Commit graph

17 commits

Author SHA1 Message Date
kd-11
c5975d5f66 rsx: Vertex program output fixes 2017-05-12 20:10:03 +03:00
kd-11
8fa3f0721e fix false alphakill flags when texture fetch is optimized away 2017-03-24 09:30:23 +03:00
kd-11
5430e1d310 rsx/gl/vk/dx12: Add emulated texture fetch for depth read (#2173)
* rsx/gl/vk/dx12: Add emulated texture fetch for depth read

gl/vk/dx12: Simplify reinterpretation equation

* gl: Remove unnecessary re-swizzle

* glsl: explicitly cast uint to float
2016-09-29 14:54:32 +08:00
kd-11
867e9210d7 gl/vk: Enable vertex texture fetch (#2127)
* gl: Enable vertex textures

* rsx: use textureLod instead of generic texture sample

* rsx: handle uploading of W32_X32_Y32_Z32

* gl: Re-enable proper shader logging

remove old logging method that overwrites single file

* gl: Declare texture_coord_scale for vertex samplers

* gl: texture remap fixes; enable remap for vertex textures

* gl: offset texture indices to base layer 16

* rsx: Fix W32_Z32_Y32_X32_FLOAT subresource layout

* vk: Enable vertex textures

* rsx: define special calls for vertex texture fetch

* gl: improved vertex texture fetch setup

* vk: Fix texture formats and component mapping

* vk: Implement vertex texture fetch functions properly

* vk/gl: proper fix for primitive restart index

revert inadvertent decompiler update

* gl: Disable filtering for vertex textures
2016-09-20 22:23:56 +08:00
Nekotekina
84d0d396ed EXPECTS usage removed 2016-08-15 16:29:38 +03:00
raven02
8f67c910ab FP: Implement REFL and LRP (#1712) 2016-06-04 10:23:45 +03:00
raven02
fc1408e643 FP: Implement texture lookup with explicit gradients (#1706) 2016-05-29 18:33:41 +03:00
Nekotekina
266db1336d The rest 2016-05-23 16:22:25 +03:00
Ivan
aafcf44581 Header optimizations (#1684)
Shouldn't break anything. I hope.
2016-04-27 01:27:24 +03:00
Nekotekina
b85a68e8a1 Partial commit: RSX 2016-04-15 19:22:36 +03:00
Vincent Lejeune
5f35f2ac7d rsx/common/d3d12: Support for texture 1d too.
They are used in after burner climax
2016-01-30 01:13:15 +01:00
Vincent Lejeune
24255f7883 rsx/common/d3d12/gl: Add some texture info to RSXFragmentProgram 2016-01-26 17:56:01 +01:00
Vincent Lejeune
4ef76866a5 rsx/common/d3d12/gl: Support texture lod sampling. 2016-01-10 00:16:26 +01:00
Vincent Lejeune
6221fecf3b common/d3d12/gl: Start implementing cubemap sampling 2015-12-16 20:36:34 +01:00
Vincent Lejeune
6fae5863cf common/d3d12/gl: Add support for textureProj 2015-12-16 20:36:29 +01:00
raven02
79cb025d25 RSX : factorize DPH 2015-05-23 20:45:09 +02:00
vlj
2416d49dba RSX: Add a class factorizing decompiler code 2015-05-23 20:45:07 +02:00