Commit graph

62 commits

Author SHA1 Message Date
kd-11 a229e30b08 rsx: Implement RSX-compliant polygon offset 2022-10-11 14:00:34 +03:00
kd-11 d6d7ade6e3 vk: Reload state on dynamic state changed 2022-10-09 03:00:39 +03:00
kd-11 3c88477270 Fixup for scissor/viewport invalidation rules 2022-10-07 15:27:54 +03:00
kd-11 ffe8133865 vk: Avoid unnecessary dynamic state updates 2022-10-07 11:53:34 +03:00
kd-11 7140e82189 rsx: Fix program invalidation rules 2022-10-07 11:53:34 +03:00
Nekotekina b49a1f27eb Warning fixes 2022-09-17 16:35:02 +03:00
kd-11 f43824762a rsx: Get rid of an allocation in analyse_vertex_data that adds about 5% overhead.
This method is called many thousands of times per frame and that single allocation introduces a small perf hit.
Just get rid of it, it doesn't improve anything to have it there.
2022-09-09 23:17:27 +03:00
kd-11 a401a192b8 Fixup for dst_stage 2022-08-19 14:29:20 +03:00
kd-11 71e35c8b4d vk: Implement support for VK_EXT_attachment_feedback_loop_layout 2022-08-19 14:29:20 +03:00
kd-11 d846142f0c vk: Reimplement compliant async texture streaming
- Use CONCURRENT queue access instead of fighting with queue acquire/release via submit chains.
  The minor benefits of forcing EXCLUSIVE mode are buried under the huge penalty of multiple vkQueueSubmit.
  Batching submits does not help alleviate this situation. We simply must avoid interrupting execution.
2022-07-25 21:05:31 +03:00
kd-11 1592ecdc55 rsx: Invalidate transform block on program change
- Since each program now does a remap of the outputs, we need to reupload the constants
- This is not a loss, constants are almost always changing between draw calls anyway
2022-03-26 16:10:18 +03:00
kd-11 9a2d4fe46b rsx: Relocatable transform constants 2022-03-26 16:10:18 +03:00
kd-11 6812fa4764 rsx: Fix surface write coherency when MSAA is active 2022-03-08 22:06:26 +03:00
kd-11 83407c386c vk: Move renderer types to a separate file
- Makes my life easier managing conflicts
2022-02-21 23:58:01 +03:00
kd-11 cef512a123 vk: Spec-compliant async compute 2022-02-13 14:39:42 +03:00
kd-11 2d9f21a2ea rsx: Lower performance warnings to 'warn' level instead of 'error' level to avoid causing panic for users 2022-02-07 09:25:01 +03:00
kd-11 86919ec0e1 rsx: Validate requested images before attempting to upload them
- Do not allow dimensions of 0 to reach the backend APIs
2022-01-30 14:58:51 +03:00
kd-11 3942a464fe vk: Avoid leaking descriptor copies 2022-01-20 19:21:24 +03:00
kd-11 2331dc3256 vk: Keep the total number of allocated samplers under control 2022-01-20 19:21:24 +03:00
kd-11 000ec71629 Fix invalid descriptor setup if subdraw0 has broken vertex setup 2022-01-17 12:38:10 +03:00
kd-11 4ed92f4155 vk: Fully allow CB change in emit_geometry
- upload_vertex_data can trigger a flush to CELL which will result in CB flush.
  Ensure CB state is correctly reloaded in such a situation.
2021-10-20 12:05:39 +03:00
kd-11 381c7544fa Optimize basic descriptor batching 2021-09-28 17:43:15 +03:00
kd-11 4752c4014b vk: Implement basic descriptor updates batching 2021-09-28 17:43:15 +03:00
kd-11 7f830d555d vk: Simplify texture cache OOM tracking a bit 2021-09-28 17:43:15 +03:00
Nick Renieris 47e784d5d0 gl/vk: Scale line width & point size by resolution scaling 2021-08-17 19:29:46 +03:00
kd-11 c54ddabe0b vk: Handle out of memory errors that are deferred during texture binding
- Set out-of-memory flag if we have a failure to build a subresource.
- Mark textures as requiring reload in case of references to invalid data.
- TODO: This is overly complicated and can be handled better with a smart restructure.
2021-07-27 10:52:21 +03:00
kd-11 194bfc54d1 rsx: Implement dynamic vertex offset updates
- Vertex offsets can be updated mid-draw to dynamically render different meshes without breaking up draws
2021-06-30 10:07:33 +03:00
kd-11 568af756cc rsx: Fix expired sampler descriptors
- Rebuilding when strict mode is enabled was incomplete.
  The copy has to be redone if the source has been updated.
2021-06-06 15:37:47 +03:00
kd-11 9199b1b1d8 vk: Improve compatibility with sub-par drivers and hardware
- Adds workarounds for INTEL + MSAA
- Adds support for younger drivers where all features may not be
  implemented.
  Things that won't out-right break the emulation can be
disabled.
2021-05-30 22:35:34 +03:00
Nekotekina 2491aad6f2 types.hpp: implement min_v<>, max_v<>, SignedInt, UnsignedInt, FPInt concepts
Restrict smax to only work with signed values for consistency.
Cleanup <climits> includes.
Cleanup <limits> includes.
2021-05-23 19:43:51 +03:00
kd-11 c5a06dab0a rsx: Refactor program texture state handling to be persistent across shader swaps 2021-05-15 23:51:12 +03:00
Megamouse 1f295bba5b VK: ReSharper warning fixes 2021-04-30 08:23:16 +02:00
kd-11 585837a3f0 vk: Support new fxo usage pattern 2021-03-12 02:27:05 +03:00
kd-11 41f5158247 vk: Sync main pipe with async jobs if any 2021-03-12 02:27:05 +03:00
kd-11 d2993474fb vk: Lazy-initialize image resource on first use when owned by a separate queue 2021-03-12 02:27:05 +03:00
kd-11 d459da1378 Formatting fixes only
- Mostly remove camelcase usage in old code.
- Properly annotate vulkan API imports with _vk prefix to make it clear they are not regular variables.
2021-02-23 23:22:41 +03:00
kd-11 c2cbc62be6 vk: Refactor some uber-headers
- VKHelpers was the rug everything was swept under for a long time.
  This commit essentially deprecates its usage across most of the backend.
2021-01-10 12:04:31 +03:00
Megamouse 11db3151ae
VK refactoring Part 2 (#9542) 2021-01-05 10:49:03 +03:00
Eladash 7db13fdeff rsx: Move Anisotropic Filter Override to RSX state 2020-12-30 15:37:21 +03:00
kd-11 e449111c33 vk: Fixup for renderpass issues 2020-12-19 12:58:44 +03:00
kd-11 0a865bd9dc vk: Workaround for validation layers bug 2020-12-17 09:36:20 +03:00
kd-11 0ef5743261 rsx: Fix sampler descriptor updates for framebuffer resources
- Each desc manages its own lifetime now instead of relying on global timestamp check
- Fixes situation where same object remains active without update for long
2020-12-16 10:10:06 +03:00
kd-11 f83c2f0b6b rsx: Restructure and simplify some header include chains 2020-12-13 15:38:35 +03:00
kd-11 d775c8dc73 rsx: Move shader analysis+prefetch to the end of the draw call 2020-12-13 15:38:35 +03:00
Nekotekina b382d3b3e9 Remove ASSUME macro
It's dangerous and sometimes bluntly misused feature.
Its optimization potential is near-zero.
2020-12-10 14:08:02 +03:00
Nekotekina 36c8654fb8 Remove HERE macro
Some cleanup.
Add location to some functions.
2020-12-10 12:30:22 +03:00
Nekotekina e055d16b2c Replace verify() with ensure() with auto src location.
Expression ensure(x) returns x.
Using comma operator removed.
2020-12-09 15:43:38 +03:00
kd-11 3a0b3a85a5 rsx: Separate program environment state from program ucode state
- Allows for conservative texture uploads
- Allows to update a program object without running full ucode analysis for no reason
2020-12-07 00:45:27 +03:00
RipleyTom af8c661a64 Remove BOM markers 2020-12-06 15:30:12 +03:00
kd-11 d5f7e7b179 vk: Reimplement GPU query management 2020-10-06 12:02:53 +03:00