kd-11
3b6e3fb3b4
Rework vertex upload code and fix indexed renders
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Rebase on current master; Refactor vertex upload code
Fix build; Minor fixes
Start preparations for merge
Fix generic indexed drawing bugs
Define WIN32_KHR only for windows
Remove linking against vulkan-1.lib
2016-03-10 23:55:25 +03:00
Vincent Lejeune
72375d9e3d
build: Add a separate project for ppu llvm recompiler
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Fix some defect found by static analysis.
2016-03-02 14:53:14 +01:00
Vincent Lejeune
c0423d513d
vulkan: Add relevant libs.
2016-02-19 20:03:30 +01:00
Nekotekina
b3e3c68f15
File utility improved
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+ minor fixes
2016-01-13 14:12:04 +03:00
Vincent Lejeune
02473324f4
Put XAudio and OpenAL files in separate projects.
2016-01-03 21:01:11 +01:00
DHrpcs3
a00111a863
Do not mix projects temporaries
2015-12-21 03:55:55 +02:00
Nekotekina
d90850e697
GLGSRender.vcxproj added
2015-12-08 20:02:33 +03:00
Nekotekina
8e4ad3dfcb
Property sheets, configuration simplified
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MemLeak build fixed
2015-12-08 20:02:30 +03:00
Nekotekina
3465106456
Shared PCH (experimental)
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"Rebuild" is broken though.
2015-12-04 23:37:44 +03:00
Nekotekina
b18e337781
GUI fixes
2015-12-04 23:37:37 +03:00
Nekotekina
4a669fd86e
DX12 dependencies fix
2015-11-17 21:00:59 +03:00
Nekotekina
fd628d8345
Minor changes
2015-10-22 22:38:34 +03:00
Nekotekina
d4e0da3f80
DX12 fix + rpcs3-tests project
2015-10-21 13:31:29 +03:00
Nekotekina
8cfabf0ead
Fixes
2015-10-20 18:55:34 +03:00
Vincent Lejeune
a462b4518c
d3d12: Move d3d12 files to separate solution.
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It simplify solution configurations.
2015-10-17 04:15:58 +02:00
Vincent Lejeune
426c69710c
Merge branch 'master' of https://github.com/RPCS3/rpcs3 into d3d12-fix
2015-10-13 14:28:11 +02:00
Vincent Lejeune
a63fdf6c45
Use files from master
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- Drop smart vertex storage and use OpenGL's one instead.
2015-10-13 14:27:17 +02:00
Vincent Lejeune
ceab44b9ab
d3d12: Remove D3DGSFrame
2015-10-13 00:04:02 +02:00
Zangetsu38
97a67746f1
Fix Compilation error with Release/Debug on LLVM
2015-10-12 12:10:22 +02:00
Vincent Lejeune
f483c3b9ca
Revert "Merge pull request #1245 from DHrpcs3/master"
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This reverts commit 5feba39ff7 , reversing
changes made to ebf28f8da0 .
2015-10-09 20:04:20 +02:00
DH
4fdeeace66
D3D12Renderer: fixed some compilation errors
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Removed GSFrameBase2 and D3DGSFrame.
Added frame for NullRender.
Minor improvements and fixes
2015-10-05 13:03:23 +03:00
DH
1e7ded2163
rsx::thread moved from rsx2 branch
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TODO: cellResc module & RsxDebugger disabled, DX12 renderer not compilable
2015-10-05 12:56:05 +03:00
Nekotekina
cd71125277
Git version fixed
2015-10-04 23:05:46 +03:00
Raul Tambre
cd7fbae583
Implement NetStartDialogLoadAsync, L10N additions
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Also improved cellPadPeriphGetInfo
2015-09-10 17:13:31 +03:00
O1L
c0b90d01bd
Add LLVM Debug / Release configurations for gui solution. Disable some DX12-only options on non-DX12 builds
2015-08-24 20:54:35 +03:00
O1L
3c27bf0a6a
Gui: separate 'Settings' code from MainFrame.cpp, minor cleanup
2015-08-24 00:23:30 +03:00
Vincent Lejeune
a852d5caca
d3d12: Disable openMP
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It actually decreases performance.
2015-08-16 23:45:54 +03:00
Danila Malyutin
83b77ced9e
Fix openal lib name in debug-memleak
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is this config even working?
2015-08-16 23:40:01 +03:00
Vincent Lejeune
abee3539b8
d3d12: Fix non dx12 build config
2015-08-14 00:29:22 +02:00
Vincent Lejeune
7843b23ee1
Move DX12_SUPPORT before ($preprocessor defenitions)
2015-08-12 00:28:38 +02:00
Zangetsu38
f0a5641cf0
Fix file not found
2015-08-12 00:28:37 +02:00
Vincent Lejeune
3fe90d9e8d
Add DX12 variant of debug/release with and without llvm
2015-08-12 00:28:37 +02:00
vlj
9b10895c38
d3d12: Fix build with latest master
2015-08-12 00:28:35 +02:00
vlj
459ab17d74
d3d12: Use openMP to upload texture
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Does not really increase performance so far
2015-08-12 00:26:31 +02:00
vlj
3f24da47a0
d3d12: Update vs project files
2015-08-12 00:23:11 +02:00
vlj
0b5816d6d6
d3d12: Create window
2015-08-12 00:23:07 +02:00
Danila Malyutin
1af7e32c93
Fix LNK4098 warning
2015-08-10 01:59:04 +03:00
Danila Malyutin
36648805b8
Update OpenAL
2015-08-08 04:43:06 +03:00
Nekotekina
b3dfa4f5a2
VS2015
2015-07-22 02:10:14 +03:00
Peter Tissen
ecf78dbafe
add various temporary VS2015 changes (some to fixup temporary bugs, don't merge)
2015-07-22 01:32:21 +03:00
Nekotekina
4bacfcf847
sys_lv2dbg added, bugfix
2015-07-10 04:31:41 +03:00
Zangetsu38
1b5f2579a5
Add Icon on the .exe
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thx BigPet for you help
2015-06-30 20:36:46 +02:00
Zangetsu38
5804ce5f84
Remove -x64 on exe because now it is useless
2015-06-28 18:09:28 +02:00
Nekotekina
b2111b3c3d
PSFLoader improved
2015-04-16 18:33:55 +03:00
O1L
e84f356a29
Implemented binary fragment program disassembler
2015-02-22 18:47:12 +04:00
Dante38490
3da3eee15f
Fix Git version and Remove old Platform on emucore.vcxproj
2015-01-14 22:46:02 +01:00
darkf
a94a7d4495
Add a memory ASCII string search
2014-12-24 20:39:57 -08:00
DHrpcs3
e1ea7a28c3
Fixed condition decompilation in vertex & fragment shaders
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Added 30 & 60 modes to frame limiter
2014-12-22 01:10:22 +02:00
DHrpcs3
969cf67ba8
Implemented frame limiter
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Some errors in unpkg replaced with warnings
2014-12-21 22:42:15 +02:00
DHrpcs3
598d929aba
Implemented LLE Modules Manager (draft)
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Improved loader core.
Implemented *_thread wrappers.
Minor fixes.
Temporary disabled ELF Compiler & DisAsm frame.
2014-11-19 16:16:30 +02:00