Megamouse
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cba51b4a5e
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rsx/glsl: use const for left/right
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2024-02-02 10:07:23 +01:00 |
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kd-11
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8962ddca01
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rsx/glsl: Fix typo
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2024-02-02 10:07:23 +01:00 |
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kd-11
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1808a4373b
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rsx: Improvements to the video out passes
- Use shared VS for vulkan as well as GL
- Simplify binding model and give control back to the cpp side
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2024-02-02 10:07:23 +01:00 |
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Megamouse
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ac9afbfede
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glsl: use fragCoord to decide interlacing
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2024-02-02 10:07:23 +01:00 |
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Megamouse
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4e8130bd99
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glsl: use textureSize instead of height
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2024-02-02 10:07:23 +01:00 |
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Megamouse
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00c9321b1d
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glsl: use const in for params
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2024-02-02 10:07:23 +01:00 |
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Megamouse
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8e8b582747
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glsl: move anaglpyh to separate functions
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2024-02-02 10:07:23 +01:00 |
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Megamouse
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6f2e843193
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vk/gl: add amber-blue anaglyph (ColorCode 3D)
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2024-02-02 10:07:23 +01:00 |
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Megamouse
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7d9460a560
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vk/gl: cleanup formatting in glsl, move some common magic numbers to variables
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2024-02-02 10:07:23 +01:00 |
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Megamouse
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32f2b14429
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vk/gl: add interlaced 3D mode
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2024-02-02 10:07:23 +01:00 |
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Megamouse
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651f8512eb
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vk/gl: add more anaglyph 3D modes
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2024-02-02 10:07:23 +01:00 |
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Megamouse
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3dac7d16e7
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vk/gl: unite video_out_calibration_pass fragment shader to new glsl
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2024-02-02 10:07:23 +01:00 |
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