kd-11
65d20f2d08
gl: Add mesa support for polygon offset
2022-10-11 14:00:34 +03:00
kd-11
0572d44996
gl: Fix enum collision
2022-09-22 23:46:48 +03:00
kd-11
81fa3da101
gl: Minor optimization around test..set patterns in the state tracker
2022-09-22 23:46:48 +03:00
kd-11
79f2c21dfb
gl: Restrict compute image bindings to [0-8]
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NVIDIA only supports 8 compute image slots even on modern GPUs.
2022-09-19 01:37:10 +03:00
kd-11
df36c44bc2
gl: Avoid UBO/SSBO binding index collisions
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- Some drivers don't like this. Actually only RADV.
- Almost all GPUs going back 15 years have a large number of UBO slots but limited SSBO slots.
Move UBO slots up as we have tons more headroom there.
2022-09-19 01:37:10 +03:00
Nekotekina
b49a1f27eb
Warning fixes
2022-09-17 16:35:02 +03:00
kd-11
8181498d86
gl: Alias UBO/SSBO slots to avoid exceeding the available number of binding slots.
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- The sets are different anyway and should not overwrite each other in a proper driver.
2022-08-03 23:33:31 +03:00
kd-11
57dd611111
gl: Fix incomplete stencil view of depth-stencil texture
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- Samplers must use point sampling for stencil views
2022-08-03 23:33:31 +03:00
kd-11
246bf1df64
Use C++17 ctor for string_view
2022-07-21 22:29:40 +03:00
kd-11
ab3cde1939
gl: Do some macro patching for intel driver
2022-07-21 22:29:40 +03:00
kd-11
680f08c2b8
gl: Destroy barrier signals correctly
2022-07-18 18:58:22 +03:00
kd-11
e95084f138
gl: Use DSA for imageview configuration and avoid needless bind operations
2022-07-18 18:58:22 +03:00
kd-11
82439327fa
gl: Support loading data from SSBO using compute shaders
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- Gives better performance than using raw draw calls.
- Does not work with all formats. The draw call version is still used when needed.
2022-07-13 02:09:58 +03:00
kd-11
f60002e87d
gl: Optimize memory barriers a bit
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- Move waits to server side
- Increase the scratch buffer size to avoid waiting on barriers
2022-07-13 02:09:58 +03:00
kd-11
9fc6382909
gl: Finalize BGRA storage format internals
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- Performance is terrible but it works properly now
2022-07-13 02:09:58 +03:00
kd-11
ebad08aa97
gl: Fix image creation for virtual formats
2022-07-13 02:09:58 +03:00
kd-11
bb5ce67d57
gl: Handle corner cases for CopyBufferToImage
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- Handle 3D textures and cubemaps
- Handle writing to mip > 0
2022-07-13 02:09:58 +03:00
kd-11
f948ce399e
gl: Implement CopyBufferToImage in software
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- Overrides the drivers CopyBufferToImage handling where possible
2022-07-13 02:09:58 +03:00
kd-11
954c60947d
gl: Avoid calling gl functions without a context even if the object is GL_NONE
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- While calling glDestroyXXXX with GL_NONE is a no-op, calling it without a context will crash some drivers.
2022-07-13 02:09:58 +03:00
kd-11
98b6783c05
gl: Fix image views broken after refactor
2022-07-13 02:09:58 +03:00
kd-11
0894d2886a
Fix build
2022-07-13 02:09:58 +03:00
kd-11
35ef19cfc8
gl: Refactor the rest of GLHelpers
2022-07-13 02:09:58 +03:00
kd-11
09824a718f
gl: Separate BGRA8 storage from RGBA8
2022-07-13 02:09:58 +03:00
kd-11
6c315e8aee
gl: Disallow overlapping binding points
2022-06-05 10:13:41 +03:00
kd-11
f0a02e0d9d
gl: Fix leaking texture views
2022-06-04 14:02:33 +03:00
kd-11
8185bfe893
gl: Track image destruction and remove handles from state tracker
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- Handles are reused for different resources which can cause problems
2022-06-04 14:02:33 +03:00
kd-11
d577cebd89
gl: Refactor image and command-context handling
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- Move texture object code out of the monolithic header
- All texture binds go through the shared state
- Transient texture binds use a dedicated temp image slot shared with native UI
2022-06-04 14:02:33 +03:00
kd-11
25c05867d6
gl: Fix ring buffer remove() function
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- Fixes crash on running a second game in the same session
2022-06-03 11:54:09 +03:00
kd-11
a421270c19
gl: Use new scratch buffer system
2022-06-03 11:54:09 +03:00
kd-11
764fb57fdc
gl: Implement scratch ring buffer with memory barriers
2022-06-03 11:54:09 +03:00
kd-11
3fd846687e
gl: Refactor buffer object code
2022-06-03 11:54:09 +03:00