Commit graph

15 commits

Author SHA1 Message Date
kd-11
7453e46a7c rsx: Refactor out complex present code into separate files
- Also restructures present code to have image lookup in a separate
re-usable function.
2020-01-18 19:52:52 +03:00
kd-11
a51395370e vk: Implement multithreaded command submission
- A few nagging issues remain, specifically that partial command stream
  largely caused by poor synchronization structures for partial CS flush
  and also the fact that occlusion map entries wait on a command buffer
  and not an EID!
2019-12-29 13:49:46 +03:00
Emmanuel Gil Peyrot
9b77febd10 RSX: Remove two empty cpp files 2019-12-23 00:02:57 +03:00
kd-11
212ac19c11 vk: Reimplement DMA synchronization 2019-09-12 23:32:21 +03:00
kd-11
d69e8288ad vk: Restructure commandbuffer submission into tagged event IDs
- Tagged eventIDs can be used to safely delete resources that are no
longer used
- TODO: Expand gc to collect images as well
- TODO: Fix the texture cache to avoid over-allocating image resources
2019-07-03 15:52:16 +03:00
kd-11
4a5bbba277 rsx: Enable MSAA
- vk: Enable depth buffer resolve+unresolve
- vk: Add AMD stenciling extension support
- rsx: Temporarily disables MSAA-compatible hacks such as transparency AA
- TODO: Add paths to optionally disable MSAA
2019-06-14 16:19:52 +03:00
kd-11
57eb892153 vk: Refactor framebuffers
- Refactor out framebuffers from the renderer core
- Use a proper cache with sorted queues for faster searching
2019-05-28 15:28:30 +03:00
kd-11
507ec8252b vk: Refactor renderpass management
- Ensures the current renderpass matches the image properties even when a cyclic reference is detected
- Solves SDK debug output error spam due to mismatching layouts and renderpasses
2019-05-25 14:07:29 +03:00
kd-11
2afcf369ec vk: Add synchronous compute pipelines
- Compute is now used to assist in some parts of blit operations, since there are no format conversions with vulkan like OGL does
- TODO: Integrate this into all types of GPU memory conversion operations instead of downloading to CPU then converting
2018-06-18 17:32:22 +03:00
pauls-gh
f8a0be8c3e Performance enhancement - Vulkan memory allocator (#4635)
* Incorporates the vulkan memory allocator from the AMD GPUOpen project
2018-05-23 17:02:35 +03:00
kd-11
33f3a3e014 rsx: Major fixes
- Handle aliased depth + color target by disabling depth writes. This looks to be the correct way
- Add support for generic passes that cannot be done using general imaging operations. Lays the framework for tons of features and effects
- Implement RGBA->D24D8 casting. Sometimes games will split depth texture into RGBA8 then use the new RGBA8 as a depth texture directly
-- This happens alot in ps3 games and I'm not sure why. Its likely the ps3 did not sample fp values with linear filtering so this is a workaround
-- Only implemented for openGL at the moment
-- Requires a workaround for an AMD driver bug
2017-12-01 21:00:50 +03:00
kd-11
8454949eea gl/vk/rsx: Add a cross-platform overlay text; Minor perf improvements and rsx bugfixes (#2196)
* gl/rsx: Implement platform-agnostic text overlays

gl: Restore performance metrics using new text out helper

gl/rsx: Refactor text generation class

* vk: Enable text overlay

gl/vk: Polish overlay counters implementation

gl: Better resource shutdown for text writer

* gl: Optimization, do not rebind TIUs every frame. Speedup

* gl: Optimizations and improvements to vertex upload code

* gl/vk: Texture format swizzles

vk: Texture format fix

vk: Fix YX format swizzles

* rsx: Decode vertex texture index
2016-10-11 08:55:42 +08:00
Vincent Lejeune
8604f5a02f vulkan: Use d24_u8 or d32_u8 depending on hw support. 2016-03-12 15:56:23 +01:00
kd-11
3b6e3fb3b4 Rework vertex upload code and fix indexed renders
Rebase on current master; Refactor vertex upload code

Fix build; Minor fixes

Start preparations for merge

Fix generic indexed drawing bugs

Define WIN32_KHR only for windows

Remove linking against vulkan-1.lib
2016-03-10 23:55:25 +03:00
Vincent Lejeune
c0423d513d vulkan: Add relevant libs. 2016-02-19 20:03:30 +01:00