Commit graph

14 commits

Author SHA1 Message Date
Nekotekina 78703cfe47 Use utils::memory_protect 2017-03-13 13:16:22 +03:00
vlj 30b804e0bc d3d12: Fix a potential race condition. 2016-09-12 00:20:10 +02:00
Nekotekina 266db1336d The rest 2016-05-23 16:22:25 +03:00
Vincent Lejeune 6d70f3c237 d3d12: Compare mipmap/depth count when checking texture compatibility.
d3d12: Check for depth in texture cache.

Fix Resogun crash when loading a level.
2016-01-26 23:13:30 +01:00
Vincent Lejeune 6384541345 d3d12: Store vertex attributes as SRV and disable Input_layout. 2016-01-26 23:13:29 +01:00
DHrpcs3 8297d963bf d3d12 texture cache: align to bottom texture address 2016-01-10 23:28:30 +02:00
Vincent Lejeune 8417e21e8d d3d12: Set command heap only when necessary. 2016-01-03 21:51:31 +01:00
Nekotekina f2df9b469a ThrowIfFailed replaced with CHECK_HRESULT macro 2015-12-20 15:41:11 +03:00
Nekotekina aa811b6eef Cleanup (noexcept, unreachable)
%x formatting fixes
2015-12-20 15:41:07 +03:00
Nekotekina 3465106456 Shared PCH (experimental)
"Rebuild" is broken though.
2015-12-04 23:37:44 +03:00
Nekotekina 5f6caf33f0 MINGW64: Compilation fix 2015-11-16 19:12:51 +03:00
Vincent Lejeune 925d6889a6 d3d12: Use ring buffer like rtv/dsv descriptor heap 2015-11-12 18:29:00 +01:00
Vincent Lejeune c570d60f45 d3d12: Add newline at the end of every file 2015-10-29 19:12:46 +01:00
Vincent Lejeune 124d0de325 d3d12: Move storage helpers to their dedicated files. 2015-10-29 18:48:52 +01:00