Commit graph

379 commits

Author SHA1 Message Date
Florin9doi a1d2a72a78 USB: GunCon3 updates
-Process the mouse buttons even when x/y_max aren't yet determined.
 -Allows to start the calibration without shaking the mouse before.
-Extend support to 4 players. The games can't use more than 2, but it
allows more flexibility to mix DS3 and GC3.
-Avoid OOB for unsupported Pads
2024-07-07 18:34:52 +02:00
Florin9doi 58d27a9438 Pad: Simplify is_fake_pad logic 2024-07-07 18:34:52 +02:00
Megamouse f0713c8940 Input/Overlays: show pressure intensity toggle hint 2024-07-06 19:58:53 +02:00
Megamouse d23ac6f598 input: move player_id to pad struct 2024-07-06 19:58:53 +02:00
Megamouse 20f906bf9b input: add battery LED flag and some getters 2024-07-06 18:55:48 +02:00
Megamouse 44e4e67aa8 Simplify duplicate mouse handler init code 2024-06-30 12:02:37 +02:00
Megamouse 703de01ebf input: actually initialize midi drum notes and combos 2024-06-27 22:14:35 +02:00
Megamouse 0679b502f2 input: allow dynamic change of midi drum config 2024-06-27 19:12:34 +02:00
Megamouse e790842007 input: allow dynamic change of mouse configs 2024-06-27 19:12:34 +02:00
Megamouse b251d81065 input: fix minimum turntable input
DJ Hero does not register input if the turntable is 0, so force it to 1.
This will happen if you map it to the left stick and push it all the way down,
or if you use a keyboard, which sends the max value on key press.
2024-06-26 23:45:00 +02:00
Megamouse 11ee80a070 input: add missing lock to keyboard handler ReleaseAllKeys
This should fix a segfault I encountered when closing a game.
I think the consumers were removed while the window went out of focus.
2024-06-26 22:19:56 +02:00
Megamouse 945bfaf0ea input: differentiate between left and right modifier keys 2024-06-23 15:54:13 +02:00
Megamouse b8452d29d6 input: move pad_state_notify_state_change to pad_thread 2024-06-12 08:24:12 +02:00
Elad Ashkenazi 0b22423ab8 Minor fs::file usage fixes
Do not crash on file creation failure. Make some config writes atomic.
2024-06-10 13:45:23 +03:00
Megamouse c15121377f Input: Implement anti deadzone 2024-06-07 21:18:37 +02:00
Megamouse eb574e8a35 Fix config_mouse.yml path on windows 2024-06-06 15:02:47 +02:00
Megamouse 0e32f19de8 input: remove unused parameter 2024-05-25 22:23:15 +02:00
Megamouse 2978a9aa40 input: fix reading mouse buttons from guncon cfg 2024-05-21 23:35:35 +02:00
Megamouse 32a938abd2 input/qt: allow to map mouse buttons in the guncon config 2024-05-21 23:35:35 +02:00
Megamouse 1600ca2c03 input: add horizontal mouse scroll/tilt to mouse handlers 2024-05-21 23:35:35 +02:00
Megamouse bf85902485 input: move mouse handler code to cpp 2024-05-21 23:35:35 +02:00
Megamouse 7ffb61f650 Qt: use mouse input to map basic mouse buttons 2024-05-21 23:35:35 +02:00
Megamouse eb8ab8ef15 implement mouse handler config 2024-05-21 23:35:35 +02:00
deReeperJosh 3ba4c8a1c7 Add 2 more slots for Power Discs on Infinity Base 2024-05-21 18:59:55 +03:00
Megamouse 8dac5e34be Fix GunCon3 encoding 2024-05-18 19:17:08 +02:00
Megamouse ee7726c4ec fix GunCon3 warnings 2024-05-18 16:16:08 +02:00
Florin9doi db89c1d8b8 USB: Add GunCon 3 config window 2024-05-17 08:58:14 +02:00
Florin9doi d1b4d4b599 Remove the redundant config for GunCon3 2024-05-14 09:05:03 +02:00
Florin9doi 941c87f6d7 Create a device class for GunCon3 which is ignored by cellPad 2024-05-14 09:05:03 +02:00
Florin9doi aa8fbf8102 Rename is_fake_move to fit other devices 2024-05-14 09:05:03 +02:00
Megamouse 70e40ce857 cellPad: don't report fake move pads as connected 2024-05-12 18:40:51 +02:00
oltolm 86f86f516a merge qt_camera_error_handler into qt_camera_handler 2024-05-06 01:57:52 +02:00
Florin9doi f1ef3bdcd7 USB: Allow UsbPspCm passthrough 2024-05-02 10:12:38 +03:00
Florin9doi 55fccf03fa USB: Update GameTablet 2024-05-01 09:52:30 +02:00
Florin9doi d3f9ae4868 USB: GunCon 3 emulation 2024-05-01 09:52:30 +02:00
Florin9doi debeafa36b USB: Update GameTablet
- Allows to use rawinput handler
- Use a struct to access the input data
2024-05-01 09:52:30 +02:00
Megamouse fcba193a3c input: use keyboard consumers to seperate cell and overlay logic 2024-04-27 01:03:23 +02:00
Megamouse dcb8f21b2b Use unordered map to store keyboard keys
This potentially reduces latency ever so slightly.
2024-04-19 23:47:59 +02:00
Megamouse e3f6bbfcc9 fix some warnings and typos 2024-04-19 01:29:22 +02:00
Florin9doi ea8918291b uDraw emulation [3] 2024-04-18 09:39:02 +02:00
Florin9doi 21445fa01a uDraw emulation [2] 2024-04-18 09:39:02 +02:00
Florin9doi 463826bf13 uDraw emulation 2024-04-18 09:39:02 +02:00
Florin9doi 54ab16ab35 Buzz update 2024-04-16 01:46:01 +02:00
Megamouse 9a4c823366 cellCamera: fix config from_string 2024-04-05 20:22:45 +02:00
Megamouse 06025cd19d gui/input: let pad handlers know whether they are part of emulation
Also fix unique_ptr vs shared_ptr nonsense in pad_threads
2024-02-22 19:31:00 +01:00
RipleyTom 5a64556fbf Add <optional> to RB3MidiDrums.h 2024-02-14 14:14:09 +02:00
Megamouse 68f3df4975 input: implement raw_mouse_handler 2024-02-14 01:13:44 +01:00
nswarm 8533f962c6
Add limited support for midi drums w/ rockband 3 (#15054)
* add support for midi drums
* rb3drums: use dpad to disambiguate cymbal/drum hits instead of staggering.
* rb3drums: configurable min velocity and hihat up behavior
* rb3drums: configurable combos, combo duration, note overrides
* rb3drums: move config to separate file.
* rb3drums: apply stagger to double cymbal hits
* rb3drums: support midi CC note mapping
* rb3drums: add config to cmakelists. only load rb3drums config once.
* rb3drums: HihatWithPedalUp defaults to yellow cymbal instead of blue
2024-02-13 23:08:22 +01:00
Megamouse dda0b8af45 cellGem: Allow to use multiple controllers as fake PS-Move
- Allows to use the last 4 ports/players as PS Move in fake mode
- Should in theory react to re/disconnected controllers
- Should allow to use player 1-3 as normal controller simultaneously
2024-02-03 21:47:40 +01:00
Megamouse 59c58aa3cf fix some warnings 2023-12-30 19:07:35 +01:00