment is 0
sys_mmapper_map_memory: don't fire exception if memory already mapped
2015-12-20 10:28:25 +02:00
DHrpcs3
416d66a438
Ignore SPU sync channels
2015-12-20 10:16:31 +02:00
Raul Tambre
5672ba887b
Fix #1343
2015-12-17 13:41:36 +02:00
Vincent Lejeune
69b3828086
rsx/common: Vertex program condition swizzle should apply to cc0, not float4(0.)
2015-12-16 20:36:50 +01:00
Zangetsu38
a44c54b428
d3d12: Fix error Last commit
2015-12-16 20:36:48 +01:00
Zangetsu38
dc5a439ec9
d3d12: Code style fix for function return
2015-12-16 20:36:46 +01:00
Zangetsu38
81f05daff2
d3d12: Add more log callback for support dev
2015-12-16 20:36:45 +01:00
Vincent Lejeune
456f83671a
d3d12: Add formatting abilities to unreachable macro
2015-12-16 20:36:43 +01:00
Vincent Lejeune
d7b4b2fd49
d3d12: Support surface format R5G6B5
2015-12-16 20:36:41 +01:00
Vincent Lejeune
27807f3a61
d3d12: D8R8G8B8 and A8R8G8B8 are essentially the same.
2015-12-16 20:36:39 +01:00
Vincent Lejeune
fcf7751008
d3d12: Fix handling of disabled texture
...
Fix After Burner Climax textures.
2015-12-16 20:36:38 +01:00
Vincent Lejeune
1cda2977bb
common/d3d12: emulate polygon mode
2015-12-16 20:36:36 +01:00
Vincent Lejeune
6221fecf3b
common/d3d12/gl: Start implementing cubemap sampling
2015-12-16 20:36:34 +01:00
Vincent Lejeune
80dc122742
common/d3d12: Clean texture upload code.
...
Some typos are fixed in the process
2015-12-16 20:36:32 +01:00
Vincent Lejeune
929f518ef3
rsx/d3d12/gl: Make output write backend dependent.
2015-12-16 20:36:31 +01:00
Vincent Lejeune
6fae5863cf
common/d3d12/gl: Add support for textureProj
2015-12-16 20:36:29 +01:00
Jake
266504a0ac
CellUser: Fix cellUserInfoGetStat for 'userid_current'
2015-12-14 19:16:15 -06:00
Jake
08d05e245d
sys_mmapper: Allow 0 alignment to mapping to fix Psl1ght homebrew booting
2015-12-14 19:16:14 -06:00
Jake
6f584049a2
rsx: NV3089_image_in: Fix braid and Jet Set Radio
2015-12-14 19:16:12 -06:00
Zangetsu38
27ad98ee98
Fix for Shovel Knight
2015-12-12 23:21:24 +01:00
Nekotekina
d90850e697
GLGSRender.vcxproj added
2015-12-08 20:02:33 +03:00
Nekotekina
8e4ad3dfcb
Property sheets, configuration simplified
...
MemLeak build fixed
2015-12-08 20:02:30 +03:00
Vincent Lejeune
0e27b68ba7
System: Add a test mode that fakes running emulator.
2015-12-06 23:51:52 +01:00
Vincent Lejeune
6c01658d37
system: Do not send dbg command if dbg hook is not present.
2015-12-06 23:51:51 +01:00
Vincent Lejeune
8e451126ac
llvm: Make Compiler class a module builder only class.
2015-12-06 23:51:50 +01:00
Vincent Lejeune
7ae1b51753
llvm: Remove PPULLVMRecompilerTests.cpp
2015-12-05 22:17:28 +01:00
Danila Malyutin
0d6297fef0
GUI: Fix wx assert on first right-click in game list
...
Don't know why it was working before.
Anyway, it seems ugly and it probably should be handled differently (the
whole function, or whole GUI ;P).
2015-12-05 19:54:23 +03:00
Danila Malyutin
d01235ce2d
GUI: Fix removing game from game list
...
Fixes #1326
2015-12-05 19:45:58 +03:00
Raul Tambre
efe430733b
Fix cellGcmSetTile(Info)
...
I didn't specifically write a test for it, but I did at some point
modify a couple samples to try and use 2048 and 2047. Anything above
2047 didn't work.
2015-12-05 14:22:51 +02:00
Nekotekina
3465106456
Shared PCH (experimental)
...
"Rebuild" is broken though.
2015-12-04 23:37:44 +03:00
Nekotekina
24128ba450
Optimization
2015-12-04 23:37:42 +03:00
Nekotekina
298eb46a31
AutoPauseManager, SaveDataUtility fix
...
Redundant stringstream removed
2015-12-04 23:37:41 +03:00
Nekotekina
f245799479
Custom hashers for ID manager
2015-12-04 23:37:40 +03:00
Nekotekina
82cb8fe5bd
SharedMutex improved
2015-12-04 23:37:39 +03:00
Nekotekina
b18e337781
GUI fixes
2015-12-04 23:37:37 +03:00
Nekotekina
f3311bb5e5
GL render crash fix
2015-12-04 23:37:36 +03:00
Nekotekina
8a1ce6ba64
MINGW64 fix
2015-12-04 23:37:35 +03:00
Nekotekina
ca6783ba9a
Threads improved, ID manager improved
2015-12-04 23:37:34 +03:00
Jake
52be47ca89
rsx: Style changes
2015-12-02 07:06:40 -06:00
Jake
19cf749944
rsx: fix convert_linear_swizzle converting backwards
2015-12-02 04:22:19 -06:00
Jake
178bcfc8df
rsx: Improve NV3089_IMAGE_IN_SIZE and use faster loop for swizzle conversions
2015-12-02 04:22:18 -06:00
Jake
83cb137721
rsx: add missing transfer enums
2015-12-02 04:22:17 -06:00
Jake
8edf35a9e3
gl: remove incorrect/unneeded glenable enum
2015-12-02 04:22:16 -06:00
Zangetsu38
450c8245ed
Fix Jet Set Radio
2015-12-01 23:18:29 +01:00
Vincent Lejeune
88d7feda5c
d3d12: Support unormalized texture coordinates
2015-12-01 23:18:27 +01:00
Vincent Lejeune
c9c436e6fc
d3d12: In case of non supported rtt fallback to R8G8B8A8 format.
2015-12-01 22:42:36 +01:00
Vincent Lejeune
f4091b1027
d3d12: Fix fragment shader accessing to gl_Position
2015-12-01 22:42:34 +01:00
Vincent Lejeune
174fb97172
d3d12: Fix for case where fragment shaders samples textures starting from non first unit.
2015-12-01 22:42:33 +01:00
Vincent Lejeune
377bdae6a9
rsx-debug: Move pretty_printing code to GCM.cpp and support transform constants and some texture opcodes
2015-11-30 19:09:45 +01:00
Vincent Lejeune
3d2386f903
rsx-debug: Display color buffer content in separate frame.
2015-11-30 19:09:44 +01:00
Vincent Lejeune
a21c9f9861
rsx: Avoid mixing float4 and int4 in declaration of AddrReg.
2015-11-30 17:35:51 +01:00
Vincent Lejeune
1e9d1c1dd9
gl: Uncomment viewport setting code
2015-11-29 18:22:53 +01:00
Vincent Lejeune
399478c2cd
gl: Use const and ref for loops in GLFragmentProgram.cpp
2015-11-29 18:20:43 +01:00
Vincent Lejeune
c86cfef58e
rsx/common: Remove getFragmentConstantOffsetsCache
2015-11-28 20:58:00 +01:00
Vincent Lejeune
7a996648bb
gl: Use fill_gragment_constans_buffer
2015-11-28 20:41:30 +01:00
Danila Malyutin
8d5d545f3f
Some dependency info updated
2015-11-28 00:08:38 +03:00
Vincent Lejeune
a19a9b5585
d3d12: fallback to linear filter when mag filter is not known.
2015-11-26 20:21:26 +01:00
Vincent Lejeune
f3dd9596cf
d3d12: Use address instead of context_dma value to determine whether to write buffers
...
Fixed depth read test when write color buffer is enabled
2015-11-26 18:10:21 +01:00
Vincent Lejeune
115255c162
d3d12: Fallback to bilinear filtering if convolution min one is used.
2015-11-26 18:05:27 +01:00
Vincent Lejeune
984f5c6914
d3d12: Fix depth readback format
2015-11-26 18:05:26 +01:00
Vincent Lejeune
fa845fa5c0
d3d12: Add support for F_X32 surface format
2015-11-26 18:05:25 +01:00
Vincent Lejeune
579096c6a8
d3d12: Discard rtt if format has changed.
2015-11-26 18:05:23 +01:00
Vincent Lejeune
7e938b2363
d3d12: Use INCR for stencil op when an unknow op is used.
...
Fixes shadows in Jet Set Radio.
2015-11-26 18:04:53 +01:00
Vincent Lejeune
0d2c4c24b4
d3d12: Use a single big buffer to store readback data
2015-11-25 17:54:58 +01:00
Vincent Lejeune
d15300a549
rsx: Display programs associated with selected draw calls in debugger
2015-11-24 23:34:04 +01:00
Vincent Lejeune
b9d8d9383a
rsx/d3d12: dump program content when capturing frame
2015-11-24 23:34:03 +01:00
Vincent Lejeune
85cf918aeb
rsx: Add none target to gcm pretty printing
2015-11-24 23:14:07 +01:00
Vincent Lejeune
b5add0f027
rsx: better naming for draw calls
2015-11-24 23:14:05 +01:00
Vincent Lejeune
b238107a99
rsx: Dump captured commands to file
2015-11-24 23:14:04 +01:00
Vincent Lejeune
5447521ce5
gl: Use uniform buffer for transform constants.
2015-11-19 20:26:14 +01:00
Vincent Lejeune
3e5f0e5c37
rsx: Add missing SCB DIVSQ opcode support
...
Fix a lot of gfx glitches in SH3 HD
2015-11-19 19:24:58 +01:00
Vincent Lejeune
9fdc458d69
rsx: Make SCT/SCB/TEX SRB function complete member of FragmentProgram
2015-11-19 19:24:57 +01:00
Nekotekina
4a669fd86e
DX12 dependencies fix
2015-11-17 21:00:59 +03:00
Vincent Lejeune
307015382d
d3d12: Support default value for stencil op
...
Requested by Jet Set Radio.
2015-11-16 23:32:38 +01:00
Vincent Lejeune
471e807ea2
d3d12: Fix some typo in render target code
...
Should bring performances back
2015-11-16 23:32:37 +01:00
Vincent Lejeune
bb4b12f253
d3d12: Texcoord9 is actually stored in register 6.
...
Fix shadow mapping in SH3 HD.
2015-11-16 23:32:35 +01:00
Vincent Lejeune
432bca26ae
d3d12: Add support for reading depth texture
2015-11-16 23:32:34 +01:00
Nekotekina
5f6caf33f0
MINGW64: Compilation fix
2015-11-16 19:12:51 +03:00
Vincent Lejeune
e2d0a63b98
gl: Use factored scale offset function call
2015-11-15 22:52:39 +01:00
Vincent Lejeune
570ca1c87f
d3d12: Use a_b_c style for D3D12GSRender.h members
2015-11-15 20:21:44 +01:00
Vincent Lejeune
2ac47548b0
rsx: Set registers individually
...
Not all games set registers up to the third subcomponent. Fixes SH 3 HD
textures.
2015-11-15 17:20:43 +01:00
Vincent Lejeune
a79ffdb485
rsx/common: Fix ARL register type and write function in vtx shader
2015-11-15 17:20:41 +01:00
Vincent Lejeune
daf2d3a02e
rsx: Suppress cellResc function that modifies method_registers
2015-11-15 17:20:21 +01:00
Vincent Lejeune
e9d9bad643
rsx: reset register after each flip
...
Some overlay operation are executed when a flip is requested, it may
change register states. Fix depth buffer in SH3
2015-11-15 17:20:20 +01:00
O1L
f34bd724e3
SimpleIni removed
2015-11-15 13:05:25 +04:00
O1L
fd13a495de
Replace remained old ini-manager calls
2015-11-14 23:59:46 +04:00
Nekotekina
7dfe9415c4
PKG Installer fix
2015-11-14 20:26:42 +03:00
Nekotekina
080e503954
Compilation fix
2015-11-14 20:26:41 +03:00
Nekotekina
a4db58f5f2
Added fs::file_ptr, fom::rewrite, cleanup
2015-11-14 20:26:40 +03:00
Danila Malyutin
009aa3dcb9
Fix crash on exit in some tests
...
It started occurring recently though the problem seems to be old.
Only KeyboardHandlerBase is the fix, the MouseHandler one is to be safe.
2015-11-14 19:34:20 +03:00
Vincent Lejeune
039e729881
d3d12: Fix scissor
2015-11-12 18:29:04 +01:00
Vincent Lejeune
c152c20d70
d3d12: Fix wrong front_face_ccw value for Disgaea 3
2015-11-12 18:29:03 +01:00
Vincent Lejeune
917f08c534
d3d12: Fix depth range
2015-11-12 18:29:02 +01:00
Vincent Lejeune
ae5d95d462
rsx/common: Take primitive restart index in account and turns it into -1.
2015-11-12 18:29:01 +01:00
Vincent Lejeune
925d6889a6
d3d12: Use ring buffer like rtv/dsv descriptor heap
2015-11-12 18:29:00 +01:00
Raul Tambre
5d5a4f804b
Replace most returns with CHECK_ASSERTION
...
Also fix some Seek methods return types being unsigned, while returning
negative errors.
Added the CHECK_ASSERTION macro checks in a couple more places.
Simplified CHECK_ASSERTION macro usage.
2015-11-09 07:42:04 +02:00
Raul Tambre
9c2f48cd1d
More defect fixes, added some error codes
2015-11-09 07:39:50 +02:00
Raul Tambre
fac9d74344
Lots of defect fixes
2015-11-09 07:39:50 +02:00
Vincent Lejeune
660bc34157
rsx: Add gui element to enable capture frame
2015-11-08 19:34:20 +01:00
Vincent Lejeune
70b9271cd8
rsx/d3d12: Record frame buffer content per draw call.
2015-11-08 19:34:18 +01:00
Vincent Lejeune
8da7361794
rsx: Expand some rsx register disasm.
2015-11-08 19:12:27 +01:00
Vincent Lejeune
0cc4b555d1
d3d12: Comment out LLVM_BUILTIN_UNREACHABLE and display error msg in log
2015-11-07 22:52:13 +01:00
Vincent Lejeune
e76abf875f
d3d12: Clean rtt related code
2015-11-07 22:52:12 +01:00
Vincent Lejeune
2a9895b7f0
rsx/d3d12: Move fragment constants filling code to ProgramStateCache
2015-11-06 20:08:45 +01:00
Vincent Lejeune
2ad7051746
rsx/d3d12: Move vertex constants filling code to RSXThread
2015-11-06 20:08:41 +01:00
Vincent Lejeune
02ce78482c
rsx/d3d12: Move scale offset buffer setting to RSXThread
2015-11-06 20:08:17 +01:00
Zangetsu38
61755ed017
Fix Full screen in DX12
2015-11-04 15:32:44 +01:00
Vincent Lejeune
449c41aca2
d3d12: Support size changing depth buffer
2015-10-30 18:28:27 +01:00
Vincent Lejeune
2043181501
d3d12: Suppress a warning if no rtt is bound
...
Rendering depth only is legal.
2015-10-30 18:10:41 +01:00
Vincent Lejeune
a2f7f371dc
d3d12: Add an extra varying.
...
This fixes shader compilation for SH3 HD.
2015-10-30 00:04:10 +01:00
Vincent Lejeune
29cde1a618
d3d12: Clean Overlay code
2015-10-30 00:04:09 +01:00
Vincent Lejeune
c570d60f45
d3d12: Add newline at the end of every file
2015-10-29 19:12:46 +01:00
Vincent Lejeune
893175f511
d3d12: Include some headers in stdafx_d3d12.h to speed up compilation
2015-10-29 19:11:25 +01:00
Vincent Lejeune
c197b54774
d3d12: Rename D3D12GSRender function
...
Match a_b_c coding style.
2015-10-29 18:48:53 +01:00
Vincent Lejeune
124d0de325
d3d12: Move storage helpers to their dedicated files.
2015-10-29 18:48:52 +01:00
Vincent Lejeune
fdae12c52e
d3d12: Move empty texture slot filling code to D3D12Texture.
2015-10-29 18:48:52 +01:00
Vincent Lejeune
59c549ac86
d3d12: Clean D3D12GSRender
...
* Use anonymous namespace
* Use a_b_c code style
* Fix static analysis warning.
2015-10-29 18:48:51 +01:00
Vincent Lejeune
1ec18bdf64
RSX/common: Clean BufferUtils code
...
* Add noexcept
* Use a_b_c code style
* Use anonymous namespace
2015-10-29 18:48:50 +01:00
Vincent Lejeune
42467ba40f
RSX/common: Clean TextureUtils code.
...
* Use a_b_c code style
* Add noexcept
* Use anonymous namespace
2015-10-29 18:48:50 +01:00
Vincent Lejeune
8f84fca0f2
d3d12: Fix some unintialised value warning.
2015-10-29 18:48:49 +01:00
Vincent Lejeune
0e3ab35e32
d3d12: Fix sampler border color
2015-10-29 18:48:48 +01:00
Vincent Lejeune
119126c60c
d3d12: Move enum conversion to a separate files.
...
* Add noexcept
* Use unreachable
* Use a_b_c style
2015-10-29 18:48:48 +01:00
Vincent Lejeune
5c42a3cbc4
d3d12: Add a unreachable function used as debug/optimisation hint
2015-10-29 18:48:47 +01:00
Vincent Lejeune
6133590903
d3d12: Rename d3d12.h to avoid conflicts
2015-10-29 18:48:46 +01:00
Vincent Lejeune
8afa6e59b2
RSX: Returns texture bias as a float, considering the stored value is a half float.
2015-10-27 01:24:04 +01:00
Vincent Lejeune
9f49232cac
d3d12: Avoid copying index data and use correct index range.
...
This fixes Braid.
2015-10-27 01:24:04 +01:00
Vincent Lejeune
bc7e30517b
d3d12: Add support for primitive restart.
2015-10-27 01:24:03 +01:00
Vincent Lejeune
fe902cbb13
d3d12: Use provided constants to set alignments
2015-10-27 01:24:03 +01:00
Vincent Lejeune
42f3296791
d3d12: Try to support undef vertex input
2015-10-27 01:24:02 +01:00
O1L
f842c206f3
Removed unneeded config saves and misprints
2015-10-27 01:41:12 +04:00
O1L
c0255208cc
Old ini-manager only partially used in VFS. Global configuration used as defualt.
2015-10-27 01:09:31 +04:00
O1L
e8ebb005fd
Again
2015-10-25 19:06:01 +04:00
O1L
c64bbcf87a
Oops
2015-10-25 18:55:56 +04:00
O1L
89f14ec5ac
Ported more options in new ini-manager. Use later.
2015-10-25 18:44:49 +04:00
O1L
1673ba217c
Do not try to change default config, use state configs.
2015-10-24 22:48:07 +04:00
O1L
a273768c4d
Compilation fix 2
2015-10-24 16:18:40 +04:00
O1L
bc8b71cbc1
Compilation fix
2015-10-24 15:46:31 +04:00
O1L
9d6df238d5
Use custom configurations
2015-10-24 14:38:24 +04:00
Nekotekina
fd628d8345
Minor changes
2015-10-22 22:38:34 +03:00
Nekotekina
d4e0da3f80
DX12 fix + rpcs3-tests project
2015-10-21 13:31:29 +03:00
Nekotekina
8cfabf0ead
Fixes
2015-10-20 18:55:34 +03:00
Raul Tambre
6f8544281a
Fix a savedata access violation
2015-10-20 12:34:54 +03:00
Vincent Lejeune
a462b4518c
d3d12: Move d3d12 files to separate solution.
...
It simplify solution configurations.
2015-10-17 04:15:58 +02:00
Nekotekina
77bf86eaa5
Bugfix
2015-10-16 03:25:39 +03:00
Vincent Lejeune
f5bd044096
d3d12: Lower alignement constraint for vertex index
2015-10-15 17:13:43 +02:00
Vincent Lejeune
a2997a1109
d3d12: Avoid an extra vertex copy
2015-10-15 17:13:43 +02:00
Vincent Lejeune
b0f8611f49
Common/GL/D3D12: Fix int vector ctor in vertex shader and a compare opcode.
2015-10-15 17:13:42 +02:00
Vincent Lejeune
de97d3a7aa
d3d12: Zero vertex shader output.
2015-10-15 17:13:42 +02:00
Vincent Lejeune
0e98da2306
d3d12: Make descriptor heap a little more compact.
2015-10-15 17:13:40 +02:00
Vincent Lejeune
5a064be490
Fix d3d12 build.
2015-10-15 17:05:56 +02:00
Nekotekina
ec0005195d
RSX fix
2015-10-14 22:51:27 +03:00
Nekotekina
a974ee009e
vm::var improved, cleanup
...
Mostly vm::var initialization introduced.
Added vm::make_var function.
2015-10-14 18:17:37 +03:00
DH
a443682aaf
OpenGL renderer fixes
...
Fixed attributes loading
Fixed scale-offset matrix
Fixed attribute debug option
2015-10-14 14:34:55 +03:00
DH
4a55ba3067
OpenGL renderer improvements
...
Flush program cache at thread exit
Use cached locations
2015-10-14 03:16:39 +03:00
DH
37a3800597
rsx: 🧵 disable all vertex data at end command
...
Fixed OpenGL program attributes cache flush
2015-10-14 01:49:47 +03:00
Danila Malyutin
92e90101e2
Fix clang compiling
2015-10-13 23:32:25 +03:00
DH
5de1ea3fd4
Fixed bind rsx method to range implementation
2015-10-13 22:59:25 +03:00
DH
9136cbfcf2
Fixed compilation errors
2015-10-13 22:47:17 +03:00
DH
07b3897499
Trying do not use macro for methods binding to range
2015-10-13 20:44:58 +03:00
DH
737080274a
Improved NV4097_BACK_END_WRITE_SEMAPHORE_RELEASE and NV4097_TEXTURE_READ_SEMAPHORE_RELEASE commands handling
2015-10-13 20:39:36 +03:00
DH
e4f6eb04e8
Added new config system
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Added emulator state class
Added emulator events
Minor improvements
2015-10-13 20:32:08 +03:00
Vincent Lejeune
ff01e26c5c
RSX: Fix immediate vertex values
2015-10-13 14:29:38 +02:00
Vincent Lejeune
2b60de32f9
fix dbg
2015-10-13 14:29:28 +02:00
Vincent Lejeune
3449bd3842
RSX: Fix debugger disasm.
2015-10-13 14:29:12 +02:00
Vincent Lejeune
fc40b0ed6b
RSX: Let backend customize semaphore_*_release
2015-10-13 14:28:58 +02:00
Vincent Lejeune
426c69710c
Merge branch 'master' of https://github.com/RPCS3/rpcs3 into d3d12-fix
2015-10-13 14:28:11 +02:00
Vincent Lejeune
a63fdf6c45
Use files from master
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- Drop smart vertex storage and use OpenGL's one instead.
2015-10-13 14:27:17 +02:00
Vincent Lejeune
4154a1026f
Rename RSXThread
2015-10-13 00:04:19 +02:00
Vincent Lejeune
b5127e68de
Remove m_ prefix
2015-10-13 00:04:18 +02:00
Vincent Lejeune
dd000caad7
Remove context_dma*
2015-10-13 00:04:18 +02:00
Vincent Lejeune
86fff9800f
Remove base offset
2015-10-13 00:04:16 +02:00
Vincent Lejeune
2679e4f526
remove rsxtransformconstant
2015-10-13 00:04:16 +02:00
Vincent Lejeune
1e431edf09
Remove fragment program
2015-10-13 00:04:15 +02:00
Vincent Lejeune
67f1f0fea3
Remove fragment constants
2015-10-13 00:04:15 +02:00
Vincent Lejeune
beabc88f79
Remove transform constants
2015-10-13 00:04:14 +02:00
Vincent Lejeune
e086b7a522
Remove cull/front face
2015-10-13 00:04:13 +02:00
Vincent Lejeune
dd1afe85ae
Remove alpha func
2015-10-13 00:04:13 +02:00
Vincent Lejeune
60bccf0f10
Remove RSXVertexArray
2015-10-13 00:04:12 +02:00
Vincent Lejeune
73535e0c04
remove m_surface*
2015-10-13 00:04:12 +02:00
Vincent Lejeune
16311b36b0
Remove viewport clip
2015-10-13 00:04:11 +02:00
Vincent Lejeune
537187687d
Remove blend
2015-10-13 00:04:10 +02:00
Vincent Lejeune
403f585a19
Remove color mask
2015-10-13 00:04:10 +02:00
Vincent Lejeune
8dd19d1446
Remove color target
2015-10-13 00:04:09 +02:00
Vincent Lejeune
71552f7ffe
Remove logic Op
2015-10-13 00:04:09 +02:00
Vincent Lejeune
b2a7f0fd11
Remove stencil
2015-10-13 00:04:08 +02:00
Vincent Lejeune
529efd6ac8
Remove depth
2015-10-13 00:04:07 +02:00
Vincent Lejeune
ed61023dd3
Remove clear_surface_color
2015-10-13 00:04:07 +02:00
Vincent Lejeune
28cdfa9feb
Rename some methods.
2015-10-13 00:04:06 +02:00
Vincent Lejeune
bf474f0cdb
remove m_ for textures
2015-10-13 00:04:06 +02:00
Vincent Lejeune
d27f6c8fa7
Use rsx::limits values
2015-10-13 00:04:05 +02:00
Vincent Lejeune
6f71d04aa4
move linear to swizzle and get_size_type
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symbol undef though
2015-10-13 00:04:04 +02:00
Vincent Lejeune
3de47c201c
RSX: Create a rsx namespace.
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Put get_address inside.
2015-10-13 00:04:04 +02:00
Vincent Lejeune
e3e5b46cbf
Remove m_ prefix on some members of RSXThread
2015-10-13 00:04:03 +02:00
Vincent Lejeune
4cd9e5754e
d3d12: Fix build in debug
2015-10-13 00:04:03 +02:00
Vincent Lejeune
ceab44b9ab
d3d12: Remove D3DGSFrame
2015-10-13 00:04:02 +02:00
Vincent Lejeune
0138a95567
RSX: Remove using namespace ps3 in header
2015-10-13 00:04:02 +02:00
Vincent Lejeune
d86469c2f5
Add Utilities/types.h
2015-10-13 00:04:01 +02:00
Zangetsu38
97a67746f1
Fix Compilation error with Release/Debug on LLVM
2015-10-12 12:10:22 +02:00
DH
fd6295c2f5
Added glm library
2015-10-09 20:06:28 +02:00
Vincent Lejeune
f483c3b9ca
Revert "Merge pull request #1245 from DHrpcs3/master"
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This reverts commit 5feba39ff7 , reversing
changes made to ebf28f8da0 .
2015-10-09 20:04:20 +02:00
DH
98943fc9e8
Added @vlj to developers list (AboutDialog)
2015-10-09 12:29:24 +03:00
DH
e11e67df28
Try to avoid internal gcc error
2015-10-08 01:30:03 +03:00
DH
6cb036d35f
Fix for gcc/clang build
2015-10-08 00:05:04 +03:00
DH
cc0c3fc98d
Implemented fragment constants loading (OpenGL renderer)
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Fixed nv308a::color
Minor improvements
2015-10-07 17:36:26 +03:00
DH
86720f90cd
rsx: 🧵 initialize flip_status
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Fixed clear_surface (OpenGL)
Enabled some RSXDebugger features (disasm and textures/buffers view)
Minor improvements
2015-10-06 01:22:21 +03:00
DH
3721941ffb
Fixed OpenGL renderer crash
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Temporary downgraded OpenGL requirements to OpenGL 3.1 (GLSL 1.40)
Fixed some D3D12 Renderer compilation errors
2015-10-05 18:40:22 +03:00
DH
4fdeeace66
D3D12Renderer: fixed some compilation errors
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Removed GSFrameBase2 and D3DGSFrame.
Added frame for NullRender.
Minor improvements and fixes
2015-10-05 13:03:23 +03:00
DH
1c890f85c5
OpenGL: do not align buffers
2015-10-05 12:56:05 +03:00
DH
6cd62a9fd0
OpenGL: fixed nv4097_clear_surface implementation
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minor improvements
2015-10-05 12:56:05 +03:00
DH
1e7ded2163
rsx::thread moved from rsx2 branch
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TODO: cellResc module & RsxDebugger disabled, DX12 renderer not compilable
2015-10-05 12:56:05 +03:00
DH
a7262d34f0
Added glm library
2015-10-05 12:56:05 +03:00
Vincent Lejeune
d511153836
Common: Fix element count computation if addr is null (RSXVertexData)
2015-10-05 01:57:57 +02:00
Vincent Lejeune
2f211e4e5a
d3d12: Move adapter's description to settings.
2015-10-05 00:24:56 +02:00
Vincent Lejeune
a5ecbd0b2b
d3d12: Do not regenerate RTTs if they didn't change between draw call.
2015-10-05 00:24:56 +02:00
Vincent Lejeune
8d986e77d1
d3d12: Reuse texture resources
2015-10-05 00:24:55 +02:00
Vincent Lejeune
3d643fbc0b
d3d12: Factorise texture cache management.
2015-10-05 00:24:55 +02:00
Nekotekina
cd71125277
Git version fixed
2015-10-04 23:05:46 +03:00
Vincent Lejeune
81546d357c
d3d12: Do not use atomic for heaps
2015-10-03 18:25:28 +02:00
Vincent Lejeune
3acc900363
d3d12: Clean dirty texture when releasing resource storage
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When an app is exiting, remaining dirty texture could be left uncleant.
2015-10-03 18:25:27 +02:00
Vincent Lejeune
6b0d29a72d
d3d12: Measure flip duration
2015-10-03 18:25:27 +02:00
Vincent Lejeune
442abcc6f1
d3d12: Wrap D3D11On12CreateDevice to avoid linking against D3D12 dll
2015-10-03 18:25:19 +02:00
Vincent Lejeune
c7b7d1f71f
Common: Move generic vertex buffer code from d3d12 backend
2015-10-03 18:25:19 +02:00
Vincent Lejeune
62d7bf2159
Common: Move generic upload texture code from d3d12
2015-10-03 18:25:18 +02:00
Vincent Lejeune
07e13b8613
d3d12: Suballocate from big buffer for texture upload too
2015-10-03 18:25:17 +02:00
Vincent Lejeune
f1f31e22f9
d3d12: Use d3dx12 structs for Root signature declarations
2015-10-03 18:25:17 +02:00
Vincent Lejeune
9a0232bc87
d3d12: Use d3dx12.h defined structs for constant buffers code
2015-10-03 18:25:16 +02:00
Vincent Lejeune
8e83ad7b65
d3d12: Fix sampler descriptor stride in UploadTextures.
2015-10-03 18:25:16 +02:00
Vincent Lejeune
703b1636c8
d3d12: Do not use array size to get vertex buffer element count.
2015-10-03 18:25:15 +02:00
Raul Tambre
455d07e05b
Bump version to 0.0.0.6
2015-10-02 21:43:13 +03:00
Zangetsu38
893a4e34a1
Little fix correct path for Game Data
2015-09-28 19:11:17 +02:00
Zangetsu38
f27e77c7e0
Adding the icon on window GL and DX12
2015-09-27 00:36:44 +02:00
Vincent Lejeune
37721d6b8a
d3d12: Use big buffer instead of placed resource for vertex index storage
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Increase perf in Disgaea 3
2015-09-25 22:35:22 +02:00
Vincent Lejeune
8ba74a7f7d
d3d12: Add some more counter to debug overlay
2015-09-25 22:35:21 +02:00
Vincent Lejeune
506fdec6df
d3d12: Copy vertexbuffer in vram for output scaling pass.
2015-09-25 22:35:21 +02:00
Vincent Lejeune
de5a3451cd
d3d12: Force command queue completion
2015-09-25 22:35:20 +02:00
Vincent Lejeune
23bd197bd4
d3d12: clean code
2015-09-25 22:35:19 +02:00
Vincent Lejeune
f10c812301
d3d12: Use d3dx12.h defined struct.
2015-09-25 22:34:34 +02:00
Vincent Lejeune
ae51ce2349
d3d12: Fix a comment
2015-09-25 16:24:45 +02:00
Vincent Lejeune
fa6e2bfe02
d3d12: Add d3dx12.h from DX sample on github
2015-09-25 16:23:03 +02:00
Nekotekina
8ae3401ffa
Some things improved
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shared_mutex_t implemented
GUI Emu Callbacks rewritten
fxm::import, fxm::import_always implemented
cellMsgDialog rewritten
Emu.CallAfter improved (returns std::future)
2015-09-22 16:48:21 +03:00
Nekotekina
9d68c16c62
be_t (se_t) optimizations
2015-09-22 13:28:35 +03:00
Nekotekina
59f1077a36
Cleanup, be_t fixed
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Some functions renamed:
get_ps3_function_name
execute_syscall_by_index
2015-09-22 13:28:34 +03:00