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4 commits

Author SHA1 Message Date
kd-11 fe5828cb47 rsx: Implement QUAD_STRIP
- QUAD_STRIP evaluates to TRIANGLE_STRIP in memory. The memory layout is identical.
- The only difference between the two modes would be the primitive_ID but that doesnt matter on RSX
- Its worth noting that results will be different between the two modes if input vertices are non-coplanar for every set of N verts
2017-08-26 21:53:54 +03:00
kd-11 ac3b22902a gl: Autodetect supported OpenGL extensions
cleanup
2017-04-10 17:24:30 +03:00
O1L a809f33418 GL: try to skip incorrectly prepared FBO's. 2017-02-04 19:32:54 +03:00
raven02 530ea688e4 GL: old recompiler clean up (#2142) 2016-09-18 13:19:26 +08:00
Renamed from rpcs3/Emu/RSX/GL/gl_helpers.cpp (Browse further)