Commit graph

12277 commits

Author SHA1 Message Date
sguo35 73ed657e00 spu/arm64: fix 16 byte branch patch alignment 2022-07-15 12:37:33 +03:00
sguo35 b02e6e222f arm64: enable fma and "avx" on Apple and Cortex CPUs 2022-07-15 12:37:33 +03:00
sguo35 c52abed4d3 spu: implement ubertrampoline generator for arm64
Implement the ubertrampoline generator for arm64. It generally follows
the x86 version, but uses asmjit to generate code instead of writing raw
opcodes to memory, trading memory usage for readability. Currently the
trampoline implementation is fairly inefficient in terms of instruction
size and is substantially larger than the x86 version.
2022-07-15 12:37:33 +03:00
sguo35 9e57efe82c spu: implement assembly functions for arm64 2022-07-15 12:37:33 +03:00
sguo35 77ab872bec spu: remove rotqby C++ impl
rotqby C++ implementation is broken, since replacing it with the
intrinsic version reliably fixes spurs test. A conditional branch
immediately after a rotqby instruction will fail using the C++ version
but succeed using the intrinsic.
2022-07-15 12:37:33 +03:00
sguo35 27acebc5f5 spu: use portable llvm recompiler on arm64
Since there is not yet an arm64 version of the assembly (fast) version.
2022-07-15 12:37:33 +03:00
sguo35 2755d9941c ppu: fix a bug where arm64 sp wasn't being saved
ASMJIT can silently fail and drop instructions when invalid operations
are performed (e.g. loading/storing sp). Explicitly move sp to a gp
register before doing loads/stores to fix this.
2022-07-15 12:37:33 +03:00
sguo35 488982f424 spu: external function calls should be marked non-tail
Mark external function calls as non-tail, since they aren't tail calls
and assuming they are will cause returns to fail in Arm64 GHC CC.
2022-07-15 12:37:33 +03:00
sguo35 086e12c6ca mac: mmap calls should initialize with r/w page perms
Mac/Arm64 pages should be R/W by default due to 16k page
incompatibility. Without this there will be segfaults due to invalid
permissions.
2022-07-15 12:37:33 +03:00
sguo35 9b19f16698 arm64: add optimized 16byte ld/st for armv8.4a+
16B ldp/stp are atomic on v8.4a+. See Arm Architecture Reference Manual,
"Changes to single-copy atomicity in Armv8.4". Add load/release atomic
impls for this instruction and add detection for 8.4a+ capability.
2022-07-15 12:37:33 +03:00
Eladash 3e51426379 Savestates/SPU: Kill emulation when its safe to save SPU state 2022-07-15 09:30:53 +03:00
Megamouse 105781fa76 overlays: properly align lines with leading or trailing whitespace 2022-07-14 23:32:20 +02:00
Megamouse d2be12bb07 overlays: find missing characters lost during wrapped rendering 2022-07-14 23:32:20 +02:00
Megamouse fdc15e12c4 overlays: properly calculate offsets for wrapped text 2022-07-14 23:32:20 +02:00
Eladash e548743cbf Fixup rsx cpatures 2022-07-14 18:50:31 +03:00
Megamouse 7499f875a6 cellCrossControllerInitialize: add dialog 2022-07-13 19:12:46 +02:00
kd-11 cdef752a9c gl: Fix 2D->3D splat in CopyBufferToImage 2022-07-13 02:09:58 +03:00
kd-11 1483941bea gl: Implement row alignment in CopyBufferToImage routines 2022-07-13 02:09:58 +03:00
kd-11 9cc15be7f2 Fix linux build 2022-07-13 02:09:58 +03:00
kd-11 453e1bfaec gl: Silence compiler warning 2022-07-13 02:09:58 +03:00
kd-11 82439327fa gl: Support loading data from SSBO using compute shaders
- Gives better performance than using raw draw calls.
- Does not work with all formats. The draw call version is still used when needed.
2022-07-13 02:09:58 +03:00
kd-11 f60002e87d gl: Optimize memory barriers a bit
- Move waits to server side
- Increase the scratch buffer size to avoid waiting on barriers
2022-07-13 02:09:58 +03:00
kd-11 9fc6382909 gl: Finalize BGRA storage format internals
- Performance is terrible but it works properly now
2022-07-13 02:09:58 +03:00
kd-11 ebad08aa97 gl: Fix image creation for virtual formats 2022-07-13 02:09:58 +03:00
kd-11 599f1dd157 gl: Properly match BGRA RTT formats 2022-07-13 02:09:58 +03:00
kd-11 bb5ce67d57 gl: Handle corner cases for CopyBufferToImage
- Handle 3D textures and cubemaps
- Handle writing to mip > 0
2022-07-13 02:09:58 +03:00
kd-11 f948ce399e gl: Implement CopyBufferToImage in software
- Overrides the drivers CopyBufferToImage handling where possible
2022-07-13 02:09:58 +03:00
kd-11 954c60947d gl: Avoid calling gl functions without a context even if the object is GL_NONE
- While calling glDestroyXXXX with GL_NONE is a no-op, calling it without a context will crash some drivers.
2022-07-13 02:09:58 +03:00
kd-11 98b6783c05 gl: Fix image views broken after refactor 2022-07-13 02:09:58 +03:00
kd-11 0894d2886a Fix build 2022-07-13 02:09:58 +03:00
kd-11 4995b4abe3 gl: Do not use raw GL image copy command for RSX data 2022-07-13 02:09:58 +03:00
kd-11 35ef19cfc8 gl: Refactor the rest of GLHelpers 2022-07-13 02:09:58 +03:00
kd-11 09824a718f gl: Separate BGRA8 storage from RGBA8 2022-07-13 02:09:58 +03:00
Megamouse f4e85af53c sceNpUtil: implement skeleton bandwidth test 2022-07-12 22:45:40 +02:00
Eladash 74a909cfbc logs: Batch log messages (optimization) 2022-07-12 21:37:06 +02:00
Eladash 0bfdfd8433 Savestates: Implement Ctrl+R to reload the most recent savestate
Ctrl+R no longer means Resume emulation, this functionality has been transferred to Ctrl+P which is also capable of pausing the emulation. (so it's now a toggle)
2022-07-12 15:15:42 +03:00
Eladash 1f5cf776b2 Savestates: Fix "Suspend Emulation Savestate Mode" setting 2022-07-12 15:15:42 +03:00
Eladash cdd6840826 Savestates/SPU: Complete fix for saving sys_spu_thread_receive_event 2022-07-12 15:15:42 +03:00
Eladash ab27ee4cf4 Savestates/RSX: Save NV406E semaphore waiting 2022-07-12 15:15:42 +03:00
Eladash 6211295155 atomic.hpp: Truncation warning fix 2022-07-12 15:15:42 +03:00
Eladash befd7ceb89 Savestates/sys_spu: Minor fix in saving sys_spu_thread_receive_event 2022-07-10 14:19:59 +03:00
Eladash 2cead6f328 Savestates/SPU: Fix saving sys_spu_thread_send_event 2022-07-10 14:19:59 +03:00
Eladash 4e3d58f75a Savestates: Fix crash when savestating before PPU/SPU compilation finishes
Unintentional concurrent access to m_ar ptr itself.
2022-07-10 14:19:59 +03:00
Eladash 24fddf1ded rsx: Fix emu stopping crash when using multi-threaded rsx
FXO signaled abort before it completed its work, leading to unsignalled vk::fence and deadlock. Fix it by deregistering it from FXO.
2022-07-10 14:19:59 +03:00
Eladash 87cd65ff03 Savestates: support game collections 2022-07-10 14:19:59 +03:00
Eladash 219e3d61f8 Minor fix in shm::map_critical 2022-07-10 14:19:59 +03:00
Eladash 4ade06f36f Savestates/RSX: Restore the ZCULL control state
And fix the ZCULL control state at the initial state of RSX.
2022-07-10 14:19:59 +03:00
Nekotekina 786510a937 Use gettid() on Linux, don't use std:🧵:id
pthread_self() returns a large opaque pointer which is harder to use.
2022-07-10 12:22:28 +03:00
Megamouse 0c6df39a45 cellSearch: more error checks and shuffle 2022-07-09 16:39:10 +02:00
Vestrel 648ad0cd90
cellAudio: fix downmix if device doesn't support multichannel (#12328)
* cellAudio: fix downmix if device doesn't support multichannel
* Downmix in 2 stages
2022-07-09 15:25:28 +02:00
Megamouse cd0d43382f Qt: fix custom settings audio device corruption 2022-07-08 23:56:10 +02:00
Vestrel 98b730c806
Audio: device switching and channel count detection (#12246) 2022-07-08 17:13:38 +02:00
Nekotekina 4b787b22c8 Implement FN (lambda shortener)
Useful for some higher order functions.
Allows to make short lambdas even shorter.
2022-07-08 14:47:41 +03:00
Nekotekina 5c6f5a1610 Cleanse LOG_CONSTINIT macro
Should be unnecessary.
2022-07-08 14:47:41 +03:00
Eladash 0b8d5f7b98 Savestates: Fix argv 2022-07-08 12:57:43 +03:00
Eladash 314d481dcd Savestates: Fix typo in page size setting 2022-07-08 12:57:43 +03:00
Eladash 0980c68e6f Savestates: Increase timeout for emulation stopping 2022-07-08 12:57:43 +03:00
Eladash 983bfa2088 Savestates: Decryption of executable fix 2022-07-08 12:57:43 +03:00
Eladash 3a9928de65 Savestates: Log file descriptor information 2022-07-08 12:57:43 +03:00
Eladash 1fd5fb2f7e Savestates: Fix minor race with LV2 timers 2022-07-08 12:57:43 +03:00
Eladash 4ac88fa8d3 Savestates/RSX: Save drawing context 2022-07-08 12:57:43 +03:00
Eladash 5f8f9e33f1 RSX/Savestates: Replace GCM hack with a proper fix 2022-07-08 12:57:43 +03:00
Eladash f0c71ae2ae Savestates: Fix saving sys_event_queue_destroy 2022-07-08 12:57:43 +03:00
Megamouse 0c7ecdc954 cellMusicDecode: add more error checks and silence some log messages 2022-07-08 07:55:46 +02:00
Elad Ashkenazi 73a687df7d Savestates/Not Savestates: Fix exitspawn to HDD0 executable with mounted BDVD 2022-07-07 21:59:39 +02:00
Megamouse b683110e72 cellGem/overlays: show cursor if necessary 2022-07-07 12:40:23 +02:00
Megamouse 3840015e7d cellGem: implement basic ds3 cursor movement 2022-07-06 21:49:31 +02:00
Megamouse 639b8112b6 Input: make move handler dynamic 2022-07-06 21:49:31 +02:00
Megamouse 2bf17f5d3c input: fix horrible pad hacks 2022-07-06 21:49:31 +02:00
Megamouse 4823d4c32a input: add background input option
Adds an option to disable background input to the IO tab in the settings dialog.
This will disable pad input as well as ps move and overlays input when the window is unfocused.
2022-07-06 21:49:31 +02:00
Eladash c8c035eeef Regression fix 2022-07-06 20:07:09 +02:00
Eladash 155bd09fd0 Savestates: Cleanup v128 usage
It's compatible with bitwise serialization so it is faster to load/save it this way.
2022-07-06 19:43:25 +03:00
Eladash f546e5a8ef VM/Savestates: Replace bugged read-only block optimization 2022-07-06 19:43:25 +03:00
Eladash 2ccb0c8f42 SPU LLVM/Savestates: Remove unneeded store insurance and add related fix 2022-07-06 19:43:25 +03:00
Eladash 05303ce6c6 GUI: regression fix
Improperly resolved git conflict when rebasing savestates.
2022-07-06 19:43:25 +03:00
Eladash d8f3029952 Log LV2 periodic timers 2022-07-06 19:43:25 +03:00
Eladash 09c28f75b3 Savestates: Fix LV2 timers (fixes audio in some games) 2022-07-06 19:43:25 +03:00
Eladash 57671e267d Savestates: save cellAudioOut 2022-07-06 19:43:25 +03:00
Eladash b692108f1e Savestates: HLE state saving POC in sys_lwmutex 2022-07-06 19:43:25 +03:00
Eladash 2815aecd0c Savestates: Save SPU decrementer state 2022-07-06 19:43:25 +03:00
Megamouse b9f2b1e7c6 Qt: add UUID reset button 2022-07-05 09:09:00 +02:00
Eladash bd9ba7ef1f Remove incorrect Emu.IsStopped() checks 2022-07-05 08:25:36 +02:00
Eladash a015bd1ebd Savestates: Add missing position placement 2022-07-05 08:25:36 +02:00
Eladash d6cf167d52 Savestates: Minor optimization of size 2022-07-05 08:25:36 +02:00
Eladash 3fc2194fd5 Savestates: Fix zombie PPU threads saving 2022-07-05 08:25:36 +02:00
Eladash 72c14994f0 Savestates: Fix memory containers initialization (invalidates old savestates) 2022-07-05 08:25:36 +02:00
kd-11 fddb6a31a7 Use utils::c_page_size 2022-07-04 22:35:05 +03:00
kd-11 5cafaef0a9 Aarch64 fixes for RSX 2022-07-04 22:35:05 +03:00
Elad Ashkenazi fcd297ffb2
Savestates Support For PS3 Emulation (#10478) 2022-07-04 16:02:17 +03:00
Ani 969b9eb89d
rpcs3_version: Bump to 0.0.23 2022-07-02 13:20:41 +01:00
Megamouse 4fb5bd76fb Qt: Use exe dir instead emu dir for updates
This should fix the auto-updater when EmulatorDir is set to a different location
2022-06-30 22:19:32 +02:00
Megamouse 8043bb9087 Qt: log uuid
This creates and logs a unique identifier and saves it to a file.
The ID will be logged for statistical purposes and stay the same until recreated.
2022-06-30 21:36:11 +02:00
Nekotekina 69912ba3c7 Partial revert for cf0fcf5a2a 2022-06-30 14:38:14 +03:00
Eladash cf0fcf5a2a SPU: Implement execution wake-up delay 2022-06-28 19:54:25 +03:00
Megamouse ab5a33fc31 Qt: Properly repaint the Emulation menu icons 2022-06-27 10:13:03 +02:00
Eladash f5a55b3024 rsx: Fixup after #12052 for frame limiter off 2022-06-25 17:39:07 +03:00
Eladash 7422ab9e55 rsx: Do not discard flip notifications 2022-06-25 15:30:41 +02:00
Eladash f66256cc13 rsx: PS3 Native frame limiter improvements, add Infinite frame limiter
* Do not wait on DEVICE 0x30 semaphore, it seems like it is something to do with queue command synchronization.
 - This also fixes cellGcmSetFlipWithWaitLabel which is built specifically to enable accurate RSX flipping time, its waiting command is confirmed to be placed **AFTER** DEVICE 0x30 waiting.
* Fix default vsync state to be enabled. (and set it to enabled in cellGcmSetVBlankFrequency as well)
* Add experimental "Infinite" frame limiter mode.
* Fix spurious enabling of second vblank.
2022-06-25 15:30:41 +02:00
Megamouse 9cf7a63c77 Emu: Implement BlockingCallFromMainThread
Reduces some copy-paste clutter throughout the project
2022-06-25 14:01:40 +03:00
Megamouse 7842812e24 Qt: fix music handler destructor 2022-06-24 19:50:22 +02:00
Nekotekina ec59d7d26b Fixup for Emu.EjectDisc() 2022-06-24 19:55:44 +03:00
Nekotekina ea23525f66 sys_fs: Add mountpoint for /dev_ps2disc 2022-06-24 19:55:44 +03:00
Megamouse 87762a9b17 cellGame: implement disc change callbacks 2022-06-24 17:34:21 +02:00
Elad Ashkenazi bc3a899acf
Debugger: Simplify and optimize #12269 (#12275) 2022-06-24 11:26:44 +02:00
Eladash 5e01ffdfd8 Debugger: Optimize cpu_thread::dump_regs()
Reuse string buffer. Copies and reallocations are expensive with such large strings.
2022-06-23 22:41:32 +02:00
Eladash 794cbd8708 Debugger: Refresh at 100hz during debugger interaction (was 20hz) 2022-06-23 22:41:32 +02:00
Megamouse 661b485b58 HLE: more error checks 2022-06-22 21:47:06 +02:00
Eladash 64399d45c1 vm: Make falloc return value bool
Allow to check properly for the success of 0 address allocation.
2022-06-22 21:01:37 +03:00
Nekotekina 653a9e6e7f Debugger: always print cpu_thread::dump_misc()
Was removed for some reason.
2022-06-22 18:53:29 +03:00
Eladash 71e07dc6c7 IdManager.h: Improvements
* Ensure ::PtrSame<T, Derived> is true.
* Allow id_base, id_step and id_count to be of enumeration type.
* Fix potential deadlock in kernel explorer.

idm::select:
* Allow to select multiple inherited object types for idm::select.
* Allow function reference types. (they don't allow access to operator() directly, use deducing std::function constructor instead)
* Ensure ::is_same_ptr<T, object_type> is true.
2022-06-22 17:24:47 +03:00
Elad Ashkenazi 69ceebeb05
Debugger: Hide breakpoint and callstack list if unused (#12266) 2022-06-21 23:42:42 +02:00
Eladash ccb2724fc4 Debugger: Implement SPU breakpoints 2022-06-21 16:59:45 +03:00
Eladash ec6d6adebc RSX Memory Viewer: Fix local memory displaying 2022-06-21 16:59:45 +03:00
Eladash 3899248305 RSX Debugger: Stable NOP skipping
Allow addresses of NOP blocks to remain consistent in between debugger position changes except for the first which can shrink or grow.
2022-06-21 16:59:45 +03:00
Megamouse 4557992334 Qt: add optional states to toolbar icons 2022-06-20 21:15:14 +02:00
Eladash d0e9108800 SPU: Implement "double" SNR storage 2022-06-20 20:50:11 +03:00
Eladash dc80d000aa SPU Disasm: Detect sys_event_flag_set_bit syscall 2022-06-20 20:50:11 +03:00
sguo35 775caabeeb [ppu] Fix function trampoline for arm64
- Refactor function manager trampoline to be cleaner
- Add trampoline impl for arm64
- Force all JIT entrypoints on Apple to toggle W^X
2022-06-20 15:08:27 +03:00
isJuhn 4262794668 Implement PINE IPC Server 2022-06-19 17:56:50 +02:00
capriots a6237e5473
cellAudio(Out): properly implement all downmixing modes (#12252) 2022-06-19 17:08:03 +02:00
Megamouse 0b14d785ca stub cellHttp 2022-06-19 07:07:31 +02:00
capriots 6bdf415adb Fix audio renderer not resetting after cellAudioOutConfigure() was called 2022-06-19 06:09:29 +02:00
Megamouse ebabdd37b4 cellAudioOut: fix sound_mode exception
Turns out some games don't configure proper channel counts after all,
which triggers an ensure in cellAudioOutGetState.
Let's select the current sound_mode in cellAudioOutConfigure.
Keep the old one if no match was found.

Also moves some code from AudioBackend to cellAudioOut for thread safety (see mutex).
2022-06-18 18:17:43 +02:00
Megamouse 11c5230628 stub cellSysutilRegisterCallbackDispatcher 2022-06-15 20:46:24 +02:00
Megamouse bfe029bb0c cellSysutil: implement some bgm fxo stuff 2022-06-15 20:46:24 +02:00
Megamouse cbf12bb54b cellSysutil: stub cellSysutilGameDataExit functions 2022-06-15 20:46:24 +02:00
Megamouse b01d8e01e3 cellSysutilRegisterCallback: fix potential read out of bounds 2022-06-15 20:46:24 +02:00
Ivan c2190f71ca
SPU/PPU LLVM: fix triple setup (regression fix) (#12228) 2022-06-14 18:13:43 +03:00
Elad Ashkenazi 5378fee1c3
SPUAnalyzer.h: Add missing category check functions (#12222)
Some instructions were moved into integer category.
2022-06-14 16:04:24 +03:00
Jeff Guo cefc37a553
PPU LLVM arm64+macOS port (#12115)
* BufferUtils: use naive function pointer on Apple arm64

Use naive function pointer on Apple arm64 because ASLR breaks asmjit.
See BufferUtils.cpp comment for explanation on why this happens and how
to fix if you want to use asmjit.

* build-macos: fix source maps for Mac

Tell Qt not to strip debug symbols when we're in debug or relwithdebinfo
modes.

* LLVM PPU: fix aarch64 on macOS

Force MachO on macOS to fix LLVM being unable to patch relocations
during codegen. Adds Aarch64 NEON intrinsics for x86 intrinsics used by
PPUTranslator/Recompiler.

* virtual memory: use 16k pages on aarch64 macOS

Temporary hack to get things working by using 16k pages instead of 4k
pages in VM emulation.

* PPU/SPU: fix NEON intrinsics and compilation for arm64 macOS

Fixes some intrinsics usage and patches usages of asmjit to properly
emit absolute jmps so ASLR doesn't cause out of bounds rel jumps. Also
patches the SPU recompiler to properly work on arm64 by telling LLVM to
target arm64.

* virtual memory: fix W^X toggles on macOS aarch64

Fixes W^X on macOS aarch64 by setting all JIT mmap'd regions to default
to RW mode. For both SPU and PPU execution threads, when initialization
finishes we toggle to RX mode. This exploits Apple's per-thread setting
for RW/RX to let us be technically compliant with the OS's W^X
    enforcement while not needing to actually separate the memory
    allocated for code/data.

* PPU: implement aarch64 specific functions

Implements ppu_gateway for arm64 and patches LLVM initialization to use
the correct triple. Adds some fixes for macOS W^X JIT restrictions when
entering/exiting JITed code.

* PPU: Mark rpcs3 calls as non-tail

Strictly speaking, rpcs3 JIT -> C++ calls are not tail calls. If you
call a function inside e.g. an L2 syscall, it will clobber LR on arm64
and subtly break returns in emulated code. Only JIT -> JIT "calls"
should be tail.

* macOS/arm64: compatibility fixes

* vm: patch virtual memory for arm64 macOS

Tag mmap calls with MAP_JIT to allow W^X on macOS. Fix mmap calls to
existing mmap'd addresses that were tagged with MAP_JIT on macOS. Fix
memory unmapping on 16K page machines with a hack to mark "unmapped"
pages as RW.

* PPU: remove wrong comment

* PPU: fix a merge regression

* vm: remove 16k page hacks

* PPU: formatting fixes

* PPU: fix arm64 null function assembly

* ppu: clean up arch-specific instructions
2022-06-14 15:28:38 +03:00
Eladash 264253757c rsx: Improve Null Renderer 2022-06-12 20:54:42 +03:00
Ani 2512e958fa
glsl: Avoid implicit int->uint conversions (#12220) 2022-06-12 18:05:43 +01:00
Nekotekina cb2c0733e2 SPU LLVM: fix vrangeps usage in clamp_smax 2022-06-12 16:40:04 +02:00
Elad Ashkenazi 280aa6da91
rsx: Fix NV406E semaphore_acquire timeout detection (#12205) 2022-06-12 12:34:29 +03:00
Megamouse 9554adda28 Qt: remove "Send Exit CMD" menu option
This is pointless now, since we always exit games with this command.
2022-06-12 11:17:30 +02:00
Megamouse f3fa7119ac Qt: Also parse changelog with "Background" update 2022-06-12 09:19:18 +02:00
Malcolm Jestadt 0d022d420b RSX: Add more wide paths for upload_untouched
- Adds AVX512 path for upload_untouched u16 with primitive restart, and
  AVX2 and AVX512 paths for upload_untouched without restart
- The AVX512 paths handle the remainder in simd code with masking, which
  provided a large speedup
- On my i5-1135G7 in demons souls benchmarking a scene in boletaria with
  a lot of geometry on screen via perf:
SSE4_1                      0.64%
AVX2                        0.59%
AVX512                      0.56%
AVX512 w/ remainder masking 0.51%
2022-06-12 06:23:55 +03:00
Elad Ashkenazi ec530a2c91
rsx: Suggest to try setting RSX FIFO Accuracy to a higher mode of accuracy on crash (#12204) 2022-06-11 23:26:12 +02:00
Malcolm Jestadt ebeeafc94f SPU LLVM: Use vrangeps in clamp_smax
- This instruction can clamp a value between a range of values, something which previously needed 2 instructions.
- With the immediate byte set to 0x2 it will compute the minimum between the absolute value of the first input and the second input, and then copy the sign from the first input to the result.
2022-06-11 18:25:31 +03:00
Elad Ashkenazi 17e28ae85d SPU LLVM: Improve expression matching detection for moved registers 2022-06-11 16:13:58 +03:00
RipleyTom da6434a65a
Implements sys_fs_fcntl 0xC0000008 & 0xC000001A (#11957) 2022-06-11 13:12:42 +01:00
Megamouse a2623b1a9a DS3: fix other report size check.
The Report size also seems to be generic here, so let's only check if anything got returned at all.
Also add missing logging for result < 0.
2022-06-10 18:46:12 +02:00
Elad Ashkenazi 1738b38536
vm_native.cpp: Use Windows 10 memory mapping API (the correct API) 2022-06-10 14:27:02 +03:00
Megamouse 7235647e67 DS3: fix report size check.
The Report size seems to be generic here, so let's only check if anything got returned at all.
2022-06-10 06:47:01 +02:00
Megamouse 2a1e3b2b77 sys_rsxaudio: use max channel count from configured sound_modes 2022-06-09 18:59:13 +02:00
Megamouse 61823a5d62 sys_rsxaudio: only update config if the fxo is initialized 2022-06-09 18:59:13 +02:00
Megamouse ba96c6f3bb cellAudioOut: properly implement downMixer
If the PS3 downMixer is enabled, the game uses 8 channel input and 2 or 6 channel output
2022-06-09 18:59:13 +02:00
Megamouse fd8931c87e cellAudio: simplify sound mixer
There was no need to treat the first mix differently if all it did was init the buffer anyway.
Let's just always memset to zero.
2022-06-09 18:59:13 +02:00
kd-11 7530b3c971 vk: Fix image view search and destroy 2022-06-09 02:13:55 +03:00
Malcolm Jestadt 64616f1408 SPU LLVM: Microfixes
- Avoid vpermb path in shufb when op.ra == op.rb
- Reverse indices with (c ^ 0xf) rather than (~c) in vpermb path, vpternlogd is a 3 input operation and requires needless mov instructions to avoid destroying inputs
2022-06-08 22:50:30 +03:00
Elad Ashkenazi 004d9b09b8 LLVM: Fix 0 vector constant observation 2022-06-08 19:31:39 +03:00
Nekotekina 8d46840e09 Enable ppu_feed_data in PPU Interpreter 2022-06-07 15:24:50 +03:00
Nekotekina 753a12f436 Enable call history in PPU Interpreter 2022-06-07 15:24:50 +03:00
Megamouse 8e667e69f6 initial cellGameThemeInstall and cellGameThemeInstallFromBuffer 2022-06-07 07:37:30 +02:00
Megamouse 4d09be25aa cellMsgDialog: send DRAWING_END on abort 2022-06-06 20:07:01 +02:00
Eladash 0f499e36fb Optimize emulation stopping for when cellSysutilCheckCallback is not called 2022-06-06 19:21:41 +02:00
Eladash f5beaabded cellSysutil: Implement DRAWING callbacks
Also fixed a minor race in cellUserInfo regarding status of dialog
2022-06-06 19:21:41 +02:00
Elad Ashkenazi 248809ca1f cellGame: Revert cellGameDataCheckCreate2 change for now 2022-06-06 13:41:20 +02:00
Eladash f9bc7458d4 rsx: Resurgence of HLE GCM 2022-06-06 12:56:25 +02:00
Megamouse c4459dff40 Qt: use dedicated thread for getting input in the pad settings
This fixes the slow motion and rubber banding in the pad settings dialog while using HID handlers.
Previously everything was running on the main thread including the UI updates.
This meant that the poll rate was simply too slow and we were never up to date with the current data.
2022-06-06 00:15:27 +02:00
Eladash 16381929ba vm_var.h: Ensure 16-bytes alignment of gvar
Some PPU instructions require memory to be aligned otherwise they produce different results. I've already seen their usage in cellSaveData disassembly so may as well ensure it for all.
2022-06-05 20:47:49 +02:00
Eladash f1b03b36f7 cellGame: Make stats storage non-temporary, fix cbSet->setParam initial value 2022-06-05 20:47:49 +02:00
Megamouse e9ba6fd034 Qt: use unique_ptr for Ui objects. Should fix some mem-leaks 2022-06-05 19:07:03 +02:00
Megamouse bb03e17e2d HID: optimize get_next_button_press a bit 2022-06-05 19:07:03 +02:00
Megamouse 09875a5180 HID: properly check return values and report IDs 2022-06-05 19:07:03 +02:00
Megamouse 4912202cfa HID: zeroize buffers before getting a report, use std::array 2022-06-05 19:07:03 +02:00
Megamouse f57da6655c DualSense: Fix firmware report on newer versions
Newer versions of the DualSense return 64, while old versions return 65.
2022-06-05 19:07:03 +02:00
Megamouse ac34714837 CellAudioOut: Add some placeholders to CellAudioOutCodingType 2022-06-05 13:34:34 +02:00
Megamouse b4ce31cae3 cellAudioOut: update TODO comments for CELL_AUDIO_OUT_SECONDARY 2022-06-05 13:34:34 +02:00
Megamouse 5dffbca636 cellAudioOut: Only add LPCM 2ch. to secondary output 2022-06-05 13:34:34 +02:00
Megamouse fec9fcda7d Fix msvc parsing error caused by different naming 2022-06-05 13:34:34 +02:00
Megamouse 306776626a cellAudioOut: set latency to 13 2022-06-05 13:34:34 +02:00
Megamouse 15be6827ea cellAudioOutGetConfigure: Store and return set config seperately 2022-06-05 13:34:34 +02:00
Megamouse 8c0a786918 cellAudioOutConfigure: don't return error on unsupported config
Apparently the config simply isn't changed
2022-06-05 13:34:34 +02:00
Megamouse 8aa67114a9 cellAudioOut: Prefer 7.1 if available and supported
Select 7.1 as initial mode if the PARAM.SFO supports it and we enabled it
2022-06-05 13:34:34 +02:00
Megamouse 1bbb26334a cellAudioOut: Use bev_bdvd for disc game PARAM.SFO
Game Data PARAM.SFO does not contain SOUND_FORMAT
2022-06-05 13:34:34 +02:00
Malcolm Jestadt 1227b0a633 SPU LLVM: Reneable icelake shufb paths
- The previous code works just fine
2022-06-05 13:08:00 +03:00
kd-11 6c315e8aee gl: Disallow overlapping binding points 2022-06-05 10:13:41 +03:00
Elad Ashkenazi 88faac7bbc
rsx: Minor fixup (#12165) 2022-06-04 15:04:27 +01:00
Elad Ashkenazi 9bb7e8d614
rsx: Implement atomic FIFO fetching (stability improvement) (non-default setting) (#12107) 2022-06-04 15:35:06 +03:00
kd-11 286f97fad0 rsx: Reduce some error spam 2022-06-04 14:02:33 +03:00
kd-11 f0a02e0d9d gl: Fix leaking texture views 2022-06-04 14:02:33 +03:00
kd-11 8185bfe893 gl: Track image destruction and remove handles from state tracker
- Handles are reused for different resources which can cause problems
2022-06-04 14:02:33 +03:00
kd-11 d577cebd89 gl: Refactor image and command-context handling
- Move texture object code out of the monolithic header
- All texture binds go through the shared state
- Transient texture binds use a dedicated temp image slot shared with native UI
2022-06-04 14:02:33 +03:00
Malcolm Jestadt 0e5514003a SPU LLVM: Optimize LQR/STQR
- Avoid type mismatch between adds that prevented llvm from combining the operations
2022-06-03 16:16:28 +03:00
kd-11 167161d8ce rsx: Restore some accidentally removed depth-format conversion macros 2022-06-03 11:54:09 +03:00
kd-11 b8b0ecabd8 gl: Fix data pointer on the optimized AMD path 2022-06-03 11:54:09 +03:00
kd-11 bb05de2e80 gl: Fix copypasta 2022-06-03 11:54:09 +03:00
kd-11 7890e87234 gl: Fix warning 2022-06-03 11:54:09 +03:00
kd-11 25c05867d6 gl: Fix ring buffer remove() function
- Fixes crash on running a second game in the same session
2022-06-03 11:54:09 +03:00
kd-11 a421270c19 gl: Use new scratch buffer system 2022-06-03 11:54:09 +03:00
kd-11 764fb57fdc gl: Implement scratch ring buffer with memory barriers 2022-06-03 11:54:09 +03:00
kd-11 3fd846687e gl: Refactor buffer object code 2022-06-03 11:54:09 +03:00
kd-11 ff9c939720 gl: Assume decode buffer is to be used as SSBO as this seems to be a hint to the driver about where to put the buffer
Part of OpenGL's achilles' heel - the API does not distinguish between VRAM and SYSTEM memory at all and relies on developers wrestling with the driver's heurestic algorithm for this.
2022-06-03 11:54:09 +03:00
kd-11 234db2be3f gl: Fix texture binding in overlay renderer 2022-06-03 11:54:09 +03:00
kd-11 fc44d53bb0 gl: Reset buffer size on destroying the GPU handle 2022-06-03 11:54:09 +03:00
kd-11 555a4b5f5c gl: Suggest readback buffer as ssbo if it is not provided
- We're likely to jump into a compute or readback pass anyway.
2022-06-03 11:54:09 +03:00
kd-11 a6e6df1445 gl: Implement fast texture readback for D24X8 and RGBA8/BGRA8 2022-06-03 11:54:09 +03:00
RipleyTom 2010d697c8 feat: add boot test menu entry 2022-06-03 01:15:54 +02:00
Megamouse 26045a9be5 Move test elfs to test dir
TEST12345 is already taken by dev builds
2022-06-02 23:19:34 +02:00
Megamouse 06e5b8a06a cellAudioOut: add stereo, 5.1 and 7.1 for covenience 2022-06-02 13:12:04 +02:00
Megamouse 94aef197dd cellAudioOut: switch to manual multi-selection of format as seen on PS3 2022-06-02 13:12:04 +02:00
Megamouse a86e7eeba0 cellAudioOut: Always add Linear PCM 2 Ch., also add 5.1 when 7.1 is selected 2022-06-02 13:12:04 +02:00
Megamouse 95a3ce68ce cellAudioOut: log all added sound modes 2022-06-02 13:12:04 +02:00
Megamouse 9ab1e69697 cellAudioOut: simplify sfo access and make it foolproof 2022-06-02 13:12:04 +02:00
Megamouse 4f03cf7e1e PSF: move resolution flags to enum 2022-06-02 13:12:04 +02:00
Megamouse 60d80fd5fc PSF: move sound format flags to enum 2022-06-02 13:12:04 +02:00
Megamouse 350d3ad386 cellAudioOut: fix AC3/DTS mixup 2022-06-02 13:12:04 +02:00
Megamouse d6065e8814 cellAudioOut: add sound modes even if they aren't supported 2022-06-02 13:12:04 +02:00
Megamouse 363808a57b cellAudioOut: simplify sound mode initialization 2022-06-02 13:12:04 +02:00
Megamouse 3402835c8e cellAudioOut: apply review fixes, add some comments 2022-06-02 13:12:04 +02:00
Megamouse 911d37e4d7 cellAudioOut: use 2 channel LPCM by default and also use it as fallback 2022-06-02 13:12:04 +02:00
Megamouse 72e1e242a3 cellAudio: use format instead of downmix 2022-06-02 13:12:04 +02:00
Megamouse c42ff338e7 cellAudioOutGetSoundAvailability: return channel count based on available sound modes 2022-06-02 13:12:04 +02:00
Megamouse 4f81fcd5cc cellAudioOutConfigure: move sound_modes to fxo, implement waitForEvent 2022-06-02 13:12:04 +02:00
Megamouse d47f1ef406 cellAudio: Implement application based downmix settings 2022-06-02 13:12:04 +02:00
Nekotekina 422246825b vm: workaround bigger native page size for 4k pages
Always allocate full memory block if native page size > 4k
2022-06-02 12:56:49 +03:00
Nekotekina b0ccd2a8a0 Implement utils::c_page_size (unused)
Query platform memory page size.
2022-06-02 12:56:49 +03:00
Nekotekina 76c72351a5 rsx_methods: fix warning 2022-06-02 12:56:49 +03:00
Megamouse 03df3c5293 cellAudioQuit: do not clear event queues
They seem to be handled independently.
2022-05-31 23:38:29 +02:00
RipleyTom dd31574b4f fix: changes execl to execv for compatibility with checkrt 2022-05-31 22:55:31 +02:00
kd-11 eb52ac55a7 gl: Fix AMD buffer decode 2022-05-31 23:34:14 +03:00
kd-11 d167582f6b gl: Implement on-chip buffer-to-d24x8 conversion 2022-05-31 23:34:14 +03:00
kd-11 dd6cb054a7 gl: Add missing viewport save 2022-05-31 23:34:14 +03:00
kd-11 b97557ce7b gl: Use DSA for compressed texture upload 2022-05-31 23:34:14 +03:00
kd-11 964fd1095e gl: Properly preserve texture state
- Remove rogue glBindTexture calls and use gl commandstate object instead
2022-05-31 23:34:14 +03:00
kd-11 fcc6c2384b Fix linux build 2022-05-31 23:34:14 +03:00
kd-11 a5d73f41b5 gl: Remove debug message 2022-05-31 23:34:14 +03:00
kd-11 1b305bf789 gl: Workaround for poor AMD OpenGL performance
- Turns out the AMD driver really hates it if you render with a mapped index buffer.
  The driver internally seems to make a copy of the consumed indices and uses that. Very slow.
  I was able to isolate this after observing that glDrawArrays is not entirely shit, but glDrawElements duration scaled linearly with the number of vertices.
2022-05-31 23:34:14 +03:00
kd-11 943752db30 gl: Compute optimizations
- Keep buffers around longer to allow driver heurestics to work
- Properly initialize the shaders to allow optimal workgroup dispatch size
2022-05-31 23:34:14 +03:00
kd-11 60a2a39e88 gl: Deswizzle textures on the GPU 2022-05-31 23:34:14 +03:00
kd-11 532563e861 gl: Update some more buffer-object functions 2022-05-31 23:34:14 +03:00
kd-11 3ee27bd434 gl: Optimize consumption of buffer objects when uploading textures 2022-05-31 23:34:14 +03:00
kd-11 55e68441cb gl: Commit to bindless framebuffer object management 2022-05-31 23:34:14 +03:00
kd-11 7ec481d99b rsx: Allocate scratch memory using simple array with no default initialize
- This cuts down processing time significantly by eliminating calls to memset_stosb
2022-05-31 23:34:14 +03:00
kd-11 129e947720 gl: Improve CS throughput
- Avoids making too many invocations, especially given the 1D nature of some GPU dispatch handlers
2022-05-31 23:34:14 +03:00
kd-11 e964060a6a gl: Handle texture binding using the global state tracker 2022-05-31 23:34:14 +03:00
kd-11 74696d2e44 gl: Commit to a consistent global state 2022-05-31 23:34:14 +03:00
kd-11 78746fdb6f gl: Commit to using DSA for internal buffer management
- Gets rid of spammy BindBuffer calls on every draw
2022-05-31 23:34:14 +03:00
kd-11 ed2068fb03 gl: Rewrite buffer mapping 2022-05-31 23:34:14 +03:00
kd-11 b61c4d3693 gl: Fix stat counters 2022-05-31 23:34:14 +03:00
kd-11 81b9952e34 gl: Do not allow cross-aspect bitcasts
- There is special handling for some cross-aspect bitcasts in vulkan, but this is not possible using OpenGL
2022-05-31 23:34:14 +03:00
brian2081 64958264c5 Fix issue #12137 2022-05-31 23:06:46 +03:00
Elad Ashkenazi bda52a51a7
Debugger: Show HEX view of floating-point PPU registers 2022-05-31 07:36:10 +02:00
Megamouse bab4136411 Qt: fix tooltips and widget states in settings 2022-05-30 23:38:16 +02:00
Darkhost1999 e4fe335e75
Qt: add vblank_ntsc_fixup to UI (#12042) 2022-05-30 20:17:43 +02:00
Darkhost1999 0a7ac4d42a
Qt: Misc text updates (#12110) 2022-05-30 19:35:41 +02:00
Elad Ashkenazi 95233b5299 rsx: Fix deadlock in vm::_page_unmap 2022-05-30 11:53:34 +03:00
RipleyTom 8b6f68abcf fix: parsing bug in read_metadata 2022-05-29 22:36:30 +02:00
Malcolm Jestadt e9dfb3cb63 SPU LLVM: Fixup for inline MFC transfers
- Could previsouly segfault when src and dst were swapped. Just use unaligned instructions instead.
2022-05-29 19:08:36 +03:00
Vestral 5b0badc215 sys_rsxaudio: timer fix 2022-05-29 14:59:12 +02:00
Malcolm Jestadt 6f4398889e SPU LLVM: Optimize inline MFC transfers
- Use wider instructions when possible
2022-05-29 15:32:25 +03:00
Eladash dd4722fc1f rsx: Fix second VBLANK time
Turns out that both VBLANK time and flip time clock at 80Mhz which is MFTB rate, just that cellGcmGetLastFlipTime is missing conversion to microseconds, so odd.
2022-05-29 14:23:28 +02:00
Eladash eec27f0e89 Revert "rsx: Fix FLIP time"
This reverts commit 256eb17ae5.
2022-05-29 14:23:28 +02:00
RipleyTom baf51a2e2f fix: unset APPDIR before launching new appimage 2022-05-29 08:09:07 +02:00
Eladash 256eb17ae5 rsx: Fix FLIP time 2022-05-28 13:00:42 +02:00
Elad Ashkenazi 610d29dab0 rsx: Fix VBLANK time 2022-05-28 13:00:42 +02:00
RipleyTom aaef4a2d5b More verbose errors in nt_p2p_port 2022-05-27 08:56:39 +02:00
Eladash 27b28cf6ec sys_spu: Fix spu_thread_group_terminate deadlock 2022-05-26 18:04:52 +03:00
Megamouse 345bda69ec Overlays: Add screenshot message to queue 2022-05-26 08:52:12 +02:00
Eladash a9a1204ab9 sys_rsx: Full reset of flip semaphore 2022-05-25 17:36:28 +03:00
Eladash e7ced1aeab Debugger: Implement SPU mailbox content display 2022-05-25 17:36:28 +03:00
Eladash 56f95934f5 Fix cellVdec regression to be harmonized with the new interrupts model 2022-05-25 17:36:28 +03:00
Megamouse 88ee62be26
cellAdec: fix uninitialized default size of AVPacketHolder (#12077) 2022-05-25 11:40:51 +02:00
Eladash 961d41d0bd RawSPU: Reinvoke pending interrupts if missed 2022-05-25 11:46:51 +03:00
kd-11 9c824aa0b5 vk: Enable event scope hack for INTEL proprietary drivers 2022-05-24 20:11:31 +03:00
kd-11 efff2a78c8
vk: Restructure how the conditional render evaluation is done (#12071)
Fixes conditional render fast-path
2022-05-24 11:11:21 +03:00
Vestral 608f823516 sys_rsxaudio: Add id to kernel explorer and some fixes 2022-05-23 13:10:46 +02:00
RipleyTom e68ffdbc81 Add a message overlay 2022-05-23 08:38:02 +02:00
RipleyTom 3dc9a8b980 fix lv2_socket_native::accept 2022-05-23 07:36:51 +02:00
MSuih b0e5db0eb0 Limit range of wake-up delay slider + adjust tooltip 2022-05-22 22:32:19 +02:00
kd-11 7c8fbc35bc rsx: Move PS3-compliant behavior to a new option 2022-05-21 16:35:35 +03:00
kd-11 b637429e44 Fix display flickering 2022-05-21 16:35:35 +03:00
kd-11 d52bb78d2c rsx: Trivial non-blocking display synchronization 2022-05-21 16:35:35 +03:00
Eladash 1be36fe6a9 Remove all HDD0's temporary game data created by cellGame at boot 2022-05-21 10:57:12 +03:00
Eladash 1088375b38 Wipe clean VSH's temporary directory of choice at boot 2022-05-21 10:57:12 +03:00
Eladash 285322982f Do not dare to touch HDD1 cache during game process respawn! 2022-05-21 10:57:12 +03:00
kd-11 4e6be9172a rsx: Asynchronously flush the pipelines when handing ZCULL memory access violations 2022-05-21 10:06:32 +03:00
kd-11 0e1333ed5f rsx: Deadlock avoidance of accurate RSX reservations 2022-05-21 10:06:32 +03:00
Eladash cd74fb6a6d rsx: Implement HW accurate frame limiter 2022-05-20 22:40:48 +02:00
kd-11 ec2d529832 rsx: Separate loop interrupts from graphics state
- The interrupts are for multithreaded signals andmake the main loop run more aggressively for the next cycle
2022-05-20 16:29:27 +03:00
kd-11 257556bbf5 rsx: Add eng lock before flagging memory unmap
- This is much better than polling on atomics every cycle for something that happens a few times during gameplay
2022-05-20 16:29:27 +03:00
kd-11 93d93b4805 rsx: Fix typo 2022-05-20 16:29:27 +03:00
kd-11 e368453751 rsx: Rework loop interrupts a bit
- Reset backend interrupt in core handler
- Separate memory config interrupt from regular backend interrupt
2022-05-20 16:29:27 +03:00
kd-11 d0dc095c84 rsx: Silence some log spam 2022-05-20 16:29:27 +03:00
kd-11 360fdca5ac vk: Avoid multimap when handling image views 2022-05-20 16:29:27 +03:00
kd-11 e1b95913ea rsx/zcull: Improve deadlock avoidance
- Do not acquire eng lock while holding the page lock
  RSXThread may be waiting on the page lock and will never ack the pause request
2022-05-20 16:29:27 +03:00
kd-11 a3ea9e2985 rsx/zcull: Less aggressive disabling of optimizations 2022-05-20 16:29:27 +03:00
kd-11 e9bf3e13d0 rsx/zcull: Pause the main thread before flushing reports 2022-05-20 16:29:27 +03:00
kd-11 9e02471ded Fix VS 2022-05-20 16:29:27 +03:00
kd-11 094fda0e73 Crash fix 2022-05-20 16:29:27 +03:00
kd-11 d2de560060 rsx: Improve sync_hint callback interface 2022-05-20 16:29:27 +03:00
kd-11 5315eb546f rsx: Stop spamming ZCULL update method
- This has a negative impact when ZCULL is active due to spamming __rdtsc
- While the method is fast, it is not free and some checks are done before the instruction can be emitted
  Let's use the saved time to actually get something useful done
2022-05-20 16:29:27 +03:00
kd-11 7fa521a046 rsx/vk: Redesign how conditional rendering hints work
- Pass a sync address to the backend
- Ignore the hint if the query is running in lazy mode
- Do not submit CBs too close to each other. Submits are expensive
2022-05-20 16:29:27 +03:00
kd-11 0244c4046e rsx: Lower performance hit due to frequency fetch 2022-05-20 16:29:27 +03:00
kd-11 7e8c93bea2 Random optimization 2022-05-20 16:29:27 +03:00
kd-11 8cd7a44a25 gcm: Force HLE of cellGcmGetTimestamp
- This is the only way to know if a report is being used for ZCULL or timestamps only.
  If the game is not reading the ZCULL data, the access guards will detect it and optimize usage around that.
2022-05-20 16:29:27 +03:00
kd-11 9a1e6cc3e8 rsx: Implement RSX reports area access detection and optimize around it
- If nobody is reading RSX reports, do not be in a hurry to write them
- Requires HLE of some methods (cellGcmGetTimestamp) to function correctly
2022-05-20 16:29:27 +03:00
kd-11 34220ec447 lv2: Make some struct declarations uniform 2022-05-20 16:29:27 +03:00
kd-11 f0135a02f5 vk: Unconditionally enable hw acceleration for conditional evaluation 2022-05-20 16:29:27 +03:00
kd-11 0b7e013fbe rsx: Simplify ZCULL logic a bit 2022-05-20 16:29:27 +03:00
kd-11 850eef0c1a rsx: Move ZCULL logic to its own file
- It's over 1k lines of code in its own namespace; it really should be in its own file
2022-05-20 16:29:27 +03:00
Elad Ashkenazi 5a581f46df Add a constraint about vm area approx matching 2022-05-19 21:29:18 +03:00
Eladash b334621d76 PPU DisAssembler: Prevent false function descriptor detection 2022-05-19 21:29:18 +03:00
Elad Ashkenazi a768855a7a Update PPUThread.cpp 2022-05-19 18:16:53 +03:00
Eladash 7ddeb0d00f Implement sys_process_exit3 2022-05-19 13:59:52 +03:00
Eladash 2ba437b6dc SPU: Implement timer freezing ability 2022-05-14 22:03:47 +03:00
Eladash f2920bc30d Debugger: Fix instruction "pop-in" when resizing
Display incomplete elements.
2022-05-14 10:46:07 +02:00
Eladash d043f46270 Fix recursion in the debugger 2022-05-14 10:46:07 +02:00
Megamouse 1e1b111678 sceNp: register custom menu 2022-05-13 21:52:14 +02:00
Eladash 1f5ce4f619 Loader: Fix out-of-bounds access of string
There was no need to manually align size, it only creates a bug with memcpy usage.
2022-05-13 19:53:48 +03:00
Eladash 524da5dc54 LV2: Memory state post-exitspawn fixes
* Fix memory capacity if SDK version of the following executable differs from the original process'.
* Keep user memory containers, they are not freed at exitspawn!

Hw test 4bf60023ee
2022-05-13 13:15:07 +03:00
Eladash a2a6303a22 PPU LLVM: Precompile system-internal executables if booting a dev_flash's program 2022-05-12 19:55:07 +03:00
Eladash 6805d8c7e0 SPU: Fix race on SPU Mailbox last value reading 2022-05-12 13:44:12 +03:00
Megamouse 5ae9de4e3b CLI: add decrypt option 2022-05-11 21:13:20 +02:00
RipleyTom 2f9b930c6b Fix for ticket parsing 2022-05-11 19:03:54 +02:00
Nekotekina e243ef5907 PPU: implement accurate FRES
Implemented with an accurate lookup table.
2022-05-11 10:46:08 +03:00
doesthisusername 7b162c7513 PPU: implement quasi-accurate FRSQRTE
Denormals are handled like zeros.
NaN handling is inaccurate in some cases.

Co-authored-by: Nekotekina <nekotekina@gmail.com>
2022-05-11 10:46:08 +03:00
JoãoPaulo 5b8f105308 Update FW 4.89 Latest Version
Updates the latest FW version according to: https://www.playstation.com/en-us/support/hardware/ps3/system-software/
List of changes:
Version 4.89
Signing in to PlayStation Network now requires a device password for enhanced account protection.
Account creation for PlayStation Network and some account management features are no longer available on the console. Use your PC or mobile browser to use account management features with improved performance, speed, and safety.
2022-05-11 00:17:01 +02:00
NicknineTheEagle 1df47352cc Implemented sceNpDrmGetTimelimit 2022-05-10 23:24:00 +02:00
NicknineTheEagle e4225cbab8 Fixed duplicate prefix in SELF log 2022-05-10 23:24:00 +02:00
NicknineTheEagle 83ca7654b1 Return NPD header in verify_npdrm_self_headers and VerifyEDATHeaderWithKLicense 2022-05-10 23:24:00 +02:00
NicknineTheEagle 8065dbc2e7 Unified NPD header in unedat.h 2022-05-10 23:24:00 +02:00
Eladash d03fcad9bd cellAudio: Some bugfixes
* Reading position storage is 16 bytes aligned according to hw test.
* Fix cellAudioGetPortConfig portSize reporting, now matches PS3.
* Remove ghost code about unearthly 6 channels cellAudio port mode.
2022-05-10 22:39:34 +02:00
Megamouse e494fc04e5 sceNp: add some constants 2022-05-10 21:55:35 +02:00
Eladash d77c9139ad Debugger: Show constant-formed attribute of register value 2022-05-10 22:34:29 +03:00
RipleyTom 4479d99a9a Implement sceNpManagerGetTicketParam 2022-05-10 21:04:15 +02:00
Megamouse 072c289f5e Qt: add new vfs usb tab 2022-05-10 19:39:35 +02:00
Megamouse a538f655be sys_fs_fcntl: hook up usb device info 2022-05-10 19:39:35 +02:00
Megamouse b888a6ba37 VFS: Add device_info to vfs config 2022-05-10 19:39:35 +02:00
Eladash de988f6a76 MSELF extractor: Ensure the files' dwellings 2022-05-10 09:58:59 +03:00
Megamouse 2b325de680 Workaround: Force audio provider
This hides the audio_provider box in the settings and forces the proper provider based on boot path.
Stop-gap solution until we decided what to do with vsh settings.
2022-05-08 02:08:20 +02:00
Megamouse d83fac4247 cellAudio: fix timestamp exception 2022-05-08 02:08:20 +02:00
Nekotekina 0a5ea859ea atomic.cpp: fix race in cond_id_lock() 2022-05-07 21:25:38 +03:00
Megamouse 5476b9098e cellHttp: add more errors 2022-05-07 14:46:57 +02:00
Megamouse e5a75cfd1c sceNpTrophyGetTrophyUnlockState: handle read_only 2022-05-07 13:58:05 +02:00
Megamouse 1f745c4588 sceNpTrophyRegisterContext: add read_only check 2022-05-07 13:58:05 +02:00
Megamouse 6c7f49d563 sceNpTrophy: don't use TROPHY.TRP in CreateContext 2022-05-07 13:58:05 +02:00
Megamouse dae51a4a2b sceNpTrophy: remove confirmed comment 2022-05-07 13:58:05 +02:00
Megamouse d113324a90 sceNpTrophyRegisterContext: handle SHOW_ERROR_EXIT 2022-05-07 13:58:05 +02:00
Eladash 1cab99b3ca Make CPU Profiler able to print stats which sum up the records of all SPU threads
Hitherto the statistics have been exclusively thread-specific.

Other improvements:
* Fixed container management so a collision of a new element with an older element of the record will become impossible.
* Added thread name to thread-specific information printing.
* Fixed condition to abort SPU block statistics collection, now matches SPU LLVM Profiler's.
* Fix possible division by 0 by checking `samples`.
2022-05-07 12:57:54 +03:00
Nekotekina f7d08d3371 ELF: fix sh_flag bitset enum 2022-05-06 15:44:29 +03:00
RipleyTom 02d22dca95 Add Top Shot Elite controllers to whitelist 2022-05-05 22:33:50 +02:00
Megamouse 7764cb2b80 Qt: disable mouse movement mode groupbox 2022-05-05 21:39:12 +02:00
Eladash be5f8413ca
Avoid using PUTLLC in PUTLLUC if we know SPU LR has already been raised (#11940) 2022-05-05 22:15:08 +03:00
RipleyTom ce48d880d9 Fix for device2host control transfers 2022-05-05 19:24:01 +02:00
RipleyTom 8d950620b7 dnshook: add asterisk support 2022-05-05 18:49:39 +02:00
Nekotekina 10b33d0f79 SPU: optimize conflicting PUTLLUC (No-TSX)
Enable previously TSX-only optimization.
2022-05-05 19:16:16 +03:00
Megamouse 2706486559 input: add absolute mouse movement mode 2022-05-05 16:50:39 +02:00
Vestrel d1e468fefb
sys_rsxaudio: Initial implementation (#11907) 2022-05-05 15:47:44 +02:00