Megamouse
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d8af3ea855
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overlays: fix some warnings, simplify code, use move and references
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2023-08-23 21:42:59 +02:00 |
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kd-11
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ddc9e74aa8
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rsx/overlays: Putting it all together
- Migrate dialogs with input-only threads to use the unified input
system
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2023-02-24 00:46:53 +03:00 |
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nastys
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6b370e85d5
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Add overlay animations
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2022-02-06 12:26:34 +01:00 |
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Eladash
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e951c619c5
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Implement Emulator::GracefulShutdown()
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2022-02-05 11:49:29 +01:00 |
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Megamouse
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f258ae795c
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Add more logging for Emulator Stop events
This should give us more insight into the conditions that cause emulation stops.
This may also help find false issue reports.
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2021-10-31 04:12:47 +01:00 |
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Megamouse
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f5415fb4ac
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overlays: dynamically change dialog background
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2021-04-13 19:13:56 +02:00 |
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Nekotekina
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ea5e837bd6
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fixed_typemap.hpp: return reference
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2021-03-02 16:08:14 +03:00 |
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Megamouse
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be26810cd7
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RSX: Implement set_value for progress dialogs
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2021-01-31 15:02:26 +01:00 |
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RipleyTom
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af8c661a64
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Remove BOM markers
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2020-12-06 15:30:12 +03:00 |
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Megamouse
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a3eb5c2d63
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More Header cleanup
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2020-11-06 22:14:05 +01:00 |
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Megamouse
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2cee26c3e7
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Cleanup some includes
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2020-10-31 11:53:46 +01:00 |
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Megamouse
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3ea94c286b
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input/overlays: fix premature pad interception removal
shader compilation and trophy notifications shouldn't cancel the pad interception during proper dialogs
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2020-03-10 19:04:32 +01:00 |
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Megamouse
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ee46ad1ca9
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move overlays code to headers
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2020-02-26 23:43:18 +01:00 |
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Megamouse
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5e7d25ad35
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overlays: refactor shader loading dialogs
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2020-01-03 14:22:40 +01:00 |
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