kd-11
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c5975d5f66
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rsx: Vertex program output fixes
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2017-05-12 20:10:03 +03:00 |
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kd-11
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8fa3f0721e
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fix false alphakill flags when texture fetch is optimized away
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2017-03-24 09:30:23 +03:00 |
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kd-11
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5430e1d310
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rsx/gl/vk/dx12: Add emulated texture fetch for depth read (#2173)
* rsx/gl/vk/dx12: Add emulated texture fetch for depth read
gl/vk/dx12: Simplify reinterpretation equation
* gl: Remove unnecessary re-swizzle
* glsl: explicitly cast uint to float
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2016-09-29 14:54:32 +08:00 |
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kd-11
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867e9210d7
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gl/vk: Enable vertex texture fetch (#2127)
* gl: Enable vertex textures
* rsx: use textureLod instead of generic texture sample
* rsx: handle uploading of W32_X32_Y32_Z32
* gl: Re-enable proper shader logging
remove old logging method that overwrites single file
* gl: Declare texture_coord_scale for vertex samplers
* gl: texture remap fixes; enable remap for vertex textures
* gl: offset texture indices to base layer 16
* rsx: Fix W32_Z32_Y32_X32_FLOAT subresource layout
* vk: Enable vertex textures
* rsx: define special calls for vertex texture fetch
* gl: improved vertex texture fetch setup
* vk: Fix texture formats and component mapping
* vk: Implement vertex texture fetch functions properly
* vk/gl: proper fix for primitive restart index
revert inadvertent decompiler update
* gl: Disable filtering for vertex textures
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2016-09-20 22:23:56 +08:00 |
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Nekotekina
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84d0d396ed
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EXPECTS usage removed
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2016-08-15 16:29:38 +03:00 |
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raven02
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8f67c910ab
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FP: Implement REFL and LRP (#1712)
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2016-06-04 10:23:45 +03:00 |
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raven02
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fc1408e643
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FP: Implement texture lookup with explicit gradients (#1706)
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2016-05-29 18:33:41 +03:00 |
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Nekotekina
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266db1336d
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The rest
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2016-05-23 16:22:25 +03:00 |
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Ivan
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aafcf44581
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Header optimizations (#1684)
Shouldn't break anything. I hope.
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2016-04-27 01:27:24 +03:00 |
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Nekotekina
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b85a68e8a1
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Partial commit: RSX
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2016-04-15 19:22:36 +03:00 |
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Vincent Lejeune
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5f35f2ac7d
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rsx/common/d3d12: Support for texture 1d too.
They are used in after burner climax
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2016-01-30 01:13:15 +01:00 |
|
Vincent Lejeune
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24255f7883
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rsx/common/d3d12/gl: Add some texture info to RSXFragmentProgram
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2016-01-26 17:56:01 +01:00 |
|
Vincent Lejeune
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4ef76866a5
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rsx/common/d3d12/gl: Support texture lod sampling.
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2016-01-10 00:16:26 +01:00 |
|
Vincent Lejeune
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6221fecf3b
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common/d3d12/gl: Start implementing cubemap sampling
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2015-12-16 20:36:34 +01:00 |
|
Vincent Lejeune
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6fae5863cf
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common/d3d12/gl: Add support for textureProj
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2015-12-16 20:36:29 +01:00 |
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raven02
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79cb025d25
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RSX : factorize DPH
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2015-05-23 20:45:09 +02:00 |
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vlj
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2416d49dba
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RSX: Add a class factorizing decompiler code
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2015-05-23 20:45:07 +02:00 |
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