Commit graph

14 commits

Author SHA1 Message Date
Megamouse
d8af3ea855 overlays: fix some warnings, simplify code, use move and references 2023-08-23 21:42:59 +02:00
kd-11
ddc9e74aa8 rsx/overlays: Putting it all together
- Migrate dialogs with input-only threads to use the unified input
  system
2023-02-24 00:46:53 +03:00
nastys
6b370e85d5 Add overlay animations 2022-02-06 12:26:34 +01:00
Eladash
e951c619c5
Implement Emulator::GracefulShutdown() 2022-02-05 11:49:29 +01:00
Megamouse
f258ae795c Add more logging for Emulator Stop events
This should give us more insight into the conditions that cause emulation stops.
This may also help find false issue reports.
2021-10-31 04:12:47 +01:00
Megamouse
f5415fb4ac overlays: dynamically change dialog background 2021-04-13 19:13:56 +02:00
Nekotekina
ea5e837bd6 fixed_typemap.hpp: return reference 2021-03-02 16:08:14 +03:00
Megamouse
be26810cd7 RSX: Implement set_value for progress dialogs 2021-01-31 15:02:26 +01:00
RipleyTom
af8c661a64 Remove BOM markers 2020-12-06 15:30:12 +03:00
Megamouse
a3eb5c2d63 More Header cleanup 2020-11-06 22:14:05 +01:00
Megamouse
2cee26c3e7 Cleanup some includes 2020-10-31 11:53:46 +01:00
Megamouse
3ea94c286b input/overlays: fix premature pad interception removal
shader compilation and trophy notifications shouldn't cancel the pad interception during proper dialogs
2020-03-10 19:04:32 +01:00
Megamouse
ee46ad1ca9 move overlays code to headers 2020-02-26 23:43:18 +01:00
Megamouse
5e7d25ad35 overlays: refactor shader loading dialogs 2020-01-03 14:22:40 +01:00