Commit graph

129 commits

Author SHA1 Message Date
raven02
e1ff3f4674 rsx: use fragment_textures_count (#1948)
* rsx:  use fragment_textures_count

* Typo: unknow -> unknown
2016-07-19 22:50:40 +08:00
Nekotekina
ceb4cb59ac Typo fix: comparaison->comparison 2016-07-19 14:17:25 +03:00
Vincent Lejeune
772706ca4c Factorize rsx state 2016-07-07 21:38:57 +02:00
DH
989f954432 Added WIP vertex textures support 2016-06-28 12:58:44 +03:00
DHrpcs3
3b5cd4845e OpenGL renderer: use correct MVP matrix. Cleanup
Simplified gl::ring_buffer helper
2016-06-21 19:56:05 +03:00
kd-11
35ab3b0cd8 gl/vk/dx12: re-implement pack/unpack operations (#1764)
dx12: implement pack/unpack operations

dx12: Fix shader compilation when pack/unpack is used

dx12: pk16/up16 - relax half-float range to more realistic values
2016-06-10 14:42:48 +03:00
raven02
db27ea923d VP: add few opcodes comment for vec/sca (#1750) 2016-06-10 01:03:43 +03:00
raven02
8f67c910ab FP: Implement REFL and LRP (#1712) 2016-06-04 10:23:45 +03:00
raven02
fc1408e643 FP: Implement texture lookup with explicit gradients (#1706) 2016-05-29 18:33:41 +03:00
Nekotekina
266db1336d The rest 2016-05-23 16:22:25 +03:00
raven02
42423588c8 Use native function for OP_CODE_PK2/UK2 and UP2/UK2 2016-05-21 22:08:34 +08:00
Ivan
aafcf44581 Header optimizations (#1684)
Shouldn't break anything. I hope.
2016-04-27 01:27:24 +03:00
Ivan
75fe95eeb1 GSL moved from stdafx.h (#1676)
Added GSL.h helper for correct including
2016-04-20 02:32:27 +03:00
Nekotekina
b85a68e8a1 Partial commit: RSX 2016-04-15 19:22:36 +03:00
Vincent Lejeune
3a3d264cb5 rsx/common/d3d12/gl/vulkan: Set dst stride in write_vertex_array_data_to_buffer. 2016-04-07 22:17:28 +02:00
Vincent Lejeune
2ae5a7ff39 rsx/common/d3d12/gl/vulkan: Use single overload for write_index_array_data_to_buffer. 2016-04-07 22:17:28 +02:00
Vincent Lejeune
2e17ea1490 rsx/common/d3d12/vulkan: Factorise data_heap between vulkan and d3d12. 2016-04-07 22:17:28 +02:00
Vincent Lejeune
cbe119b457 rsx/common: Remove MIN2/MAX2 macro. 2016-04-07 22:17:28 +02:00
Raul Tambre
5ad060f150 Vulkan/DX12: Texture format fixes
DX12 also had a couple fixes
2016-04-07 21:34:32 +03:00
Raul Tambre
a8e15ce18a Fix forced_unit for unimplemented instructions
For SCT and SCB, the forced unit is always set to FORCE_NONE before
handling of the instruction. This makes the error for unimplemented
instructions' forced unit be incorrect. This fixes that.
2016-04-07 21:34:32 +03:00
Raul Tambre
3ee56627eb DX12 texture format fixes and improvements 2016-04-07 21:34:32 +03:00
Vincent Lejeune
91d0229bc5 rsx/common: Use an help texture_dimension_extended to handle cubemap more cleanly. 2016-03-30 22:19:29 +02:00
Vincent Lejeune
b7c539ad7a rsx/common: Make get_exact_mipmap_count take compressed format into account 2016-03-30 22:19:29 +02:00
Vincent Lejeune
f2c82d3cf4 rsx/common: Use a typed class for texture dimension. 2016-03-30 20:03:50 +02:00
kd-11
0327e76320 Fix quad strip triangle winding 2016-03-24 10:52:35 +03:00
Vincent Lejeune
b00acff9dd rsx/common: Turn alignment constraints in textureUtils to multiple_of constraints. 2016-03-22 19:06:09 +01:00
Vincent Lejeune
284d2c43f9 rsx/common: Use protected instead of private for surface_store content. 2016-03-22 19:06:09 +01:00
Vincent Lejeune
5de70628d7 rsx/common/d3d12/gl/vulkan: Unify texture upload code. 2016-03-14 19:10:51 +01:00
kd-11
82bc41f4ad rsx: support for more formats
rsx: support R5G5B5A1 textures
2016-03-11 18:02:29 +03:00
kd-11
bd52bcf8d4 Fix nvidia crash (API version). Fix linux builds
Properly set up vulkan API version when creating instance

Fix gcc error about passing function result by reference

Fix alot of warnings in VKGSRender project

More fixes for gcc

Fix texture create function
2016-03-10 23:55:25 +03:00
kd-11
3b6e3fb3b4 Rework vertex upload code and fix indexed renders
Rebase on current master; Refactor vertex upload code

Fix build; Minor fixes

Start preparations for merge

Fix generic indexed drawing bugs

Define WIN32_KHR only for windows

Remove linking against vulkan-1.lib
2016-03-10 23:55:25 +03:00
kd-11
2ae687cf00 Properly compute texture size 2016-03-05 18:54:06 +03:00
Vincent Lejeune
9cdb74efc7 rsx/common: Add supports for quads strip
Used in Hitman 2
2016-02-27 19:38:16 +01:00
Vincent Lejeune
a6ba47265f rsx/common/gl: s32k is actually signed short unormalized.
gl fix
2016-02-27 00:21:12 +01:00
Vincent Lejeune
a6d8d1144c rsx/common: Supports D24X8 texture format when copying
Some app uses this type before setting proper depth surface
2016-02-27 00:21:08 +01:00
Vincent Lejeune
5ef7f8bf3e rsx/common: Fix handling of UB256 2016-02-27 00:21:06 +01:00
kd-11
8a3d15d4fe Handle swizzled CELL_GCM_B8 textures
Properly handle swizzled single-channel textures
2016-02-24 17:44:24 +03:00
Vincent Lejeune
5a14644cd4 rsx/common/d3d12/gl: Use span in vertex upload function. 2016-02-22 20:22:47 +01:00
Vincent Lejeune
1675a82efd rsx/common/d3d12/gl: Use gsl::span in TextureUtils.cpp
* get_placed_texture_storage_size returns more accurate result (fix crash in Outrun)
* Factors lot of code and use integer type more carrefully
* Treat warning as error in TextureUtils.cpp
2016-02-16 18:08:22 +01:00
Vincent Lejeune
837e06e85b rsx/common/d3d12: Support non default alpha function
Fix After burner climax cloud effects.
2016-02-13 17:07:12 +01:00
kd-11
843d0ed298 Fragment position is given as gl_FragCoord not gl_Position
Fix references to gl_Position in Dx12
2016-02-12 18:34:41 +03:00
Vincent Lejeune
f0dc38cadd rsx/common/d3d12: Support back spec/diffuse color.
Fix green car in Outrun.
2016-02-08 17:35:52 +01:00
Vincent Lejeune
1f7a1e4078 rsx/common/d3d12/gl: Fix lit and rsq behavior near 0 in vertex shaders. 2016-02-08 17:35:49 +01:00
kd-11
7b889a10cc Add vertex texture buffers for VS input
Support vertex instancing in vertex shader using VertexID

Relax OpenGL requirements by removing 4.5 features

Use EXT version of TexBufferRange; Implement buffer copy using TexBuffer

Apply travis workaround by danilaml

Fix vertex upload in in case of inlined array
2016-02-03 13:38:23 +03:00
Vincent Lejeune
5f35f2ac7d rsx/common/d3d12: Support for texture 1d too.
They are used in after burner climax
2016-01-30 01:13:15 +01:00
Vincent Lejeune
149fa9d750 rsx/common: Make RSXFragmentProgram key and not just pointer. 2016-01-27 23:16:06 +01:00
Vincent Lejeune
acd384ae2d rsx/common: Base offset is actually correctly supported.
Outrun uses it and cars are correctly displayed.
2016-01-27 22:05:43 +01:00
Nekotekina
7417033d7f GLGSRender fix 2016-01-27 18:14:39 +03:00
Vincent Lejeune
3c3f92f29b rsx/common/d3d12: Support 3d textures 2016-01-26 17:56:02 +01:00
Vincent Lejeune
24255f7883 rsx/common/d3d12/gl: Add some texture info to RSXFragmentProgram 2016-01-26 17:56:01 +01:00