Commit graph

12 commits

Author SHA1 Message Date
kd-11 7d70be42af Correctly fetch correct pitch and depth for textures from RSX
Include vertex textures too

Set correct stride for vertex texture params

Change references to gl_Position in D3D12FragmentProgramDecompiler

Revert bad commit
2016-02-15 11:15:51 +03:00
DHrpcs3 8912b9880e rsx: initialize vertex textures on reset 2016-01-06 13:30:25 +02:00
DHrpcs3 48919330d7 rsx methods moved from rsx thread 2016-01-06 13:30:24 +02:00
Vincent Lejeune 8afa6e59b2 RSX: Returns texture bias as a float, considering the stored value is a half float. 2015-10-27 01:24:04 +01:00
DH 1e7ded2163 rsx::thread moved from rsx2 branch
TODO: cellResc module & RsxDebugger disabled, DX12 renderer not compilable
2015-10-05 12:56:05 +03:00
Raul Tambre 78a92c7d43 More fixes and fixes to previous fixes 2015-01-26 21:01:47 +02:00
Raul Tambre be50130c3f Various fixes
Fixes to dead code and a couple self-assignings
2015-01-24 21:50:26 +02:00
raven02 3fc471eb32 RSX: shaders fix and vertex texture implementation 2014-12-17 22:01:59 +08:00
Nekotekina cd39256361 CallbackManager rewritten 2014-09-11 23:18:19 +04:00
Nekotekina efa538f9d7 include clearing 2014-08-23 04:16:54 +04:00
Alexandro Sánchez Bach 529d0dbbbe Vertex Data base offset/index
Fixed incorrect default value in RSXTexture.
2014-08-19 02:10:29 +02:00
Alexandro Sánchez Bach f07c35d9ae Renamed Emu/GS -> Emu/RSX 2014-08-04 01:37:23 +02:00
Renamed from rpcs3/Emu/GS/RSXTexture.cpp (Browse further)